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Adaptive partition algorithm of WLine is implemented and used in ApproxInt_Approx.gxx file. Refactoring of ApproxInt_Approx class. Test cases are updated to the new behaviour. Filtering algorithm improved.
133 lines
5.2 KiB
C++
133 lines
5.2 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _ApproxInt_KnotTools_HeaderFile
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#define _ApproxInt_KnotTools_HeaderFile
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#ifndef _Standard_HeaderFile
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#include <Standard.hxx>
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#endif
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#ifndef _Standard_DefineAlloc_HeaderFile
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#include <Standard_DefineAlloc.hxx>
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#endif
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#ifndef _Standard_Macro_HeaderFile
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#include <Standard_Macro.hxx>
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#endif
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#ifndef _Standard_Boolean_HeaderFile
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#include <Standard_Boolean.hxx>
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#endif
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#ifndef _Standard_Real_HeaderFile
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#include <Standard_Real.hxx>
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#endif
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#ifndef _Standard_Integer_HeaderFile
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#include <Standard_Integer.hxx>
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#endif
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#include <TColgp_Array1OfPnt2d.hxx>
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#include <TColgp_Array1OfPnt.hxx>
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#include <TColStd_Array1OfReal.hxx>
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#include <NCollection_LocalArray.hxx>
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class math_Vector;
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template <class A> class NCollection_Sequence;
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template <class A> class NCollection_List;
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template <class A> class NCollection_Vector;
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// Corresponds for debug information output.
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// Debug information is also printed when OCCT_DEBUG defined.
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//#define APPROXINT_KNOTTOOLS_DEBUG
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//! This class intended to build knots sequence on discrete set of points for further approximation into bspline curve.
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//!
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//! Short description of algorithm:
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//! 1) Build discrete curvature on points set.
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//! 2) According to special rules build draft knots sequence.
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//! 3) Filter draft sequence to build output sequence.
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//!
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//! For more details look at:
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//! Anshuman Razdan - Knot Placement for B-Spline curve Approximation.
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class ApproxInt_KnotTools
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Main function to build optimal knot sequence.
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//! At least one set from (thePntsXYZ, thePntsU1V1, thePntsU2V2) should exist.
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//! @param thePntsXYZ - Set of 3d points.
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//! @param thePntsU1V1 - Set of 2d points.
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//! @param thePntsU2V2 - Set of 2d points.
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//! @param thePars - Expected parameters assoiated with set.
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//! @param theApproxXYZ - Flag, existence of 3d set.
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//! @param theApproxU1V1 - Flag existence of first 2d set.
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//! @param theApproxU2V2 - Flag existence of second 2d set.
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//! @param theMinNbPnts - Minimal number of points per knot interval.
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//! @param theKnots - output knots sequence.
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Standard_EXPORT static void BuildKnots(const TColgp_Array1OfPnt& thePntsXYZ,
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const TColgp_Array1OfPnt2d& thePntsU1V1,
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const TColgp_Array1OfPnt2d& thePntsU2V2,
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const math_Vector& thePars,
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const Standard_Boolean theApproxXYZ,
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const Standard_Boolean theApproxU1V1,
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const Standard_Boolean theApproxU2V2,
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const Standard_Integer theMinNbPnts,
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NCollection_Vector<Standard_Integer>& theKnots);
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private:
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//! Compute indices of knots:
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//!
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//! I: Build discrete curvature in points set,
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//! using outer product of two vectors.
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//!
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//! II: Put knots in points which has extremity on discrete curvature.
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//!
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//! III: Put knots in monotone intervals of curvature.
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//!
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//! IV: Put additional knots near extrema points.
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static void ComputeKnotInds(const NCollection_LocalArray<Standard_Real>& theCoords,
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const Standard_Integer theDim,
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const math_Vector& thePars,
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NCollection_Sequence<Standard_Integer>& theInds);
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//! Insert knots before index I.
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//!
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//! I: Check curvature change:
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//! if ( maxCurvature / minCurvature ) of current interval greater than
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//! threshold value, then stop and use upper index as knot.
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//!
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//! II: Check midpoint criteria:
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//! If exist point between two knot indices with angle greater than
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//! threshold value, then stop and put this index as knot.
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static Standard_Boolean InsKnotBefI(const Standard_Integer theI,
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const TColStd_Array1OfReal& theCurv,
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const NCollection_LocalArray<Standard_Real>& theCoords,
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const Standard_Integer theDim,
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NCollection_Sequence<Standard_Integer>& theInds,
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const Standard_Boolean ChkCurv);
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//! Perform knots filtration.
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//!
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//! I: Filter too big number of points per knot interval.
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//!
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//! II: Filter poins with too small amount of points per knot interval.
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//!
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//! III: Fill Last Knot.
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static void FilterKnots(NCollection_Sequence<Standard_Integer>& theInds,
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const Standard_Integer theMinNbPnts,
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NCollection_Vector<Standard_Integer>& theLKnots);
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};
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#endif
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