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- Added a new mode in SelectMgr_ViewerSelector for computing BVH for Select3D_SensitiveEntity in background which can be activated via method SelectMgr_ViewerSelector::SetToPrebuildBVH(). Default behavior has not been changed. - New class SelectMgr_BVHThreadPool manages background processing of BVH building queue. - Added Select3D_SensitiveEntity::ToBuildBVH() method that checks if BVH (if it used) is in invalidated state. Defined this method for all standard classes inherited from Select3D_SensitiveEntity.
134 lines
7.6 KiB
C++
134 lines
7.6 KiB
C++
// Created on: 1995-02-13
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// Created by: Mister rmi
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// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _SelectMgr_SelectionManager_HeaderFile
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#define _SelectMgr_SelectionManager_HeaderFile
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#include <SelectMgr_ViewerSelector.hxx>
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#include <SelectMgr_TypeOfUpdate.hxx>
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class SelectMgr_SelectableObject;
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//! A framework to manage selection from the point of view of viewer selectors.
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//! These can be added and removed, and selection modes can be activated and deactivated.
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//! In addition, objects may be known to all selectors or only to some.
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class SelectMgr_SelectionManager : public Standard_Transient
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{
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DEFINE_STANDARD_RTTIEXT(SelectMgr_SelectionManager, Standard_Transient)
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public:
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//! Constructs an empty selection manager object.
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Standard_EXPORT SelectMgr_SelectionManager (const Handle(SelectMgr_ViewerSelector)& theSelector);
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//! Return the Selector.
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const Handle(SelectMgr_ViewerSelector)& Selector() const { return mySelector; }
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//! Returns true if the manager contains the selectable object theObject.
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Standard_EXPORT Standard_Boolean Contains (const Handle(SelectMgr_SelectableObject)& theObject) const;
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//! Loads and computes selection mode theMode (if it is not equal to -1) in global context and adds selectable
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//! object to BVH tree. If the object theObject has an already calculated selection with mode theMode and it was removed,
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//! the selection will be recalculated.
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Standard_EXPORT void Load (const Handle(SelectMgr_SelectableObject)& theObject, const Standard_Integer theMode = -1);
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//! Removes selectable object theObject from all viewer selectors it was added to previously, removes it from all contexts
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//! and clears all computed selections of theObject.
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Standard_EXPORT void Remove (const Handle(SelectMgr_SelectableObject)& theObject);
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//! Activates the selection mode theMode in the selector theSelector for the selectable object anObject.
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//! By default, theMode is equal to 0. If theSelector is set to default (NULL), the selection with the mode theMode
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//! will be activated in all the viewers available.
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Standard_EXPORT void Activate (const Handle(SelectMgr_SelectableObject)& theObject,
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const Standard_Integer theMode = 0);
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//! Deactivates mode theMode of theObject in theSelector. If theMode value is set to default (-1), all
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//! active selection modes will be deactivated. Likewise, if theSelector value is set to default (NULL), theMode
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//! will be deactivated in all viewer selectors.
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Standard_EXPORT void Deactivate (const Handle(SelectMgr_SelectableObject)& theObject,
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const Standard_Integer theMode = -1);
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//! Returns true if the selection with theMode is active for the selectable object theObject and selector theSelector.
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//! If all parameters are set to default values, it returns it there is any active selection in any known viewer selector for
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//! object theObject.
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Standard_EXPORT Standard_Boolean IsActivated (const Handle(SelectMgr_SelectableObject)& theObject,
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const Standard_Integer theMode = -1) const;
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//! Removes sensitive entities from all viewer selectors
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//! after method Clear() was called to the selection they belonged to
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//! or it was recomputed somehow.
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Standard_EXPORT void ClearSelectionStructures (const Handle(SelectMgr_SelectableObject)& theObj,
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const Standard_Integer theMode = -1);
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//! Re-adds newly calculated sensitive entities of recomputed selection
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//! defined by mode theMode to all viewer selectors contained that selection.
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Standard_EXPORT void RestoreSelectionStructures (const Handle(SelectMgr_SelectableObject)& theObj,
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const Standard_Integer theMode = -1);
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//! Recomputes activated selections of theObject for all known viewer selectors according to theMode specified.
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//! If theMode is set to default (-1), then all activated selections will be recomputed. If theIsForce is set to true,
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//! then selection mode theMode for object theObject will be recomputed regardless of its activation status.
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Standard_EXPORT void RecomputeSelection (const Handle(SelectMgr_SelectableObject)& theObject, const Standard_Boolean theIsForce = Standard_False, const Standard_Integer theMode = -1);
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//! Updates all selections of theObject in all viewer selectors according to its current update status.
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//! If theIsForce is set to true, the call is equal to recomputation.
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Standard_EXPORT void Update (const Handle(SelectMgr_SelectableObject)& theObject, const Standard_Boolean theIsForce = Standard_True);
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//! Sets type of update of all selections of theObject to the given theType.
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Standard_EXPORT void SetUpdateMode (const Handle(SelectMgr_SelectableObject)& theObject, const SelectMgr_TypeOfUpdate theType);
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//! Sets type of update of selection with theMode of theObject to the given theType.
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Standard_EXPORT void SetUpdateMode (const Handle(SelectMgr_SelectableObject)& theObject, const Standard_Integer theMode, const SelectMgr_TypeOfUpdate theType);
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//! Allows to manage sensitivity of a particular selection of interactive object theObject and
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//! changes previous sensitivity value of all sensitive entities in selection with theMode
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//! to the given theNewSensitivity.
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Standard_EXPORT void SetSelectionSensitivity (const Handle(SelectMgr_SelectableObject)& theObject,
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const Standard_Integer theMode,
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const Standard_Integer theNewSens);
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//! Re-adds selectable object in BVHs in all viewer selectors.
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Standard_EXPORT void UpdateSelection (const Handle(SelectMgr_SelectableObject)& theObj);
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protected:
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//! Recomputes given selection mode and updates BVHs in all viewer selectors
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Standard_EXPORT void recomputeSelectionMode (const Handle(SelectMgr_SelectableObject)& theObject,
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const Handle(SelectMgr_Selection)& theSelection,
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const Standard_Integer theMode);
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private:
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//! Loads and creates selection structures for object theObject with mode theMode in specified
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//! viewer selector theSelector. If theSelector is set to default value (NULL), the selection mode
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//! created will be added to all known viewer selectors.
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Standard_EXPORT void loadMode (const Handle(SelectMgr_SelectableObject)& theObject,
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const Standard_Integer theMode);
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//! In multi-thread mode queues sensitive entities to build its BVH in separate threads.
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//! Otherwise, builds BVH for heavyweight entities immediately.
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Standard_EXPORT void buildBVH (const Handle(SelectMgr_Selection)& theSelection);
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private:
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Handle(SelectMgr_ViewerSelector) mySelector;
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NCollection_Map<Handle(SelectMgr_SelectableObject)> myGlobal;
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};
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DEFINE_STANDARD_HANDLE(SelectMgr_SelectionManager, Standard_Transient)
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#endif // _SelectMgr_SelectionManager_HeaderFile
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