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Adaptor2d_Curve2d, Adaptor3d_Curve and Adaptor3d_Surface now inherit Standard_Transient. Interfaces Adaptor2d_HCurve2d, Adaptor3d_HCurve, Adaptor3d_HSurface and their subclasses are now aliases to Adaptor2d_Curve2d, Adaptor3d_Curve and Adaptor3d_Surface. Removed numerous unsafe reinterpret casts. Generic classes Adaptor3d_GenHCurve, Adaptor3d_GenHSurface, Adaptor2d_GenHCurve2d have been removed. Several redundant .lxx files have been merged into .hxx. Removed obsolete adaptor classes with H suffix.
156 lines
6.3 KiB
C++
156 lines
6.3 KiB
C++
// Created on: 1997-01-23
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// Created by: Laurent BOURESCHE
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// Copyright (c) 1997-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _BRepBlend_SurfRstLineBuilder_HeaderFile
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#define _BRepBlend_SurfRstLineBuilder_HeaderFile
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#include <Adaptor3d_Surface.hxx>
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#include <math_Vector.hxx>
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#include <Blend_Point.hxx>
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#include <Blend_Status.hxx>
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#include <TopAbs_State.hxx>
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class BRepBlend_Line;
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class Adaptor3d_TopolTool;
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class Blend_SurfRstFunction;
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class Blend_FuncInv;
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class Blend_SurfPointFuncInv;
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class Blend_SurfCurvFuncInv;
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class gp_Pnt2d;
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class Adaptor3d_HVertex;
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class IntSurf_Transition;
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class BRepBlend_Extremity;
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class Blend_Point;
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//! This class processes data resulting from
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//! Blend_CSWalking taking in consideration the Surface
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//! supporting the curve to detect the breakpoint.
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//!
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//! The criteria of distribution of points on the line are detailed
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//! because it is to be used in the calculatuon of values approached
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//! by an approximation of functions continued basing on
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//! Blend_SurfRstFunction.
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//!
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//! Thus this pseudo path necessitates 3 criteria of regrouping :
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//!
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//! 1) exit of the domain of the curve
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//!
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//! 2) exit of the domain of the surface
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//!
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//! 3) stall as there is a solution to the problem
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//! surf/surf within the domain of the surface
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//! of support of the restriction.
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//!
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//! Construction of a BRepBlend_Line between a surface and
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//! a pcurve on surface from an approached
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//! starting solution. The output entries of this builder
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//! are of the same nature as of the traditional walking
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//! but the requirements on the Line are not the same
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//! If the determination of validity range is always
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//! guaranteed, the criteria of correct repartition of sections
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//! before smoothing are not respected. The resulting Line
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//! is f(t) oriented.
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class BRepBlend_SurfRstLineBuilder
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{
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public:
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DEFINE_STANDARD_ALLOC
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Standard_EXPORT BRepBlend_SurfRstLineBuilder(const Handle(Adaptor3d_Surface)& Surf1, const Handle(Adaptor3d_TopolTool)& Domain1, const Handle(Adaptor3d_Surface)& Surf2, const Handle(Adaptor2d_Curve2d)& Rst, const Handle(Adaptor3d_TopolTool)& Domain2);
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Standard_EXPORT void Perform (Blend_SurfRstFunction& Func, Blend_FuncInv& Finv, Blend_SurfPointFuncInv& FinvP, Blend_SurfCurvFuncInv& FinvC, const Standard_Real Pdep, const Standard_Real Pmax, const Standard_Real MaxStep, const Standard_Real TolGuide, const math_Vector& Soldep, const Standard_Real Tolesp, const Standard_Real Fleche, const Standard_Boolean Appro = Standard_False);
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Standard_EXPORT Standard_Boolean PerformFirstSection (Blend_SurfRstFunction& Func, Blend_FuncInv& Finv, Blend_SurfPointFuncInv& FinvP, Blend_SurfCurvFuncInv& FinvC, const Standard_Real Pdep, const Standard_Real Pmax, const math_Vector& Soldep, const Standard_Real Tolesp, const Standard_Real TolGuide, const Standard_Boolean RecRst, const Standard_Boolean RecP, const Standard_Boolean RecS, Standard_Real& Psol, math_Vector& ParSol);
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Standard_EXPORT Standard_Boolean Complete (Blend_SurfRstFunction& Func, Blend_FuncInv& Finv, Blend_SurfPointFuncInv& FinvP, Blend_SurfCurvFuncInv& FinvC, const Standard_Real Pmin);
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Standard_EXPORT Standard_Integer ArcToRecadre (const math_Vector& Sol, const Standard_Integer PrevIndex, gp_Pnt2d& pt2d, gp_Pnt2d& lastpt2d, Standard_Real& ponarc);
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Standard_Boolean IsDone() const;
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const Handle(BRepBlend_Line)& Line() const;
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Standard_Boolean DecrochStart() const;
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Standard_Boolean DecrochEnd() const;
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protected:
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private:
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Standard_EXPORT void InternalPerform (Blend_SurfRstFunction& Func, Blend_FuncInv& Finv, Blend_SurfPointFuncInv& FinvP, Blend_SurfCurvFuncInv& FinvC, const Standard_Real Bound);
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Standard_EXPORT Standard_Boolean Recadre (Blend_SurfCurvFuncInv& FinvC, math_Vector& Solinv, Handle(Adaptor2d_Curve2d)& Arc, Standard_Boolean& IsVtx, Handle(Adaptor3d_HVertex)& Vtx);
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Standard_EXPORT Standard_Boolean Recadre (Blend_SurfRstFunction& Func, Blend_FuncInv& Finv, math_Vector& Solinv, Standard_Boolean& IsVtx, Handle(Adaptor3d_HVertex)& Vtx);
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Standard_EXPORT Standard_Boolean Recadre (Blend_SurfPointFuncInv& FinvP, math_Vector& Solinv, Standard_Boolean& IsVtx, Handle(Adaptor3d_HVertex)& Vtx);
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Standard_EXPORT void Transition (const Standard_Boolean OnFirst, const Handle(Adaptor2d_Curve2d)& Arc, const Standard_Real Param, IntSurf_Transition& TLine, IntSurf_Transition& TArc);
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Standard_EXPORT void MakeExtremity (BRepBlend_Extremity& Extrem, const Standard_Boolean OnFirst, const Handle(Adaptor2d_Curve2d)& Arc, const Standard_Real Param, const Standard_Boolean IsVtx, const Handle(Adaptor3d_HVertex)& Vtx);
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Standard_EXPORT Blend_Status CheckDeflectionOnSurf (const Blend_Point& CurPoint);
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Standard_EXPORT Blend_Status CheckDeflectionOnRst (const Blend_Point& CurPoint);
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Standard_EXPORT Blend_Status TestArret (Blend_SurfRstFunction& Func, const Standard_Boolean TestDeflection, const Blend_Status State);
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Standard_EXPORT Standard_Boolean CheckInside (Blend_SurfRstFunction& Func, TopAbs_State& SituOnC, TopAbs_State& SituOnS, Standard_Boolean& Decroch);
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Standard_Boolean done;
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Handle(BRepBlend_Line) line;
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math_Vector sol;
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Handle(Adaptor3d_Surface) surf1;
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Handle(Adaptor3d_TopolTool) domain1;
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Handle(Adaptor3d_Surface) surf2;
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Handle(Adaptor2d_Curve2d) rst;
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Handle(Adaptor3d_TopolTool) domain2;
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Standard_Real tolesp;
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Standard_Real tolgui;
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Standard_Real pasmax;
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Standard_Real fleche;
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Standard_Real param;
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Blend_Point previousP;
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Standard_Boolean rebrou;
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Standard_Boolean iscomplete;
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Standard_Boolean comptra;
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Standard_Real sens;
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Standard_Boolean decrochdeb;
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Standard_Boolean decrochfin;
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};
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#include <BRepBlend_SurfRstLineBuilder.lxx>
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#endif // _BRepBlend_SurfRstLineBuilder_HeaderFile
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