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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-05-01 10:26:12 +03:00
occt/src/SelectMgr/SelectMgr_BaseFrustum.cxx
kgv 4a056d205b 0030058: Visualization, Select3D_SensitivePrimitiveArray - the selection is not fast enough
Select3D_SensitiveSet::Matches() has been improved to check if BVH node is fully included by selection volume
and pass this information to overlapsElement()/elementIsInside() interfaces
to avoid expensive partial overlapping checks for individual elements.
Select3D_SensitivePrimitiveArray implements this new interface to improve partial overlapping performance.
Select3D_SensitivePrimitiveArray::Matches() now handles rectangle selection for sub-elements when Elements map is defined.
Added missing const to SelectMgr_BaseFrustum::Overlaps() methods.

AIS_PointCloud has been extended with new selection mode for collecting selected nodes

Draw Harness command vdrawparray has been extended with an option -shape
allowing to create a triangulation from tessellated shape.
2018-08-24 18:03:33 +03:00

254 lines
11 KiB
C++

// Created on: 2014-05-22
// Created by: Varvara POSKONINA
// Copyright (c) 2005-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <SelectMgr_BaseFrustum.hxx>
IMPLEMENT_STANDARD_RTTIEXT(SelectMgr_BaseFrustum,Standard_Transient)
//=======================================================================
// function : SelectMgr_SelectingVolume
// purpose : Creates new selecting volume with pixel toletance set to 2,
// orthographic camera and empty frustum builder
//=======================================================================
SelectMgr_BaseFrustum::SelectMgr_BaseFrustum()
: myPixelTolerance (2),
myIsOrthographic (Standard_True)
{
myBuilder = new SelectMgr_FrustumBuilder();
}
//=======================================================================
// function : SetCamera
// purpose : Passes camera projection and orientation matrices to builder
//=======================================================================
void SelectMgr_BaseFrustum::SetCamera (const Handle(Graphic3d_Camera)& theCamera)
{
myCamera = theCamera;
myBuilder->SetWorldViewMatrix (theCamera->OrientationMatrix());
myBuilder->SetProjectionMatrix (theCamera->ProjectionMatrix());
myBuilder->SetWorldViewProjState (theCamera->WorldViewProjState());
myIsOrthographic = theCamera->IsOrthographic();
myBuilder->InvalidateViewport();
}
//=======================================================================
// function : SetCamera
// purpose : Passes camera projection and orientation matrices to builder
//=======================================================================
void SelectMgr_BaseFrustum::SetCamera (const Graphic3d_Mat4d& theProjection,
const Graphic3d_Mat4d& theWorldView,
const Standard_Boolean theIsOrthographic,
const Graphic3d_WorldViewProjState& theWVPState)
{
myCamera.Nullify();
myBuilder->SetWorldViewMatrix (theWorldView);
myBuilder->SetProjectionMatrix (theProjection);
myBuilder->SetWorldViewProjState (theWVPState);
myIsOrthographic = theIsOrthographic;
}
//=======================================================================
// function : ProjectionMatrix
// purpose : Returns current camera projection transformation common for
// all selecting volumes
//=======================================================================
const Graphic3d_Mat4d& SelectMgr_BaseFrustum::ProjectionMatrix() const
{
return myBuilder->ProjectionMatrix();
}
//=======================================================================
// function : WorldViewMatrix
// purpose : Returns current camera world view transformation common for
// all selecting volumes
//=======================================================================
const Graphic3d_Mat4d& SelectMgr_BaseFrustum::WorldViewMatrix() const
{
return myBuilder->WorldViewMatrix();
}
//=======================================================================
// function : WorldViewProjState
// purpose : Returns current camera world view projection transformation
// state
//=======================================================================
const Graphic3d_WorldViewProjState& SelectMgr_BaseFrustum::WorldViewProjState() const
{
return myBuilder->WorldViewProjState();
}
//=======================================================================
// function : SetViewport
// purpose : Passes viewport parameters to builder
//=======================================================================
void SelectMgr_BaseFrustum::SetViewport (const Standard_Real theX,
const Standard_Real theY,
const Standard_Real theWidth,
const Standard_Real theHeight)
{
myBuilder->SetViewport (theX, theY, theWidth, theHeight);
}
//=======================================================================
// function : SetPixelTolerance
// purpose :
//=======================================================================
void SelectMgr_BaseFrustum::SetPixelTolerance (const Standard_Integer theTol)
{
myPixelTolerance = theTol;
}
//=======================================================================
// function : SetWindowSize
// purpose :
//=======================================================================
void SelectMgr_BaseFrustum::SetWindowSize (const Standard_Integer theWidth, const Standard_Integer theHeight)
{
myBuilder->SetWindowSize (theWidth, theHeight);
}
//=======================================================================
// function : WindowSize
// purpose :
//=======================================================================
void SelectMgr_BaseFrustum::WindowSize (Standard_Integer& theWidth,
Standard_Integer& theHeight) const
{
myBuilder->WindowSize (theWidth, theHeight);
}
//=======================================================================
// function : SetBuilder
// purpose :
//=======================================================================
void SelectMgr_BaseFrustum::SetBuilder (const Handle(SelectMgr_FrustumBuilder)& theBuilder)
{
myBuilder.Nullify();
myBuilder = theBuilder;
}
//=======================================================================
// function : Overlaps
// purpose : SAT intersection test between defined volume and
// given axis-aligned box
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const SelectMgr_Vec3& /*theBoxMin*/,
const SelectMgr_Vec3& /*theBoxMax*/,
SelectBasics_PickResult& /*thePickResult*/) const
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : Intersection test between defined volume and given point
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const SelectMgr_Vec3& /*theBoxMin*/,
const SelectMgr_Vec3& /*theBoxMax*/,
Standard_Boolean* /*theInside*/) const
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : Intersection test between defined volume and given point
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePnt*/,
SelectBasics_PickResult& ) const
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : Intersection test between defined volume and given point
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePnt*/) const
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : SAT intersection test between defined volume and given
// ordered set of points, representing line segments. The test
// may be considered of interior part or boundary line defined
// by segments depending on given sensitivity type
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const TColgp_Array1OfPnt& /*theArrayOfPnts*/,
Select3D_TypeOfSensitivity /*theSensType*/,
SelectBasics_PickResult& ) const
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : SAT intersection test between defined volume and given
// triangle. The test may be considered of interior part or
// boundary line defined by triangle vertices depending on
// given sensitivity type
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePt1*/,
const gp_Pnt& /*thePt2*/,
const gp_Pnt& /*thePt3*/,
Select3D_TypeOfSensitivity /*theSensType*/,
SelectBasics_PickResult& ) const
{
return Standard_False;
}
//=======================================================================
// function : Overlaps
// purpose : Checks if line segment overlaps selecting volume
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::Overlaps (const gp_Pnt& /*thePnt1*/,
const gp_Pnt& /*thePnt2*/,
SelectBasics_PickResult& ) const
{
return Standard_False;
}
//=======================================================================
// function : DistToGeometryCenter
// purpose : Measures distance between 3d projection of user-picked
// screen point and given point theCOG
//=======================================================================
Standard_Real SelectMgr_BaseFrustum::DistToGeometryCenter (const gp_Pnt& /*theCOG*/) const
{
return DBL_MAX;
}
//=======================================================================
// function : DetectedPoint
// purpose :
//=======================================================================
gp_Pnt SelectMgr_BaseFrustum::DetectedPoint (const Standard_Real /*theDepth*/) const
{
return gp_Pnt (RealLast(), RealLast(), RealLast());
}
//=======================================================================
// function : IsClipped
// purpose : Checks if the point of sensitive in which selection was
// detected belongs to the region defined by clipping planes
//=======================================================================
Standard_Boolean SelectMgr_BaseFrustum::IsClipped (const Graphic3d_SequenceOfHClipPlane& /*thePlanes*/,
const Standard_Real /*theDepth*/) const
{
return Standard_True;
}