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occt/src/Select3D/Select3D_SensitiveEntity.hxx
abv ec357c5cbb 0024947: Redesign OCCT legacy type system -- automatic
Automatic upgrade with command "occt_upgdare . -rtti"
2015-07-11 11:06:11 +03:00

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// Created on: 1995-03-13
// Created by: Robert COUBLANC
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Select3D_SensitiveEntity_HeaderFile
#define _Select3D_SensitiveEntity_HeaderFile
#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <SelectBasics_SensitiveEntity.hxx>
#include <Handle_SelectBasics_EntityOwner.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <SelectMgr_SelectingVolumeManager.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>
#include <TopLoc_Location.hxx>
class Select3D_SensitiveEntity;
class Handle(Select3D_SensitiveEntity);
class SelectBasics_EntityOwner;
//! Abstract framework to define 3D sensitive entities.
//! As the selection process uses the principle of a
//! projection of 3D shapes onto a 2D view where
//! nearness to a rectangle determines whether a shape
//! is picked or not, all 3D shapes need to be converted
//! into 2D ones in order to be selected.
class Select3D_SensitiveEntity : public SelectBasics_SensitiveEntity
{
public:
//! Originally this method intended to return sensitive
//! entity with new location aLocation, but currently sensitive
//! entities do not hold a location, instead HasLocation() and
//! Location() methods call corresponding entity owner's methods.
//! Thus all entities returned by GetConnected() share the same
//! location propagated from corresponding selectable object.
//! You must redefine this function for any type of
//! sensitive entity which can accept another connected
//! sensitive entity.//can be connected to another sensitive entity.
Standard_EXPORT virtual Handle(Select3D_SensitiveEntity) GetConnected();
//! Checks whether sensitive overlaps current selecting volume.
//! Stores minimum depth, distance to center of geometry and
//! closest point detected into thePickResult
Standard_EXPORT virtual Standard_Boolean Matches (SelectBasics_SelectingVolumeManager& theMgr,
SelectBasics_PickResult& thePickResult) Standard_OVERRIDE;
//! Returns the number of sub-entities or elements in
//! sensitive entity. Is used to determine if entity is
//! complex and needs to pre-build BVH at the creation of
//! sensitive entity step or is light-weighted so the tree
//! can be build on demand with unnoticeable delay
virtual Standard_Integer NbSubElements() = 0;
//! Returns bounding box of a sensitive with transformation applied
virtual Select3D_BndBox3d BoundingBox() = 0;
//! Returns center of a sensitive with transformation applied
virtual gp_Pnt CenterOfGeometry() const = 0;
//! Builds BVH tree for a sensitive if needed
Standard_EXPORT virtual void BVH() Standard_OVERRIDE;
//! Clears up all resources and memory
Standard_EXPORT virtual void Clear() Standard_OVERRIDE;
DEFINE_STANDARD_RTTI(Select3D_SensitiveEntity, SelectBasics_SensitiveEntity)
protected:
Standard_EXPORT Select3D_SensitiveEntity (const Handle(SelectBasics_EntityOwner)& theOwnerId);
};
DEFINE_STANDARD_HANDLE(Select3D_SensitiveEntity, SelectBasics_SensitiveEntity)
#endif // _Select3D_SensitiveEntity_HeaderFile