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occt/src/Vrml/Vrml_SpotLight.cxx

181 lines
4.4 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Vrml_SpotLight.hxx>
Vrml_SpotLight::Vrml_SpotLight():
myOnOff(Standard_True),
myIntensity(1),
myColor (Quantity_NOC_WHITE),
myLocation (0, 0, 1),
myDirection (0, 0, -1),
myDropOffRate(0),
myCutOffAngle(0.785398)
{
//
}
Vrml_SpotLight::Vrml_SpotLight( const Standard_Boolean aOnOff,
const Standard_Real aIntensity,
const Quantity_Color& aColor,
const gp_Vec& aLocation,
const gp_Vec& aDirection,
const Standard_Real aDropOffRate,
const Standard_Real aCutOffAngle)
{
myOnOff = aOnOff;
if (aIntensity < 0. || aIntensity > 1.)
{
throw Standard_Failure("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
}
myIntensity = aIntensity;
myColor = aColor;
myLocation = aLocation;
myDirection = aDirection;
myDropOffRate = aDropOffRate;
myCutOffAngle = aCutOffAngle;
}
void Vrml_SpotLight::SetOnOff(const Standard_Boolean aOnOff)
{
myOnOff = aOnOff;
}
Standard_Boolean Vrml_SpotLight::OnOff() const
{
return myOnOff;
}
void Vrml_SpotLight::SetIntensity(const Standard_Real aIntensity)
{
if (aIntensity < 0. || aIntensity > 1.)
{
throw Standard_Failure("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
}
myIntensity = aIntensity;
}
Standard_Real Vrml_SpotLight::Intensity() const
{
return myIntensity;
}
void Vrml_SpotLight::SetColor(const Quantity_Color& aColor)
{
myColor = aColor;
}
Quantity_Color Vrml_SpotLight::Color() const
{
return myColor;
}
void Vrml_SpotLight::SetLocation(const gp_Vec& aLocation)
{
myLocation = aLocation;
}
gp_Vec Vrml_SpotLight::Location() const
{
return myLocation;
}
void Vrml_SpotLight::SetDirection(const gp_Vec& aDirection)
{
myDirection = aDirection;
}
gp_Vec Vrml_SpotLight::Direction() const
{
return myDirection;
}
void Vrml_SpotLight::SetDropOffRate(const Standard_Real aDropOffRate)
{
myDropOffRate = aDropOffRate;
}
Standard_Real Vrml_SpotLight::DropOffRate() const
{
return myDropOffRate;
}
void Vrml_SpotLight::SetCutOffAngle(const Standard_Real aCutOffAngle)
{
myCutOffAngle = aCutOffAngle;
}
Standard_Real Vrml_SpotLight::CutOffAngle() const
{
return myCutOffAngle;
}
Standard_OStream& Vrml_SpotLight::Print(Standard_OStream& anOStream) const
{
anOStream << "SpotLight {\n";
if ( myOnOff != Standard_True )
{
anOStream << " on\t\tFALSE\n";
// anOStream << myOnOff << "\n";
}
if ( Abs(myIntensity - 1) > 0.0001 )
{
anOStream << " intensity\t";
anOStream << myIntensity << "\n";
}
if ( Abs(myColor.Red() - 1) > 0.0001 ||
Abs(myColor.Green() - 1) > 0.0001 ||
Abs(myColor.Blue() - 1) > 0.0001 )
{
NCollection_Vec3<Standard_Real> aColor_sRGB;
myColor.Values (aColor_sRGB.r(), aColor_sRGB.g(), aColor_sRGB.b(), Quantity_TOC_sRGB);
anOStream << " color\t";
anOStream << aColor_sRGB.r() << " " << aColor_sRGB.g() << " " << aColor_sRGB.b() << "\n";
}
if ( Abs(myLocation.X() - 0) > 0.0001 ||
Abs(myLocation.Y() - 0) > 0.0001 ||
Abs(myLocation.Z() - 1) > 0.0001 )
{
anOStream << " location\t";
anOStream << myLocation.X() << " " << myLocation.Y() << " " << myLocation.Z() << "\n";
}
if ( Abs(myDirection.X() - 0) > 0.0001 ||
Abs(myDirection.Y() - 0) > 0.0001 ||
Abs(myDirection.Z() + 1) > 0.0001 )
{
anOStream << " direction\t";
anOStream << myDirection.X() << " " << myDirection.Y() << " " << myDirection.Z() << "\n";
}
if ( Abs(myDropOffRate - 0) > 0.0001 )
{
anOStream << " dropOffRate\t";
anOStream << myDropOffRate << "\n";
}
if ( Abs(myCutOffAngle - 0.785398) > 0.0000001 )
{
anOStream << " cutOffAngle\t";
anOStream << myCutOffAngle << "\n";
}
anOStream << "}\n";
return anOStream;
}