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occt/src/ApproxInt/ApproxInt_KnotTools.hxx
aml f44aa19760 0025929: Make Approx_ComputeLine algorithm adaptive
Adaptive partition algorithm of WLine is implemented and used in ApproxInt_Approx.gxx file.
Refactoring of ApproxInt_Approx class.
Test cases are updated to the new behaviour.

Filtering algorithm improved.
2015-12-04 13:12:09 +03:00

133 lines
5.2 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _ApproxInt_KnotTools_HeaderFile
#define _ApproxInt_KnotTools_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineAlloc_HeaderFile
#include <Standard_DefineAlloc.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColgp_Array1OfPnt.hxx>
#include <TColStd_Array1OfReal.hxx>
#include <NCollection_LocalArray.hxx>
class math_Vector;
template <class A> class NCollection_Sequence;
template <class A> class NCollection_List;
template <class A> class NCollection_Vector;
// Corresponds for debug information output.
// Debug information is also printed when OCCT_DEBUG defined.
//#define APPROXINT_KNOTTOOLS_DEBUG
//! This class intended to build knots sequence on discrete set of points for further approximation into bspline curve.
//!
//! Short description of algorithm:
//! 1) Build discrete curvature on points set.
//! 2) According to special rules build draft knots sequence.
//! 3) Filter draft sequence to build output sequence.
//!
//! For more details look at:
//! Anshuman Razdan - Knot Placement for B-Spline curve Approximation.
class ApproxInt_KnotTools
{
public:
DEFINE_STANDARD_ALLOC
//! Main function to build optimal knot sequence.
//! At least one set from (thePntsXYZ, thePntsU1V1, thePntsU2V2) should exist.
//! @param thePntsXYZ - Set of 3d points.
//! @param thePntsU1V1 - Set of 2d points.
//! @param thePntsU2V2 - Set of 2d points.
//! @param thePars - Expected parameters assoiated with set.
//! @param theApproxXYZ - Flag, existence of 3d set.
//! @param theApproxU1V1 - Flag existence of first 2d set.
//! @param theApproxU2V2 - Flag existence of second 2d set.
//! @param theMinNbPnts - Minimal number of points per knot interval.
//! @param theKnots - output knots sequence.
Standard_EXPORT static void BuildKnots(const TColgp_Array1OfPnt& thePntsXYZ,
const TColgp_Array1OfPnt2d& thePntsU1V1,
const TColgp_Array1OfPnt2d& thePntsU2V2,
const math_Vector& thePars,
const Standard_Boolean theApproxXYZ,
const Standard_Boolean theApproxU1V1,
const Standard_Boolean theApproxU2V2,
const Standard_Integer theMinNbPnts,
NCollection_Vector<Standard_Integer>& theKnots);
private:
//! Compute indices of knots:
//!
//! I: Build discrete curvature in points set,
//! using outer product of two vectors.
//!
//! II: Put knots in points which has extremity on discrete curvature.
//!
//! III: Put knots in monotone intervals of curvature.
//!
//! IV: Put additional knots near extrema points.
static void ComputeKnotInds(const NCollection_LocalArray<Standard_Real>& theCoords,
const Standard_Integer theDim,
const math_Vector& thePars,
NCollection_Sequence<Standard_Integer>& theInds);
//! Insert knots before index I.
//!
//! I: Check curvature change:
//! if ( maxCurvature / minCurvature ) of current interval greater than
//! threshold value, then stop and use upper index as knot.
//!
//! II: Check midpoint criteria:
//! If exist point between two knot indices with angle greater than
//! threshold value, then stop and put this index as knot.
static Standard_Boolean InsKnotBefI(const Standard_Integer theI,
const TColStd_Array1OfReal& theCurv,
const NCollection_LocalArray<Standard_Real>& theCoords,
const Standard_Integer theDim,
NCollection_Sequence<Standard_Integer>& theInds,
const Standard_Boolean ChkCurv);
//! Perform knots filtration.
//!
//! I: Filter too big number of points per knot interval.
//!
//! II: Filter poins with too small amount of points per knot interval.
//!
//! III: Fill Last Knot.
static void FilterKnots(NCollection_Sequence<Standard_Integer>& theInds,
const Standard_Integer theMinNbPnts,
NCollection_Vector<Standard_Integer>& theLKnots);
};
#endif