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84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <gp_Pnt.hxx>
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#include <gp_Trsf.hxx>
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#include <Vrml_MatrixTransform.hxx>
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Vrml_MatrixTransform::Vrml_MatrixTransform()
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{
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// SetValues(me : in out;
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// a11, a12, a13, a14,
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// a21, a22, a23, a24,
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// a31, a32, a33, a34 : Real;
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// Tolang, TolDist : Real)
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gp_Trsf T;
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T.SetValues ( 1, 0, 0, 0,
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0, 1, 0, 0,
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0, 0, 1, 0);
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T.SetScaleFactor(1);
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myMatrix = T;
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}
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Vrml_MatrixTransform::Vrml_MatrixTransform(const gp_Trsf& aMatrix)
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{
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myMatrix = aMatrix;
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}
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void Vrml_MatrixTransform::SetMatrix(const gp_Trsf& aMatrix)
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{
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myMatrix = aMatrix;
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}
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gp_Trsf Vrml_MatrixTransform::Matrix() const
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{
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return myMatrix;
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}
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Standard_OStream& Vrml_MatrixTransform::Print(Standard_OStream& anOStream) const
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{
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Standard_Integer i,j;
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anOStream << "MatrixTransform {\n";
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if ( Abs(myMatrix.Value(1,1) - 1) > 0.0000001 || Abs(myMatrix.Value(2,1) - 0) > 0.0000001 || Abs(myMatrix.Value(3,1) - 0) > 0.0000001 ||
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Abs(myMatrix.Value(1,2) - 0) > 0.0000001 || Abs(myMatrix.Value(2,2) - 1) > 0.0000001 || Abs(myMatrix.Value(3,2) - 0) > 0.0000001 ||
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Abs(myMatrix.Value(1,3) - 0) > 0.0000001 || Abs(myMatrix.Value(2,3) - 0) > 0.0000001 || Abs(myMatrix.Value(3,3) - 1) > 0.0000001 ||
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Abs(myMatrix.Value(1,4) - 0) > 0.0000001 || Abs(myMatrix.Value(2,4) - 0) > 0.0000001 || Abs(myMatrix.Value(3,4) - 0) > 0.0000001 )
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{
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anOStream << " matrix\t";
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for ( j = 1; j <=4; j++ )
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{
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for ( i = 1; i <=3; i++ )
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{
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// Value (me; Row, Col : Integer) returns Real
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anOStream << myMatrix.Value(i,j) << ' ';
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}
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if (j!=4)
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{
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anOStream << "0\n";
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anOStream << "\t\t";
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}
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else
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{
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anOStream << myMatrix.ScaleFactor() << "\n";
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}
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}
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}
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anOStream << "}\n";
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return anOStream;
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}
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