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StdPrs_ToolCylinder, StdPrs_ToolDisk, StdPrs_ToolQuadric and StdPrs_ToolSphere have been moved from StdPrs package to Prs3d.
61 lines
2.3 KiB
C++
61 lines
2.3 KiB
C++
// Created on: 2016-02-04
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// Created by: Anastasia BORISOVA
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// Copyright (c) 2016 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _Prs3d_ToolSphere_HeaderFile
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#define _Prs3d_ToolSphere_HeaderFile
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#include <Graphic3d_ArrayOfPrimitives.hxx>
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#include <Graphic3d_ArrayOfTriangles.hxx>
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#include <Poly_Triangulation.hxx>
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#include <Prs3d_Root.hxx>
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#include <Prs3d_Drawer.hxx>
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#include <SelectMgr_Selection.hxx>
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#include <Standard.hxx>
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#include <Standard_Handle.hxx>
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#include <Prs3d_ToolQuadric.hxx>
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//! Standard presentation algorithm that outputs graphical primitives for spherical surface.
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class Prs3d_ToolSphere : public Prs3d_ToolQuadric
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{
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public:
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//! Generate primitives for 3D quadric surface and return a filled array.
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Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theRadius,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks,
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const gp_Trsf& theTrsf);
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public:
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//! Initializes the algorithm.
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Standard_EXPORT Prs3d_ToolSphere (const Standard_Real theRadius,
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const Standard_Integer theNbSlices,
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const Standard_Integer theNbStacks);
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protected:
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//! Computes vertex at given parameter location of the surface.
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Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) Standard_OVERRIDE;
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//! Computes normal at given parameter location of the surface.
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Standard_EXPORT virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) Standard_OVERRIDE;
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protected:
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Standard_Real myRadius;
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};
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#endif
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