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occt/src/BRepMesh/BRepMesh_CircleInspector.hxx

136 lines
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C++

// Created on: 2008-05-26
// Created by: Ekaterina SMIRNOVA
// Copyright (c) 2008-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef BRepMesh_CircleInspector_HeaderFile
#define BRepMesh_CircleInspector_HeaderFile
#include <IMeshData_Types.hxx>
#include <BRepMesh_Circle.hxx>
#include <gp_XY.hxx>
#include <NCollection_CellFilter.hxx>
//! Auxiliary class to find circles shot by the given point.
class BRepMesh_CircleInspector : public NCollection_CellFilter_InspectorXY
{
public:
typedef Standard_Integer Target;
//! Constructor.
//! @param theTolerance tolerance to be used for identification of shot circles.
//! @param theReservedSize size to be reserved for vector of circles.
//! @param theAllocator memory allocator to be used by internal collections.
BRepMesh_CircleInspector(
const Standard_Real theTolerance,
const Standard_Integer theReservedSize,
const Handle(NCollection_IncAllocator)& theAllocator)
: mySqTolerance(theTolerance*theTolerance),
myResIndices(theAllocator),
myCircles(theReservedSize, theAllocator)
{
}
//! Adds the circle to vector of circles at the given position.
//! @param theIndex position of circle in the vector.
//! @param theCircle circle to be added.
void Bind(const Standard_Integer theIndex,
const BRepMesh_Circle& theCircle)
{
myCircles.SetValue(theIndex, theCircle);
}
//! Resutns vector of registered circles.
const IMeshData::VectorOfCircle& Circles() const
{
return myCircles;
}
//! Returns circle with the given index.
//! @param theIndex index of circle.
//! @return circle with the given index.
BRepMesh_Circle& Circle(const Standard_Integer theIndex)
{
return myCircles(theIndex);
}
//! Set reference point to be checked.
//! @param thePoint bullet point.
void SetPoint(const gp_XY& thePoint)
{
myResIndices.Clear();
myPoint = thePoint;
}
//! Returns list of circles shot by the reference point.
IMeshData::ListOfInteger& GetShotCircles()
{
return myResIndices;
}
//! Performs inspection of a circle with the given index.
//! @param theTargetIndex index of a circle to be checked.
//! @return status of the check.
NCollection_CellFilter_Action Inspect(
const Standard_Integer theTargetIndex)
{
BRepMesh_Circle& aCircle = myCircles(theTargetIndex);
const Standard_Real& aRadius = aCircle.Radius();
if (aRadius < 0.)
return CellFilter_Purge;
gp_XY& aLoc = const_cast<gp_XY&>(aCircle.Location());
const Standard_Real aDX = myPoint.ChangeCoord(1) - aLoc.ChangeCoord(1);
const Standard_Real aDY = myPoint.ChangeCoord(2) - aLoc.ChangeCoord(2);
//This check is wrong. It is better to use
//
// const Standard_Real aR = aRadius + aToler;
// if ((aDX * aDX + aDY * aDY) <= aR * aR)
// {
// ...
// }
//where aToler = sqrt(mySqTolerance). Taking into account the fact
//that the input parameter of the class (see constructor) is linear
//(not quadratic) tolerance there is no point in square root computation.
//Simply, we do not need to compute square of the input tolerance and to
//assign it to mySqTolerance. The input linear tolerance is needed to be used.
//However, this change leads to hangs the test case "perf mesh bug27119".
//So, this correction is better to be implemented in the future.
if ((aDX * aDX + aDY * aDY) - (aRadius * aRadius) <= mySqTolerance)
myResIndices.Append(theTargetIndex);
return CellFilter_Keep;
}
//! Checks indices for equlity.
static Standard_Boolean IsEqual(
const Standard_Integer theIndex,
const Standard_Integer theTargetIndex)
{
return (theIndex == theTargetIndex);
}
private:
Standard_Real mySqTolerance;
IMeshData::ListOfInteger myResIndices;
IMeshData::VectorOfCircle myCircles;
gp_XY myPoint;
};
#endif