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occt/src/Voxel/Voxel_Selector.hxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

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2.2 KiB
C++

// Created on: 2008-07-30
// Created by: Vladislav ROMASHKO
// Copyright (c) 2008-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Voxel_Selector_HeaderFile
#define _Voxel_Selector_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Address.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
class V3d_View;
class Voxel_BoolDS;
class Voxel_ColorDS;
class Voxel_ROctBoolDS;
//! Detects voxels in the viewer 3d under the mouse cursor.
class Voxel_Selector
{
public:
DEFINE_STANDARD_ALLOC
//! An empty constructor.
Standard_EXPORT Voxel_Selector();
//! A constructor of the selector,
//! which initializes the classes
//! by a view, where the user selects the voxels.
Standard_EXPORT Voxel_Selector(const Handle(V3d_View)& view);
//! Initializes the selector by a view,
//! where the user selects the voxels.
Standard_EXPORT void Init (const Handle(V3d_View)& view);
//! Defines the voxels (1bit).
Standard_EXPORT void SetVoxels (const Voxel_BoolDS& voxels);
//! Defines the voxels (4bit).
Standard_EXPORT void SetVoxels (const Voxel_ColorDS& voxels);
//! Defines the voxels (1bit recursive splitting).
Standard_EXPORT void SetVoxels (const Voxel_ROctBoolDS& voxels);
//! Detects a voxel under the mouse cursor.
Standard_EXPORT Standard_Boolean Detect (const Standard_Integer winx, const Standard_Integer winy, Standard_Integer& ix, Standard_Integer& iy, Standard_Integer& iz);
protected:
private:
Handle(V3d_View) myView;
Standard_Address myVoxels;
Standard_Integer myIsBool;
};
#endif // _Voxel_Selector_HeaderFile