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- picked or selected objects are now highlighted via owners instead of interactive objects; - support methods for owners were added to AIS_InteractiveContext; - dynamically highlighted owners are now displayed in immediate mode; - selection without opening of local context is enabled by default; - added "-local" key to vselmode command to enable selection in local context; - selection filters are now completely supported in AIS_InteractiveContext; - the idea of differencing of selected items onto current (in interactive context) and selected (local selection) was eliminated; - all calls to "current" were replaced by calls to "selected" in terms of future local context removal; - AIS_InteractiveObject::mySelectionMode was removed; - now each selectable object can define own selection mode for "global" selection of the whole object; - whole object selection mode is 0 by default for all standard interactive objects; - immediate structures are now added to topmost and top layer lists; - added support of drawing immediate structures in different layers; - unused code for immediate mode was removed; - vfeedback and vexport commands now produce correct output for raytrace mode.
53 lines
1.9 KiB
Plaintext
53 lines
1.9 KiB
Plaintext
// Copyright (c) 1998-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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inline void SelectMgr_SelectableObject::Init()
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{mycurrent=1;}
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inline Standard_Boolean SelectMgr_SelectableObject::More() const
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{return (mycurrent<=myselections.Length());}
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inline void SelectMgr_SelectableObject::Next()
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{mycurrent++;}
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inline const Handle(SelectMgr_Selection)& SelectMgr_SelectableObject::
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CurrentSelection() const
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{return myselections(mycurrent);}
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inline const Handle(Prs3d_Drawer)& SelectMgr_SelectableObject::
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Attributes() const
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{return myDrawer;}
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inline const Handle(Prs3d_Drawer)& SelectMgr_SelectableObject::
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HilightAttributes() const
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{return myHilightDrawer;}
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//=======================================================================
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//function : GlobalSelectionMode
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//purpose :
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//=======================================================================
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inline Standard_Integer SelectMgr_SelectableObject::GlobalSelectionMode() const
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{
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return myGlobalSelMode;
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}
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//=======================================================================
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//function : setGlobalSelMode
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//purpose :
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//=======================================================================
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inline void SelectMgr_SelectableObject::setGlobalSelMode (const Standard_Integer theMode)
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{
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myGlobalSelMode = theMode > 0 ? theMode : 0;
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}
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