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The copying permission statements at the beginning of source files updated to refer to LGPL. Copyright dates extended till 2014 in advance.
273 lines
8.6 KiB
C++
273 lines
8.6 KiB
C++
// Created on: 1991-01-21
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// Created by: Christophe MARION
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// Copyright (c) 1991-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and / or modify it
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// under the terms of the GNU Lesser General Public version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#define No_Standard_NoSuchObject
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#include <TopLoc_Location.ixx>
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#include <Standard_NoSuchObject.hxx>
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#include <TopLoc_Datum3D.hxx>
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#include <TopLoc_SListOfItemLocation.hxx>
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#include <TopLoc_ItemLocation.hxx>
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#include <gp_Trsf.hxx>
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#include <TopLoc_TrsfPtr.hxx>
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static const gp_Trsf TheIdentity;
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static Standard_Boolean IsInternalIdentity(const TopLoc_Location& loc)
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{
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if (loc.IsIdentity()) {
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return Standard_True;
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}
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// if (loc.FirstDatum()->Transformation().Form() == gp_Identity) {
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// return Standard_True;
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// }
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return Standard_False;
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}
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//=======================================================================
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//function : TopLoc_Location
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//purpose : constructor Identity
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//=======================================================================
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TopLoc_Location::TopLoc_Location ()
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{
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}
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//=======================================================================
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//function : TopLoc_Location
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//purpose : constructor Datum
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//=======================================================================
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TopLoc_Location::TopLoc_Location (const Handle(TopLoc_Datum3D)& D)
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{
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myItems.Construct(TopLoc_ItemLocation(D,1));
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}
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//=======================================================================
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//function : TopLoc_Location
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//purpose :
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//=======================================================================
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TopLoc_Location::TopLoc_Location(const gp_Trsf& T)
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{
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Handle(TopLoc_Datum3D) D = new TopLoc_Datum3D(T);
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myItems.Construct(TopLoc_ItemLocation(D,1));
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}
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//=======================================================================
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//function : Transformation
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//purpose :
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//=======================================================================
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const gp_Trsf& TopLoc_Location::Transformation() const
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{
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if (IsInternalIdentity(*this))
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return TheIdentity;
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else {
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if (myItems.Value().myTrsf == NULL) {
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TopLoc_ItemLocation *I = (TopLoc_ItemLocation*) (void*) &this->myItems.Value();
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// CLE
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if (I->myTrsf == NULL) I->myTrsf = new gp_Trsf;
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*(I->myTrsf) = I->myDatum->Transformation();
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I->myTrsf->Power(I->myPower);
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I->myTrsf->PreMultiply(NextLocation().Transformation());
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}
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return *(myItems.Value().myTrsf);
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}
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}
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TopLoc_Location::operator gp_Trsf() const
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{
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return Transformation();
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}
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//=======================================================================
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//function : Inverted
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//purpose : return the inverse
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//=======================================================================
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TopLoc_Location TopLoc_Location::Inverted () const
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{
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//
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// the inverse of a Location is a chain in revert order
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// with opposite powers and same Local
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//
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TopLoc_Location result;
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TopLoc_SListOfItemLocation items = myItems;
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while (items.More()) {
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result.myItems.Construct(TopLoc_ItemLocation(items.Value().myDatum,
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-items.Value().myPower));
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items.Next();
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}
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return result;
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}
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//=======================================================================
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//function : Multiplied
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//purpose : operator *
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//=======================================================================
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TopLoc_Location TopLoc_Location::Multiplied(const TopLoc_Location& Other) const
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{
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// prepend the chain Other in front of this
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// cancelling null exponents
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if (IsIdentity()) return Other;
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if (Other.IsIdentity()) return *this;
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// prepend the queue of Other
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TopLoc_Location result = Multiplied(Other.NextLocation());
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// does the head of Other cancel the head of result
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Standard_Integer p = Other.FirstPower();
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if (!result.IsIdentity()) {
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if (Other.FirstDatum() == result.FirstDatum()) {
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p += result.FirstPower();
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result.myItems.ToTail();
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}
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}
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if (p != 0)
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result.myItems.Construct(TopLoc_ItemLocation(Other.FirstDatum(),p));
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return result;
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}
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//=======================================================================
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//function : Divided
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//purpose : operator / this*Other.Inverted()
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//=======================================================================
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TopLoc_Location TopLoc_Location::Divided (const TopLoc_Location& Other) const
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{
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return Multiplied(Other.Inverted());
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}
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//=======================================================================
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//function : Predivided
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//purpose : return Other.Inverted() * this
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//=======================================================================
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TopLoc_Location TopLoc_Location::Predivided (const TopLoc_Location& Other)
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const
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{
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return Other.Inverted().Multiplied(*this);
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}
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//=======================================================================
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//function : Powered
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//purpose : power elevation
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//=======================================================================
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TopLoc_Location TopLoc_Location::Powered (const Standard_Integer pwr) const
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{
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if (IsInternalIdentity(*this)) return *this;
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if (pwr == 1) return *this;
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if (pwr == 0) return TopLoc_Location();
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// optimisation when just one element
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if (myItems.Tail().IsEmpty()) {
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TopLoc_Location result;
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result.myItems.Construct(TopLoc_ItemLocation(FirstDatum(),
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FirstPower() * pwr));
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return result;
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}
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if (pwr > 0) return Multiplied(Powered(pwr - 1));
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else return Inverted().Powered(-pwr);
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}
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//=======================================================================
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//function : HashCode
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//purpose :
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//=======================================================================
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Standard_Integer TopLoc_Location::HashCode(const Standard_Integer upper) const
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{
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// the HashCode computed for a Location is the bitwise exclusive or
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// of values computed for each element of the list
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// to compute this value, the depth of the element is computed
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// the depth is the position of the element in the list
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// this depth is multiplied by 3
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// each element is an elementary Datum raised to a Power
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// the Power is bitwise left shifted by depth
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// this is added to the HashCode of the Datum
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// this value is biwise rotated by depth
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// the use of depth avoids getting the same result for two permutated lists.
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Standard_Integer depth = 0;
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unsigned int h = 0;
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TopLoc_SListOfItemLocation items = myItems;
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while (items.More()) {
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depth += 3;
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unsigned int i = ::HashCode (items.Value().myDatum, upper);
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unsigned int j = ( (i + items.Value().myPower) <<depth);
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j = j>>(32-depth) | j<<depth;
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h ^= j;
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items.Next();
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}
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return h % upper;
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}
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//=======================================================================
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//function : IsEqual
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//purpose : operator ==
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//=======================================================================
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// two locations are Equal if the Items have the same LocalValues and Powers
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// this is a recursive function to test it
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Standard_Boolean TopLoc_Location::IsEqual (const TopLoc_Location& Other) const
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{
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const void** p = (const void**) &myItems;
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const void** q = (const void**) &Other.myItems;
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if (*p == *q ) {return Standard_True ; }
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if (IsIdentity() || Other.IsIdentity() ) {return Standard_False; }
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if (FirstDatum() != Other.FirstDatum() ) {return Standard_False; }
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if (FirstPower() != Other.FirstPower() ) {return Standard_False; }
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else { return NextLocation() == Other.NextLocation();}
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}
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//=======================================================================
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//function : IsDifferent
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//purpose :
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//=======================================================================
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Standard_Boolean TopLoc_Location::IsDifferent
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(const TopLoc_Location& Other) const
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{
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return !IsEqual(Other);
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}
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//=======================================================================
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//function : ShallowDump
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//purpose :
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//=======================================================================
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void TopLoc_Location::ShallowDump(Standard_OStream& S) const
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{
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S << "TopLoc_Location : ";
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TopLoc_SListOfItemLocation items = myItems;
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if (items.IsEmpty()) S << "Identity"<<endl;
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while (items.More()) {
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S<<"\n";
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S << " Exponent : " << items.Value().myPower <<endl;
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items.Value().myDatum->ShallowDump(S);
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items.Next();
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}
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S << "\n";
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}
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