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occt/src/OpenGl/OpenGl_SetOfShaderPrograms.hxx
abv ec357c5cbb 0024947: Redesign OCCT legacy type system -- automatic
Automatic upgrade with command "occt_upgdare . -rtti"
2015-07-11 11:06:11 +03:00

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C++

// Created on: 2014-10-08
// Created by: Kirill Gavrilov
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_SetOfShaderPrograms_HeaderFile
#define _OpenGl_SetOfShaderPrograms_HeaderFile
#include <NCollection_DataMap.hxx>
#include <OpenGl_ShaderProgram.hxx>
//! Standard GLSL program combination bits.
enum OpenGl_ProgramOptions
{
OpenGl_PO_ClipPlanes = 0x01, //!< handle clipping planes
OpenGl_PO_Point = 0x02, //!< point marker
OpenGl_PO_VertColor = 0x04, //!< per-vertex color
OpenGl_PO_TextureRGB = 0x08, //!< handle RGB texturing
OpenGl_PO_TextureA = 0x10, //!< handle Alpha texturing
OpenGl_PO_TextureEnv = 0x20, //!< handle environment map
OpenGl_PO_StippleLine = 0x40, //!< stipple line
OpenGl_PO_NB = 0x80 //!< overall number of combinations
};
//! Alias to programs array of predefined length
class OpenGl_SetOfShaderPrograms : public Standard_Transient
{
public:
//! Empty constructor
OpenGl_SetOfShaderPrograms() {}
//! Access program by index
Handle(OpenGl_ShaderProgram)& ChangeValue (const Standard_Integer theIndex) { return myPrograms[theIndex]; }
protected:
Handle(OpenGl_ShaderProgram) myPrograms[OpenGl_PO_NB]; //!< programs array
public:
DEFINE_STANDARD_RTTI (OpenGl_SetOfShaderPrograms, Standard_Transient)
};
DEFINE_STANDARD_HANDLE(OpenGl_SetOfShaderPrograms, Standard_Transient)
typedef NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_SetOfShaderPrograms)> OpenGl_MapOfShaderPrograms;
#endif // _OpenGl_SetOfShaderPrograms_HeaderFile