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181 lines
4.4 KiB
C++
181 lines
4.4 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Vrml_SpotLight.hxx>
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Vrml_SpotLight::Vrml_SpotLight():
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myOnOff(Standard_True),
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myIntensity(1),
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myColor (Quantity_NOC_WHITE),
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myLocation (0, 0, 1),
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myDirection (0, 0, -1),
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myDropOffRate(0),
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myCutOffAngle(0.785398)
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{
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//
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}
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Vrml_SpotLight::Vrml_SpotLight( const Standard_Boolean aOnOff,
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const Standard_Real aIntensity,
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const Quantity_Color& aColor,
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const gp_Vec& aLocation,
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const gp_Vec& aDirection,
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const Standard_Real aDropOffRate,
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const Standard_Real aCutOffAngle)
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{
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myOnOff = aOnOff;
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if (aIntensity < 0. || aIntensity > 1.)
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{
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throw Standard_Failure("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
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}
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myIntensity = aIntensity;
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myColor = aColor;
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myLocation = aLocation;
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myDirection = aDirection;
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myDropOffRate = aDropOffRate;
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myCutOffAngle = aCutOffAngle;
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}
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void Vrml_SpotLight::SetOnOff(const Standard_Boolean aOnOff)
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{
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myOnOff = aOnOff;
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}
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Standard_Boolean Vrml_SpotLight::OnOff() const
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{
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return myOnOff;
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}
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void Vrml_SpotLight::SetIntensity(const Standard_Real aIntensity)
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{
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if (aIntensity < 0. || aIntensity > 1.)
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{
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throw Standard_Failure("Error : Light intensity must be in the range 0.0 to 1.0, inclusive.");
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}
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myIntensity = aIntensity;
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}
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Standard_Real Vrml_SpotLight::Intensity() const
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{
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return myIntensity;
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}
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void Vrml_SpotLight::SetColor(const Quantity_Color& aColor)
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{
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myColor = aColor;
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}
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Quantity_Color Vrml_SpotLight::Color() const
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{
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return myColor;
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}
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void Vrml_SpotLight::SetLocation(const gp_Vec& aLocation)
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{
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myLocation = aLocation;
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}
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gp_Vec Vrml_SpotLight::Location() const
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{
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return myLocation;
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}
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void Vrml_SpotLight::SetDirection(const gp_Vec& aDirection)
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{
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myDirection = aDirection;
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}
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gp_Vec Vrml_SpotLight::Direction() const
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{
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return myDirection;
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}
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void Vrml_SpotLight::SetDropOffRate(const Standard_Real aDropOffRate)
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{
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myDropOffRate = aDropOffRate;
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}
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Standard_Real Vrml_SpotLight::DropOffRate() const
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{
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return myDropOffRate;
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}
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void Vrml_SpotLight::SetCutOffAngle(const Standard_Real aCutOffAngle)
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{
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myCutOffAngle = aCutOffAngle;
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}
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Standard_Real Vrml_SpotLight::CutOffAngle() const
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{
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return myCutOffAngle;
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}
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Standard_OStream& Vrml_SpotLight::Print(Standard_OStream& anOStream) const
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{
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anOStream << "SpotLight {\n";
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if ( myOnOff != Standard_True )
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{
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anOStream << " on\t\tFALSE\n";
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// anOStream << myOnOff << "\n";
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}
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if ( Abs(myIntensity - 1) > 0.0001 )
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{
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anOStream << " intensity\t";
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anOStream << myIntensity << "\n";
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}
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if ( Abs(myColor.Red() - 1) > 0.0001 ||
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Abs(myColor.Green() - 1) > 0.0001 ||
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Abs(myColor.Blue() - 1) > 0.0001 )
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{
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NCollection_Vec3<Standard_Real> aColor_sRGB;
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myColor.Values (aColor_sRGB.r(), aColor_sRGB.g(), aColor_sRGB.b(), Quantity_TOC_sRGB);
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anOStream << " color\t";
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anOStream << aColor_sRGB.r() << " " << aColor_sRGB.g() << " " << aColor_sRGB.b() << "\n";
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}
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if ( Abs(myLocation.X() - 0) > 0.0001 ||
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Abs(myLocation.Y() - 0) > 0.0001 ||
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Abs(myLocation.Z() - 1) > 0.0001 )
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{
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anOStream << " location\t";
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anOStream << myLocation.X() << " " << myLocation.Y() << " " << myLocation.Z() << "\n";
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}
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if ( Abs(myDirection.X() - 0) > 0.0001 ||
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Abs(myDirection.Y() - 0) > 0.0001 ||
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Abs(myDirection.Z() + 1) > 0.0001 )
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{
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anOStream << " direction\t";
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anOStream << myDirection.X() << " " << myDirection.Y() << " " << myDirection.Z() << "\n";
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}
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if ( Abs(myDropOffRate - 0) > 0.0001 )
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{
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anOStream << " dropOffRate\t";
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anOStream << myDropOffRate << "\n";
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}
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if ( Abs(myCutOffAngle - 0.785398) > 0.0000001 )
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{
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anOStream << " cutOffAngle\t";
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anOStream << myCutOffAngle << "\n";
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}
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anOStream << "}\n";
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return anOStream;
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}
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