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occt/src/Graphic3d/Graphic3d_Group_1.cxx
bugmaster b311480ed5 0023024: Update headers of OCCT files
Added appropriate copyright and license information in source files
2012-03-21 19:43:04 +04:00

150 lines
3.8 KiB
C++
Executable File

// Created by: NW,JPB,CAL
// Copyright (c) 1991-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#define XDESTROY
//-Version
//-Design Declaration des variables specifiques aux groupes
// de primitives
//-Warning Un groupe est defini dans une structure
// Il s'agit de la plus petite entite editable
//-References
//-Language C++ 2.0
//-Declarations
// for the class
#include <Graphic3d_Group.jxx>
#include <Graphic3d_Group.pxx>
//-Methods, in order
void Graphic3d_Group::Clear (Standard_Boolean theUpdateStructureMgr)
{
if (IsDeleted ()) return;
MyCGroup.ContextLine.IsSet = 0,
MyCGroup.ContextText.IsSet = 0,
MyCGroup.ContextMarker.IsSet = 0,
MyCGroup.ContextFillArea.IsSet = 0;
MyCGroup.ContextLine.IsDef = 0,
MyCGroup.ContextText.IsDef = 0,
MyCGroup.ContextMarker.IsDef = 0,
MyCGroup.ContextFillArea.IsDef = 0;
MyCGroup.PickId.IsDef = 0,
MyCGroup.PickId.IsSet = 0,
MyCGroup.PickId.Value = 0;
MyBounds.XMin = ShortRealLast (),
MyBounds.YMin = ShortRealLast (),
MyBounds.ZMin = ShortRealLast ();
MyBounds.XMax = ShortRealFirst (),
MyBounds.YMax = ShortRealFirst (),
MyBounds.ZMax = ShortRealFirst ();
if (MyContainsFacet) MyStructure->GroupsWithFacet (-1);
MyContainsFacet = Standard_False,
MyIsEmpty = Standard_True;
MyGraphicDriver->ClearGroup (MyCGroup);
// clear method could be used on Graphic3d_Structure destruction,
// and its structure manager could be already destroyed, in that
// case we don't need to update it;
if (theUpdateStructureMgr)
Update ();
}
void Graphic3d_Group::Destroy () {
#ifdef DESTROY
cout << "Graphic3d_Group::Destroy ()\n";
#endif
// tell graphics driver to clear internal resources of the group
if (!IsEmpty () && !MyGraphicDriver.IsNull ())
MyGraphicDriver->ClearGroup (MyCGroup);
}
void Graphic3d_Group::Remove () {
if (IsDeleted ()) return;
MyCGroup.IsDeleted = 1;
MyGraphicDriver->RemoveGroup (MyCGroup);
MyStructure->Remove (this);
Update ();
MyBounds.XMin = ShortRealLast (),
MyBounds.YMin = ShortRealLast (),
MyBounds.ZMin = ShortRealLast ();
MyBounds.XMax = ShortRealFirst (),
MyBounds.YMax = ShortRealFirst (),
MyBounds.ZMax = ShortRealFirst ();
if (MyContainsFacet) MyStructure->GroupsWithFacet (-1);
MyContainsFacet = Standard_False,
MyIsEmpty = Standard_True;
}
void Graphic3d_Group::BeginPrimitives () {
if (IsDeleted ()) return;
if (MyCGroup.IsOpen) return;
MyCGroup.IsOpen = 1;
MyGraphicDriver->OpenGroup (MyCGroup);
}
void Graphic3d_Group::EndPrimitives () {
if (IsDeleted ()) return;
if (! MyCGroup.IsOpen) return;
MyCGroup.IsOpen = 0;
MyGraphicDriver->CloseGroup (MyCGroup);
}
/*void Graphic3d_Group::SetTransformPersistence( const Graphic3d_TransModeFlags& AFlag )
{
//MyCGroup.TransformPersistenceFlag = AFlag;
}
Graphic3d_TransModeFlags Graphic3d_Group::TransformPersistence() const
{
//return MyCGroup.TransformPersistenceFlag;
}*/