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Several methods in Selection classes have been moved to header files for better inlining. BVH_Constants - added new enumeration defining common constant values used with BVH trees. BVH - replaced NCollection_Handle with Standard_Transient handle in classes BVH_Properties, BVH_Builder, BVH_Tree, BVH_Object. Defined global BVH-builders instead of allocating a new one for each object set. SelectMgr_ViewerSelector - added new method ::SetEntitySetBuilder() defining default BVH Tree builder for SelectMgr_SensitiveEntitySet. Added new method SelectMgr_SensitiveEntitySet::SetBuilder() for overriding default BVH tree builder.
211 lines
5.9 KiB
C++
211 lines
5.9 KiB
C++
// Created on: 2013-12-20
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// Created by: Denis BOGOLEPOV
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// Copyright (c) 2013-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BVH_TreeBase_Header
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#define _BVH_TreeBase_Header
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#include <BVH_Box.hxx>
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template<class T, int N> class BVH_Builder;
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//! A non-template class for using as base for BVH_TreeBase
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//! (just to have a named base class).
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class BVH_TreeBaseTransient : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(BVH_TreeBaseTransient, Standard_Transient)
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protected:
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BVH_TreeBaseTransient() {}
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};
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//! Stores parameters of bounding volume hierarchy (BVH).
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//! Bounding volume hierarchy (BVH) organizes geometric objects in
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//! the tree based on spatial relationships. Each node in the tree
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//! contains an axis-aligned bounding box of all the objects below
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//! it. Bounding volume hierarchies are used in many algorithms to
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//! support efficient operations on the sets of geometric objects,
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//! such as collision detection, ray-tracing, searching of nearest
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//! objects, and view frustum culling.
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template<class T, int N>
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class BVH_TreeBase : public BVH_TreeBaseTransient
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{
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friend class BVH_Builder<T, N>;
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public: //! @name custom data types
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typedef typename BVH_Box<T, N>::BVH_VecNt BVH_VecNt;
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public: //! @name general methods
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//! Creates new empty BVH tree.
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BVH_TreeBase() : myDepth (0) { }
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//! Releases resources of BVH tree.
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virtual ~BVH_TreeBase() {}
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//! Returns depth (height) of BVH tree.
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int Depth() const
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{
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return myDepth;
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}
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//! Returns total number of BVH tree nodes.
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int Length() const
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{
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return BVH::Array<int, 4>::Size (myNodeInfoBuffer);
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}
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public: //! @name methods for accessing individual nodes
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//! Returns minimum point of the given node.
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BVH_VecNt& MinPoint (const int theNodeIndex)
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{
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return BVH::Array<T, N>::ChangeValue (myMinPointBuffer, theNodeIndex);
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}
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//! Returns maximum point of the given node.
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BVH_VecNt& MaxPoint (const int theNodeIndex)
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{
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return BVH::Array<T, N>::ChangeValue (myMaxPointBuffer, theNodeIndex);
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}
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//! Returns minimum point of the given node.
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const BVH_VecNt& MinPoint (const int theNodeIndex) const
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{
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return BVH::Array<T, N>::Value (myMinPointBuffer, theNodeIndex);
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}
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//! Returns maximum point of the given node.
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const BVH_VecNt& MaxPoint (const int theNodeIndex) const
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{
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return BVH::Array<T, N>::Value (myMaxPointBuffer, theNodeIndex);
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}
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//! Returns index of first primitive of the given leaf node.
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int& BegPrimitive (const int theNodeIndex)
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{
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return BVH::Array<int, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).y();
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}
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//! Returns index of last primitive of the given leaf node.
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int& EndPrimitive (const int theNodeIndex)
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{
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return BVH::Array<int, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).z();
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}
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//! Returns index of first primitive of the given leaf node.
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int BegPrimitive (const int theNodeIndex) const
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{
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return BVH::Array<int, 4>::Value (myNodeInfoBuffer, theNodeIndex).y();
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}
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//! Returns index of last primitive of the given leaf node.
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int EndPrimitive (const int theNodeIndex) const
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{
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return BVH::Array<int, 4>::Value (myNodeInfoBuffer, theNodeIndex).z();
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}
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//! Returns number of primitives in the given leaf node.
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int NbPrimitives (const int theNodeIndex) const
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{
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return EndPrimitive (theNodeIndex) - BegPrimitive (theNodeIndex) + 1;
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}
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//! Returns level (depth) of the given node.
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int& Level (const int theNodeIndex)
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{
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return BVH::Array<int, 4>::ChangeValue (myNodeInfoBuffer, theNodeIndex).w();
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}
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//! Returns level (depth) of the given node.
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int Level (const int theNodeIndex) const
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{
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return BVH::Array<int, 4>::Value (myNodeInfoBuffer, theNodeIndex).w();
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}
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//! Checks whether the given node is outer.
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bool IsOuter (const int theNodeIndex) const
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{
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return BVH::Array<int, 4>::Value (myNodeInfoBuffer, theNodeIndex).x() != 0;
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}
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public: //! @name methods for accessing serialized tree data
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//! Returns array of node data records.
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BVH_Array4i& NodeInfoBuffer()
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{
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return myNodeInfoBuffer;
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}
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//! Returns array of node data records.
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const BVH_Array4i& NodeInfoBuffer() const
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{
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return myNodeInfoBuffer;
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}
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//! Returns array of node minimum points.
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typename BVH::ArrayType<T, N>::Type& MinPointBuffer()
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{
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return myMinPointBuffer;
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}
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//! Returns array of node maximum points.
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typename BVH::ArrayType<T, N>::Type& MaxPointBuffer()
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{
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return myMaxPointBuffer;
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}
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//! Returns array of node minimum points.
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const typename BVH::ArrayType<T, N>::Type& MinPointBuffer() const
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{
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return myMinPointBuffer;
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}
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//! Returns array of node maximum points.
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const typename BVH::ArrayType<T, N>::Type& MaxPointBuffer() const
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{
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return myMaxPointBuffer;
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}
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public: //! @name protected fields
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//! Array of node data records.
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BVH_Array4i myNodeInfoBuffer;
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//! Array of node minimum points.
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typename BVH::ArrayType<T, N>::Type myMinPointBuffer;
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//! Array of node maximum points.
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typename BVH::ArrayType<T, N>::Type myMaxPointBuffer;
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//! Current depth of BVH tree (set by builder).
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int myDepth;
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};
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//! Type corresponding to quad BVH.
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struct BVH_QuadTree { };
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//! Type corresponding to binary BVH.
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struct BVH_BinaryTree { };
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//! BVH tree with given arity (2 or 4).
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template<class T, int N, class Arity = BVH_BinaryTree>
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class BVH_Tree
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{
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// Invalid type
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};
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#endif // _BVH_TreeBase_Header
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