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occt/src/Prs3d/Prs3d_ToolSphere.hxx
isk 62ef08dfc8 0028010: Visualization, Prs3d_Arrow - add Shading presentation builder
StdPrs_ToolCylinder, StdPrs_ToolDisk, StdPrs_ToolQuadric and StdPrs_ToolSphere
have been moved from StdPrs package to Prs3d.
2016-11-03 14:15:55 +03:00

61 lines
2.3 KiB
C++

// Created on: 2016-02-04
// Created by: Anastasia BORISOVA
// Copyright (c) 2016 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Prs3d_ToolSphere_HeaderFile
#define _Prs3d_ToolSphere_HeaderFile
#include <Graphic3d_ArrayOfPrimitives.hxx>
#include <Graphic3d_ArrayOfTriangles.hxx>
#include <Poly_Triangulation.hxx>
#include <Prs3d_Root.hxx>
#include <Prs3d_Drawer.hxx>
#include <SelectMgr_Selection.hxx>
#include <Standard.hxx>
#include <Standard_Handle.hxx>
#include <Prs3d_ToolQuadric.hxx>
//! Standard presentation algorithm that outputs graphical primitives for spherical surface.
class Prs3d_ToolSphere : public Prs3d_ToolQuadric
{
public:
//! Generate primitives for 3D quadric surface and return a filled array.
Standard_EXPORT static Handle(Graphic3d_ArrayOfTriangles) Create (const Standard_Real theRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks,
const gp_Trsf& theTrsf);
public:
//! Initializes the algorithm.
Standard_EXPORT Prs3d_ToolSphere (const Standard_Real theRadius,
const Standard_Integer theNbSlices,
const Standard_Integer theNbStacks);
protected:
//! Computes vertex at given parameter location of the surface.
Standard_EXPORT virtual gp_Pnt Vertex (const Standard_Real theU, const Standard_Real theV) Standard_OVERRIDE;
//! Computes normal at given parameter location of the surface.
Standard_EXPORT virtual gp_Dir Normal (const Standard_Real theU, const Standard_Real theV) Standard_OVERRIDE;
protected:
Standard_Real myRadius;
};
#endif