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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-03 17:56:21 +03:00
occt/src/PrsMgr/PrsMgr_PresentableObject.hxx
kgv f4e7c30785 0032056: Coding Rules - remove package MMgt and other types deprecated since OCCT 7.2.0
Removed functionality deprecated since OCCT 7.1.0:
- 0027834 built-in iterator in class SelectMgr_ViewerSelector;
- 0027900 obsolete constructor of V3d_Viewer class;
- 0027816 obsolete clipping plane setters V3d_View/PrsMgr_PresentableObject:SetClipPlanes();
- 0027860 obsolete transformation persistence methods from class PrsMgr_PresentableObject;
- 0027756 obsolete methods Prs3d_Text::Draw();
- 0024393 obsolete enum Graphic3d_ZLayerSetting;
- 0025180 obsolete method Graphic3d_Structure::Transform().

Removed functionality deprecated since OCCT 7.2.0:
- 0028832 obsolete class MMgt_TShared;
- 0026937 obsolete property Standard_Failure::Caught();
- 0028799 obsolete types defined within Quantity package;
- 0028441 obsolete nested enum Image_PixMap::ImgFormat;
- 0025695 obsolete method PrsMgr_PresentationManager::Unhighlight();
- 0028205 obsolete class MeshVS_ColorHasher;
- 0027958 obsolete methods from Prs3d_DatumAspect class;
- 0025695 obsolete class Graphic3d_HighlightStyle;
- 0027954 obsolete BRepOffsetAPI_MakeOffsetShape,BRepOffsetAPI_MakeThickSolid constructors.
2021-01-14 19:38:24 +03:00

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// Created on: 1995-01-25
// Created by: Jean-Louis Frenkel
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _PrsMgr_PresentableObject_HeaderFile
#define _PrsMgr_PresentableObject_HeaderFile
#include <Aspect_TypeOfFacingModel.hxx>
#include <gp_GTrsf.hxx>
#include <Graphic3d_ClipPlane.hxx>
#include <Graphic3d_SequenceOfHClipPlane.hxx>
#include <Graphic3d_TransformPers.hxx>
#include <Graphic3d_TransModeFlags.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Prs3d_Drawer.hxx>
#include <PrsMgr_ListOfPresentableObjects.hxx>
#include <PrsMgr_Presentation.hxx>
#include <PrsMgr_Presentations.hxx>
#include <PrsMgr_TypeOfPresentation3d.hxx>
#include <TColStd_ListOfInteger.hxx>
class PrsMgr_PresentationManager;
typedef PrsMgr_PresentationManager PrsMgr_PresentationManager3d;
//! A framework to supply the Graphic3d structure of the object to be presented.
//! On the first display request, this structure is created by calling the appropriate algorithm and retaining this framework for further display.
//! This abstract framework is inherited in Application Interactive Services (AIS), notably by AIS_InteractiveObject.
//! Consequently, 3D presentation should be handled by the relevant daughter classes and their member functions in AIS.
//! This is particularly true in the creation of new interactive objects.
//!
//! Key interface methods to be implemented by every Selectable Object:
//! - AcceptDisplayMode() accepting display modes implemented by this object;
//! - Compute() computing presentation for the given display mode index.
//!
//! Warning! Methods managing standard attributes (SetColor(), SetWidth(), SetMaterial()) have different meaning for objects of different type (or no meaning at all).
//! Sub-classes might override these methods to modify Prs3d_Drawer or class properties providing a convenient short-cut depending on application needs.
//! For more sophisticated configuring, Prs3d_Drawer should be modified directly, while short-cuts might be left unimplemented.
class PrsMgr_PresentableObject : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(PrsMgr_PresentableObject, Standard_Transient)
friend class PrsMgr_Presentation;
friend class PrsMgr_PresentationManager;
public:
//! Return presentations.
PrsMgr_Presentations& Presentations() { return myPresentations; }
//! Get ID of Z layer for main presentation.
Graphic3d_ZLayerId ZLayer() const { return myDrawer->ZLayer(); }
//! Set Z layer ID and update all presentations of the presentable object.
//! The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers.
Standard_EXPORT virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId);
//! Returns true if object has mutable nature (content or location are be changed regularly).
//! Mutable object will be managed in different way than static onces (another optimizations).
Standard_Boolean IsMutable() const { return myIsMutable; }
//! Sets if the object has mutable nature (content or location will be changed regularly).
//! This method should be called before object displaying to take effect.
Standard_EXPORT virtual void SetMutable (const Standard_Boolean theIsMutable);
//! Returns true if the Interactive Object has display mode setting overriding global setting (within Interactive Context).
Standard_Boolean HasDisplayMode() const { return myDrawer->DisplayMode() != -1; }
//! Returns the display mode setting of the Interactive Object.
//! The range of supported display mode indexes should be specified within object definition and filtered by AccepDisplayMode().
//! @sa AcceptDisplayMode()
Standard_Integer DisplayMode() const { return myDrawer->DisplayMode(); }
//! Sets the display mode for the interactive object.
//! An object can have its own temporary display mode, which is different from that proposed by the interactive context.
//! @sa AcceptDisplayMode()
void SetDisplayMode (const Standard_Integer theMode)
{
if (AcceptDisplayMode (theMode))
{
myDrawer->SetDisplayMode (theMode);
}
}
//! Removes display mode settings from the interactive object.
void UnsetDisplayMode() { myDrawer->SetDisplayMode (-1); }
//! Returns true if the Interactive Object is in highlight mode.
Standard_Boolean HasHilightMode() const { return !myHilightDrawer.IsNull() && myHilightDrawer->DisplayMode() != -1; }
//! Returns highlight display mode.
//! This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead.
Standard_Integer HilightMode() const { return !myHilightDrawer.IsNull() ? myHilightDrawer->DisplayMode() : -1; }
//! Sets highlight display mode.
//! This is obsolete method for backward compatibility - use ::HilightAttributes() and ::DynamicHilightAttributes() instead.
Standard_EXPORT void SetHilightMode (const Standard_Integer theMode);
//! Unsets highlight display mode.
void UnsetHilightMode()
{
if (!myHilightDrawer.IsNull())
{
myHilightDrawer->SetDisplayMode (-1);
}
if (!myDynHilightDrawer.IsNull())
{
myDynHilightDrawer->SetDisplayMode (-1);
}
}
//! Returns true if the class of objects accepts specified display mode index.
//! The interactive context can have a default mode of representation for the set of Interactive Objects.
//! This mode may not be accepted by a given class of objects.
//! Consequently, this virtual method allowing us to get information about the class in question must be implemented.
//! At least one display mode index should be accepted by this method.
//! Although subclass can leave default implementation, it is highly desired defining exact list of supported modes instead,
//! which is usually an enumeration for one object or objects class sharing similar list of display modes.
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer theMode) const
{
(void )theMode;
return Standard_True;
}
//! Returns the default display mode.
virtual Standard_Integer DefaultDisplayMode() const { return 0; }
//! Returns TRUE if any active presentation has invalidation flag.
//! @param theToIncludeHidden when TRUE, also checks hidden presentations
Standard_EXPORT Standard_Boolean ToBeUpdated (Standard_Boolean theToIncludeHidden = Standard_False) const;
//! Flags presentation to be updated; UpdatePresentations() will recompute these presentations.
//! @param theMode presentation (display mode) to invalidate, or -1 to invalidate them all
Standard_EXPORT void SetToUpdate (Standard_Integer theMode);
//! flags all the Presentations to be Updated.
void SetToUpdate() { SetToUpdate (-1); }
//! Returns true if the interactive object is infinite; FALSE by default.
//! This flag affects various operations operating on bounding box of graphic presentations of this object.
//! For instance, infinite objects are not taken in account for View FitAll.
//! This does not necessarily means that object is actually infinite,
//! auxiliary objects might be also marked with this flag to achieve desired behavior.
Standard_Boolean IsInfinite() const { return myInfiniteState; }
//! Sets if object should be considered as infinite.
Standard_EXPORT void SetInfiniteState (const Standard_Boolean theFlag = Standard_True);
//! Returns information on whether the object accepts display in HLR mode or not.
PrsMgr_TypeOfPresentation3d TypeOfPresentation3d() const { return myTypeOfPresentation3d; }
//! Set type of presentation.
Standard_EXPORT void SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d theType);
public: //! @name presentation attributes
//! Returns the attributes settings.
const Handle(Prs3d_Drawer)& Attributes() const { return myDrawer; }
//! Initializes the drawing tool theDrawer.
virtual void SetAttributes(const Handle(Prs3d_Drawer)& theDrawer) { myDrawer = theDrawer; }
//! Returns the hilight attributes settings.
//! When not NULL, overrides both Prs3d_TypeOfHighlight_LocalSelected and Prs3d_TypeOfHighlight_Selected defined within AIS_InteractiveContext.
const Handle(Prs3d_Drawer)& HilightAttributes() const { return myHilightDrawer; }
//! Initializes the hilight drawing tool theDrawer.
virtual void SetHilightAttributes(const Handle(Prs3d_Drawer)& theDrawer) { myHilightDrawer = theDrawer; }
//! Returns the hilight attributes settings.
//! When not NULL, overrides both Prs3d_TypeOfHighlight_LocalDynamic and Prs3d_TypeOfHighlight_Dynamic defined within AIS_InteractiveContext.
const Handle(Prs3d_Drawer)& DynamicHilightAttributes() const { return myDynHilightDrawer; }
//! Initializes the dynamic hilight drawing tool.
virtual void SetDynamicHilightAttributes (const Handle(Prs3d_Drawer)& theDrawer) { myDynHilightDrawer = theDrawer; }
//! Clears settings provided by the hilight drawing tool theDrawer.
virtual void UnsetHilightAttributes() { myHilightDrawer.Nullify(); }
//! Synchronize presentation aspects after their modification.
//!
//! This method should be called after modifying primitive aspect properties (material, texture, shader)
//! so that modifications will take effect on already computed presentation groups (thus avoiding re-displaying the object).
Standard_EXPORT void SynchronizeAspects();
public: //! @name object transformation
//! Returns Transformation Persistence defining a special Local Coordinate system where this presentable object is located or NULL handle if not defined.
//! Position of the object having Transformation Persistence is mutable and depends on camera position.
//! The same applies to a bounding box of the object.
//! @sa Graphic3d_TransformPers class description
const Handle(Graphic3d_TransformPers)& TransformPersistence() const { return myTransformPersistence; }
//! Sets up Transform Persistence defining a special Local Coordinate system where this object should be located.
//! Note that management of Transform Persistence object is more expensive than of the normal one,
//! because it requires its position being recomputed basing on camera position within each draw call / traverse.
//! @sa Graphic3d_TransformPers class description
Standard_EXPORT virtual void SetTransformPersistence (const Handle(Graphic3d_TransformPers)& theTrsfPers);
//! Return the local transformation.
//! Note that the local transformation of the object having Transformation Persistence
//! is applied within Local Coordinate system defined by this Persistence.
const Handle(TopLoc_Datum3D)& LocalTransformationGeom() const { return myLocalTransformation; }
//! Sets local transformation to theTransformation.
//! Note that the local transformation of the object having Transformation Persistence
//! is applied within Local Coordinate system defined by this Persistence.
void SetLocalTransformation (const gp_Trsf& theTrsf) { setLocalTransformation (new TopLoc_Datum3D (theTrsf)); }
//! Sets local transformation to theTransformation.
//! Note that the local transformation of the object having Transformation Persistence
//! is applied within Local Coordinate system defined by this Persistence.
void SetLocalTransformation (const Handle(TopLoc_Datum3D)& theTrsf) { setLocalTransformation (theTrsf); }
//! Returns true if object has a transformation that is different from the identity.
Standard_Boolean HasTransformation() const { return !myTransformation.IsNull() && myTransformation->Form() != gp_Identity; }
//! Return the transformation taking into account transformation of parent object(s).
//! Note that the local transformation of the object having Transformation Persistence
//! is applied within Local Coordinate system defined by this Persistence.
const Handle(TopLoc_Datum3D)& TransformationGeom() const { return myTransformation; }
//! Return the local transformation.
//! Note that the local transformation of the object having Transformation Persistence
//! is applied within Local Coordinate system defined by this Persistence.
const gp_Trsf& LocalTransformation() const { return !myLocalTransformation.IsNull()
? myLocalTransformation->Trsf()
: getIdentityTrsf(); }
//! Return the transformation taking into account transformation of parent object(s).
//! Note that the local transformation of the object having Transformation Persistence
//! is applied within Local Coordinate system defined by this Persistence.
const gp_Trsf& Transformation() const { return !myTransformation.IsNull()
? myTransformation->Trsf()
: getIdentityTrsf(); }
//! Return inversed transformation.
const gp_GTrsf& InversedTransformation() const { return myInvTransformation; }
//! Return combined parent transformation.
const Handle(TopLoc_Datum3D)& CombinedParentTransformation() const { return myCombinedParentTransform; }
//! resets local transformation to identity.
Standard_EXPORT virtual void ResetTransformation();
//! Updates final transformation (parent + local) of presentable object and its presentations.
Standard_EXPORT virtual void UpdateTransformation();
public: //! @name clipping planes
//! Get clip planes.
//! @return set of previously added clip planes for all display mode presentations.
const Handle(Graphic3d_SequenceOfHClipPlane)& ClipPlanes() const { return myClipPlanes; }
//! Set clip planes for graphical clipping for all display mode presentations.
//! The composition of clip planes truncates the rendering space to convex volume.
//! Please be aware that number of supported clip plane is limited.
//! The planes which exceed the limit are ignored.
//! Besides of this, some planes can be already set in view where the object is shown:
//! the number of these planes should be subtracted from limit to predict the maximum
//! possible number of object clipping planes.
Standard_EXPORT virtual void SetClipPlanes (const Handle(Graphic3d_SequenceOfHClipPlane)& thePlanes);
//! Adds clip plane for graphical clipping for all display mode
//! presentations. The composition of clip planes truncates the rendering
//! space to convex volume. Please be aware that number of supported
//! clip plane is limited. The planes which exceed the limit are ignored.
//! Besides of this, some planes can be already set in view where the object
//! is shown: the number of these planes should be subtracted from limit
//! to predict the maximum possible number of object clipping planes.
//! @param thePlane [in] the clip plane to be appended to map of clip planes.
Standard_EXPORT virtual void AddClipPlane (const Handle(Graphic3d_ClipPlane)& thePlane);
//! Removes previously added clip plane.
//! @param thePlane [in] the clip plane to be removed from map of clip planes.
Standard_EXPORT virtual void RemoveClipPlane (const Handle(Graphic3d_ClipPlane)& thePlane);
public: //! @name parent/children properties
//! Returns parent of current object in scene hierarchy.
PrsMgr_PresentableObject* Parent() const { return myParent; }
//! Returns children of the current object.
const PrsMgr_ListOfPresentableObjects& Children() const { return myChildren; }
//! Makes theObject child of current object in scene hierarchy.
Standard_EXPORT virtual void AddChild (const Handle(PrsMgr_PresentableObject)& theObject);
//! Makes theObject child of current object in scene hierarchy with keeping the current global transformation
//! So the object keeps the same position/orientation in the global CS.
Standard_EXPORT void AddChildWithCurrentTransformation(const Handle(PrsMgr_PresentableObject)& theObject);
//! Removes theObject from children of current object in scene hierarchy.
Standard_EXPORT virtual void RemoveChild (const Handle(PrsMgr_PresentableObject)& theObject);
//! Removes theObject from children of current object in scene hierarchy with keeping the current global transformation.
//! So the object keeps the same position/orientation in the global CS.
Standard_EXPORT void RemoveChildWithRestoreTransformation(const Handle(PrsMgr_PresentableObject)& theObject);
//! Returns true if object should have own presentations.
Standard_Boolean HasOwnPresentations() const { return myHasOwnPresentations; }
//! Returns bounding box of object correspondingly to its current display mode.
//! This method requires presentation to be already computed, since it relies on bounding box of presentation structures,
//! which are supposed to be same/close amongst different display modes of this object.
Standard_EXPORT virtual void BoundingBox (Bnd_Box& theBndBox);
protected: //! @name interface methods
//! Protected empty constructor.
Standard_EXPORT PrsMgr_PresentableObject(const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d = PrsMgr_TOP_AllView);
//! Destructor.
Standard_EXPORT virtual ~PrsMgr_PresentableObject();
//! Fills the given 3D view presentation for specified display mode using Compute() method.
//! In addition, configures other properties of presentation (transformation, clipping planes).
//! @param thePrsMgr presentation manager where presentation has been created
//! @param thePrs presentation to fill
//! @param theMode display mode to compute; can be any number accepted by AcceptDisplayMode() method
Standard_EXPORT virtual void Fill (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(PrsMgr_Presentation)& thePrs,
const Standard_Integer theMode);
//! Calculates the 3D view presentation for specified display mode.
//! This is a key interface for implementing Presentable Object interface.
//! @param thePrsMgr presentation manager where presentation has been created
//! @param thePrs presentation to fill
//! @param theMode display mode to compute; can be any number accepted by AcceptDisplayMode() method
//! @sa AcceptDisplayMode()
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager)& thePrsMgr,
const Handle(Prs3d_Presentation)& thePrs,
const Standard_Integer theMode) = 0;
//! Calculates hidden line removal presentation for specific camera position.
//! Each of the views in the viewer and every modification such as rotation, for example, entails recalculation.
//! Default implementation throws Standard_NotImplemented exception
//! Warning! The transformation must be applied to the object before computation.
//! @param theProjector [in] view orientation
//! @param theTrsf [in] additional transformation, or NULL if undefined
//! @param thePrs [in] presentation to fill
Standard_EXPORT virtual void computeHLR (const Handle(Graphic3d_Camera)& theProjector,
const Handle(TopLoc_Datum3D)& theTrsf,
const Handle(Prs3d_Presentation)& thePrs);
//! Recomputes invalidated presentations of the object.
//! @param theToIncludeHidden if TRUE, then even hidden invalidated presentations will be updated
//! @return TRUE if some presentations were recomputed
Standard_EXPORT Standard_Boolean UpdatePresentations (Standard_Boolean theToIncludeHidden = Standard_False);
//! General virtual method for internal update of presentation state
//! when some modifications on list of clip planes occurs. Base
//! implementation propagate clip planes to every presentation.
Standard_EXPORT virtual void UpdateClipping();
//! Sets myCombinedParentTransform to theTransformation. Thus object receives transformation
//! from parent node and able to derive its own.
Standard_EXPORT virtual void SetCombinedParentTransform (const Handle(TopLoc_Datum3D)& theTrsf);
//! Sets local transformation to theTransformation.
Standard_EXPORT virtual void setLocalTransformation (const Handle(TopLoc_Datum3D)& theTransformation);
//! Return the identity transformation.
Standard_EXPORT static const gp_Trsf& getIdentityTrsf();
//! Recompute computed (HLR) presentations (when view is in computed mode).
Standard_EXPORT void recomputeComputed() const;
//! Replace aspects of existing (computed) presentation groups,
//! so that the new aspects can be applied without recomputing presentation.
//! It is NOT recommended approach, because user has to fill such map and then search for each occurrence in computed groups.
//! The recommended approach is computing presentation with necessary customized aspects,
//! and then modify them directly followed by SynchronizeAspects() call.
Standard_EXPORT void replaceAspects (const Graphic3d_MapOfAspectsToAspects& theMap);
public: //! @name simplified presentation properties API
//! Enables or disables on-triangulation build of isolines according to the flag given.
void SetIsoOnTriangulation (const Standard_Boolean theIsEnabled) { myDrawer->SetIsoOnTriangulation (theIsEnabled); }
//! Returns the current facing model which is in effect.
Aspect_TypeOfFacingModel CurrentFacingModel() const { return myCurrentFacingModel; }
//! change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE.
//! This mean that attributes is applying both on the front and back face.
void SetCurrentFacingModel (const Aspect_TypeOfFacingModel theModel = Aspect_TOFM_BOTH_SIDE) { myCurrentFacingModel = theModel; }
//! Returns true if the Interactive Object has color.
Standard_Boolean HasColor() const { return hasOwnColor; }
//! Returns the color setting of the Interactive Object.
virtual void Color (Quantity_Color& theColor) const { theColor = myDrawer->Color(); }
//! Only the interactive object knowns which Drawer attribute is affected by the color, if any
//! (ex: for a wire,it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color).
//! WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myDrawer->SetColor())
virtual void SetColor (const Quantity_Color& theColor)
{
myDrawer->SetColor (theColor);
hasOwnColor = Standard_True;
}
//! Removes color settings. Only the Interactive Object
//! knows which Drawer attribute is affected by the color
//! setting. For a wire, for example, wire aspect is the
//! attribute affected. For a vertex, however, only point
//! aspect is affected by the color setting.
virtual void UnsetColor() { hasOwnColor = Standard_False; }
//! Returns true if the Interactive Object has width.
Standard_Boolean HasWidth() const { return myOwnWidth != 0.0f; }
//! Returns the width setting of the Interactive Object.
Standard_Real Width() const { return myOwnWidth; }
//! Allows you to provide the setting aValue for width.
//! Only the Interactive Object knows which Drawer attribute is affected by the width setting.
virtual void SetWidth (const Standard_Real theWidth) { myOwnWidth = (Standard_ShortReal )theWidth; }
//! Reset width to default value.
virtual void UnsetWidth() { myOwnWidth = 0.0f; }
//! Returns true if the Interactive Object has a setting for material.
Standard_Boolean HasMaterial() const { return hasOwnMaterial; }
//! Returns the current material setting as enumeration value.
Standard_EXPORT virtual Graphic3d_NameOfMaterial Material() const;
//! Sets the material aMat defining this display attribute
//! for the interactive object.
//! Material aspect determines shading aspect, color and
//! transparency of visible entities.
Standard_EXPORT virtual void SetMaterial (const Graphic3d_MaterialAspect& aName);
//! Removes the setting for material.
Standard_EXPORT virtual void UnsetMaterial();
//! Returns true if there is a transparency setting.
Standard_Boolean IsTransparent() const { return myDrawer->Transparency() > 0.005f; }
//! Returns the transparency setting.
//! This will be between 0.0 and 1.0.
//! At 0.0 an object will be totally opaque, and at 1.0, fully transparent.
virtual Standard_Real Transparency() const { return (myDrawer->Transparency() <= 0.005f ? 0.0 : myDrawer->Transparency()); }
//! Attributes a setting aValue for transparency.
//! The transparency value should be between 0.0 and 1.0.
//! At 0.0 an object will be totally opaque, and at 1.0, fully transparent.
//! Warning At a value of 1.0, there may be nothing visible.
Standard_EXPORT virtual void SetTransparency (const Standard_Real aValue = 0.6);
//! Removes the transparency setting. The object is opaque by default.
Standard_EXPORT virtual void UnsetTransparency();
//! Returns Standard_True if <myDrawer> has non-null shading aspect
Standard_EXPORT virtual Standard_Boolean HasPolygonOffsets() const;
//! Retrieves current polygon offsets settings from <myDrawer>.
Standard_EXPORT virtual void PolygonOffsets (Standard_Integer& aMode, Standard_ShortReal& aFactor, Standard_ShortReal& aUnits) const;
//! Sets up polygon offsets for this object.
//! @sa Graphic3d_Aspects::SetPolygonOffsets()
Standard_EXPORT virtual void SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor = 1.0, const Standard_ShortReal aUnits = 0.0);
//! Clears settings provided by the drawing tool aDrawer.
Standard_EXPORT virtual void UnsetAttributes();
//! Dumps the content of me into the stream
Standard_EXPORT virtual void DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth = -1) const;
public: //! @name deprecated methods
//! gives the list of modes which are flagged "to be updated".
Standard_DEPRECATED("This method is deprecated - UpdatePresentations() should be called instead")
Standard_EXPORT void ToBeUpdated (TColStd_ListOfInteger& ListOfMode) const;
//! Get value of the flag "propagate visual state"
//! It means that the display/erase/color visual state is propagated automatically to all children;
//! by default, the flag is true
Standard_Boolean ToPropagateVisualState() const { return myToPropagateVisualState; }
//! Change the value of the flag "propagate visual state"
void SetPropagateVisualState(const Standard_Boolean theFlag) { myToPropagateVisualState = theFlag; }
protected:
//! Recomputes all presentations of the object.
Standard_DEPRECATED("This method is deprecated - SetToUpdate() + UpdatePresentations() should be called instead")
void Update (Standard_Boolean theToIncludeHidden = Standard_False)
{
SetToUpdate();
UpdatePresentations (theToIncludeHidden);
}
//! Recomputes the presentation in the given mode.
//! @param theMode presentation (display mode) to recompute
//! @param theToClearOther when TRUE, other presentations (display modes) will be removed
Standard_DEPRECATED("This method is deprecated - SetToUpdate() + UpdatePresentations() should be called instead")
Standard_EXPORT void Update (Standard_Integer theMode, Standard_Boolean theToClearOther);
protected:
PrsMgr_PresentableObject* myParent; //!< pointer to the parent object
PrsMgr_Presentations myPresentations; //!< list of presentations
Handle(Graphic3d_SequenceOfHClipPlane) myClipPlanes; //!< sequence of object-specific clipping planes
Handle(Prs3d_Drawer) myDrawer; //!< main presentation attributes
Handle(Prs3d_Drawer) myHilightDrawer; //!< (optional) custom presentation attributes for highlighting selected object
Handle(Prs3d_Drawer) myDynHilightDrawer; //!< (optional) custom presentation attributes for highlighting detected object
Handle(Graphic3d_TransformPers) myTransformPersistence; //!< transformation persistence
Handle(TopLoc_Datum3D) myLocalTransformation; //!< local transformation relative to parent object
Handle(TopLoc_Datum3D) myTransformation; //!< absolute transformation of this object (combined parents + local transformations)
Handle(TopLoc_Datum3D) myCombinedParentTransform; //!< transformation of parent object (combined for all parents)
PrsMgr_ListOfPresentableObjects myChildren; //!< list of children
gp_GTrsf myInvTransformation; //!< inversion of absolute transformation (combined parents + local transformations)
PrsMgr_TypeOfPresentation3d myTypeOfPresentation3d; //!< presentation type
Aspect_TypeOfFacingModel myCurrentFacingModel; //!< current facing model
Standard_ShortReal myOwnWidth; //!< custom width value
Standard_Boolean hasOwnColor; //!< own color flag
Standard_Boolean hasOwnMaterial; //!< own material flag
Standard_Boolean myInfiniteState; //!< infinite flag
Standard_Boolean myIsMutable; //!< mutable flag
Standard_Boolean myHasOwnPresentations; //!< flag indicating if object should have own presentations
Standard_Boolean myToPropagateVisualState; //!< flag indicating if visual state (display/erase/color) should be propagated to all children
};
DEFINE_STANDARD_HANDLE(PrsMgr_PresentableObject, Standard_Transient)
#endif // _PrsMgr_PresentableObject_HeaderFile