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occt/src/Vrml/Vrml_MatrixTransform.cxx

84 lines
2.4 KiB
C++

// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <gp_Pnt.hxx>
#include <gp_Trsf.hxx>
#include <Vrml_MatrixTransform.hxx>
Vrml_MatrixTransform::Vrml_MatrixTransform()
{
// SetValues(me : in out;
// a11, a12, a13, a14,
// a21, a22, a23, a24,
// a31, a32, a33, a34 : Real;
// Tolang, TolDist : Real)
gp_Trsf T;
T.SetValues ( 1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0);
T.SetScaleFactor(1);
myMatrix = T;
}
Vrml_MatrixTransform::Vrml_MatrixTransform(const gp_Trsf& aMatrix)
{
myMatrix = aMatrix;
}
void Vrml_MatrixTransform::SetMatrix(const gp_Trsf& aMatrix)
{
myMatrix = aMatrix;
}
gp_Trsf Vrml_MatrixTransform::Matrix() const
{
return myMatrix;
}
Standard_OStream& Vrml_MatrixTransform::Print(Standard_OStream& anOStream) const
{
Standard_Integer i,j;
anOStream << "MatrixTransform {\n";
if ( Abs(myMatrix.Value(1,1) - 1) > 0.0000001 || Abs(myMatrix.Value(2,1) - 0) > 0.0000001 || Abs(myMatrix.Value(3,1) - 0) > 0.0000001 ||
Abs(myMatrix.Value(1,2) - 0) > 0.0000001 || Abs(myMatrix.Value(2,2) - 1) > 0.0000001 || Abs(myMatrix.Value(3,2) - 0) > 0.0000001 ||
Abs(myMatrix.Value(1,3) - 0) > 0.0000001 || Abs(myMatrix.Value(2,3) - 0) > 0.0000001 || Abs(myMatrix.Value(3,3) - 1) > 0.0000001 ||
Abs(myMatrix.Value(1,4) - 0) > 0.0000001 || Abs(myMatrix.Value(2,4) - 0) > 0.0000001 || Abs(myMatrix.Value(3,4) - 0) > 0.0000001 )
{
anOStream << " matrix\t";
for ( j = 1; j <=4; j++ )
{
for ( i = 1; i <=3; i++ )
{
// Value (me; Row, Col : Integer) returns Real
anOStream << myMatrix.Value(i,j) << ' ';
}
if (j!=4)
{
anOStream << "0\n";
anOStream << "\t\t";
}
else
{
anOStream << myMatrix.ScaleFactor() << "\n";
}
}
}
anOStream << "}\n";
return anOStream;
}