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Redundant methods Delete() and Desroy(), created in CDL as a hack to define destructor for the class, are removed; their definitions are converted to definition of destructors. In a couple of places methods Destroy() are preserved (bug made non-virtual) because they are called explicitly.
68 lines
2.2 KiB
Plaintext
68 lines
2.2 KiB
Plaintext
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <MoniTool_Timer.hxx>
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//=======================================================================
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//function : MoniTool_TimerSentry
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//purpose :
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//=======================================================================
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inline MoniTool_TimerSentry::MoniTool_TimerSentry (const Standard_CString cname)
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: myTimer ( MoniTool_Timer::Timer ( cname ) )
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{
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myTimer->Start();
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}
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//=======================================================================
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//function : MoniTool_TimerSentry
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//purpose :
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//=======================================================================
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inline MoniTool_TimerSentry::MoniTool_TimerSentry (const Handle(MoniTool_Timer)& timer)
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{
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myTimer = timer;
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myTimer->Start();
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}
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//=======================================================================
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//function : Destructor
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//purpose : make stop for corresponding timer before destroying
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//=======================================================================
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inline MoniTool_TimerSentry::~MoniTool_TimerSentry()
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{
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if ( ! myTimer.IsNull() ) myTimer->Stop();
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}
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//=======================================================================
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//function : Timer
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//purpose :
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//=======================================================================
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inline Handle(MoniTool_Timer) MoniTool_TimerSentry::Timer() const
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{
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return myTimer;
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}
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//=======================================================================
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//function : Stop
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//purpose :
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//=======================================================================
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inline void MoniTool_TimerSentry::Stop()
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{
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if ( ! myTimer.IsNull() ) myTimer->Stop();
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myTimer.Nullify();
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}
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