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occt/src/NCollection/NCollection_IncAllocator.hxx
Eugeny Maltchikov 9218d04b9a 0033138: [Foundation Classes] - NCollection_IncAllocator- Decrease the default block size
Set default memory block size for IncAllocator to 12KB to make sure the Low Fragmentation Heap is used for memory allocations on Windows platform.
2022-10-31 18:18:21 +03:00

145 lines
5.7 KiB
C++

// Created on: 2002-04-12
// Created by: Alexander GRIGORIEV
// Copyright (c) 2002-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef NCollection_IncAllocator_HeaderFile
#define NCollection_IncAllocator_HeaderFile
#include <NCollection_BaseAllocator.hxx>
class Standard_Mutex;
/**
* Class NCollection_IncAllocator - incremental memory allocator. This class
* allocates memory on request returning the pointer to an allocated
* block. This memory is never returned to the system until the allocator is
* destroyed.
*
* By comparison with the standard new() and malloc() calls, this method is
* faster and consumes very small additional memory to maintain the heap.
*
* All pointers returned by Allocate() are aligned to the size of the data
* type "aligned_t". To modify the size of memory blocks requested from the
* OS, use the parameter of the constructor (measured in bytes); if this
* parameter is smaller than 25 bytes on 32bit or 49 bytes on 64bit, the
* block size will be the default 12 kbytes.
*
* It is not recommended to use memory blocks larger than 16KB on Windows
* platform for the repeated operations because Low Fragmentation Heap is
* not going to be used for these allocations which may lead to memory
* fragmentation and the general performance slow down.
*
* Note that this allocator is most suitable for single-threaded algorithms
* (consider creating dedicated allocators per working thread),
* and thread-safety of allocations is DISABLED by default (see SetThreadSafe()).
*/
class NCollection_IncAllocator : public NCollection_BaseAllocator
{
public:
// The type defining the alignement of allocated objects
typedef void * aligned_t;
// ---------- PUBLIC METHODS ----------
//! Constructor.
//! Note that this constructor does NOT setup mutex for using allocator concurrently from different threads,
//! see SetThreadSafe() method.
//!
//! The default size of the memory blocks is 12KB.
//! It is not recommended to use memory blocks larger than 16KB on Windows
//! platform for the repeated operations (and thus multiple allocations)
//! because Low Fragmentation Heap is not going to be used for these allocations,
//! leading to memory fragmentation and eventual performance slow down.
Standard_EXPORT NCollection_IncAllocator (size_t theBlockSize = DefaultBlockSize);
//! Setup mutex for thread-safe allocations.
Standard_EXPORT void SetThreadSafe (bool theIsThreadSafe = true);
//! Allocate memory with given size. Returns NULL on failure
Standard_EXPORT virtual void* Allocate (const size_t size) Standard_OVERRIDE;
//! Free a previously allocated memory. Does nothing
Standard_EXPORT virtual void Free (void *anAddress) Standard_OVERRIDE;
//! Diagnostic method, returns the total allocated size
Standard_EXPORT size_t GetMemSize () const;
//! Destructor (calls Clean() internally)
Standard_EXPORT ~NCollection_IncAllocator ();
//! Reallocation: it is always allowed but is only efficient with the
//! last allocated item
Standard_EXPORT void * Reallocate (void * anAddress,
const size_t oldSize,
const size_t newSize);
//! Re-initialize the allocator so that the next Allocate call should
//! start allocating in the very beginning as though the allocator is just
//! constructed. Warning: make sure that all previously allocated data are
//! no more used in your code!
//! @param doReleaseMem
//! True - release all previously allocated memory, False - preserve it
//! for future allocations.
Standard_EXPORT void Reset (const Standard_Boolean
doReleaseMem=Standard_True);
//! Default size for the memory blocks - 12KB
static const size_t DefaultBlockSize = 12300;
protected:
struct IBlock;
//! Flush all previously allocated data. All pointers returned by
//! Allocate() become invalid -- be very careful with this
Standard_EXPORT void Clean ();
//! Allocate a new block and return a pointer to it
//! ** only for internal usage **
void * allocateNewBlock (const size_t cSize);
private:
// Prohibited methods
NCollection_IncAllocator (const NCollection_IncAllocator&);
NCollection_IncAllocator& operator = (const NCollection_IncAllocator&);
protected:
// ----- PROTECTED CLASS IBlock -------
struct IBlock {
aligned_t * allocateInBlock (const size_t cSize)
{
aligned_t * aResult = p_free_space;
p_free_space += cSize;
return aResult;
}
aligned_t * p_free_space;
aligned_t * p_end_block;
struct IBlock * p_next;
};
protected:
// --------- PROTECTED FIELDS ---------
Standard_Mutex* myMutex;
IBlock * myFirstBlock;
size_t mySize;
size_t myMemSize;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTIEXT(NCollection_IncAllocator,NCollection_BaseAllocator)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (NCollection_IncAllocator, NCollection_BaseAllocator)
#endif