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occt/src/BinMNaming/BinMNaming_NamingDriver.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

369 lines
13 KiB
C++

// Created on: 2004-05-13
// Created by: Sergey ZARITCHNY
// Copyright (c) 2004-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BinMDF_ADriver.hxx>
#include <BinMNaming.hxx>
#include <BinMNaming_NamingDriver.hxx>
#include <BinObjMgt_Persistent.hxx>
#include <BinObjMgt_RRelocationTable.hxx>
#include <BinObjMgt_SRelocationTable.hxx>
#include <CDM_MessageDriver.hxx>
#include <Standard_Type.hxx>
#include <TCollection_AsciiString.hxx>
#include <TCollection_ExtendedString.hxx>
#include <TColStd_Array1OfInteger.hxx>
#include <TDF_Attribute.hxx>
#include <TDF_Tool.hxx>
#include <TNaming_Iterator.hxx>
#include <TNaming_ListIteratorOfListOfNamedShape.hxx>
#include <TNaming_NamedShape.hxx>
#include <TNaming_NameType.hxx>
#include <TNaming_Naming.hxx>
#include <TopAbs_ShapeEnum.hxx>
#define NULL_ENTRY "0:0"
#define OBSOLETE_NUM (int)sizeof(Standard_Integer)
//=======================================================================
// 'Z' - is reserved for: forfidden to use
//=======================================================================
static Standard_Character NameTypeToChar(const TNaming_NameType theNameType)
{
switch(theNameType) {
case TNaming_UNKNOWN : return 'N';
case TNaming_IDENTITY : return 'I';
case TNaming_MODIFUNTIL : return 'M';
case TNaming_GENERATION : return 'G';
case TNaming_INTERSECTION : return 'S';
case TNaming_UNION : return 'U';
case TNaming_SUBSTRACTION : return 'B';
case TNaming_CONSTSHAPE : return 'C';
case TNaming_FILTERBYNEIGHBOURGS : return 'F';
case TNaming_ORIENTATION : return 'O';
case TNaming_WIREIN : return 'W';
case TNaming_SHELLIN : return 'H';
default:
Standard_DomainError::Raise("TNaming_NameType:: Name Type Unknown");
}
return 'N'; // To avoid compilation error message.
}
//=======================================================================
static TNaming_NameType CharTypeToName(const Standard_Character theCharType)
{
switch(theCharType) {
case 'N' : return TNaming_UNKNOWN;
case 'I' : return TNaming_IDENTITY;
case 'M' : return TNaming_MODIFUNTIL;
case 'G' : return TNaming_GENERATION;
case 'S' : return TNaming_INTERSECTION;
case 'U' : return TNaming_UNION;
case 'B' : return TNaming_SUBSTRACTION;
case 'C' : return TNaming_CONSTSHAPE;
case 'F' : return TNaming_FILTERBYNEIGHBOURGS;
case 'O' : return TNaming_ORIENTATION;
case 'W' : return TNaming_WIREIN;
case 'H' : return TNaming_SHELLIN;
default:
Standard_DomainError::Raise("TNaming_NameType:: Name Type Unknown");
}
return TNaming_UNKNOWN; // To avoid compilation error message.
}
//=======================================================================
static Standard_Character ShapeTypeToChar(const TopAbs_ShapeEnum theShapeType)
{
switch (theShapeType)
{
case TopAbs_COMPOUND : return 'C';
case TopAbs_COMPSOLID : return 'O';
case TopAbs_SOLID : return 'S';
case TopAbs_SHELL : return 'H';
case TopAbs_FACE : return 'F';
case TopAbs_WIRE : return 'W';
case TopAbs_EDGE : return 'E';
case TopAbs_VERTEX : return 'V';
case TopAbs_SHAPE : return 'A';
}
return 'A'; // To avoid compilation error message.
}
//=======================================================================
static TopAbs_ShapeEnum CharToShapeType(const Standard_Character theCharType)
{
switch (theCharType)
{
case 'C' : return TopAbs_COMPOUND;
case 'O' : return TopAbs_COMPSOLID;
case 'S' : return TopAbs_SOLID;
case 'H' : return TopAbs_SHELL;
case 'F' : return TopAbs_FACE;
case 'W' : return TopAbs_WIRE;
case 'E' : return TopAbs_EDGE;
case 'V' : return TopAbs_VERTEX;
case 'A' : return TopAbs_SHAPE;
}
return TopAbs_SHAPE; // To avoid compilation error message.
}
//=======================================================================
//function : BinMNaming_NamingDriver
//purpose : Constructor
//=======================================================================
BinMNaming_NamingDriver::BinMNaming_NamingDriver
(const Handle(CDM_MessageDriver)& theMsgDriver)
: BinMDF_ADriver (theMsgDriver, STANDARD_TYPE(TNaming_Naming)->Name())
{
}
//=======================================================================
//function : NewEmpty
//purpose :
//=======================================================================
Handle(TDF_Attribute) BinMNaming_NamingDriver::NewEmpty() const
{
return new TNaming_Naming();
}
//=======================================================================
//function : Paste
//purpose : persistent -> transient (retrieve)
//=======================================================================
Standard_Boolean BinMNaming_NamingDriver::Paste
(const BinObjMgt_Persistent& theSource,
const Handle(TDF_Attribute)& theTarget,
BinObjMgt_RRelocationTable& theRelocTable) const
{
Handle(TNaming_Naming) anAtt = Handle(TNaming_Naming)::DownCast(theTarget);
if(anAtt.IsNull()) return Standard_False;
TNaming_Name& aName = anAtt->ChangeName();
TCollection_ExtendedString aMsg;
//1. NameType
Standard_Character aValue;
Standard_Boolean ok = theSource >> aValue;
Standard_Boolean aNewF = Standard_False;
if (ok) {
if(aValue == 'Z') { // new format
aNewF = Standard_True;
ok = theSource >> aValue; //skip the sign & get NameType
if(!ok) return ok;
}
aName.Type(CharTypeToName(aValue));
//2. ShapeType
ok = theSource >> aValue;
if (ok) {
aName.ShapeType(CharToShapeType(aValue));
//3. Args
Standard_Integer aNbArgs=0;
Standard_Integer anIndx;
Handle(TNaming_NamedShape) aNS;
ok = theSource >> aNbArgs;
if (ok) {
if(aNbArgs > 0) {
Standard_Integer i;
// read array
for(i=1; i<=aNbArgs;i++) {
if(!aNewF && i > OBSOLETE_NUM) break;//interrupt reading as old format can have only 4 items
ok = theSource >> anIndx;
if (!ok)
break;
else {
if (theRelocTable.IsBound(anIndx))
aNS = Handle(TNaming_NamedShape)::DownCast(theRelocTable.Find(anIndx));
else {
aNS = new TNaming_NamedShape;
theRelocTable.Bind(anIndx, aNS);
}
aName.Append(aNS);
}
}
//patch to release the rest of items
if(!aNewF && aNbArgs < OBSOLETE_NUM) {
for(i = aNbArgs+1;i <= OBSOLETE_NUM;i++)
theSource >> anIndx;
}
}
//4. StopNS
ok = theSource >> anIndx;
if(ok) {
if(anIndx > 0) {
if (theRelocTable.IsBound(anIndx))
aNS = Handle(TNaming_NamedShape)::DownCast(theRelocTable.Find(anIndx));
else
{
aNS = new TNaming_NamedShape;
theRelocTable.Bind(anIndx, aNS);
}
aName.StopNamedShape(aNS);
}
//5. Index
ok = theSource >> anIndx;
if(ok)
aName.Index(anIndx);
else {
aMsg = TCollection_ExtendedString("BinMNaming_NamingDriver: "
"Cannot retrieve Index of Name");
WriteMessage (aMsg);
}
} else {
aMsg = TCollection_ExtendedString("BinMNaming_NamingDriver: "
"Cannot retrieve reference on "
"StopNamedShape");
WriteMessage (aMsg);
}
} else {
aMsg = TCollection_ExtendedString("BinMNaming_NamingDriver: "
"Cannot retrieve reference on "
"Arguments of Name");
WriteMessage (aMsg);
}
if(BinMNaming::DocumentVersion() > 3) {
TCollection_AsciiString entry;
ok = theSource >> entry;
if(ok) {
#ifdef OCCT_DEBUG
cout << "NamingDriver:: Retrieved Context Label = " << entry << " Ok = " << theSource.IsOK() <<endl;
#endif
//6. context label
if(!entry.IsEmpty() && !entry.IsEqual(TCollection_AsciiString(NULL_ENTRY)))
{
TDF_Label tLab; // Null label.
TDF_Tool::Label(anAtt->Label().Data(),entry, tLab, Standard_True);
if (!tLab.IsNull())
aName.ContextLabel(tLab);
}
}
if(BinMNaming::DocumentVersion() > 4 && BinMNaming::DocumentVersion() < 7) {
// Orientation processing - converting from old format
Handle(TNaming_NamedShape) aNS;
if(anAtt->Label().FindAttribute(TNaming_NamedShape::GetID(), aNS)) {
//const TDF_Label& aLab = aNS->Label();
TNaming_Iterator itL (aNS);
for (; itL.More(); itL.Next()) {
const TopoDS_Shape& S = itL.NewShape();
if (S.IsNull()) continue;
if(aNS->Evolution() == TNaming_SELECTED) {
if (itL.More() && itL.NewShape().ShapeType() != TopAbs_VERTEX &&
!itL.OldShape().IsNull() && itL.OldShape().ShapeType() == TopAbs_VERTEX ) {//OR-N
TopAbs_Orientation OrientationToApply = itL.OldShape().Orientation();
aName.Orientation(OrientationToApply);
}
}
}
}
}
if(BinMNaming::DocumentVersion() > 6) {
ok = theSource >> anIndx;
TopAbs_Orientation OrientationToApply(TopAbs_FORWARD);
if(ok) {
OrientationToApply = (TopAbs_Orientation)anIndx;
aName.Orientation(OrientationToApply);
#ifdef OCCT_DEBUG
cout << "NamingDriver:: Retrieved Orientation = " << OrientationToApply << " Ok = " << theSource.IsOK() <<endl;
#endif
} else {
aMsg = TCollection_ExtendedString("BinMNaming_NamingDriver: "
"Cannot retrieve Name Orientation ");
WriteMessage (aMsg);
}
}
}
#ifdef OCCT_DEBUG
else if(BinMNaming::DocumentVersion() == -1)
cout << "Current DocVersion field is not initialized. " <<endl;
else
cout << "Current DocVersion = " << BinMNaming::DocumentVersion() <<endl;
#endif
}
}
return ok;
}
//=======================================================================
//function : Paste
//purpose : transient -> persistent (store)
//=======================================================================
void BinMNaming_NamingDriver::Paste (const Handle(TDF_Attribute)& theSource,
BinObjMgt_Persistent& theTarget,
BinObjMgt_SRelocationTable& theRelocTable) const
{
Handle(TNaming_Naming) anAtt = Handle(TNaming_Naming)::DownCast(theSource);
const TNaming_Name& aName = anAtt->GetName();
//0. add the sign of new format (to fix misprint with Array size)
theTarget.PutCharacter('Z');
//1. << NameType to Char
theTarget << NameTypeToChar(aName.Type());
//2. << ShapeType to Char
theTarget << ShapeTypeToChar(aName.ShapeType());
//3. Keep Args
Standard_Integer anIndx;
Standard_Integer aNbArgs = aName.Arguments().Extent();
theTarget << aNbArgs; // keep Number
if (aNbArgs > 0) {
Standard_Integer i=0;
TColStd_Array1OfInteger anArray(1, aNbArgs);
//fill array
for (TNaming_ListIteratorOfListOfNamedShape it (aName.Arguments()); it.More(); it.Next()) {
Handle(TNaming_NamedShape) anArg = it.Value();
anIndx = 0; i++;
if (!anArg.IsNull()) {
anIndx = theRelocTable.FindIndex(anArg);
if (anIndx == 0)
anIndx = theRelocTable.Add(anArg);
}
anArray.SetValue(i, anIndx);
}
theTarget.PutIntArray ((BinObjMgt_PInteger) &anArray.Value(1), aNbArgs); // keep Array
}
//4. keep StopNS
Handle(TNaming_NamedShape) aStopNS = aName.StopNamedShape();
if (!aStopNS.IsNull()) {
anIndx = theRelocTable.FindIndex(aStopNS);
if (anIndx == 0)
anIndx = theRelocTable.Add(aStopNS);
} else
anIndx = 0;
theTarget << anIndx;
//5. keep Index
theTarget << aName.Index();
//6. keep context label
TCollection_AsciiString entry(NULL_ENTRY);
if(!aName.ContextLabel().IsNull())
TDF_Tool::Entry(aName.ContextLabel(), entry);
theTarget << entry;
//7. keep Orientation
theTarget << (Standard_Integer)aName.Orientation();
}