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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/AIS/AIS_InteractiveContext_1.cxx
omy eafb234bf1 0024171: Eliminate CLang compiler warning -Wreorder
Got rid of -Wreorder warning (wrong fields' initialization order); some warnings -Wdangling-else are also fixed
2013-09-18 09:36:12 +04:00

1497 lines
46 KiB
C++
Executable File

// Created on: 1997-01-29
// Created by: Robert COUBLANC
// Copyright (c) 1997-1999 Matra Datavision
// Copyright (c) 1999-2012 OPEN CASCADE SAS
//
// The content of this file is subject to the Open CASCADE Technology Public
// License Version 6.5 (the "License"). You may not use the content of this file
// except in compliance with the License. Please obtain a copy of the License
// at http://www.opencascade.org and read it completely before using this file.
//
// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
//
// The Original Code and all software distributed under the License is
// distributed on an "AS IS" basis, without warranty of any kind, and the
// Initial Developer hereby disclaims all such warranties, including without
// limitation, any warranties of merchantability, fitness for a particular
// purpose or non-infringement. Please see the License for the specific terms
// and conditions governing the rights and limitations under the License.
#define UKI60826 //GG_161199 Use the requested selection color instead of default
#define IMP280200 //GG Don't returns a NULL shape in SelectedShape()
// method when the current selected is a shape !
#define BUC60814 //GG_300101 Idem UKI60826
#define IMP150501 //GG_150501 CADPAK_V2 Add Drag() method
#define IMP160701 //ZSV Add InitDetected(),MoreDetected(),NextDetected(),
// DetectedCurrentShape(),DetectedCurrentObject()
// methods
#define IMP191001 //GG Avoid to raise when switching with the
// SetAutomaticHilight() method.
// Thanks to IFO of SAMTECH company for this improvment.
#define OCC138 //VTN Avoding infinit loop in AddOrRemoveCurrentObject method.
#define OCC9657
#include <AIS_InteractiveContext.jxx>
#include <SelectMgr_EntityOwner.hxx>
#include <AIS_Selection.hxx>
#include <AIS_StatusOfDetection.hxx>
#include <AIS_StatusOfPick.hxx>
#include <AIS_DataMapIteratorOfDataMapOfIOStatus.hxx>
#include <AIS_LocalContext.hxx>
#include <AIS_GlobalStatus.hxx>
#include <AIS_Shape.hxx>
#include <V3d_Light.hxx>
#include <V3d_PositionalLight.hxx>
#include <V3d_SpotLight.hxx>
#include <V3d_DirectionalLight.hxx>
#include <V3d_AmbientLight.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <SelectMgr_Selection.hxx>
#include <SelectBasics_SensitiveEntity.hxx>
#ifdef IMP150501
#include <Visual3d_TransientManager.hxx>
#include <Prs3d_Presentation.hxx>
#endif
#ifdef OCC9657
#include <AIS_MapOfInteractive.hxx>
#include <AIS_MapIteratorOfMapOfInteractive.hxx>
#endif
//unused
/*#ifdef DEB
static void InfoOnLight(const Handle(V3d_View) aView)
{
Standard_Real V1=0.,V2=0.,V3=0.;
Standard_Integer IndexOfLit(0);
static Standard_Boolean FirstTime (Standard_True);
if(FirstTime)
{
FirstTime = Standard_False;
for (aView->InitActiveLights();aView->MoreActiveLights();aView->NextActiveLights()){
IndexOfLit++;
cout<<"lumiere no "<<IndexOfLit<<"\n************\n\t";
Handle(V3d_Light) Li = aView->ActiveLight();
Quantity_NameOfColor Col;
Li->Color(Col);
cout<<"Color :"<<Standard_Integer(Col)<<"\n\t"<<endl;
cout<<"type :";
switch(Li->Type()){
case V3d_AMBIENT:
{
cout<<" AMBIENT\n\t";
//POP K4L
// Handle(V3d_AmbientLight)::DownCast(Li)->DisplayPosition(V1,V2,V3);
cout<<"Position : X1 = "<<V1<<" X2 = "<<V2<<" X3 = "<<V3<<endl;
break;
}
case V3d_DIRECTIONAL:
{
cout<<" DIRECTIONAL\n\t";
Handle(V3d_DirectionalLight)::DownCast(Li)->DisplayPosition(V1,V2,V3);
cout<<"Position : X1 = "<<V1<<" X2 = "<<V2<<" X3 = "<<V3<<endl;
Handle(V3d_DirectionalLight)::DownCast(Li)->Direction(V1,V2,V3);
cout<<"Direction : V1 = "<<V1<<" V2 = "<<V2<<" V3 = "<<V3<<endl;
break;
}
case V3d_POSITIONAL:
{
cout<<" POSITIONAL\n\t";
Handle(V3d_PositionalLight)::DownCast(Li)->Position(V1,V2,V3);
cout<<"Position : X1 = "<<V1<<" X2 = "<<V2<<" X3 = "<<V3<<endl;
Handle(V3d_PositionalLight)::DownCast(Li)->Target(V1,V2,V3);
cout<<"Target : x1 = "<<V1<<" x2 = "<<V2<<" x3 = "<<V3<<endl;
break;
}
case V3d_SPOT:
{
cout<<" SPOT\n\t";
cout<<" DIRECTIONAL\n\t";
Handle(V3d_SpotLight)::DownCast(Li)->Position(V1,V2,V3);
cout<<"Position : X1 = "<<V1<<" X2 = "<<V2<<" X3 = "<<V3<<endl;
Handle(V3d_SpotLight)::DownCast(Li)->Direction(V1,V2,V3);
cout<<"Direction : V1 = "<<V1<<" V2 = "<<V2<<" V3 = "<<V3<<endl;
Handle(V3d_PositionalLight)::DownCast(Li)->Target(V1,V2,V3);
cout<<"Target : x1 = "<<V1<<" x2 = "<<V2<<" x3 = "<<V3<<endl;
cout<<"\tAngle :"<<Handle(V3d_SpotLight)::DownCast(Li)->Angle()<<endl;
break;
}
}
}
}
}
#endif
*/
//=======================================================================
//function : MoveTo
//purpose :
//=======================================================================
AIS_StatusOfDetection AIS_InteractiveContext::MoveTo(const Standard_Integer XPix,
const Standard_Integer YPix,
const Handle(V3d_View)& aView)
{
if(HasOpenedContext()&& aView->Viewer()!=myCollectorVwr){
myWasLastMain = Standard_True;
return myLocalContexts(myCurLocalIndex)->MoveTo(XPix,YPix,aView);
}
#ifdef IMP160701
//Nullify class members storing information about detected AIS objects.
myAISCurDetected = 0;
myAISDetectedSeq.Clear();
#endif
// OCC11904 - local variables made non-static - it looks and works better like this
Handle (PrsMgr_PresentationManager3d) pmgr ;
Handle (StdSelect_ViewerSelector3d) selector;
Standard_Boolean ismain = Standard_True,UpdVwr = Standard_False;
// Preliminaires
if(aView->Viewer()== myMainVwr) {
pmgr = myMainPM;
selector=myMainSel;
myLastPicked = myLastinMain;
myWasLastMain = Standard_True;
}
else if (aView->Viewer()== myCollectorVwr){
pmgr = myCollectorPM;
selector=myCollectorSel;
myLastPicked = myLastinColl;
ismain = Standard_False;
myWasLastMain = Standard_False;
}
else
return AIS_SOD_Error;
AIS_StatusOfDetection TheStat(AIS_SOD_Nothing);
// allonzy
selector->Pick(XPix, YPix, aView);
#ifdef IMP160701
//filling of myAISDetectedSeq sequence storing information about detected AIS objects
// (the objects must be AIS_Shapes).
Handle(SelectMgr_EntityOwner) anEntityOwner;
const Standard_Integer NbDetected = selector->NbPicked();
for(Standard_Integer i_detect = 1;i_detect<=NbDetected;i_detect++)
{
anEntityOwner = selector->Picked(i_detect);
if(!anEntityOwner.IsNull())
if(myFilters->IsOk(anEntityOwner))
{
Handle(AIS_InteractiveObject) anObj =
Handle(AIS_InteractiveObject)::DownCast(anEntityOwner->Selectable());
if(!Handle(AIS_Shape)::DownCast(anObj).IsNull())
myAISDetectedSeq.Append(anObj);
}
}
#endif
selector->Init();
if ( selector->More() )
{
if ( HasOpenedContext() )
{
if ( !myFilters->IsOk( selector->OnePicked() ) )
return AIS_SOD_AllBad;
else
if ( !myLocalContexts( myCurLocalIndex )->Filter()->IsOk( selector->OnePicked() ) )
return AIS_SOD_AllBad;
}
// Does nothing if previously detected object is equal to the current one
if ( selector->OnePicked()->Selectable() == myLastPicked )
return AIS_SOD_OnlyOneDetected;
// Previously detected object is unhilighted if it is not selected or hilighted
// with selection color if it is selected. Such highlighting with selection color
// is needed only if myToHilightSelected flag is true. In this case previously detected
// object has been already highlighted with myHilightColor during previous MoveTo()
// method call. As result it is necessary to rehighligt it with mySelectionColor.
if ( !myLastPicked.IsNull() )
{
Standard_Integer HiMod =
myLastPicked->HasHilightMode() ? myLastPicked->HilightMode() : 0;
if ( myLastPicked->State() != 1 )
{
pmgr->Unhighlight( myLastPicked, HiMod );
UpdVwr = Standard_True;
}
else if ( myToHilightSelected )
{
pmgr->Color( myLastPicked, mySelectionColor, HiMod );
UpdVwr = Standard_True;
}
}
// Initialize myLastPicked field with currently detected object
Handle(SelectMgr_SelectableObject) SO = selector->OnePicked()->Selectable();
myLastPicked = *((Handle(AIS_InteractiveObject)*)&SO);
if ( ismain )
myLastinMain = myLastPicked;
else
myLastinColl = myLastPicked;
#ifdef IMP191001
// Highlight detected object if it is not selected or myToHilightSelected flag is true
if ( !myLastPicked.IsNull() &&
( myLastPicked->State()!= 1 || myToHilightSelected ) )
#else
if ( myLastPicked->State()!= 1 )
#endif
{
Standard_Integer HiMod =
myLastPicked->HasHilightMode() ? myLastPicked->HilightMode() : 0;
pmgr->Color( myLastPicked, myHilightColor, HiMod );
UpdVwr = Standard_True;
}
if ( myLastPicked->State()==1 )
TheStat = AIS_SOD_Selected;
}
else
{
// Previously detected object is unhilighted if it is not selected or hilighted
// with selection color if it is selected.
TheStat = AIS_SOD_Nothing;
if ( !myLastPicked.IsNull() )
{
Standard_Integer HiMod =
myLastPicked->HasHilightMode() ? myLastPicked->HilightMode() : 0;
if ( myLastPicked->State() != 1 )
{
pmgr->Unhighlight( myLastPicked, HiMod );
UpdVwr = Standard_True;
}
else if ( myToHilightSelected )
{
pmgr->Color( myLastPicked, mySelectionColor, HiMod );
UpdVwr = Standard_True;
}
}
if ( ismain )
myLastinMain.Nullify();
else
myLastinColl.Nullify();
}
if(UpdVwr) aView->Viewer()->Update();
myLastPicked.Nullify();
mylastmoveview = aView;
return TheStat;
}
//=======================================================================
//function : Select
//purpose :
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select(const Standard_Integer XPMin,
const Standard_Integer YPMin,
const Standard_Integer XPMax,
const Standard_Integer YPMax,
const Handle(V3d_View)& aView,
const Standard_Boolean updateviewer)
{
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->Select(XPMin,YPMin,XPMax,YPMax,aView,updateviewer);
ClearCurrents(Standard_False);
// OCC11904 - local variables made non-static - it looks and works better like this
Handle(StdSelect_ViewerSelector3d) selector;
if(aView->Viewer()== myMainVwr) {
selector= myMainSel;
myWasLastMain = Standard_True;}
else if (aView->Viewer()==myCollectorVwr){
selector= myCollectorSel;
myWasLastMain = Standard_False;}
selector->Pick(XPMin,YPMin,XPMax,YPMax,aView);
AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
#ifdef OCC9657
AIS_MapOfInteractive theSelectedObj;
for( selector->Init(); selector->More(); selector->Next() )
{
Handle( AIS_InteractiveObject ) anObj =
Handle( AIS_InteractiveObject )::DownCast( selector->Picked()->Selectable() );
if( !anObj.IsNull() )
theSelectedObj.Add( anObj );
}
AIS_MapIteratorOfMapOfInteractive anIt( theSelectedObj );
for( ; anIt.More(); anIt.Next() )
{
AIS_Selection::Select( anIt.Key() );
anIt.Key()->State(1);
}
#else
for(selector->Init();selector->More();selector->Next()){
const Handle(SelectMgr_SelectableObject)& SO = selector->Picked()->Selectable();
if(!SO.IsNull()){
#ifdef OCC138
AIS_Selection::Select(SO);
(*((Handle(AIS_InteractiveObject)*)&SO))->State(1);
#else
(*((Handle(AIS_InteractiveObject)*)&SO))->State(1);
AIS_Selection::Select(SO);
#endif //OCC138
}
}
#endif //OCC9657
HilightCurrents(updateviewer);
Standard_Integer NS = NbCurrents();
if(NS==0) return AIS_SOP_NothingSelected;
if(NS==1) return AIS_SOP_OneSelected;
return AIS_SOP_SeveralSelected;
}
//=======================================================================
//function : Select
//purpose : Selection by polyline
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select(const TColgp_Array1OfPnt2d& aPolyline,
const Handle(V3d_View)& aView,
const Standard_Boolean updateviewer)
{
// all objects detected by the selector are taken, previous current objects are emptied,
// new objects are put...
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->Select(aPolyline,aView,updateviewer);
ClearCurrents(Standard_False);
// OCC11904 - local variables made non-static - it looks and works better like this
Handle(StdSelect_ViewerSelector3d) selector;
if(aView->Viewer()== myMainVwr) {
selector= myMainSel;
myWasLastMain = Standard_True;}
else if (aView->Viewer()==myCollectorVwr){
selector= myCollectorSel;
myWasLastMain = Standard_False;}
selector->Pick(aPolyline,aView);
AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
#ifdef OCC9657
AIS_MapOfInteractive theSelectedObj;
for( selector->Init(); selector->More(); selector->Next() )
{
Handle( AIS_InteractiveObject ) anObj =
Handle( AIS_InteractiveObject )::DownCast( selector->Picked()->Selectable() );
if( !anObj.IsNull() )
theSelectedObj.Add( anObj );
}
AIS_MapIteratorOfMapOfInteractive anIt( theSelectedObj );
for( ; anIt.More(); anIt.Next() )
{
AIS_Selection::Select( anIt.Key() );
anIt.Key()->State(1);
}
#else
for(selector->Init();selector->More();selector->Next()){
const Handle(SelectMgr_SelectableObject)& SO = selector->Picked()->Selectable();
if(!SO.IsNull()){
#ifdef OCC138
AIS_Selection::Select(SO);
(*((Handle(AIS_InteractiveObject)*)&SO))->State(1);
#else
(*((Handle(AIS_InteractiveObject)*)&SO))->State(1);
AIS_Selection::Select(SO);
#endif //OCC138
}
}
#endif //OCC9657
HilightCurrents(updateviewer);
Standard_Integer NS = NbCurrents();
if(NS==0) return AIS_SOP_NothingSelected;
if(NS==1) return AIS_SOP_OneSelected;
return AIS_SOP_SeveralSelected;
}
//=======================================================================
//function : Select
//purpose :
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::Select(const Standard_Boolean updateviewer)
{
if(HasOpenedContext()){
if(myWasLastMain)
return myLocalContexts(myCurLocalIndex)->Select(updateviewer);
else
// picking was done in the collector, special processing is required...
{
myLocalContexts(myCurLocalIndex)->SetSelected(myLastPicked,updateviewer);
return AIS_SOP_OneSelected;
}
}
// AIS_StatusOfPick PS(AIS_SOP_NothingSelected);
if(myWasLastMain && !myLastinMain.IsNull()){
if(myLastinMain->State()!=1){
SetCurrentObject(myLastinMain,Standard_False);
if(updateviewer)
UpdateCurrentViewer();}
}
else if (!myWasLastMain && !myLastinColl.IsNull()){
if(myLastinColl->State()!=1){
SetCurrentObject(myLastinColl,Standard_False);
if(updateviewer)
UpdateCollector();}
}
else{
AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
Handle(AIS_Selection) S = AIS_Selection::CurrentSelection();
Handle(Standard_Transient) Tr;
Handle(AIS_InteractiveObject) IO;
for(S->Init();S->More();S->Next()){
Tr = S->Value();
IO = (*((Handle(AIS_InteractiveObject)*)&Tr));
IO->State(0);
Unhilight(IO,Standard_False);
if(myObjects.IsBound(IO)){ // anti-plantage-rob
if(myObjects(IO)->IsSubIntensityOn())
HilightWithColor(IO,mySubIntensity,Standard_False);
}
}
AIS_Selection::Select();
if(updateviewer){
if(myWasLastMain)
UpdateCurrentViewer();
else
UpdateCollector();
}
}
Standard_Integer NS = NbCurrents();
if(NS==0) return AIS_SOP_NothingSelected;
if(NS==1) return AIS_SOP_OneSelected;
return AIS_SOP_SeveralSelected;
}
//=======================================================================
//function : ShiftSelect
//purpose :
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect(const Standard_Boolean updateviewer)
{
if(HasOpenedContext()){
if(myWasLastMain)
return myLocalContexts(myCurLocalIndex)->ShiftSelect(updateviewer);
else{
myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(myLastPicked,updateviewer);
Standard_Integer NS =NbSelected();
if(NS==0) return AIS_SOP_NothingSelected;
if(NS==1) return AIS_SOP_OneSelected;
return AIS_SOP_SeveralSelected;
}
}
if(myWasLastMain && !myLastinMain.IsNull())
AddOrRemoveCurrentObject(myLastinMain,updateviewer);
else if (!myWasLastMain && !myLastinColl.IsNull())
AddOrRemoveCurrentObject(myLastinColl,updateviewer);
Standard_Integer NS = NbCurrents();
if(NS==0) return AIS_SOP_NothingSelected;
if(NS==1) return AIS_SOP_OneSelected;
return AIS_SOP_SeveralSelected;
}
//=======================================================================
//function : ShiftSelect
//purpose :
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect(const Standard_Integer XPMin,
const Standard_Integer YPMin,
const Standard_Integer XPMax,
const Standard_Integer YPMax,
const Handle(V3d_View)& aView,
const Standard_Boolean updateviewer)
{
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->ShiftSelect(XPMin,YPMin,XPMax,YPMax,aView,updateviewer);
UnhilightCurrents(Standard_False);
// OCC11904 - local variables made non-static - it looks and works better like this
Handle(StdSelect_ViewerSelector3d) selector;
if(aView->Viewer()== myMainVwr) {
selector= myMainSel;
myWasLastMain = Standard_True;}
else if (aView->Viewer()==myCollectorVwr){
selector= myCollectorSel;
myWasLastMain = Standard_False;}
else
return AIS_SOP_NothingSelected;
selector->Pick(XPMin,YPMin,XPMax,YPMax,aView);
AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
for(selector->Init();selector->More();selector->Next()){
const Handle(SelectMgr_SelectableObject)& SO = selector->Picked()->Selectable();
if(!SO.IsNull()){
AIS_SelectStatus SelStat = AIS_Selection::Select(SO);
Standard_Integer mod = (SelStat==AIS_SS_Added)?1:0;
(*((Handle(AIS_InteractiveObject)*)&SO))->State(mod);
}
}
HilightCurrents(updateviewer);
Standard_Integer NS =NbCurrents();
if(NS==0) return AIS_SOP_NothingSelected;
if(NS==1) return AIS_SOP_OneSelected;
return AIS_SOP_SeveralSelected;
}
//=======================================================================
//function : ShiftSelect
//purpose :
//=======================================================================
AIS_StatusOfPick AIS_InteractiveContext::ShiftSelect( const TColgp_Array1OfPnt2d& aPolyline,
const Handle(V3d_View)& aView,
const Standard_Boolean updateviewer )
{
if( HasOpenedContext() )
return myLocalContexts( myCurLocalIndex )->ShiftSelect( aPolyline, aView, updateviewer );
UnhilightCurrents( Standard_False );
// OCC11904 - local variables made non-static - it looks and works better like this
Handle(StdSelect_ViewerSelector3d) selector;
if( aView->Viewer() == myMainVwr ) {
selector= myMainSel;
myWasLastMain = Standard_True;
}
else if ( aView->Viewer() == myCollectorVwr ) {
selector= myCollectorSel;
myWasLastMain = Standard_False;
}
else
return AIS_SOP_NothingSelected;
selector->Pick( aPolyline, aView );
AIS_Selection::SetCurrentSelection( myCurrentName.ToCString() );
for( selector->Init(); selector->More(); selector->Next() ) {
const Handle(SelectMgr_SelectableObject)& SO = selector->Picked()->Selectable();
if( !SO.IsNull() ) {
AIS_SelectStatus SelStat = AIS_Selection::Select( SO );
Standard_Integer mod = ( SelStat == AIS_SS_Added ) ? 1 : 0;
(*((Handle(AIS_InteractiveObject)*)&SO))->State( mod );
}
}
HilightCurrents( updateviewer );
Standard_Integer NS = NbCurrents();
if( NS == 0 ) return AIS_SOP_NothingSelected;
if( NS == 1 ) return AIS_SOP_OneSelected;
return AIS_SOP_SeveralSelected;
}
//=======================================================================
//function : SetCurrentObject
//purpose :
//=======================================================================
void AIS_InteractiveContext::SetCurrentObject(const Handle(AIS_InteractiveObject)& anIObj,
const Standard_Boolean updateviewer)
{
// single case processing...
if(NbCurrents()==1 && anIObj->State()==1){
Quantity_NameOfColor HiCol;
Standard_Boolean HasHiCol;
if(IsHilighted(anIObj,HasHiCol,HiCol)){
if(HasHiCol && HiCol!= mySelectionColor) {
#ifdef UKI60826
HilightWithColor(anIObj,mySelectionColor,updateviewer);
#else
Hilight(anIObj,updateviewer);
#endif
}
}
return;
}
//
if(!HasOpenedContext()) {
if(anIObj.IsNull()) return;
if(!myObjects.IsBound(anIObj))
Display(anIObj,Standard_False);
AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
Handle(Standard_Transient) TR;
Handle(AIS_InteractiveObject) IO;
sel->Init();
while (sel->More()) {
TR = sel->Value();
IO = *((Handle(AIS_InteractiveObject)*)&TR);
Unhilight(IO,Standard_False);
IO->State(0);
sel->Next();
}
// added to avoid untimely viewer update...
AIS_Selection::ClearAndSelect(anIObj);
anIObj->State(1);
Quantity_NameOfColor HiCol;
Standard_Boolean HasHiCol;
if(IsHilighted(anIObj,HasHiCol,HiCol)){
if(HasHiCol && HiCol!= mySelectionColor) {
#ifdef UKI60826
HilightWithColor(anIObj,mySelectionColor,Standard_False);
#else
Hilight(anIObj,Standard_False);
#endif
}
}
else{
#ifdef UKI60826
HilightWithColor(anIObj,mySelectionColor,Standard_False);
#else
Hilight(anIObj,Standard_False);
#endif
}
if (updateviewer)
UpdateCurrentViewer();
}
else{
#ifdef DEB
cout<<"Nothing Done : Opened Local Context"<<endl;
#endif
}
}
//=======================================================================
//function : AddOrRemoveCurrentObject
//purpose :
//=======================================================================
void AIS_InteractiveContext::
AddOrRemoveCurrentObject(const Handle(AIS_InteractiveObject)& anIObj,
const Standard_Boolean updateviewer)
{
if(anIObj.IsNull()) return;
//OCC5682 to remove an object from neutral point even if Local Context is opened (Remove method)
if(!HasOpenedContext() /*OCC5682*/|| myObjects.IsBound(anIObj)) {
AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
AIS_SelectStatus SelStat = AIS_Selection::Select(anIObj);
Standard_Integer mod = (SelStat==AIS_SS_Added) ? 1 : 0;
anIObj->State(mod);
if(mod==1)
#ifdef BUC60814
HilightWithColor(anIObj,mySelectionColor,Standard_False);
#else
Hilight(anIObj,Standard_False);
#endif
else
Unhilight(anIObj,Standard_False);
if(updateviewer)
UpdateCurrentViewer();
}
else{
#ifdef DEB
cout<<"Nothing Done : Opened Local Context"<<endl;
#endif
}
}
//=======================================================================
//function : UpdateCurrent
//purpose :
//=======================================================================
void AIS_InteractiveContext::UpdateCurrent()
{
HilightCurrents();
}
//=======================================================================
//function : IsCurrent
//purpose :
//=======================================================================
Standard_Boolean AIS_InteractiveContext::IsCurrent(const Handle(AIS_InteractiveObject)& anIObj) const
{
if (anIObj.IsNull()) return Standard_False;
return (anIObj->State()==1);
// Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
// sel->Init();
// while (sel->More()) {
// if (anIObj == sel->Value()) return Standard_True;
// sel->Next();
// }
// return Standard_False;
}
//=======================================================================
//function : InitCurrent
//purpose :
//=======================================================================
void AIS_InteractiveContext::InitCurrent()
{
AIS_Selection::Selection(myCurrentName.ToCString())->Init();
}
//=======================================================================
//function : MoreCurrent
//purpose :
//=======================================================================
Standard_Boolean AIS_InteractiveContext::MoreCurrent() const
{
return AIS_Selection::Selection(myCurrentName.ToCString())->More();
}
//=======================================================================
//function : NextCurrent
//purpose :
//=======================================================================
void AIS_InteractiveContext::NextCurrent()
{
AIS_Selection::Selection(myCurrentName.ToCString())->Next();
}
//=======================================================================
//function : Current
//purpose :
//=======================================================================
Handle(AIS_InteractiveObject) AIS_InteractiveContext::Current() const
{
Handle(Standard_Transient) TR = AIS_Selection::Selection(myCurrentName.ToCString())->Value();
Handle(AIS_InteractiveObject) IO = *((Handle(AIS_InteractiveObject)*)&TR);
return IO;
}
//=======================================================================
//function : FirstCurrentObject
//purpose :
//=======================================================================
Handle(AIS_InteractiveObject) AIS_InteractiveContext::FirstCurrentObject()
{
Handle(AIS_InteractiveObject) IO ;
InitCurrent();
if(MoreCurrent()){
return Current();
}
return IO;
}
//=======================================================================
//function : NbCurrents
//purpose :
//=======================================================================
Standard_Integer AIS_InteractiveContext::NbCurrents()
{
Standard_Integer i(0);
for(InitCurrent();MoreCurrent();NextCurrent())
{i++;}
return i;
}
//=======================================================================
//function : HilightCurrents
//purpose :
//=======================================================================
void AIS_InteractiveContext::HilightCurrents(const Standard_Boolean updateviewer)
{
AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
Handle(Standard_Transient) TR;
Handle(AIS_InteractiveObject) IO;
sel->Init();
while (sel->More()) {
TR = sel->Value();
IO = *((Handle(AIS_InteractiveObject)*)&TR);
#ifdef BUC60814
HilightWithColor(IO,mySelectionColor,Standard_False);
#else
Hilight(IO,Standard_False);
#endif
sel->Next();
}
if(updateviewer)
UpdateCurrentViewer();
}
//=======================================================================
//function : UnhilightCurrents
//purpose :
//=======================================================================
void AIS_InteractiveContext::UnhilightCurrents(const Standard_Boolean updateviewer)
{
AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
Handle(Standard_Transient) TR;
Handle(AIS_InteractiveObject) IO;
sel->Init();
while (sel->More()) {
TR = sel->Value();
IO = *((Handle(AIS_InteractiveObject)*)&TR);
Unhilight(IO,Standard_False);
sel->Next();
}
if(updateviewer)
UpdateCurrentViewer();
}
//=======================================================================
//function : ClearCurrents
//purpose :
//=======================================================================
void AIS_InteractiveContext::ClearCurrents(const Standard_Boolean updateviewer)
{
if(NbCurrents()==0) return;
AIS_Selection::SetCurrentSelection(myCurrentName.ToCString());
Handle(AIS_Selection) S = AIS_Selection::CurrentSelection();
Handle(Standard_Transient) Tr;
Handle(AIS_InteractiveObject) IO;
for(S->Init();S->More();S->Next()){
Tr = S->Value();
IO = (*((Handle(AIS_InteractiveObject)*)&Tr));
IO->State(0);
Unhilight(IO,Standard_False);
}
AIS_Selection::Select();
if(updateviewer)
UpdateCurrentViewer();
}
//=======================================================================
//function : HilightSelected
//purpose :
//=======================================================================
void AIS_InteractiveContext::HilightSelected(const Standard_Boolean updateviewer)
{
if(!HasOpenedContext()){
AIS_Selection::SetCurrentSelection(mySelectionName.ToCString());
Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
Handle(Standard_Transient) TR;
Handle(AIS_InteractiveObject) IO;
sel->Init();
while (sel->More()) {
TR = sel->Value();
IO = *((Handle(AIS_InteractiveObject)*)&TR);
#ifdef BUC60814
HilightWithColor(IO,mySelectionColor,Standard_False);
#else
Hilight(IO,Standard_False);
#endif
sel->Next();
}
}
else
{
myLocalContexts(myCurLocalIndex)->HilightPicked(updateviewer);
}
if(updateviewer)
UpdateCurrentViewer();
}
//=======================================================================
//function : UnhilightSelected
//purpose :
//=======================================================================
void AIS_InteractiveContext::UnhilightSelected(const Standard_Boolean updateviewer)
{
if(!HasOpenedContext()){
AIS_Selection::SetCurrentSelection(mySelectionName.ToCString());
Handle(AIS_Selection) sel = AIS_Selection::Selection(myCurrentName.ToCString());
Handle(Standard_Transient) TR;
Handle(AIS_InteractiveObject) IO;
sel->Init();
while (sel->More()) {
TR = sel->Value();
IO = *((Handle(AIS_InteractiveObject)*)&TR);
Unhilight(IO,Standard_False);
sel->Next();
}
if(updateviewer)
UpdateCurrentViewer();
}
else
{
myLocalContexts(myCurLocalIndex)->UnhilightPicked(updateviewer);
}
}
//=======================================================================
//function : ClearSelected
//purpose :
//=======================================================================
void AIS_InteractiveContext::ClearSelected(const Standard_Boolean updateviewer)
{
if(!HasOpenedContext())
ClearCurrents(updateviewer);
else
myLocalContexts(myCurLocalIndex)->ClearSelected(updateviewer);
}
//=======================================================================
//function : SetSelectedCurrent
//purpose :
//=======================================================================
void AIS_InteractiveContext::SetSelectedCurrent()
{
#ifdef DEB
cout<<"Not Yet Implemented"<<endl;
#endif
}
//=======================================================================
//function : UpdateSelection
//purpose :
//=======================================================================
void AIS_InteractiveContext::UpdateSelected(const Standard_Boolean updateviewer)
{
if(!HasOpenedContext()) {
HilightSelected();
#ifndef BUG
return;
#endif
}
myLocalContexts(myCurLocalIndex)->UpdateSelected(updateviewer);
}
//=======================================================================
//function : SetCurrentObject
//purpose :
//=======================================================================
void AIS_InteractiveContext::SetSelected(const Handle(AIS_InteractiveObject)& anIObj,const Standard_Boolean updateviewer)
{
if(!HasOpenedContext())
SetCurrentObject(anIObj,updateviewer);
else
myLocalContexts(myCurLocalIndex)->SetSelected(anIObj,updateviewer);
}
//=======================================================================
//function : AddOrRemoveSelected
//purpose :
//=======================================================================
void AIS_InteractiveContext::AddOrRemoveSelected(const Handle(AIS_InteractiveObject)& anIObj,
const Standard_Boolean updateviewer)
{
if(!anIObj->HasInteractiveContext()) anIObj->SetContext(this);
if(!HasOpenedContext())
AddOrRemoveCurrentObject(anIObj,updateviewer);
else
myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(anIObj,updateviewer);
}
//=======================================================================
//function : AddOrRemoveSelected
//purpose :
//=======================================================================
void AIS_InteractiveContext::AddOrRemoveSelected(const TopoDS_Shape& aShap,
const Standard_Boolean updateviewer)
{
if(!HasOpenedContext()) {
#ifdef DEB
cout<<" Attempt to remove a selected shape with no opened local context"<<endl;
#endif
return;
}
myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(aShap,updateviewer);
if(updateviewer) UpdateCurrentViewer();
}
//=======================================================================
//function : AddOrRemoveSelected
//purpose :
//=======================================================================
void AIS_InteractiveContext::AddOrRemoveSelected(const Handle(SelectMgr_EntityOwner)& Own,
const Standard_Boolean updateviewer)
{
if(!HasOpenedContext()) {
#ifdef DEB
cout<<" Attempt to remove a selected ownr with no opened local context"<<endl;
#endif
return;
}
myLocalContexts(myCurLocalIndex)->AddOrRemoveSelected(Own,Standard_False);
if(updateviewer) UpdateCurrentViewer();
}
//=======================================================================
//function : IsSelected
//purpose :
//=======================================================================
Standard_Boolean AIS_InteractiveContext::
IsSelected(const Handle(AIS_InteractiveObject)& anIObj) const
{
if (anIObj.IsNull()) return Standard_False;
if(!HasOpenedContext())
return (anIObj->State()==1);
else
return myLocalContexts(myCurLocalIndex)->IsSelected(anIObj);
}
//=======================================================================
//function : InitSelected
//purpose :
//=======================================================================
void AIS_InteractiveContext::InitSelected()
{
if(!HasOpenedContext())
AIS_Selection::Selection(myCurrentName.ToCString())->Init();
else
myLocalContexts(myCurLocalIndex)->InitSelected();
}
//=======================================================================
//function : MoreSelected
//purpose :
//=======================================================================
Standard_Boolean AIS_InteractiveContext::MoreSelected() const
{
if(!HasOpenedContext())
return AIS_Selection::Selection(myCurrentName.ToCString())->More();
return myLocalContexts(myCurLocalIndex)->MoreSelected();
}
//=======================================================================
//function : NextSelected
//purpose :
//=======================================================================
void AIS_InteractiveContext::NextSelected()
{
if(!HasOpenedContext())
AIS_Selection::Selection(myCurrentName.ToCString())->Next();
else
myLocalContexts(myCurLocalIndex)->NextSelected();
}
//=======================================================================
//function : HasSelectedShape
//purpose :
//=======================================================================
Standard_Boolean AIS_InteractiveContext::HasSelectedShape() const
{
if(!HasOpenedContext()) {
#ifdef IMP280200
Handle(AIS_Shape) shape =
Handle(AIS_Shape)::DownCast(SelectedInteractive());
if( !shape.IsNull() ) return Standard_True;
#endif
return Standard_False;
}
return myLocalContexts(myCurLocalIndex)->HasShape();
}
//=======================================================================
//function : SelectedShape
//purpose :
//=======================================================================
TopoDS_Shape AIS_InteractiveContext::SelectedShape() const
{
if(!HasOpenedContext()){
TopoDS_Shape sh;
#ifdef IMP280200
Handle(AIS_Shape) shape =
Handle(AIS_Shape)::DownCast(SelectedInteractive());
if( !shape.IsNull() ) sh = shape->Shape();
#endif
return sh;
} else
return myLocalContexts(myCurLocalIndex)->SelectedShape();
}
//=======================================================================
//function : Interactive
//purpose :
//=======================================================================
Handle(AIS_InteractiveObject) AIS_InteractiveContext::Interactive() const
{
return SelectedInteractive();
}
Handle(AIS_InteractiveObject) AIS_InteractiveContext::SelectedInteractive() const
{
if(!HasOpenedContext()){
Handle(Standard_Transient) TR =AIS_Selection::Selection(myCurrentName.ToCString())->Value();
Handle(AIS_InteractiveObject) IO = *((Handle(AIS_InteractiveObject)*)&TR);
return IO;}
return myLocalContexts(myCurLocalIndex)->SelectedInteractive();
}
//=======================================================================
//function : Interactive
//purpose :
//=======================================================================
Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::SelectedOwner() const
{
if(!HasOpenedContext()){
Handle(SelectMgr_EntityOwner) Ownr;
return Ownr;
}
return myLocalContexts(myCurLocalIndex)->SelectedOwner();
}
//=======================================================================
//function : EntityOwners
//purpose :
//=======================================================================
void AIS_InteractiveContext::EntityOwners(SelectMgr_IndexedMapOfOwner& theOwners,
const Handle(AIS_InteractiveObject)& theIObj,
const Standard_Integer theMode) const
{
if ( theIObj.IsNull() )
return;
TColStd_ListOfInteger aModes;
if ( theMode == -1 )
ActivatedModes( theIObj, aModes );
else
aModes.Append( theMode );
TColStd_ListIteratorOfListOfInteger anItr( aModes );
for (; anItr.More(); anItr.Next() )
{
int aMode = anItr.Value();
if ( !theIObj->HasSelection( aMode ) )
continue;
Handle(SelectMgr_Selection) aSel = theIObj->Selection( aMode );
for ( aSel->Init(); aSel->More(); aSel->Next() )
{
Handle(SelectBasics_SensitiveEntity) aEntity = aSel->Sensitive();
if ( aEntity.IsNull() )
continue;
Handle(SelectMgr_EntityOwner) aOwner =
Handle(SelectMgr_EntityOwner)::DownCast(aEntity->OwnerId());
if ( !aOwner.IsNull() )
theOwners.Add( aOwner );
}
}
}
Standard_Integer AIS_InteractiveContext::NbSelected()
{
Standard_Integer i(0);
for(InitSelected();MoreSelected();NextSelected())
{i++;}
return i;
}
//=======================================================================
//function : HasApplicative
//purpose :
//=======================================================================
Standard_Boolean AIS_InteractiveContext::HasApplicative() const
{
return Interactive()->HasOwner();
}
//=======================================================================
//function : Applicative
//purpose :
//=======================================================================
Handle(Standard_Transient) AIS_InteractiveContext::Applicative() const
{
return Interactive()->GetOwner();
}
//==================================================
// Function:
// Purpose :
//==================================================
Standard_Boolean AIS_InteractiveContext::HasDetected() const
{
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->HasDetected();
else
return !myLastPicked.IsNull();
}
//=======================================================================
//function : HasDetectedShape
//purpose :
//=======================================================================
Standard_Boolean AIS_InteractiveContext::HasDetectedShape() const
{
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->HasDetectedShape();
return Standard_False;
}
//=======================================================================
//function : DetectedShape
//purpose :
//=======================================================================
const TopoDS_Shape&
AIS_InteractiveContext::DetectedShape() const
{
return myLocalContexts(myCurLocalIndex)->DetectedShape();
}
//=======================================================================
//function : DetectedInteractive
//purpose :
//=======================================================================
Handle(AIS_InteractiveObject)
AIS_InteractiveContext::DetectedInteractive() const
{
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->DetectedInteractive();
return myLastPicked;
}
Standard_Boolean AIS_InteractiveContext::HasNextDetected() const
{
if(!HasOpenedContext())
return Standard_False; // temporaire
else
return myLocalContexts(myCurLocalIndex)->HasNextDetected();
}
//=======================================================================
//function : DetectedOwner
//purpose :
//=======================================================================
Handle(SelectMgr_EntityOwner) AIS_InteractiveContext::DetectedOwner() const
{
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->DetectedOwner();
Handle(SelectMgr_EntityOwner) Ownr;
return Ownr;
}
//=======================================================================
//function : HilightNextDetected
//purpose :
//=======================================================================
Standard_Integer AIS_InteractiveContext::HilightNextDetected(const Handle(V3d_View)& V)
{
if(!HasOpenedContext())
return 0;
return myLocalContexts(myCurLocalIndex)->HilightNextDetected(V);
}
//=======================================================================
//function : HilightNextDetected
//purpose :
//=======================================================================
Standard_Integer AIS_InteractiveContext::HilightPreviousDetected(const Handle(V3d_View)& V)
{
if(!HasOpenedContext())
return 0;
return myLocalContexts(myCurLocalIndex)->HilightPreviousDetected(V);
}
#ifdef IMP150501
void AIS_InteractiveContext::Drag(
const Handle(V3d_View)& aView,
const Handle(AIS_InteractiveObject)& anObject,
const Handle(Geom_Transformation)& aTrsf,
const Standard_Boolean postConcatenate,
const Standard_Boolean update,
const Standard_Boolean zBuffer) {
if( anObject.IsNull() || aView.IsNull() ) return;
if( update ) {
anObject->SetTransformation(aTrsf,postConcatenate,Standard_True);
aView->Update();
} else if( Visual3d_TransientManager::BeginDraw(aView->View(),
zBuffer,Standard_False) ) {
Handle(Prs3d_Presentation) P = anObject->Presentation();
if( !P.IsNull() ) {
if( postConcatenate ) P->Multiply(aTrsf);
else P->Transform(aTrsf);
Visual3d_TransientManager::DrawStructure(P);
}
Visual3d_TransientManager::EndDraw(Standard_True);
}
}
#endif
#ifdef IMP160701
//=======================================================================
//function : InitDetected
//purpose :
//=======================================================================
void AIS_InteractiveContext::InitDetected()
{
if(HasOpenedContext())
{
myLocalContexts(myCurLocalIndex)->InitDetected();
return;
}
if(myAISDetectedSeq.Length() != 0)
myAISCurDetected = 1;
}
//=======================================================================
//function : MoreDetected
//purpose :
//=======================================================================
Standard_Boolean AIS_InteractiveContext::MoreDetected() const
{
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->MoreDetected();
return (myAISCurDetected>0 &&myAISCurDetected <= myAISDetectedSeq.Length()) ?
Standard_True : Standard_False;
}
//=======================================================================
//function : NextDetected
//purpose :
//=======================================================================
void AIS_InteractiveContext::NextDetected()
{
if(HasOpenedContext())
{
myLocalContexts(myCurLocalIndex)->NextDetected();
return;
}
myAISCurDetected++;
}
//=======================================================================
//function : DetectedCurrentShape
//purpose :
//=======================================================================
const TopoDS_Shape& AIS_InteractiveContext::DetectedCurrentShape() const
{
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->DetectedCurrentShape();
static TopoDS_Shape bidsh;
if(myAISCurDetected > 0 &&
myAISCurDetected <= myAISDetectedSeq.Length())
return Handle(AIS_Shape)::DownCast(myAISDetectedSeq(myAISCurDetected))->Shape();
return bidsh;
}
//=======================================================================
//function : DetectedCurrentObject
//purpose :
//=======================================================================
Handle(AIS_InteractiveObject) AIS_InteractiveContext::DetectedCurrentObject() const {
if(HasOpenedContext())
return myLocalContexts(myCurLocalIndex)->DetectedCurrentObject();
Handle(AIS_InteractiveObject) aBad;
if(myAISCurDetected > 0 &&
myAISCurDetected <= myAISDetectedSeq.Length())
return myAISDetectedSeq(myAISCurDetected);
else
return aBad;
}
#endif