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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-06-20 11:54:07 +03:00
occt/src/gp/gp_Vec.cxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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3.5 KiB
C++

// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
// JCV 30/08/90 Modif passage version C++ 2.0 sur Sun
// JCV 1/10/90 Changement de nom du package vgeom -> gp
// JCV 07/12/90 Modifs suite a l'introduction des classes XYZ et Mat dans gp
#define No_Standard_OutOfRange
#include <gp_Vec.ixx>
#include <gp.hxx>
Standard_Boolean gp_Vec::IsEqual
(const gp_Vec& Other,
const Standard_Real LinearTolerance,
const Standard_Real AngularTolerance) const
{
if (Magnitude () <= LinearTolerance ||
Other.Magnitude () <= LinearTolerance) {
Standard_Real val = Magnitude() - Other.Magnitude();
if (val < 0) val = - val;
return val <= LinearTolerance;
}
else {
Standard_Real val = Magnitude() - Other.Magnitude();
if (val < 0) val = - val;
return val <= LinearTolerance && Angle(Other) <= AngularTolerance;
}
}
void gp_Vec::Mirror (const gp_Vec& V)
{
Standard_Real D = V.coord.Modulus();
if (D > gp::Resolution()) {
const gp_XYZ& XYZ = V.coord;
Standard_Real A = XYZ.X() / D;
Standard_Real B = XYZ.Y() / D;
Standard_Real C = XYZ.Z() / D;
Standard_Real M1 = 2.0 * A * B;
Standard_Real M2 = 2.0 * A * C;
Standard_Real M3 = 2.0 * B * C;
Standard_Real X = coord.X();
Standard_Real Y = coord.Y();
Standard_Real Z = coord.Z();
coord.SetX(((2.0 * A * A) - 1.0) * X + M1 * Y + M2 * Z);
coord.SetY(M1 * X + ((2.0 * B * B) - 1.0) * Y + M3 * Z);
coord.SetZ(M2 * X + M3 * Y + ((2.0 * C * C) - 1.0) * Z);
}
}
void gp_Vec::Mirror (const gp_Ax1& A1)
{
const gp_XYZ& V = A1.Direction().XYZ();
Standard_Real A = V.X();
Standard_Real B = V.Y();
Standard_Real C = V.Z();
Standard_Real X = coord.X();
Standard_Real Y = coord.Y();
Standard_Real Z = coord.Z();
Standard_Real M1 = 2.0 * A * B;
Standard_Real M2 = 2.0 * A * C;
Standard_Real M3 = 2.0 * B * C;
coord.SetX(((2.0 * A * A) - 1.0) * X + M1 * Y + M2 * Z);
coord.SetY(M1 * X + ((2.0 * B * B) - 1.0) * Y + M3 * Z);
coord.SetZ(M2 * X + M3 * Y + ((2.0 * C * C) - 1.0) * Z);
}
void gp_Vec::Mirror (const gp_Ax2& A2)
{
gp_XYZ Z = A2.Direction().XYZ();
gp_XYZ MirXYZ = Z.Crossed (coord);
if (MirXYZ.Modulus() <= gp::Resolution()) { coord.Reverse(); }
else {
Z.Cross (MirXYZ);
Mirror (Z);
}
}
void gp_Vec::Transform(const gp_Trsf& T)
{
if (T.Form() == gp_Identity || T.Form() == gp_Translation) { }
else if (T.Form() == gp_PntMirror) { coord.Reverse(); }
else if (T.Form() == gp_Scale) { coord.Multiply (T.ScaleFactor()); }
else { coord.Multiply (T.VectorialPart()); }
}
gp_Vec gp_Vec::Mirrored (const gp_Vec& V) const
{
gp_Vec Vres = *this;
Vres.Mirror (V);
return Vres;
}
gp_Vec gp_Vec::Mirrored (const gp_Ax1& A1) const
{
gp_Vec Vres = *this;
Vres.Mirror (A1);
return Vres;
}
gp_Vec gp_Vec::Mirrored (const gp_Ax2& A2) const
{
gp_Vec Vres = *this;
Vres.Mirror (A2);
return Vres;
}