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233 lines
6.5 KiB
C++
Executable File
233 lines
6.5 KiB
C++
Executable File
// Created on: 1997-07-28
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// Created by: Pierre CHALAMET
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2012 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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// modified:
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// 8/09/97 : mise en commentaire des tentatives pour charger
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// autre chose que du RGB. AlienImage buggee ?
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// 5/01/99 : Ajout test sur les objets Path et FileName dans LoadTexture().
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// Si le path est null on trappe.
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// 11/06/99 : GG Enable to use GIF and BMP image format
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// 10/01/00 : GG IMP Add Path() and Type() methods.
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// 10/11/00 : GG Add Image() & LoadTexture() methods.
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#define IMP140601 //GG Avoid to change the Trek of the current defined path
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// when the directory string is NULL or empty.
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#define xTRACE 1
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#include <Graphic3d_TextureRoot.ixx>
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#include <Graphic3d_GraphicDevice.hxx>
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#include <Graphic3d_GraphicDriver.hxx>
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#include <AlienImage_EuclidAlienImage.hxx>
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#include <AlienImage_SGIRGBAlienImage.hxx>
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#include <AlienImage_XAlienImage.hxx>
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#include <AlienImage_GIFAlienImage.hxx>
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#include <AlienImage_BMPAlienImage.hxx>
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#include <AlienImage_AidaAlienImage.hxx>
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#include <AlienImage_SunRFAlienImage.hxx>
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#include <AlienImage_AlienImage.hxx>
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#include <OSD_Protection.hxx>
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#include <OSD_File.hxx>
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#include <stdio.h>
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Graphic3d_TextureRoot::Graphic3d_TextureRoot(const Handle(Graphic3d_StructureManager)& SM,const Standard_CString Path,const Standard_CString FileName,const Graphic3d_TypeOfTexture Type) : MyPath(FileName),MyType(Type)
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{
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// It will be necessary to improve the code below as soon as 3D or 4D textures
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// are implemented. Currently, always allocating an array for two texture bounds...
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MyTexUpperBounds = new TColStd_HArray1OfReal(1,2);
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#ifdef IMP140601
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if( Path && (strlen(Path) > 0) )
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#endif
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MyPath.SetTrek(TCollection_AsciiString( Path ));
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MyGraphicDriver = Handle(Graphic3d_GraphicDriver)::DownCast(SM->GraphicDevice()->GraphicDriver());
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if (MyGraphicDriver->InquireTextureAvailable())
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{
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// chargement de l'image
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//-GG Handle(AlienImage_AlienImage) MyImage = LoadTexture();
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if (MyImage.IsNull() && FileName && (strlen(FileName) > 0))
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MyImage = LoadTexture();
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if (MyImage.IsNull()) {
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MyTexId = -1;
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return;
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}
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MyTexId = MyGraphicDriver->CreateTexture(Type, MyImage, FileName, MyTexUpperBounds);
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}
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#ifdef TRACE
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printf(" *** Graphic3d_TextureRoot::Create() textId %d\n",MyTexId);
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#endif
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}
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void Graphic3d_TextureRoot::Destroy() const
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{
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if (MyTexId >= 0 )
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MyGraphicDriver->DestroyTexture(MyTexId);
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#ifdef TRACE
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printf(" *** Graphic3d_TextureRoot::Destroy() textId %d\n",MyTexId);
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#endif
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}
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Standard_Integer Graphic3d_TextureRoot::TextureId() const
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{
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return MyTexId;
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}
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void Graphic3d_TextureRoot::Update() const
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{
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if( MyTexId >= 0 )
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MyGraphicDriver->ModifyTexture(MyTexId, MyCInitTexture);
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}
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Standard_Boolean Graphic3d_TextureRoot::IsDone() const
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{
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return (MyTexId >= 0) ? Standard_True : Standard_False;
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}
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void Graphic3d_TextureRoot::LoadTexture(const Handle(AlienImage_AlienImage)& anImage) {
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if (MyGraphicDriver->InquireTextureAvailable()) {
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if( MyTexId >= 0 )
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MyGraphicDriver->DestroyTexture(MyTexId);
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MyImage = anImage;
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MyTexId = MyGraphicDriver->CreateTexture(MyType, MyImage, "", MyTexUpperBounds);
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Update();
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}
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}
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Handle(AlienImage_AlienImage) Graphic3d_TextureRoot::LoadTexture() const
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{
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OSD_Protection Protection( OSD_R, OSD_R, OSD_R, OSD_R ) ; /* Read Only */
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Handle(AlienImage_AlienImage) TheAlienImage = NULL ;
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OSD_File File(MyPath);
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File.Open(OSD_ReadOnly, Protection);
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// open file ok ?
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if ( File.IsOpen() == Standard_False ) {
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TCollection_AsciiString sysname;
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MyPath.SystemName(sysname);
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cout << " *** Can't open texture file '" << sysname << "'" << endl;
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return TheAlienImage;
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}
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////////////////////////
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// file reading //
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////////////////////////
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// image X ?
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////////////
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Handle(AlienImage_XAlienImage) XAlienImage = new AlienImage_XAlienImage() ;
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if (XAlienImage->Read( File )) {
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File.Close();
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return XAlienImage;
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}
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// image GIF ?
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////////////
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Handle(AlienImage_GIFAlienImage) GIFAlienImage = new AlienImage_GIFAlienImage() ;
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if (GIFAlienImage->Read( File )) {
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File.Close();
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return GIFAlienImage;
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}
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// image BMP ?
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////////////
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Handle(AlienImage_BMPAlienImage) BMPAlienImage = new AlienImage_BMPAlienImage() ;
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if (BMPAlienImage->Read( File )) {
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File.Close();
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return BMPAlienImage;
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}
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// SunRaster ?
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//////////////
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Handle(AlienImage_SunRFAlienImage) SunRFAlienImage = new AlienImage_SunRFAlienImage() ;
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if (SunRFAlienImage->Read( File )) {
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File.Close();
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return SunRFAlienImage;
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}
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// Aida ?
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/////////
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Handle(AlienImage_AidaAlienImage) AidaAlienImage = new AlienImage_AidaAlienImage() ;
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if (AidaAlienImage->Read( File )) {
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File.Close();
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return AidaAlienImage;
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}
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// Euclid ?
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///////////
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Handle(AlienImage_EuclidAlienImage) EuclidAlienImage = new AlienImage_EuclidAlienImage() ;
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if (EuclidAlienImage->Read( File )) {
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File.Close();
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return EuclidAlienImage;
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}
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// SGIRGB ?
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///////////
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Handle(AlienImage_SGIRGBAlienImage) SGIRGBAlienImage = new AlienImage_SGIRGBAlienImage() ;
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if (SGIRGBAlienImage->Read( File )) {
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File.Close();
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return SGIRGBAlienImage;
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}
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// raise exception: file type unknown
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return TheAlienImage;
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}
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const OSD_Path& Graphic3d_TextureRoot::Path() const {
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return MyPath;
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}
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Graphic3d_TypeOfTexture Graphic3d_TextureRoot::Type() const {
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return MyType;
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}
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Handle(AlienImage_AlienImage) Graphic3d_TextureRoot::Image() const {
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return MyImage;
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}
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Handle(TColStd_HArray1OfReal) Graphic3d_TextureRoot::GetTexUpperBounds() const
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{
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return MyTexUpperBounds;
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}
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