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82 lines
2.5 KiB
C++
Executable File
82 lines
2.5 KiB
C++
Executable File
// Created on: 1997-08-27
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// Created by: PCT
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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// Modified: 03-02-98 : FMN ; Add Flag Normal
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//-Version
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//-Design Declaration des variables specifiques aux points
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//-Warning Un point est defini par ses coordonnees et sa normale et des coordonnees texture
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//-References
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//-Language C++ 2.0
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//-Declarations
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// for the class
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#include <Graphic3d_VertexNT.ixx>
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//-Aliases
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//-Global data definitions
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// -- la normale au point
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// MyTX, MyTY : Standard_Real;
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//-Constructors
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//-Destructors
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//-Methods, in order
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Graphic3d_VertexNT::Graphic3d_VertexNT ():
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Graphic3d_VertexN (0.0, 0.0, 0.0, 0.0, 0.0, 1.0),
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MyTX(0.0),
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MyTY(0.0) {
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}
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Graphic3d_VertexNT::Graphic3d_VertexNT (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ, const Standard_Real ANX, const Standard_Real ANY, const Standard_Real ANZ,const Standard_Real ATX,const Standard_Real ATY,const Standard_Boolean FlagNormalise):
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Graphic3d_VertexN (0.0, 0.0, 0.0, 0.0, 0.0, 1.0,FlagNormalise),
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MyTX(ATX),
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MyTY(ATY) {
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}
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Graphic3d_VertexNT::Graphic3d_VertexNT (const Graphic3d_Vertex& APoint, const Graphic3d_Vector& AVector,const Standard_Real ATX,const Standard_Real ATY,const Standard_Boolean FlagNormalise):
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Graphic3d_VertexN (APoint, AVector,FlagNormalise),
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MyTX(ATX),
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MyTY(ATY) {
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}
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void Graphic3d_VertexNT::SetTextureCoordinate(const Standard_Real ATX,const Standard_Real ATY)
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{
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MyTX = ATX;
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MyTY = ATY;
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}
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void Graphic3d_VertexNT::TextureCoordinate(Standard_Real& ATX,Standard_Real& ATY) const
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{
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ATX = MyTX;
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ATY = MyTY;
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}
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