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occt/src/STEPCAFControl/STEPCAFControl_ActorWrite.cdl
abv 6e33d3ced2 0024830: Remove redundant keyword 'mutable' in CDL declarations
Redundant keyword 'mutable' removed in CDL files.
In IGESConvGeom_GeomBuilder, unused methods MakeXY() and MakeXYZ() removed.
Method StepAP214_AutoDesignGroupAssignment::Init() replicating same method of the base class is removed as it causes CDL extraction error after above (seemingly irrelevant) changes.
2014-05-29 14:58:25 +04:00

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-- Created on: 2000-10-05
-- Created by: Andrey BETENEV
-- Copyright (c) 2000-2014 OPEN CASCADE SAS
--
-- This file is part of Open CASCADE Technology software library.
--
-- This library is free software; you can redistribute it and/or modify it under
-- the terms of the GNU Lesser General Public License version 2.1 as published
-- by the Free Software Foundation, with special exception defined in the file
-- OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
-- distribution for complete text of the license and disclaimer of any warranty.
--
-- Alternatively, this file may be used under the terms of Open CASCADE
-- commercial license or contractual agreement.
class ActorWrite from STEPCAFControl inherits ActorWrite from STEPControl
---Purpose: Extends ActorWrite from STEPControl by analysis of
-- whether shape is assembly (based on information from DECAF)
uses
Shape from TopoDS,
MapOfShape from TopTools
is
Create returns ActorWrite;
IsAssembly (me; S: in out Shape from TopoDS) returns Boolean is redefined;
---Purpose: Check whether shape S is assembly
-- Returns True if shape is registered in assemblies map
SetStdMode (me: mutable; stdmode: Boolean = Standard_True);
---Purpose: Set standard mode of work
-- In standard mode Actor (default) behaves exactly as its
-- ancestor, also map is cleared
ClearMap (me: mutable);
---Purpose: Clears map of shapes registered as assemblies
RegisterAssembly (me: mutable; S: Shape from TopoDS);
---Purpose: Registers shape to be written as assembly
-- The shape should be TopoDS_Compound (else does nothing)
fields
myStdMode: Boolean;
myMap: MapOfShape from TopTools;
end ActorWrite;