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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
89 lines
2.5 KiB
C++
89 lines
2.5 KiB
C++
// Created on: 2006-05-26
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// Created by: Alexander GRIGORIEV
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// Copyright (c) 2006-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef VrmlData_Normal_HeaderFile
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#define VrmlData_Normal_HeaderFile
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#include <VrmlData_ArrayVec3d.hxx>
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/**
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* Implementation of the node Normal
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*/
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class VrmlData_Normal : public VrmlData_ArrayVec3d
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{
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public:
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// ---------- PUBLIC METHODS ----------
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/**
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* Empty constructor
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*/
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inline VrmlData_Normal () {}
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/**
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* Constructor
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*/
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inline VrmlData_Normal (const VrmlData_Scene& theScene,
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const char * theName,
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const size_t nVec = 0,
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const gp_XYZ * arrVec = 0L)
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: VrmlData_ArrayVec3d (theScene, theName, nVec, arrVec)
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{}
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/**
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* Query one normal
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* @param i
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* index in the array of normals [0 .. N-1]
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* @return
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* the normal value for the index. If index irrelevant, returns (0., 0., 0.)
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*/
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inline const gp_XYZ& Normal (const Standard_Integer i) const
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{ return Value(i); }
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/**
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* Create a copy of this node.
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* If the parameter is null, a new copied node is created. Otherwise new node
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* is not created, but rather the given one is modified.
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*/
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Standard_EXPORT virtual Handle(VrmlData_Node)
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Clone (const Handle(VrmlData_Node)& theOther)const;
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/**
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* Read the Node from input stream.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Read (VrmlData_InBuffer& theBuffer);
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/**
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* Write the Node to the Scene output.
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*/
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Standard_EXPORT virtual VrmlData_ErrorStatus
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Write (const char * thePrefix) const;
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private:
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// ---------- PRIVATE FIELDS ----------
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public:
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// Declaration of CASCADE RTTI
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DEFINE_STANDARD_RTTI (VrmlData_Normal)
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};
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// Definition of HANDLE object using Standard_DefineHandle.hxx
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DEFINE_STANDARD_HANDLE (VrmlData_Normal, VrmlData_ArrayVec3d)
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#endif
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