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occt/src/SelectMgr/SelectMgr_SelectionManager.hxx
age 6a2fb7a1d1 0031757: Visualization - Prebuild BVH for Select3D_SensitiveEntity in separate threads
- Added a new mode in SelectMgr_ViewerSelector for computing BVH for Select3D_SensitiveEntity in background which can be activated via method SelectMgr_ViewerSelector::SetToPrebuildBVH(). Default behavior has not been changed.
- New class SelectMgr_BVHThreadPool manages background processing of BVH building queue.
- Added Select3D_SensitiveEntity::ToBuildBVH() method that checks if BVH (if it used) is in invalidated state. Defined this method for all standard classes inherited from Select3D_SensitiveEntity.
2020-09-18 17:46:57 +03:00

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7.6 KiB
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// Created on: 1995-02-13
// Created by: Mister rmi
// Copyright (c) 1995-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _SelectMgr_SelectionManager_HeaderFile
#define _SelectMgr_SelectionManager_HeaderFile
#include <SelectMgr_ViewerSelector.hxx>
#include <SelectMgr_TypeOfUpdate.hxx>
class SelectMgr_SelectableObject;
//! A framework to manage selection from the point of view of viewer selectors.
//! These can be added and removed, and selection modes can be activated and deactivated.
//! In addition, objects may be known to all selectors or only to some.
class SelectMgr_SelectionManager : public Standard_Transient
{
DEFINE_STANDARD_RTTIEXT(SelectMgr_SelectionManager, Standard_Transient)
public:
//! Constructs an empty selection manager object.
Standard_EXPORT SelectMgr_SelectionManager (const Handle(SelectMgr_ViewerSelector)& theSelector);
//! Return the Selector.
const Handle(SelectMgr_ViewerSelector)& Selector() const { return mySelector; }
//! Returns true if the manager contains the selectable object theObject.
Standard_EXPORT Standard_Boolean Contains (const Handle(SelectMgr_SelectableObject)& theObject) const;
//! Loads and computes selection mode theMode (if it is not equal to -1) in global context and adds selectable
//! object to BVH tree. If the object theObject has an already calculated selection with mode theMode and it was removed,
//! the selection will be recalculated.
Standard_EXPORT void Load (const Handle(SelectMgr_SelectableObject)& theObject, const Standard_Integer theMode = -1);
//! Removes selectable object theObject from all viewer selectors it was added to previously, removes it from all contexts
//! and clears all computed selections of theObject.
Standard_EXPORT void Remove (const Handle(SelectMgr_SelectableObject)& theObject);
//! Activates the selection mode theMode in the selector theSelector for the selectable object anObject.
//! By default, theMode is equal to 0. If theSelector is set to default (NULL), the selection with the mode theMode
//! will be activated in all the viewers available.
Standard_EXPORT void Activate (const Handle(SelectMgr_SelectableObject)& theObject,
const Standard_Integer theMode = 0);
//! Deactivates mode theMode of theObject in theSelector. If theMode value is set to default (-1), all
//! active selection modes will be deactivated. Likewise, if theSelector value is set to default (NULL), theMode
//! will be deactivated in all viewer selectors.
Standard_EXPORT void Deactivate (const Handle(SelectMgr_SelectableObject)& theObject,
const Standard_Integer theMode = -1);
//! Returns true if the selection with theMode is active for the selectable object theObject and selector theSelector.
//! If all parameters are set to default values, it returns it there is any active selection in any known viewer selector for
//! object theObject.
Standard_EXPORT Standard_Boolean IsActivated (const Handle(SelectMgr_SelectableObject)& theObject,
const Standard_Integer theMode = -1) const;
//! Removes sensitive entities from all viewer selectors
//! after method Clear() was called to the selection they belonged to
//! or it was recomputed somehow.
Standard_EXPORT void ClearSelectionStructures (const Handle(SelectMgr_SelectableObject)& theObj,
const Standard_Integer theMode = -1);
//! Re-adds newly calculated sensitive entities of recomputed selection
//! defined by mode theMode to all viewer selectors contained that selection.
Standard_EXPORT void RestoreSelectionStructures (const Handle(SelectMgr_SelectableObject)& theObj,
const Standard_Integer theMode = -1);
//! Recomputes activated selections of theObject for all known viewer selectors according to theMode specified.
//! If theMode is set to default (-1), then all activated selections will be recomputed. If theIsForce is set to true,
//! then selection mode theMode for object theObject will be recomputed regardless of its activation status.
Standard_EXPORT void RecomputeSelection (const Handle(SelectMgr_SelectableObject)& theObject, const Standard_Boolean theIsForce = Standard_False, const Standard_Integer theMode = -1);
//! Updates all selections of theObject in all viewer selectors according to its current update status.
//! If theIsForce is set to true, the call is equal to recomputation.
Standard_EXPORT void Update (const Handle(SelectMgr_SelectableObject)& theObject, const Standard_Boolean theIsForce = Standard_True);
//! Sets type of update of all selections of theObject to the given theType.
Standard_EXPORT void SetUpdateMode (const Handle(SelectMgr_SelectableObject)& theObject, const SelectMgr_TypeOfUpdate theType);
//! Sets type of update of selection with theMode of theObject to the given theType.
Standard_EXPORT void SetUpdateMode (const Handle(SelectMgr_SelectableObject)& theObject, const Standard_Integer theMode, const SelectMgr_TypeOfUpdate theType);
//! Allows to manage sensitivity of a particular selection of interactive object theObject and
//! changes previous sensitivity value of all sensitive entities in selection with theMode
//! to the given theNewSensitivity.
Standard_EXPORT void SetSelectionSensitivity (const Handle(SelectMgr_SelectableObject)& theObject,
const Standard_Integer theMode,
const Standard_Integer theNewSens);
//! Re-adds selectable object in BVHs in all viewer selectors.
Standard_EXPORT void UpdateSelection (const Handle(SelectMgr_SelectableObject)& theObj);
protected:
//! Recomputes given selection mode and updates BVHs in all viewer selectors
Standard_EXPORT void recomputeSelectionMode (const Handle(SelectMgr_SelectableObject)& theObject,
const Handle(SelectMgr_Selection)& theSelection,
const Standard_Integer theMode);
private:
//! Loads and creates selection structures for object theObject with mode theMode in specified
//! viewer selector theSelector. If theSelector is set to default value (NULL), the selection mode
//! created will be added to all known viewer selectors.
Standard_EXPORT void loadMode (const Handle(SelectMgr_SelectableObject)& theObject,
const Standard_Integer theMode);
//! In multi-thread mode queues sensitive entities to build its BVH in separate threads.
//! Otherwise, builds BVH for heavyweight entities immediately.
Standard_EXPORT void buildBVH (const Handle(SelectMgr_Selection)& theSelection);
private:
Handle(SelectMgr_ViewerSelector) mySelector;
NCollection_Map<Handle(SelectMgr_SelectableObject)> myGlobal;
};
DEFINE_STANDARD_HANDLE(SelectMgr_SelectionManager, Standard_Transient)
#endif // _SelectMgr_SelectionManager_HeaderFile