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62 lines
2.1 KiB
C++
62 lines
2.1 KiB
C++
// Created on: 2014-10-08
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// Created by: Kirill Gavrilov
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_SetOfShaderPrograms_HeaderFile
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#define _OpenGl_SetOfShaderPrograms_HeaderFile
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#include <NCollection_DataMap.hxx>
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#include <OpenGl_ShaderProgram.hxx>
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//! Standard GLSL program combination bits.
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enum OpenGl_ProgramOptions
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{
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OpenGl_PO_ClipPlanes = 0x01, //!< handle clipping planes
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OpenGl_PO_Point = 0x02, //!< point marker
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OpenGl_PO_VertColor = 0x04, //!< per-vertex color
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OpenGl_PO_TextureRGB = 0x08, //!< handle RGB texturing
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OpenGl_PO_TextureA = 0x10, //!< handle Alpha texturing
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OpenGl_PO_TextureEnv = 0x20, //!< handle environment map
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OpenGl_PO_StippleLine = 0x40, //!< stipple line
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OpenGl_PO_NB = 0x80 //!< overall number of combinations
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};
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//! Alias to programs array of predefined length
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class OpenGl_SetOfShaderPrograms : public Standard_Transient
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{
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public:
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//! Empty constructor
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OpenGl_SetOfShaderPrograms() {}
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//! Access program by index
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Handle(OpenGl_ShaderProgram)& ChangeValue (const Standard_Integer theIndex) { return myPrograms[theIndex]; }
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protected:
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Handle(OpenGl_ShaderProgram) myPrograms[OpenGl_PO_NB]; //!< programs array
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public:
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DEFINE_STANDARD_RTTI (OpenGl_SetOfShaderPrograms, Standard_Transient)
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};
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DEFINE_STANDARD_HANDLE(OpenGl_SetOfShaderPrograms, Standard_Transient)
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typedef NCollection_DataMap<TCollection_AsciiString, Handle(OpenGl_SetOfShaderPrograms)> OpenGl_MapOfShaderPrograms;
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#endif // _OpenGl_SetOfShaderPrograms_HeaderFile
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