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occt/src/StlAPI/StlAPI_Reader.cxx
vro a8b605eb5e 0032133: Modeling Data - Restriction of access to internal arrays for Poly_Triangulation, revision of API
Removed methods from Poly_Triangulation/Poly_PolygonOnTriangulation giving access to internal arrays of 2d and 3d nodes, triangles and normals.
2021-02-18 18:55:21 +03:00

93 lines
2.9 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <StlAPI_Reader.hxx>
#include <BRep_Builder.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepBuilderAPI_MakePolygon.hxx>
#include <BRepBuilderAPI_MakeVertex.hxx>
#include <BRepBuilderAPI_Sewing.hxx>
#include <gp_Pnt.hxx>
#include <OSD_Path.hxx>
#include <RWStl.hxx>
#include <TopoDS_Compound.hxx>
#include <TopoDS_Edge.hxx>
#include <TopoDS_Face.hxx>
#include <TopoDS_Shape.hxx>
#include <TopoDS_Shell.hxx>
#include <TopoDS_Vertex.hxx>
#include <TopoDS_Wire.hxx>
//=============================================================================
//function : Read
//purpose :
//=============================================================================
Standard_Boolean StlAPI_Reader::Read (TopoDS_Shape& theShape,
const Standard_CString theFileName)
{
Handle(Poly_Triangulation) aMesh = RWStl::ReadFile (theFileName);
if (aMesh.IsNull())
{
return Standard_False;
}
TopoDS_Vertex aTriVertexes[3];
TopoDS_Face aFace;
TopoDS_Wire aWire;
BRepBuilderAPI_Sewing aSewingTool;
aSewingTool.Init (1.0e-06, Standard_True);
TopoDS_Compound aComp;
BRep_Builder BuildTool;
BuildTool.MakeCompound (aComp);
for (Standard_Integer aTriIdx = 1; aTriIdx <= aMesh->NbTriangles(); ++aTriIdx)
{
const Poly_Triangle aTriangle = aMesh->Triangle (aTriIdx);
Standard_Integer anId[3];
aTriangle.Get(anId[0], anId[1], anId[2]);
const gp_Pnt aPnt1 = aMesh->Node (anId[0]);
const gp_Pnt aPnt2 = aMesh->Node (anId[1]);
const gp_Pnt aPnt3 = aMesh->Node (anId[2]);
if (!(aPnt1.IsEqual (aPnt2, 0.0))
&& !(aPnt1.IsEqual (aPnt3, 0.0)))
{
aTriVertexes[0] = BRepBuilderAPI_MakeVertex (aPnt1);
aTriVertexes[1] = BRepBuilderAPI_MakeVertex (aPnt2);
aTriVertexes[2] = BRepBuilderAPI_MakeVertex (aPnt3);
aWire = BRepBuilderAPI_MakePolygon (aTriVertexes[0], aTriVertexes[1], aTriVertexes[2], Standard_True);
if (!aWire.IsNull())
{
aFace = BRepBuilderAPI_MakeFace (aWire);
if (!aFace.IsNull())
{
BuildTool.Add (aComp, aFace);
}
}
}
}
aSewingTool.Load (aComp);
aSewingTool.Perform();
theShape = aSewingTool.SewedShape();
if (theShape.IsNull())
{
theShape = aComp;
}
return Standard_True;
}