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100 lines
2.9 KiB
C++
100 lines
2.9 KiB
C++
// Created on: 2006-05-28
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2006-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef VrmlData_Color_HeaderFile
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#define VrmlData_Color_HeaderFile
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#include <VrmlData_ArrayVec3d.hxx>
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#include <Quantity_Color.hxx>
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#include <gp_XYZ.hxx>
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/**
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* Implementation of the node Color
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*/
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class VrmlData_Color : public VrmlData_ArrayVec3d
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor.
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*/
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inline VrmlData_Color () {}
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/**
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* Constructor.
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*/
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inline VrmlData_Color (const VrmlData_Scene& theScene,
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const char * theName,
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const size_t nColors =0,
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const gp_XYZ * arrColors=0L)
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: VrmlData_ArrayVec3d (theScene, theName, nColors, arrColors)
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{}
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/**
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* Query one color
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* @param i
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* index in the array of colors [0 .. N-1]
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* @return
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* the color value for the index. If index irrelevant, returns (0., 0., 0.)
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*/
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inline const Quantity_Color Color (const Standard_Integer i) const
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{ return Quantity_Color (Value(i).X(), Value(i).Y(), Value(i).Z(),
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Quantity_TOC_RGB); }
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/**
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* Set the array data
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*/
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inline void SetColors (const size_t nColors,
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const gp_XYZ * arrColors)
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{ myLength = nColors; myArray = arrColors; }
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.<p>
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node)
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Clone (const Handle(VrmlData_Node)& theOther)const;
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/**
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* Read the Node from input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Read (VrmlData_InBuffer& theBuffer);
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/**
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* Write the Node to the Scene output.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Write (const char * thePrefix) const;
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private:
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// ---------- PRIVATE FIELDS ----------
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI (VrmlData_Color, VrmlData_ArrayVec3d)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_Color, VrmlData_ArrayVec3d)
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#endif
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