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3472 lines
128 KiB
C++
3472 lines
128 KiB
C++
// Created on: 2011-09-20
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// Created by: Sergey ZERCHANINOV
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// Copyright (c) 2011-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <OpenGl_View.hxx>
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#include <Aspect_NeutralWindow.hxx>
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#include <Aspect_RenderingContext.hxx>
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#include <Aspect_XRSession.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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#include <Graphic3d_Texture2Dmanual.hxx>
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#include <Graphic3d_TextureEnv.hxx>
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#include <Image_AlienPixMap.hxx>
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#include <OpenGl_ArbFBO.hxx>
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#include <OpenGl_BackgroundArray.hxx>
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#include <OpenGl_Context.hxx>
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#include <OpenGl_DepthPeeling.hxx>
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#include <OpenGl_FrameBuffer.hxx>
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#include <OpenGl_GlCore11.hxx>
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#include <OpenGl_GraduatedTrihedron.hxx>
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#include <OpenGl_GraphicDriver.hxx>
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#include <OpenGl_RenderFilter.hxx>
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#include <OpenGl_ShaderManager.hxx>
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#include <OpenGl_ShadowMap.hxx>
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#include <OpenGl_Texture.hxx>
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#include <OpenGl_Window.hxx>
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#include <OpenGl_Workspace.hxx>
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#include <OSD_Parallel.hxx>
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#include <Standard_CLocaleSentry.hxx>
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#include "../Textures/Textures_EnvLUT.pxx"
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namespace
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{
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//! Format Frame Buffer format for logging messages.
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static TCollection_AsciiString printFboFormat (const Handle(OpenGl_FrameBuffer)& theFbo)
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{
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return TCollection_AsciiString() + theFbo->GetInitVPSizeX() + "x" + theFbo->GetInitVPSizeY() + "@" + theFbo->NbSamples();
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}
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//! Return TRUE if Frame Buffer initialized has failed with the same parameters.
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static bool checkWasFailedFbo (const Handle(OpenGl_FrameBuffer)& theFboToCheck,
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Standard_Integer theSizeX,
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Standard_Integer theSizeY,
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Standard_Integer theNbSamples)
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{
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return !theFboToCheck->IsValid()
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&& theFboToCheck->GetInitVPSizeX() == theSizeX
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&& theFboToCheck->GetInitVPSizeY() == theSizeY
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&& theFboToCheck->NbSamples() == theNbSamples;
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}
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//! Return TRUE if Frame Buffer initialized has failed with the same parameters.
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static bool checkWasFailedFbo (const Handle(OpenGl_FrameBuffer)& theFboToCheck,
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const Handle(OpenGl_FrameBuffer)& theFboRef)
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{
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return checkWasFailedFbo (theFboToCheck, theFboRef->GetVPSizeX(), theFboRef->GetVPSizeY(), theFboRef->NbSamples());
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}
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//! Chooses compatible internal color format for OIT frame buffer.
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static bool chooseOitColorConfiguration (const Handle(OpenGl_Context)& theGlContext,
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const Standard_Integer theConfigIndex,
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OpenGl_ColorFormats& theFormats)
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{
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theFormats.Clear();
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switch (theConfigIndex)
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{
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case 0: // choose best applicable color format combination
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{
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theFormats.Append (theGlContext->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable ? GL_RGBA16F : GL_RGBA32F);
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theFormats.Append (theGlContext->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable ? GL_R16F : GL_R32F);
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return true;
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}
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case 1: // choose non-optimal applicable color format combination
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{
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theFormats.Append (theGlContext->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable ? GL_RGBA16F : GL_RGBA32F);
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theFormats.Append (theGlContext->hasHalfFloatBuffer != OpenGl_FeatureNotAvailable ? GL_RGBA16F : GL_RGBA32F);
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return true;
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}
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}
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return false; // color combination does not exist
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}
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}
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IMPLEMENT_STANDARD_RTTIEXT(OpenGl_View,Graphic3d_CView)
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// =======================================================================
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// function : Constructor
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// purpose :
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// =======================================================================
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OpenGl_View::OpenGl_View (const Handle(Graphic3d_StructureManager)& theMgr,
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const Handle(OpenGl_GraphicDriver)& theDriver,
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const Handle(OpenGl_Caps)& theCaps,
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OpenGl_StateCounter* theCounter)
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: Graphic3d_CView (theMgr),
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myDriver (theDriver.operator->()),
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myCaps (theCaps),
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myWasRedrawnGL (Standard_False),
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myToShowGradTrihedron (false),
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myStateCounter (theCounter),
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myCurrLightSourceState (theCounter->Increment()),
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myLightsRevision (0),
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myLastLightSourceState (0, 0),
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mySRgbState (-1),
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myFboColorFormat (GL_SRGB8_ALPHA8), // note that GL_SRGB8 is not required to be renderable, unlike GL_RGB8, GL_RGBA8, GL_SRGB8_ALPHA8
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myFboDepthFormat (GL_DEPTH24_STENCIL8),
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myToFlipOutput (Standard_False),
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//
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myFrameCounter (0),
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myHasFboBlit (Standard_True),
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myToDisableOIT (Standard_False),
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myToDisableOITMSAA (Standard_False),
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myToDisableMSAA (Standard_False),
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myTransientDrawToFront (Standard_True),
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myBackBufferRestored (Standard_False),
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myIsImmediateDrawn (Standard_False),
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myTextureParams (new OpenGl_Aspects()),
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myCubeMapParams (new OpenGl_Aspects()),
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myColoredQuadParams (new OpenGl_Aspects()),
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myPBREnvState (OpenGl_PBREnvState_NONEXISTENT),
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myPBREnvRequest (Standard_False),
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// ray-tracing fields initialization
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myRaytraceInitStatus (OpenGl_RT_NONE),
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myIsRaytraceDataValid (Standard_False),
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myIsRaytraceWarnTextures (Standard_False),
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myRaytraceBVHBuilder (new BVH_BinnedBuilder<Standard_ShortReal, 3, BVH_Constants_NbBinsBest> (BVH_Constants_LeafNodeSizeAverage,
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BVH_Constants_MaxTreeDepth,
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Standard_False,
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OSD_Parallel::NbLogicalProcessors() + 1)),
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myRaytraceSceneRadius (0.0f),
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myRaytraceSceneEpsilon (1.0e-6f),
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myToUpdateEnvironmentMap (Standard_False),
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myRaytraceLayerListState (0),
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myPrevCameraApertureRadius(0.f),
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myPrevCameraFocalPlaneDist(0.f)
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{
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for (int i = 0; i < Graphic3d_TypeOfBackground_NB; ++i)
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{
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myBackgrounds[i] = new OpenGl_BackgroundArray(Graphic3d_TypeOfBackground(i));
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}
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myWorkspace = new OpenGl_Workspace (this, NULL);
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Handle(Graphic3d_CLight) aLight = new Graphic3d_CLight (Graphic3d_TypeOfLightSource_Ambient);
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aLight->SetColor (Quantity_NOC_WHITE);
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myLights = new Graphic3d_LightSet();
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myNoShadingLight = new Graphic3d_LightSet();
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myNoShadingLight->Add (aLight);
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myMainSceneFbos[0] = new OpenGl_FrameBuffer ("fbo0_main");
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myMainSceneFbos[1] = new OpenGl_FrameBuffer ("fbo1_main");
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myMainSceneFbosOit[0] = new OpenGl_FrameBuffer ("fbo0_main_oit");
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myMainSceneFbosOit[1] = new OpenGl_FrameBuffer ("fbo1_main_oit");
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myImmediateSceneFbos[0] = new OpenGl_FrameBuffer ("fbo0_imm");
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myImmediateSceneFbos[1] = new OpenGl_FrameBuffer ("fbo1_imm");
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myImmediateSceneFbosOit[0] = new OpenGl_FrameBuffer ("fbo0_imm_oit");
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myImmediateSceneFbosOit[1] = new OpenGl_FrameBuffer ("fbo1_imm_oit");
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myXrSceneFbo = new OpenGl_FrameBuffer ("fbo_xr");
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myOpenGlFBO = new OpenGl_FrameBuffer ("fbo_gl");
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myOpenGlFBO2 = new OpenGl_FrameBuffer ("fbo_gl2");
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myRaytraceFBO1[0] = new OpenGl_FrameBuffer ("fbo0_raytrace1");
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myRaytraceFBO1[1] = new OpenGl_FrameBuffer ("fbo1_raytrace1");
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myRaytraceFBO2[0] = new OpenGl_FrameBuffer ("fbo0_raytrace2");
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myRaytraceFBO2[1] = new OpenGl_FrameBuffer ("fbo1_raytrace2");
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myDepthPeelingFbos = new OpenGl_DepthPeeling();
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myShadowMaps = new OpenGl_ShadowMapArray();
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myXrSceneFbo->ColorTexture()->Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_BILINEAR);
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}
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// =======================================================================
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// function : Destructor
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// purpose :
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// =======================================================================
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OpenGl_View::~OpenGl_View()
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{
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ReleaseGlResources (NULL); // ensure ReleaseGlResources() was called within valid context
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for (int i = 0; i < Graphic3d_TypeOfBackground_NB; ++i)
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{
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OpenGl_Element::Destroy(NULL, myBackgrounds[i]);
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}
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OpenGl_Element::Destroy (NULL, myTextureParams);
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OpenGl_Element::Destroy (NULL, myCubeMapParams);
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OpenGl_Element::Destroy (NULL, myColoredQuadParams);
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}
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// =======================================================================
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// function : releaseSrgbResources
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// purpose :
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// =======================================================================
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void OpenGl_View::releaseSrgbResources (const Handle(OpenGl_Context)& theCtx)
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{
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myRenderParams.RebuildRayTracingShaders = true;
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if (!myTextureEnv.IsNull())
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{
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if (!theCtx.IsNull())
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{
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for (OpenGl_TextureSet::Iterator aTextureIter (myTextureEnv); aTextureIter.More(); aTextureIter.Next())
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{
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theCtx->DelayedRelease (aTextureIter.ChangeValue());
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aTextureIter.ChangeValue().Nullify();
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}
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}
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myTextureEnv.Nullify();
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}
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if (myTextureParams != NULL)
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{
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myTextureParams->Release (theCtx.get());
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}
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if (myCubeMapParams != NULL)
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{
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myCubeMapParams->Release (theCtx.get());
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}
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for (int i = 0; i < Graphic3d_TypeOfBackground_NB; ++i)
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{
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if (myBackgrounds[i] != NULL)
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{
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myBackgrounds[i]->Release (theCtx.get());
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}
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}
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myMainSceneFbos[0] ->Release (theCtx.get());
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myMainSceneFbos[1] ->Release (theCtx.get());
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myMainSceneFbosOit[0] ->Release (theCtx.get());
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myMainSceneFbosOit[1] ->Release (theCtx.get());
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myImmediateSceneFbos[0] ->Release (theCtx.get());
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myImmediateSceneFbos[1] ->Release (theCtx.get());
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myImmediateSceneFbosOit[0]->Release (theCtx.get());
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myImmediateSceneFbosOit[1]->Release (theCtx.get());
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myXrSceneFbo ->Release (theCtx.get());
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myDepthPeelingFbos ->Release (theCtx.get());
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myOpenGlFBO ->Release (theCtx.get());
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myOpenGlFBO2 ->Release (theCtx.get());
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myFullScreenQuad .Release (theCtx.get());
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myFullScreenQuadFlip .Release (theCtx.get());
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myShadowMaps->Release (theCtx.get());
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// Technically we should also re-initialize all sRGB/RGB8 color textures.
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// But for now consider this sRGB disabling/enabling to be done at application start-up
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// and re-create dynamically only frame buffers.
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}
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// =======================================================================
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// function : ReleaseGlResources
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// purpose :
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// =======================================================================
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void OpenGl_View::ReleaseGlResources (const Handle(OpenGl_Context)& theCtx)
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{
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myGraduatedTrihedron.Release (theCtx.get());
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myFrameStatsPrs.Release (theCtx.get());
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releaseSrgbResources (theCtx);
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releaseRaytraceResources (theCtx);
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if (!myPBREnvironment.IsNull())
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{
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myPBREnvironment->Release (theCtx.get());
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}
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ReleaseXR();
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}
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// =======================================================================
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// function : Remove
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// purpose :
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// =======================================================================
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void OpenGl_View::Remove()
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{
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if (IsRemoved())
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{
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return;
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}
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myDriver->RemoveView (this);
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myWindow.Nullify();
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Graphic3d_CView::Remove();
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}
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// =======================================================================
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// function : SetLocalOrigin
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// purpose :
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// =======================================================================
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void OpenGl_View::SetLocalOrigin (const gp_XYZ& theOrigin)
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{
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myLocalOrigin = theOrigin;
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const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
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if (!aCtx.IsNull())
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{
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aCtx->ShaderManager()->SetLocalOrigin (theOrigin);
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}
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}
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// =======================================================================
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// function : SetTextureEnv
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// purpose :
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// =======================================================================
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void OpenGl_View::SetTextureEnv (const Handle(Graphic3d_TextureEnv)& theTextureEnv)
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{
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Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
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if (!aCtx.IsNull() && !myTextureEnv.IsNull())
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{
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for (OpenGl_TextureSet::Iterator aTextureIter (myTextureEnv); aTextureIter.More(); aTextureIter.Next())
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{
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aCtx->DelayedRelease (aTextureIter.ChangeValue());
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aTextureIter.ChangeValue().Nullify();
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}
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}
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myToUpdateEnvironmentMap = Standard_True;
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myTextureEnvData = theTextureEnv;
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myTextureEnv.Nullify();
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initTextureEnv (aCtx);
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}
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// =======================================================================
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// function : initTextureEnv
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// purpose :
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// =======================================================================
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void OpenGl_View::initTextureEnv (const Handle(OpenGl_Context)& theContext)
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{
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if (myTextureEnvData.IsNull()
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|| theContext.IsNull()
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|| !theContext->MakeCurrent())
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{
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return;
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}
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Handle(OpenGl_Texture) aTextureEnv = new OpenGl_Texture (myTextureEnvData->GetId(), myTextureEnvData->GetParams());
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aTextureEnv->Init (theContext, myTextureEnvData);
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myTextureEnv = new OpenGl_TextureSet (aTextureEnv);
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myTextureEnv->ChangeTextureSetBits() = Graphic3d_TextureSetBits_BaseColor;
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}
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// =======================================================================
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// function : SetImmediateModeDrawToFront
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// purpose :
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// =======================================================================
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Standard_Boolean OpenGl_View::SetImmediateModeDrawToFront (const Standard_Boolean theDrawToFrontBuffer)
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{
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const Standard_Boolean aPrevMode = myTransientDrawToFront;
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myTransientDrawToFront = theDrawToFrontBuffer;
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return aPrevMode;
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}
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// =======================================================================
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// function : Window
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// purpose :
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// =======================================================================
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Handle(Aspect_Window) OpenGl_View::Window() const
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{
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return myWindow->SizeWindow();
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}
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// =======================================================================
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// function : SetWindow
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// purpose :
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// =======================================================================
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void OpenGl_View::SetWindow (const Handle(Graphic3d_CView)& theParentVIew,
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const Handle(Aspect_Window)& theWindow,
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const Aspect_RenderingContext theContext)
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{
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if (theContext != nullptr
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&& !theParentVIew.IsNull())
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{
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throw Standard_ProgramError ("OpenGl_View::SetWindow(), internal error");
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}
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if (myParentView != nullptr)
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{
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myParentView->RemoveSubview (this);
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myParentView = nullptr;
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}
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OpenGl_View* aParentView = dynamic_cast<OpenGl_View*> (theParentVIew.get());
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if (!theParentVIew.IsNull())
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{
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if (aParentView == nullptr
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|| aParentView->GlWindow().IsNull()
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|| aParentView->GlWindow()->GetGlContext().IsNull())
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{
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throw Standard_ProgramError ("OpenGl_View::SetWindow(), internal error");
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}
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myParentView = aParentView;
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myParentView->AddSubview (this);
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Handle(Aspect_NeutralWindow) aSubWindow = Handle(Aspect_NeutralWindow)::DownCast(theWindow);
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SubviewResized (aSubWindow);
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const Handle(OpenGl_Window)& aParentGlWindow = aParentView->GlWindow();
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Aspect_RenderingContext aRendCtx = aParentGlWindow->GetGlContext()->RenderingContext();
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myWindow = myDriver->CreateRenderWindow (aParentGlWindow->PlatformWindow(), theWindow, aRendCtx);
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}
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else
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{
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myWindow = myDriver->CreateRenderWindow (theWindow, theWindow, theContext);
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}
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if (myWindow.IsNull())
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{
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throw Standard_ProgramError ("OpenGl_View::SetWindow, Failed to create OpenGl window");
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}
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myWorkspace = new OpenGl_Workspace (this, myWindow);
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myWorldViewProjState.Reset();
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myToUpdateEnvironmentMap = Standard_True;
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myHasFboBlit = Standard_True;
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Invalidate();
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// choose preferred FBO format
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const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
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if (aCtx->IsWindowDeepColor()
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&& aCtx->IsGlGreaterEqual (3, 0))
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{
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myFboColorFormat = GL_RGB10_A2;
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}
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else if (aCtx->HasSRGB())
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{
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// note that GL_SRGB8 is not required to be renderable, unlike GL_RGB8, GL_RGBA8, GL_SRGB8_ALPHA8
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myFboColorFormat = GL_SRGB8_ALPHA8;
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}
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else
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{
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myFboColorFormat = GL_RGBA8;
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}
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// Environment texture resource does not support lazy initialization.
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initTextureEnv (aCtx);
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}
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// =======================================================================
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// function : Resized
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// purpose :
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// =======================================================================
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void OpenGl_View::Resized()
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{
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base_type::Resized();
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if (!myWindow.IsNull())
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{
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myWindow->Resize();
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}
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}
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// =======================================================================
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// function : SetMinMaxValuesCallback
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// purpose :
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// =======================================================================
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static void SetMinMaxValuesCallback (Graphic3d_CView* theView)
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{
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OpenGl_View* aView = dynamic_cast<OpenGl_View*>(theView);
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if (aView == NULL)
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return;
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Bnd_Box aBox = theView->MinMaxValues();
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if (!aBox.IsVoid())
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{
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gp_Pnt aMin = aBox.CornerMin();
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gp_Pnt aMax = aBox.CornerMax();
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|
|
Graphic3d_Vec3 aMinVec ((Standard_ShortReal )aMin.X(), (Standard_ShortReal )aMin.Y(), (Standard_ShortReal )aMin.Z());
|
|
Graphic3d_Vec3 aMaxVec ((Standard_ShortReal )aMax.X(), (Standard_ShortReal )aMax.Y(), (Standard_ShortReal )aMax.Z());
|
|
aView->GraduatedTrihedronMinMaxValues (aMinVec, aMaxVec);
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : GraduatedTrihedronDisplay
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::GraduatedTrihedronDisplay (const Graphic3d_GraduatedTrihedron& theTrihedronData)
|
|
{
|
|
myGTrihedronData = theTrihedronData;
|
|
myGTrihedronData.SetCubicAxesCallback (SetMinMaxValuesCallback);
|
|
myGraduatedTrihedron.SetValues (myGTrihedronData);
|
|
myToShowGradTrihedron = true;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : GraduatedTrihedronErase
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::GraduatedTrihedronErase()
|
|
{
|
|
myGraduatedTrihedron.Release (myWorkspace->GetGlContext().operator->());
|
|
myToShowGradTrihedron = false;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : GraduatedTrihedronMinMaxValues
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::GraduatedTrihedronMinMaxValues (const Graphic3d_Vec3 theMin, const Graphic3d_Vec3 theMax)
|
|
{
|
|
myGraduatedTrihedron.SetMinMax (theMin, theMax);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : BufferDump
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_View::BufferDump (Image_PixMap& theImage, const Graphic3d_BufferType& theBufferType)
|
|
{
|
|
const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
|
|
if (theBufferType != Graphic3d_BT_RGB_RayTraceHdrLeft)
|
|
{
|
|
return myWorkspace->BufferDump(myFBO, theImage, theBufferType);
|
|
}
|
|
|
|
if (!myRaytraceParameters.AdaptiveScreenSampling)
|
|
{
|
|
return myWorkspace->BufferDump(myAccumFrames % 2 ? myRaytraceFBO2[0] : myRaytraceFBO1[0], theImage, theBufferType);
|
|
}
|
|
|
|
if (aCtx->GraphicsLibrary() == Aspect_GraphicsLibrary_OpenGLES)
|
|
{
|
|
return false;
|
|
}
|
|
if (theImage.Format() != Image_Format_RGBF)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
const GLuint aW = myRaytraceOutputTexture[0]->SizeX();
|
|
const GLuint aH = myRaytraceOutputTexture[0]->SizeY();
|
|
if (aW / 3 != theImage.SizeX() || aH / 2 != theImage.SizeY())
|
|
{
|
|
return false;
|
|
}
|
|
|
|
std::vector<GLfloat> aValues;
|
|
try
|
|
{
|
|
aValues.resize (aW * aH);
|
|
}
|
|
catch (const std::bad_alloc&)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
aCtx->core11fwd->glBindTexture (GL_TEXTURE_RECTANGLE, myRaytraceOutputTexture[0]->TextureId());
|
|
aCtx->core11fwd->glGetTexImage (GL_TEXTURE_RECTANGLE, 0, OpenGl_TextureFormat::Create<GLfloat, 1>().Format(), GL_FLOAT, &aValues[0]);
|
|
aCtx->core11fwd->glBindTexture (GL_TEXTURE_RECTANGLE, 0);
|
|
for (unsigned int aRow = 0; aRow < aH; aRow += 2)
|
|
{
|
|
for (unsigned int aCol = 0; aCol < aW; aCol += 3)
|
|
{
|
|
float* anImageValue = theImage.ChangeValue<float[3]> ((aH - aRow) / 2 - 1, aCol / 3);
|
|
float aInvNbSamples = 1.f / aValues[aRow * aW + aCol + aW];
|
|
anImageValue[0] = aValues[aRow * aW + aCol] * aInvNbSamples;
|
|
anImageValue[1] = aValues[aRow * aW + aCol + 1] * aInvNbSamples;
|
|
anImageValue[2] = aValues[aRow * aW + aCol + 1 + aW] * aInvNbSamples;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : GradientBackground
|
|
// purpose :
|
|
// =======================================================================
|
|
Aspect_GradientBackground OpenGl_View::GradientBackground() const
|
|
{
|
|
Quantity_Color aColor1, aColor2;
|
|
aColor1.SetValues (myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientColor (0).r(),
|
|
myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientColor (0).g(),
|
|
myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientColor (0).b(), Quantity_TOC_RGB);
|
|
aColor2.SetValues (myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientColor (1).r(),
|
|
myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientColor (1).g(),
|
|
myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientColor (1).b(), Quantity_TOC_RGB);
|
|
return Aspect_GradientBackground (aColor1, aColor2, myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientFillMethod());
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetGradientBackground
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::SetGradientBackground (const Aspect_GradientBackground& theBackground)
|
|
{
|
|
Quantity_Color aColor1, aColor2;
|
|
theBackground.Colors (aColor1, aColor2);
|
|
myBackgrounds[Graphic3d_TOB_GRADIENT]->SetGradientParameters (aColor1, aColor2, theBackground.BgGradientFillMethod());
|
|
if (theBackground.BgGradientFillMethod() >= Aspect_GradientFillMethod_Corner1
|
|
&& theBackground.BgGradientFillMethod() <= Aspect_GradientFillMethod_Corner4)
|
|
{
|
|
if (const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext())
|
|
{
|
|
myColoredQuadParams->Aspect()->SetShaderProgram(aCtx->ShaderManager()->GetColoredQuadProgram());
|
|
myColoredQuadParams->Aspect()->ShaderProgram()->PushVariableVec3 ("uColor1", aColor1.Rgb());
|
|
myColoredQuadParams->Aspect()->ShaderProgram()->PushVariableVec3 ("uColor2", aColor2.Rgb());
|
|
}
|
|
}
|
|
myBackgroundType = Graphic3d_TOB_GRADIENT;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetBackgroundImage
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::SetBackgroundImage (const Handle(Graphic3d_TextureMap)& theTextureMap,
|
|
Standard_Boolean theToUpdatePBREnv)
|
|
{
|
|
Handle(Graphic3d_TextureMap) aNewMap = theTextureMap;
|
|
if (theTextureMap.IsNull()
|
|
|| !theTextureMap->IsDone())
|
|
{
|
|
if (!theTextureMap.IsNull())
|
|
{
|
|
Message::SendFail ("Error: unable to set image background");
|
|
}
|
|
aNewMap.Nullify();
|
|
}
|
|
|
|
Handle(Graphic3d_CubeMap) aCubeMap = Handle(Graphic3d_CubeMap)::DownCast (aNewMap);
|
|
if (theToUpdatePBREnv)
|
|
{
|
|
// update PBR environment
|
|
const TCollection_AsciiString anIdOld = !myCubeMapIBL.IsNull()
|
|
? myCubeMapIBL->GetId()
|
|
: TCollection_AsciiString();
|
|
const TCollection_AsciiString anIdNew = !aCubeMap.IsNull()
|
|
? aCubeMap->GetId()
|
|
: TCollection_AsciiString();
|
|
if (anIdNew != anIdOld)
|
|
{
|
|
myPBREnvRequest = true;
|
|
}
|
|
myCubeMapIBL = aCubeMap;
|
|
}
|
|
|
|
if (aNewMap.IsNull())
|
|
{
|
|
if (myBackgroundType == Graphic3d_TOB_TEXTURE
|
|
|| myBackgroundType == Graphic3d_TOB_CUBEMAP)
|
|
{
|
|
myBackgroundType = Graphic3d_TOB_NONE;
|
|
}
|
|
return;
|
|
}
|
|
|
|
Handle(Graphic3d_AspectFillArea3d) anAspect = new Graphic3d_AspectFillArea3d();
|
|
Handle(Graphic3d_TextureSet) aTextureSet = new Graphic3d_TextureSet (aNewMap);
|
|
anAspect->SetInteriorStyle (Aspect_IS_SOLID);
|
|
anAspect->SetFaceCulling (Graphic3d_TypeOfBackfacingModel_DoubleSided);
|
|
anAspect->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
|
|
anAspect->SetTextureSet (aTextureSet);
|
|
anAspect->SetTextureMapOn (true);
|
|
|
|
if (Handle(Graphic3d_Texture2D) aTextureMap = Handle(Graphic3d_Texture2D)::DownCast (aNewMap))
|
|
{
|
|
myTextureParams->SetAspect (anAspect);
|
|
myBackgroundType = Graphic3d_TOB_TEXTURE;
|
|
myBackgroundImage = aTextureMap;
|
|
return;
|
|
}
|
|
|
|
if (!aCubeMap.IsNull())
|
|
{
|
|
aCubeMap->SetMipmapsGeneration (Standard_True);
|
|
if (const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext())
|
|
{
|
|
anAspect->SetShaderProgram (aCtx->ShaderManager()->GetBgCubeMapProgram());
|
|
}
|
|
|
|
myCubeMapParams->SetAspect (anAspect);
|
|
|
|
const OpenGl_Aspects* anAspectsBackup = myWorkspace->SetAspects (myCubeMapParams);
|
|
myWorkspace->ApplyAspects();
|
|
myWorkspace->SetAspects (anAspectsBackup);
|
|
myWorkspace->ApplyAspects();
|
|
|
|
myBackgroundType = Graphic3d_TOB_CUBEMAP;
|
|
myCubeMapBackground = aCubeMap;
|
|
return;
|
|
}
|
|
|
|
throw Standard_ProgramError ("OpenGl_View::SetBackgroundImage() - invalid texture map set for background");
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetImageBasedLighting
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::SetImageBasedLighting (Standard_Boolean theToEnableIBL)
|
|
{
|
|
if (!theToEnableIBL
|
|
|| myBackgroundType != Graphic3d_TOB_CUBEMAP)
|
|
{
|
|
if (!myCubeMapIBL.IsNull())
|
|
{
|
|
myPBREnvRequest = true;
|
|
myCubeMapIBL.Nullify();
|
|
}
|
|
return;
|
|
}
|
|
|
|
const TCollection_AsciiString anIdOld = !myCubeMapIBL.IsNull()
|
|
? myCubeMapIBL->GetId()
|
|
: TCollection_AsciiString();
|
|
const TCollection_AsciiString anIdNew = !myCubeMapBackground.IsNull()
|
|
? myCubeMapBackground->GetId()
|
|
: TCollection_AsciiString();
|
|
if (anIdNew != anIdOld)
|
|
{
|
|
myPBREnvRequest = true;
|
|
}
|
|
myCubeMapIBL = myCubeMapBackground;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : BackgroundImageStyle
|
|
// purpose :
|
|
// =======================================================================
|
|
Aspect_FillMethod OpenGl_View::BackgroundImageStyle() const
|
|
{
|
|
return myBackgrounds[Graphic3d_TOB_TEXTURE]->TextureFillMethod();
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SetBackgroundImageStyle
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::SetBackgroundImageStyle (const Aspect_FillMethod theFillStyle)
|
|
{
|
|
myBackgrounds[Graphic3d_TOB_TEXTURE]->SetTextureFillMethod (theFillStyle);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : SpecIBLMapLevels
|
|
// purpose :
|
|
// =======================================================================
|
|
unsigned int OpenGl_View::SpecIBLMapLevels() const
|
|
{
|
|
return myPBREnvironment.IsNull() ? 0 : myPBREnvironment->SpecMapLevelsNumber();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : InsertLayerBefore
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::InsertLayerBefore (const Graphic3d_ZLayerId theLayerId,
|
|
const Graphic3d_ZLayerSettings& theSettings,
|
|
const Graphic3d_ZLayerId theLayerAfter)
|
|
{
|
|
myZLayers.InsertLayerBefore (theLayerId, theSettings, theLayerAfter);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : InsertLayerAfter
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::InsertLayerAfter (const Graphic3d_ZLayerId theLayerId,
|
|
const Graphic3d_ZLayerSettings& theSettings,
|
|
const Graphic3d_ZLayerId theLayerBefore)
|
|
{
|
|
myZLayers.InsertLayerAfter (theLayerId, theSettings, theLayerBefore);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : RemoveZLayer
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::RemoveZLayer (const Graphic3d_ZLayerId theLayerId)
|
|
{
|
|
myZLayers.RemoveLayer (theLayerId);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SetZLayerSettings
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::SetZLayerSettings (const Graphic3d_ZLayerId theLayerId,
|
|
const Graphic3d_ZLayerSettings& theSettings)
|
|
{
|
|
myZLayers.SetLayerSettings (theLayerId, theSettings);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : ZLayerMax
|
|
//purpose :
|
|
//=======================================================================
|
|
Standard_Integer OpenGl_View::ZLayerMax() const
|
|
{
|
|
Standard_Integer aLayerMax = Graphic3d_ZLayerId_Default;
|
|
for (NCollection_List<Handle(Graphic3d_Layer)>::Iterator aLayerIter (myZLayers.Layers()); aLayerIter.More(); aLayerIter.Next())
|
|
{
|
|
aLayerMax = Max (aLayerMax, aLayerIter.Value()->LayerId());
|
|
}
|
|
return aLayerMax;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : Layers
|
|
//purpose :
|
|
//=======================================================================
|
|
const NCollection_List<Handle(Graphic3d_Layer)>& OpenGl_View::Layers() const
|
|
{
|
|
return myZLayers.Layers();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : Layer
|
|
//purpose :
|
|
//=======================================================================
|
|
Handle(Graphic3d_Layer) OpenGl_View::Layer (const Graphic3d_ZLayerId theLayerId) const
|
|
{
|
|
Handle(Graphic3d_Layer) aLayer;
|
|
if (theLayerId != Graphic3d_ZLayerId_UNKNOWN)
|
|
{
|
|
myZLayers.LayerIDs().Find (theLayerId, aLayer);
|
|
}
|
|
return aLayer;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : MinMaxValues
|
|
//purpose :
|
|
//=======================================================================
|
|
Bnd_Box OpenGl_View::MinMaxValues (const Standard_Boolean theToIncludeAuxiliary) const
|
|
{
|
|
if (!IsDefined())
|
|
{
|
|
return Bnd_Box();
|
|
}
|
|
|
|
Bnd_Box aBox = base_type::MinMaxValues (theToIncludeAuxiliary);
|
|
|
|
// make sure that stats overlay isn't clamped on hardware with unavailable depth clamping
|
|
if (theToIncludeAuxiliary
|
|
&& myRenderParams.ToShowStats
|
|
&& !myWorkspace->GetGlContext()->arbDepthClamp)
|
|
{
|
|
Bnd_Box aStatsBox (gp_Pnt (float(myWindow->Width() / 2.0), float(myWindow->Height() / 2.0), 0.0),
|
|
gp_Pnt (float(myWindow->Width() / 2.0), float(myWindow->Height() / 2.0), 0.0));
|
|
myRenderParams.StatsPosition->Apply (myCamera, myCamera->ProjectionMatrix(), myCamera->OrientationMatrix(),
|
|
myWindow->Width(), myWindow->Height(), aStatsBox);
|
|
aBox.Add (aStatsBox);
|
|
}
|
|
return aBox;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : FBO
|
|
//purpose :
|
|
//=======================================================================
|
|
Handle(Standard_Transient) OpenGl_View::FBO() const
|
|
{
|
|
return Handle(Standard_Transient)(myFBO);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SetFBO
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::SetFBO (const Handle(Standard_Transient)& theFbo)
|
|
{
|
|
myFBO = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : FBOCreate
|
|
//purpose :
|
|
//=======================================================================
|
|
Handle(Standard_Transient) OpenGl_View::FBOCreate (const Standard_Integer theWidth,
|
|
const Standard_Integer theHeight)
|
|
{
|
|
return myWorkspace->FBOCreate (theWidth, theHeight);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : FBORelease
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::FBORelease (Handle(Standard_Transient)& theFbo)
|
|
{
|
|
Handle(OpenGl_FrameBuffer) aFrameBuffer = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
|
|
if (aFrameBuffer.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
myWorkspace->FBORelease (aFrameBuffer);
|
|
theFbo.Nullify();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : FBOGetDimensions
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::FBOGetDimensions (const Handle(Standard_Transient)& theFbo,
|
|
Standard_Integer& theWidth,
|
|
Standard_Integer& theHeight,
|
|
Standard_Integer& theWidthMax,
|
|
Standard_Integer& theHeightMax)
|
|
{
|
|
const Handle(OpenGl_FrameBuffer) aFrameBuffer = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
|
|
if (aFrameBuffer.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
theWidth = aFrameBuffer->GetVPSizeX(); // current viewport size
|
|
theHeight = aFrameBuffer->GetVPSizeY();
|
|
theWidthMax = aFrameBuffer->GetSizeX(); // texture size
|
|
theHeightMax = aFrameBuffer->GetSizeY();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : FBOChangeViewport
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::FBOChangeViewport (const Handle(Standard_Transient)& theFbo,
|
|
const Standard_Integer theWidth,
|
|
const Standard_Integer theHeight)
|
|
{
|
|
const Handle(OpenGl_FrameBuffer) aFrameBuffer = Handle(OpenGl_FrameBuffer)::DownCast (theFbo);
|
|
if (aFrameBuffer.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
aFrameBuffer->ChangeViewport (theWidth, theHeight);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : displayStructure
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::displayStructure (const Handle(Graphic3d_CStructure)& theStructure,
|
|
const Graphic3d_DisplayPriority thePriority)
|
|
{
|
|
const OpenGl_Structure* aStruct = static_cast<const OpenGl_Structure*> (theStructure.get());
|
|
const Graphic3d_ZLayerId aZLayer = aStruct->ZLayer();
|
|
myZLayers.AddStructure (aStruct, aZLayer, thePriority);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : eraseStructure
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::eraseStructure (const Handle(Graphic3d_CStructure)& theStructure)
|
|
{
|
|
const OpenGl_Structure* aStruct = static_cast<const OpenGl_Structure*> (theStructure.get());
|
|
myZLayers.RemoveStructure (aStruct);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : changeZLayer
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::changeZLayer (const Handle(Graphic3d_CStructure)& theStructure,
|
|
const Graphic3d_ZLayerId theNewLayerId)
|
|
{
|
|
const Graphic3d_ZLayerId anOldLayer = theStructure->ZLayer();
|
|
const OpenGl_Structure* aStruct = static_cast<const OpenGl_Structure*> (theStructure.get());
|
|
myZLayers.ChangeLayer (aStruct, anOldLayer, theNewLayerId);
|
|
Update (anOldLayer);
|
|
Update (theNewLayerId);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : changePriority
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::changePriority (const Handle(Graphic3d_CStructure)& theStructure,
|
|
const Graphic3d_DisplayPriority theNewPriority)
|
|
{
|
|
const Graphic3d_ZLayerId aLayerId = theStructure->ZLayer();
|
|
const OpenGl_Structure* aStruct = static_cast<const OpenGl_Structure*> (theStructure.get());
|
|
myZLayers.ChangePriority (aStruct, aLayerId, theNewPriority);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : DiagnosticInformation
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::DiagnosticInformation (TColStd_IndexedDataMapOfStringString& theDict,
|
|
Graphic3d_DiagnosticInfo theFlags) const
|
|
{
|
|
base_type::DiagnosticInformation (theDict, theFlags);
|
|
Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
|
|
if (!myWorkspace->Activate()
|
|
|| aCtx.IsNull())
|
|
{
|
|
return;
|
|
}
|
|
|
|
aCtx->DiagnosticInformation (theDict, theFlags);
|
|
if ((theFlags & Graphic3d_DiagnosticInfo_FrameBuffer) != 0)
|
|
{
|
|
TCollection_AsciiString aResRatio (myRenderParams.ResolutionRatio());
|
|
theDict.ChangeFromIndex (theDict.Add ("ResolutionRatio", aResRatio)) = aResRatio;
|
|
if (myMainSceneFbos[0]->IsValid())
|
|
{
|
|
TCollection_AsciiString anFboInfo;
|
|
if (const Handle(OpenGl_Texture)& aColorTex = myMainSceneFbos[0]->ColorTexture())
|
|
{
|
|
anFboInfo += OpenGl_TextureFormat::FormatFormat (aColorTex->SizedFormat());
|
|
}
|
|
if (const Handle(OpenGl_Texture)& aDepthTex = myMainSceneFbos[0]->DepthStencilTexture())
|
|
{
|
|
anFboInfo = anFboInfo + " " + OpenGl_TextureFormat::FormatFormat (aDepthTex->SizedFormat());
|
|
}
|
|
theDict.ChangeFromIndex (theDict.Add ("FBO buffer", anFboInfo)) = anFboInfo;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : StatisticInformation
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::StatisticInformation (TColStd_IndexedDataMapOfStringString& theDict) const
|
|
{
|
|
if (const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext())
|
|
{
|
|
const Handle(OpenGl_FrameStats)& aStats = aCtx->FrameStats();
|
|
const Graphic3d_RenderingParams& aRendParams = myWorkspace->View()->RenderingParams();
|
|
aStats->FormatStats (theDict, aRendParams.CollectedStats);
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : StatisticInformation
|
|
//purpose :
|
|
//=======================================================================
|
|
TCollection_AsciiString OpenGl_View::StatisticInformation() const
|
|
{
|
|
if (const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext())
|
|
{
|
|
const Handle(OpenGl_FrameStats)& aStats = aCtx->FrameStats();
|
|
const Graphic3d_RenderingParams& aRendParams = myWorkspace->View()->RenderingParams();
|
|
return aStats->FormatStats (aRendParams.CollectedStats);
|
|
}
|
|
return TCollection_AsciiString();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : drawBackground
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::drawBackground (const Handle(OpenGl_Workspace)& theWorkspace,
|
|
Graphic3d_Camera::Projection theProjection)
|
|
{
|
|
const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
|
|
const bool wasUsedZBuffer = theWorkspace->SetUseZBuffer (false);
|
|
if (wasUsedZBuffer)
|
|
{
|
|
aCtx->core11fwd->glDisable (GL_DEPTH_TEST);
|
|
}
|
|
|
|
#ifdef GL_DEPTH_CLAMP
|
|
const bool wasDepthClamped = aCtx->arbDepthClamp && aCtx->core11fwd->glIsEnabled (GL_DEPTH_CLAMP);
|
|
if (aCtx->arbDepthClamp && !wasDepthClamped)
|
|
{
|
|
// make sure background is always drawn (workaround skybox rendering on some hardware)
|
|
aCtx->core11fwd->glEnable (GL_DEPTH_CLAMP);
|
|
}
|
|
#endif
|
|
|
|
if (myBackgroundType == Graphic3d_TOB_CUBEMAP)
|
|
{
|
|
updateSkydomeBg (aCtx);
|
|
if (!myCubeMapParams->Aspect()->ShaderProgram().IsNull())
|
|
{
|
|
myCubeMapParams->Aspect()->ShaderProgram()->PushVariableInt ("uZCoeff", myCubeMapBackground->ZIsInverted() ? -1 : 1);
|
|
myCubeMapParams->Aspect()->ShaderProgram()->PushVariableInt ("uYCoeff", myCubeMapBackground->IsTopDown() ? 1 : -1);
|
|
const OpenGl_Aspects* anOldAspectFace = theWorkspace->SetAspects (myCubeMapParams);
|
|
|
|
myBackgrounds[Graphic3d_TOB_CUBEMAP]->Render (theWorkspace, theProjection);
|
|
|
|
theWorkspace->SetAspects (anOldAspectFace);
|
|
}
|
|
}
|
|
else if (myBackgroundType == Graphic3d_TOB_GRADIENT
|
|
|| myBackgroundType == Graphic3d_TOB_TEXTURE)
|
|
{
|
|
// Drawing background gradient if:
|
|
// - gradient fill type is not Aspect_GradientFillMethod_None and
|
|
// - either background texture is no specified or it is drawn in Aspect_FM_CENTERED mode
|
|
if (myBackgrounds[Graphic3d_TOB_GRADIENT]->IsDefined()
|
|
&& (!myTextureParams->Aspect()->ToMapTexture()
|
|
|| myBackgrounds[Graphic3d_TOB_TEXTURE]->TextureFillMethod() == Aspect_FM_CENTERED
|
|
|| myBackgrounds[Graphic3d_TOB_TEXTURE]->TextureFillMethod() == Aspect_FM_NONE))
|
|
{
|
|
if (myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientFillMethod() >= Aspect_GradientFillMethod_Corner1
|
|
&& myBackgrounds[Graphic3d_TOB_GRADIENT]->GradientFillMethod() <= Aspect_GradientFillMethod_Corner4)
|
|
{
|
|
// Set colored quad shader program
|
|
Quantity_Color aColor1, aColor2;
|
|
GradientBackground().Colors(aColor1, aColor2);
|
|
myColoredQuadParams->Aspect()->SetShaderProgram(aCtx->ShaderManager()->GetColoredQuadProgram());
|
|
myColoredQuadParams->Aspect()->ShaderProgram()->PushVariableVec3 ("uColor1", aColor1.Rgb());
|
|
myColoredQuadParams->Aspect()->ShaderProgram()->PushVariableVec3 ("uColor2", aColor2.Rgb());
|
|
|
|
const OpenGl_Aspects* anOldAspectFace = theWorkspace->SetAspects (myColoredQuadParams);
|
|
|
|
myBackgrounds[Graphic3d_TOB_GRADIENT]->Render (theWorkspace, theProjection);
|
|
|
|
theWorkspace->SetAspects (anOldAspectFace);
|
|
}
|
|
else
|
|
{
|
|
myBackgrounds[Graphic3d_TOB_GRADIENT]->Render (theWorkspace, theProjection);
|
|
}
|
|
}
|
|
|
|
// Drawing background image if it is defined
|
|
// (texture is defined and fill type is not Aspect_FM_NONE)
|
|
if (myBackgrounds[Graphic3d_TOB_TEXTURE]->IsDefined()
|
|
&& myTextureParams->Aspect()->ToMapTexture())
|
|
{
|
|
aCtx->core11fwd->glDisable (GL_BLEND);
|
|
|
|
const OpenGl_Aspects* anOldAspectFace = theWorkspace->SetAspects (myTextureParams);
|
|
myBackgrounds[Graphic3d_TOB_TEXTURE]->Render (theWorkspace, theProjection);
|
|
theWorkspace->SetAspects (anOldAspectFace);
|
|
}
|
|
}
|
|
|
|
if (wasUsedZBuffer)
|
|
{
|
|
theWorkspace->SetUseZBuffer (Standard_True);
|
|
aCtx->core11fwd->glEnable (GL_DEPTH_TEST);
|
|
}
|
|
#ifdef GL_DEPTH_CLAMP
|
|
if (aCtx->arbDepthClamp && !wasDepthClamped)
|
|
{
|
|
aCtx->core11fwd->glDisable (GL_DEPTH_CLAMP);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : prepareFrameBuffers
|
|
//purpose :
|
|
//=======================================================================
|
|
bool OpenGl_View::prepareFrameBuffers (Graphic3d_Camera::Projection& theProj)
|
|
{
|
|
theProj = myCamera->ProjectionType();
|
|
const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
|
|
|
|
Standard_Integer aSizeX = 0, aSizeY = 0;
|
|
OpenGl_FrameBuffer* aFrameBuffer = myFBO.get();
|
|
if (aFrameBuffer != NULL)
|
|
{
|
|
aSizeX = aFrameBuffer->GetVPSizeX();
|
|
aSizeY = aFrameBuffer->GetVPSizeY();
|
|
}
|
|
else if (IsActiveXR())
|
|
{
|
|
aSizeX = myXRSession->RecommendedViewport().x();
|
|
aSizeY = myXRSession->RecommendedViewport().y();
|
|
}
|
|
else
|
|
{
|
|
aSizeX = myWindow->Width();
|
|
aSizeY = myWindow->Height();
|
|
}
|
|
|
|
const Graphic3d_Vec2i aRendSize (Standard_Integer(myRenderParams.RenderResolutionScale * aSizeX + 0.5f),
|
|
Standard_Integer(myRenderParams.RenderResolutionScale * aSizeY + 0.5f));
|
|
if (aSizeX < 1
|
|
|| aSizeY < 1
|
|
|| aRendSize.x() < 1
|
|
|| aRendSize.y() < 1)
|
|
{
|
|
myBackBufferRestored = Standard_False;
|
|
myIsImmediateDrawn = Standard_False;
|
|
return false;
|
|
}
|
|
|
|
// determine multisampling parameters
|
|
Standard_Integer aNbSamples = !myToDisableMSAA && aSizeX == aRendSize.x()
|
|
? Max (Min (myRenderParams.NbMsaaSamples, aCtx->MaxMsaaSamples()), 0)
|
|
: 0;
|
|
if (aNbSamples != 0)
|
|
{
|
|
aNbSamples = OpenGl_Context::GetPowerOfTwo (aNbSamples, aCtx->MaxMsaaSamples());
|
|
}
|
|
// Only MSAA textures can be blit into MSAA target,
|
|
// while render buffers could be resolved only into non-MSAA targets.
|
|
// As result, within obsolete OpenGL ES 3.0 context, we may create only one MSAA render buffer for main scene content
|
|
// and blit it into non-MSAA immediate FBO.
|
|
const bool hasTextureMsaa = aCtx->HasTextureMultisampling();
|
|
|
|
bool toUseOit = myRenderParams.TransparencyMethod != Graphic3d_RTM_BLEND_UNORDERED
|
|
&& !myIsSubviewComposer
|
|
&& checkOitCompatibility (aCtx, aNbSamples > 0);
|
|
|
|
const bool toInitImmediateFbo = myTransientDrawToFront && !myIsSubviewComposer
|
|
&& (!aCtx->caps->useSystemBuffer || (toUseOit && HasImmediateStructures()));
|
|
|
|
if ( aFrameBuffer == NULL
|
|
&& !aCtx->DefaultFrameBuffer().IsNull()
|
|
&& aCtx->DefaultFrameBuffer()->IsValid())
|
|
{
|
|
aFrameBuffer = aCtx->DefaultFrameBuffer().operator->();
|
|
}
|
|
|
|
if (myHasFboBlit
|
|
&& (myTransientDrawToFront
|
|
|| theProj == Graphic3d_Camera::Projection_Stereo
|
|
|| aNbSamples != 0
|
|
|| toUseOit
|
|
|| aSizeX != aRendSize.x()))
|
|
{
|
|
if (myMainSceneFbos[0]->GetVPSize() != aRendSize
|
|
|| myMainSceneFbos[0]->NbSamples() != aNbSamples)
|
|
{
|
|
if (!myTransientDrawToFront)
|
|
{
|
|
myImmediateSceneFbos[0]->Release (aCtx.operator->());
|
|
myImmediateSceneFbos[1]->Release (aCtx.operator->());
|
|
myImmediateSceneFbos[0]->ChangeViewport (0, 0);
|
|
myImmediateSceneFbos[1]->ChangeViewport (0, 0);
|
|
}
|
|
|
|
// prepare FBOs containing main scene
|
|
// for further blitting and rendering immediate presentations on top
|
|
if (aCtx->core20fwd != NULL)
|
|
{
|
|
const bool wasFailedMain0 = checkWasFailedFbo (myMainSceneFbos[0], aRendSize.x(), aRendSize.y(), aNbSamples);
|
|
if (!myMainSceneFbos[0]->Init (aCtx, aRendSize, myFboColorFormat, myFboDepthFormat, aNbSamples)
|
|
&& !wasFailedMain0)
|
|
{
|
|
TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Main FBO "
|
|
+ printFboFormat (myMainSceneFbos[0]) + " initialization has failed";
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (myMainSceneFbos[0]->IsValid() && (toInitImmediateFbo || myImmediateSceneFbos[0]->IsValid()))
|
|
{
|
|
const bool wasFailedImm0 = checkWasFailedFbo (myImmediateSceneFbos[0], myMainSceneFbos[0]);
|
|
if (!myImmediateSceneFbos[0]->InitLazy (aCtx, *myMainSceneFbos[0], hasTextureMsaa)
|
|
&& !wasFailedImm0)
|
|
{
|
|
TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Immediate FBO "
|
|
+ printFboFormat (myImmediateSceneFbos[0]) + " initialization has failed";
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
myMainSceneFbos [0]->Release (aCtx.operator->());
|
|
myMainSceneFbos [1]->Release (aCtx.operator->());
|
|
myImmediateSceneFbos[0]->Release (aCtx.operator->());
|
|
myImmediateSceneFbos[1]->Release (aCtx.operator->());
|
|
myXrSceneFbo ->Release (aCtx.operator->());
|
|
myMainSceneFbos [0]->ChangeViewport (0, 0);
|
|
myMainSceneFbos [1]->ChangeViewport (0, 0);
|
|
myImmediateSceneFbos[0]->ChangeViewport (0, 0);
|
|
myImmediateSceneFbos[1]->ChangeViewport (0, 0);
|
|
myXrSceneFbo ->ChangeViewport (0, 0);
|
|
}
|
|
|
|
bool hasXRBlitFbo = false;
|
|
if (theProj == Graphic3d_Camera::Projection_Stereo
|
|
&& IsActiveXR()
|
|
&& myMainSceneFbos[0]->IsValid())
|
|
{
|
|
if (aNbSamples != 0
|
|
|| aSizeX != aRendSize.x())
|
|
{
|
|
hasXRBlitFbo = myXrSceneFbo->InitLazy (aCtx, Graphic3d_Vec2i (aSizeX, aSizeY), myFboColorFormat, myFboDepthFormat, 0);
|
|
if (!hasXRBlitFbo)
|
|
{
|
|
TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! VR FBO "
|
|
+ printFboFormat (myXrSceneFbo) + " initialization has failed";
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
|
|
}
|
|
}
|
|
}
|
|
else if (theProj == Graphic3d_Camera::Projection_Stereo
|
|
&& myMainSceneFbos[0]->IsValid())
|
|
{
|
|
const bool wasFailedMain1 = checkWasFailedFbo (myMainSceneFbos[1], myMainSceneFbos[0]);
|
|
if (!myMainSceneFbos[1]->InitLazy (aCtx, *myMainSceneFbos[0], true)
|
|
&& !wasFailedMain1)
|
|
{
|
|
TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Main FBO (second) "
|
|
+ printFboFormat (myMainSceneFbos[1]) + " initialization has failed";
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
|
|
}
|
|
if (!myMainSceneFbos[1]->IsValid())
|
|
{
|
|
// no enough memory?
|
|
theProj = Graphic3d_Camera::Projection_Perspective;
|
|
}
|
|
else if (!myTransientDrawToFront)
|
|
{
|
|
//
|
|
}
|
|
else if (!aCtx->HasStereoBuffers()
|
|
|| myRenderParams.StereoMode != Graphic3d_StereoMode_QuadBuffer)
|
|
{
|
|
const bool wasFailedImm0 = checkWasFailedFbo (myImmediateSceneFbos[0], myMainSceneFbos[0]);
|
|
const bool wasFailedImm1 = checkWasFailedFbo (myImmediateSceneFbos[1], myMainSceneFbos[0]);
|
|
if (!myImmediateSceneFbos[0]->InitLazy (aCtx, *myMainSceneFbos[0], hasTextureMsaa)
|
|
&& !wasFailedImm0)
|
|
{
|
|
TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Immediate FBO (first) "
|
|
+ printFboFormat (myImmediateSceneFbos[0]) + " initialization has failed";
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
|
|
}
|
|
if (!myImmediateSceneFbos[1]->InitLazy (aCtx, *myMainSceneFbos[0], hasTextureMsaa)
|
|
&& !wasFailedImm1)
|
|
{
|
|
TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "Error! Immediate FBO (first) "
|
|
+ printFboFormat (myImmediateSceneFbos[1]) + " initialization has failed";
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
|
|
}
|
|
if (!myImmediateSceneFbos[0]->IsValid()
|
|
|| !myImmediateSceneFbos[1]->IsValid())
|
|
{
|
|
theProj = Graphic3d_Camera::Projection_Perspective;
|
|
}
|
|
}
|
|
}
|
|
if (!hasXRBlitFbo)
|
|
{
|
|
myXrSceneFbo->Release (aCtx.get());
|
|
myXrSceneFbo->ChangeViewport (0, 0);
|
|
}
|
|
|
|
// process PBR environment
|
|
if (myRenderParams.ShadingModel == Graphic3d_TypeOfShadingModel_Pbr
|
|
|| myRenderParams.ShadingModel == Graphic3d_TypeOfShadingModel_PbrFacet)
|
|
{
|
|
if (!myPBREnvironment.IsNull()
|
|
&& myPBREnvironment->SizesAreDifferent (myRenderParams.PbrEnvPow2Size,
|
|
myRenderParams.PbrEnvSpecMapNbLevels))
|
|
{
|
|
myPBREnvironment->Release (aCtx.get());
|
|
myPBREnvironment.Nullify();
|
|
myPBREnvState = OpenGl_PBREnvState_NONEXISTENT;
|
|
myPBREnvRequest = true;
|
|
++myLightsRevision;
|
|
}
|
|
|
|
if (myPBREnvState == OpenGl_PBREnvState_NONEXISTENT
|
|
&& aCtx->HasPBR())
|
|
{
|
|
myPBREnvironment = OpenGl_PBREnvironment::Create (aCtx, myRenderParams.PbrEnvPow2Size, myRenderParams.PbrEnvSpecMapNbLevels);
|
|
myPBREnvState = myPBREnvironment.IsNull() ? OpenGl_PBREnvState_UNAVAILABLE : OpenGl_PBREnvState_CREATED;
|
|
if (myPBREnvState == OpenGl_PBREnvState_CREATED)
|
|
{
|
|
Handle(OpenGl_Texture) anEnvLUT;
|
|
static const TCollection_AsciiString THE_SHARED_ENV_LUT_KEY("EnvLUT");
|
|
if (!aCtx->GetResource (THE_SHARED_ENV_LUT_KEY, anEnvLUT))
|
|
{
|
|
bool toConvertHalfFloat = false;
|
|
|
|
// GL_RG32F is not texture-filterable format in OpenGL ES without OES_texture_float_linear extension.
|
|
// GL_RG16F is texture-filterable since OpenGL ES 3.0 or OpenGL ES 2.0 + OES_texture_half_float_linear.
|
|
// OpenGL ES 3.0 allows initialization of GL_RG16F from 32-bit float data, but OpenGL ES 2.0 + OES_texture_half_float does not.
|
|
// Note that it is expected that GL_RG16F has enough precision for this table, so that it can be used also on desktop OpenGL.
|
|
const bool hasHalfFloat = aCtx->GraphicsLibrary() == Aspect_GraphicsLibrary_OpenGLES
|
|
&& (aCtx->IsGlGreaterEqual (3, 0) || aCtx->CheckExtension ("GL_OES_texture_half_float_linear"));
|
|
if (aCtx->GraphicsLibrary() == Aspect_GraphicsLibrary_OpenGLES)
|
|
{
|
|
toConvertHalfFloat = !aCtx->IsGlGreaterEqual (3, 0) && hasHalfFloat;
|
|
}
|
|
|
|
Image_Format anImgFormat = Image_Format_UNKNOWN;
|
|
if (aCtx->arbTexRG)
|
|
{
|
|
anImgFormat = toConvertHalfFloat ? Image_Format_RGF_half : Image_Format_RGF;
|
|
}
|
|
else
|
|
{
|
|
anImgFormat = toConvertHalfFloat ? Image_Format_RGBAF_half : Image_Format_RGBAF;
|
|
}
|
|
|
|
Handle(Image_PixMap) aPixMap = new Image_PixMap();
|
|
if (anImgFormat == Image_Format_RGF)
|
|
{
|
|
aPixMap->InitWrapper (Image_Format_RGF, (Standard_Byte*)Textures_EnvLUT, Textures_EnvLUTSize, Textures_EnvLUTSize);
|
|
}
|
|
else
|
|
{
|
|
aPixMap->InitZero (anImgFormat, Textures_EnvLUTSize, Textures_EnvLUTSize);
|
|
Image_PixMap aPixMapRG;
|
|
aPixMapRG.InitWrapper (Image_Format_RGF, (Standard_Byte*)Textures_EnvLUT, Textures_EnvLUTSize, Textures_EnvLUTSize);
|
|
for (Standard_Size aRowIter = 0; aRowIter < aPixMapRG.SizeY(); ++aRowIter)
|
|
{
|
|
for (Standard_Size aColIter = 0; aColIter < aPixMapRG.SizeX(); ++aColIter)
|
|
{
|
|
const Image_ColorRGF& aPixelRG = aPixMapRG.Value<Image_ColorRGF> (aRowIter, aColIter);
|
|
if (toConvertHalfFloat)
|
|
{
|
|
NCollection_Vec2<uint16_t>& aPixelRGBA = aPixMap->ChangeValue<NCollection_Vec2<uint16_t>> (aRowIter, aColIter);
|
|
aPixelRGBA.x() = Image_PixMap::ConvertToHalfFloat (aPixelRG.r());
|
|
aPixelRGBA.y() = Image_PixMap::ConvertToHalfFloat (aPixelRG.g());
|
|
}
|
|
else
|
|
{
|
|
Image_ColorRGBAF& aPixelRGBA = aPixMap->ChangeValue<Image_ColorRGBAF> (aRowIter, aColIter);
|
|
aPixelRGBA.r() = aPixelRG.r();
|
|
aPixelRGBA.g() = aPixelRG.g();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
OpenGl_TextureFormat aTexFormat = OpenGl_TextureFormat::FindFormat (aCtx, aPixMap->Format(), false);
|
|
if (aCtx->GraphicsLibrary() == Aspect_GraphicsLibrary_OpenGLES
|
|
&& aTexFormat.IsValid()
|
|
&& hasHalfFloat)
|
|
{
|
|
aTexFormat.SetInternalFormat (aCtx->arbTexRG ? GL_RG16F : GL_RGBA16F);
|
|
}
|
|
|
|
Handle(Graphic3d_TextureParams) aParams = new Graphic3d_TextureParams();
|
|
aParams->SetFilter (Graphic3d_TOTF_BILINEAR);
|
|
aParams->SetRepeat (Standard_False);
|
|
aParams->SetTextureUnit (aCtx->PBREnvLUTTexUnit());
|
|
anEnvLUT = new OpenGl_Texture(THE_SHARED_ENV_LUT_KEY, aParams);
|
|
if (!aTexFormat.IsValid()
|
|
|| !anEnvLUT->Init (aCtx, aTexFormat, Graphic3d_Vec2i((Standard_Integer)Textures_EnvLUTSize), Graphic3d_TypeOfTexture_2D, aPixMap.get()))
|
|
{
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, "Failed allocation of LUT for PBR");
|
|
anEnvLUT.Nullify();
|
|
}
|
|
aCtx->ShareResource (THE_SHARED_ENV_LUT_KEY, anEnvLUT);
|
|
}
|
|
if (!anEnvLUT.IsNull())
|
|
{
|
|
anEnvLUT->Bind (aCtx);
|
|
}
|
|
myWorkspace->ApplyAspects();
|
|
}
|
|
}
|
|
updatePBREnvironment (aCtx);
|
|
}
|
|
|
|
// create color and coverage accumulation buffers required for OIT algorithm
|
|
if (toUseOit
|
|
&& myRenderParams.TransparencyMethod == Graphic3d_RTM_DEPTH_PEELING_OIT)
|
|
{
|
|
if (myDepthPeelingFbos->BlendBackFboOit()->GetSize() != aRendSize)
|
|
{
|
|
if (myDepthPeelingFbos->BlendBackFboOit()->Init (aCtx, aRendSize, GL_RGBA16F, 0))
|
|
{
|
|
for (int aPairIter = 0; aPairIter < 2; ++aPairIter)
|
|
{
|
|
OpenGl_ColorFormats aColorFormats;
|
|
aColorFormats.Append (GL_RG32F);
|
|
aColorFormats.Append (GL_RGBA16F);
|
|
aColorFormats.Append (GL_RGBA16F);
|
|
myDepthPeelingFbos->DepthPeelFbosOit()[aPairIter]->Init (aCtx, aRendSize, aColorFormats, 0);
|
|
|
|
NCollection_Sequence<Handle(OpenGl_Texture)> anAttachments;
|
|
anAttachments.Append (myDepthPeelingFbos->DepthPeelFbosOit()[aPairIter]->ColorTexture (1));
|
|
anAttachments.Append (myDepthPeelingFbos->DepthPeelFbosOit()[aPairIter]->ColorTexture (2));
|
|
myDepthPeelingFbos->FrontBackColorFbosOit()[aPairIter]->InitWrapper (aCtx, anAttachments);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
toUseOit = false;
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
"Initialization of float texture framebuffer for use with\n"
|
|
" Depth-Peeling order-independent transparency rendering algorithm has failed.");
|
|
}
|
|
}
|
|
}
|
|
if (!toUseOit)
|
|
{
|
|
myDepthPeelingFbos->Release (aCtx.operator->());
|
|
}
|
|
|
|
if (toUseOit
|
|
&& myRenderParams.TransparencyMethod == Graphic3d_RTM_BLEND_OIT)
|
|
{
|
|
Standard_Integer anFboIt = 0;
|
|
for (; anFboIt < 2; ++anFboIt)
|
|
{
|
|
Handle(OpenGl_FrameBuffer)& aMainSceneFbo = myMainSceneFbos [anFboIt];
|
|
Handle(OpenGl_FrameBuffer)& aMainSceneFboOit = myMainSceneFbosOit [anFboIt];
|
|
Handle(OpenGl_FrameBuffer)& anImmediateSceneFbo = myImmediateSceneFbos [anFboIt];
|
|
Handle(OpenGl_FrameBuffer)& anImmediateSceneFboOit = myImmediateSceneFbosOit[anFboIt];
|
|
if (aMainSceneFbo->IsValid()
|
|
&& (aMainSceneFboOit->GetVPSize() != aRendSize
|
|
|| aMainSceneFboOit->NbSamples() != aNbSamples))
|
|
{
|
|
Standard_Integer aColorConfig = 0;
|
|
for (;;) // seemly responding to driver limitation (GL_FRAMEBUFFER_UNSUPPORTED)
|
|
{
|
|
if (myFboOitColorConfig.IsEmpty())
|
|
{
|
|
if (!chooseOitColorConfiguration (aCtx, aColorConfig++, myFboOitColorConfig))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
if (aMainSceneFboOit->Init (aCtx, aRendSize, myFboOitColorConfig, aMainSceneFbo->DepthStencilTexture(), aNbSamples))
|
|
{
|
|
break;
|
|
}
|
|
myFboOitColorConfig.Clear();
|
|
}
|
|
if (!aMainSceneFboOit->IsValid())
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else if (!aMainSceneFbo->IsValid())
|
|
{
|
|
aMainSceneFboOit->Release (aCtx.operator->());
|
|
aMainSceneFboOit->ChangeViewport (0, 0);
|
|
}
|
|
|
|
if (anImmediateSceneFbo->IsValid()
|
|
&& (anImmediateSceneFboOit->GetVPSize() != aRendSize
|
|
|| anImmediateSceneFboOit->NbSamples() != aNbSamples))
|
|
{
|
|
if (!anImmediateSceneFboOit->Init (aCtx, aRendSize, myFboOitColorConfig,
|
|
anImmediateSceneFbo->DepthStencilTexture(), aNbSamples))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
else if (!anImmediateSceneFbo->IsValid())
|
|
{
|
|
anImmediateSceneFboOit->Release (aCtx.operator->());
|
|
anImmediateSceneFboOit->ChangeViewport (0, 0);
|
|
}
|
|
}
|
|
if (anFboIt == 0) // only the first OIT framebuffer is mandatory
|
|
{
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
"Initialization of float texture framebuffer for use with\n"
|
|
" blended order-independent transparency rendering algorithm has failed.\n"
|
|
" Blended order-independent transparency will not be available.\n");
|
|
if (aNbSamples > 0)
|
|
{
|
|
myToDisableOITMSAA = Standard_True;
|
|
}
|
|
else
|
|
{
|
|
myToDisableOIT = Standard_True;
|
|
}
|
|
toUseOit = false;
|
|
}
|
|
}
|
|
if (!toUseOit && myMainSceneFbosOit[0]->IsValid())
|
|
{
|
|
myDepthPeelingFbos->Release (aCtx.operator->());
|
|
myMainSceneFbosOit [0]->Release (aCtx.operator->());
|
|
myMainSceneFbosOit [1]->Release (aCtx.operator->());
|
|
myImmediateSceneFbosOit[0]->Release (aCtx.operator->());
|
|
myImmediateSceneFbosOit[1]->Release (aCtx.operator->());
|
|
myMainSceneFbosOit [0]->ChangeViewport (0, 0);
|
|
myMainSceneFbosOit [1]->ChangeViewport (0, 0);
|
|
myImmediateSceneFbosOit[0]->ChangeViewport (0, 0);
|
|
myImmediateSceneFbosOit[1]->ChangeViewport (0, 0);
|
|
}
|
|
|
|
// allocate shadow maps
|
|
const Handle(Graphic3d_LightSet)& aLights = myRenderParams.ShadingModel == Graphic3d_TypeOfShadingModel_Unlit ? myNoShadingLight : myLights;
|
|
if (!aLights.IsNull())
|
|
{
|
|
aLights->UpdateRevision();
|
|
}
|
|
bool toUseShadowMap = myRenderParams.IsShadowEnabled
|
|
&& myRenderParams.ShadowMapResolution > 0
|
|
&& !myLights.IsNull()
|
|
&& myLights->NbCastShadows() > 0
|
|
&& myRenderParams.Method != Graphic3d_RM_RAYTRACING;
|
|
if (toUseShadowMap)
|
|
{
|
|
if (myShadowMaps->Size() != myLights->NbCastShadows())
|
|
{
|
|
myShadowMaps->Release (aCtx.get());
|
|
myShadowMaps->Resize (0, myLights->NbCastShadows() - 1, true);
|
|
}
|
|
|
|
const GLint aSamplFrom = GLint(aCtx->ShadowMapTexUnit()) - myLights->NbCastShadows() + 1;
|
|
for (Standard_Integer aShadowIter = 0; aShadowIter < myShadowMaps->Size(); ++aShadowIter)
|
|
{
|
|
Handle(OpenGl_ShadowMap)& aShadow = myShadowMaps->ChangeValue (aShadowIter);
|
|
if (aShadow.IsNull())
|
|
{
|
|
aShadow = new OpenGl_ShadowMap();
|
|
}
|
|
aShadow->SetShadowMapBias (myRenderParams.ShadowMapBias);
|
|
aShadow->Texture()->Sampler()->Parameters()->SetTextureUnit ((Graphic3d_TextureUnit )(aSamplFrom + aShadowIter));
|
|
|
|
const Handle(OpenGl_FrameBuffer)& aShadowFbo = aShadow->FrameBuffer();
|
|
if (aShadowFbo->GetVPSizeX() != myRenderParams.ShadowMapResolution
|
|
&& toUseShadowMap)
|
|
{
|
|
OpenGl_ColorFormats aDummy;
|
|
if (!aShadowFbo->Init (aCtx, Graphic3d_Vec2i (myRenderParams.ShadowMapResolution), aDummy, myFboDepthFormat, 0))
|
|
{
|
|
toUseShadowMap = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (!toUseShadowMap && myShadowMaps->IsValid())
|
|
{
|
|
myShadowMaps->Release (aCtx.get());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : Redraw
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::Redraw()
|
|
{
|
|
const Standard_Boolean wasDisabledMSAA = myToDisableMSAA;
|
|
const Standard_Boolean hadFboBlit = myHasFboBlit;
|
|
if (myRenderParams.Method == Graphic3d_RM_RAYTRACING
|
|
&& !myCaps->vboDisable
|
|
&& !myCaps->keepArrayData)
|
|
{
|
|
// caps are shared across all views, thus we need to invalidate all of them
|
|
// if (myWasRedrawnGL) { myStructureManager->SetDeviceLost(); }
|
|
myDriver->setDeviceLost();
|
|
myCaps->keepArrayData = Standard_True;
|
|
}
|
|
|
|
if (!myWorkspace->Activate())
|
|
{
|
|
return;
|
|
}
|
|
|
|
// implicitly disable VSync when using HMD composer (can be mirrored in window for debugging)
|
|
myWindow->SetSwapInterval (IsActiveXR());
|
|
|
|
++myFrameCounter;
|
|
const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
|
|
aCtx->FrameStats()->FrameStart (myWorkspace->View(), false);
|
|
aCtx->SetLineFeather (myRenderParams.LineFeather);
|
|
|
|
const Standard_Integer anSRgbState = aCtx->ToRenderSRGB() ? 1 : 0;
|
|
if (mySRgbState != -1
|
|
&& mySRgbState != anSRgbState)
|
|
{
|
|
releaseSrgbResources (aCtx);
|
|
initTextureEnv (aCtx);
|
|
}
|
|
mySRgbState = anSRgbState;
|
|
aCtx->ShaderManager()->UpdateSRgbState();
|
|
|
|
// release pending GL resources
|
|
aCtx->ReleaseDelayed();
|
|
|
|
// fetch OpenGl context state
|
|
aCtx->FetchState();
|
|
|
|
const Graphic3d_StereoMode aStereoMode = myRenderParams.StereoMode;
|
|
Graphic3d_Camera::Projection aProjectType = myCamera->ProjectionType();
|
|
if (!prepareFrameBuffers (aProjectType))
|
|
{
|
|
myBackBufferRestored = Standard_False;
|
|
myIsImmediateDrawn = Standard_False;
|
|
return;
|
|
}
|
|
|
|
// draw shadow maps
|
|
if (myShadowMaps->IsValid())
|
|
{
|
|
Standard_Integer aShadowIndex = myShadowMaps->Lower();
|
|
for (Graphic3d_LightSet::Iterator aLightIter (myLights, Graphic3d_LightSet::IterationFilter_ActiveShadowCasters);
|
|
aLightIter.More(); aLightIter.Next())
|
|
{
|
|
const Handle(Graphic3d_CLight)& aLight = aLightIter.Value();
|
|
if (aLight->ToCastShadows())
|
|
{
|
|
const Handle(OpenGl_ShadowMap)& aShadowMap = myShadowMaps->ChangeValue (aShadowIndex);
|
|
aShadowMap->SetLightSource (aLight);
|
|
renderShadowMap (aShadowMap);
|
|
++aShadowIndex;
|
|
}
|
|
}
|
|
for (; aShadowIndex <= myShadowMaps->Upper(); ++aShadowIndex)
|
|
{
|
|
myShadowMaps->ChangeValue (aShadowIndex)->SetLightSource (Handle(Graphic3d_CLight)());
|
|
}
|
|
}
|
|
|
|
OpenGl_FrameBuffer* aFrameBuffer = myFBO.get();
|
|
bool toSwap = aCtx->IsRender()
|
|
&& !aCtx->caps->buffersNoSwap
|
|
&& aFrameBuffer == nullptr
|
|
&& (!IsActiveXR() || myRenderParams.ToMirrorComposer);
|
|
if ( aFrameBuffer == NULL
|
|
&& !aCtx->DefaultFrameBuffer().IsNull()
|
|
&& aCtx->DefaultFrameBuffer()->IsValid())
|
|
{
|
|
aFrameBuffer = aCtx->DefaultFrameBuffer().operator->();
|
|
}
|
|
|
|
if (aProjectType == Graphic3d_Camera::Projection_Stereo)
|
|
{
|
|
OpenGl_FrameBuffer* aMainFbos[2] =
|
|
{
|
|
myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL,
|
|
myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL
|
|
};
|
|
OpenGl_FrameBuffer* aMainFbosOit[2] =
|
|
{
|
|
myMainSceneFbosOit[0]->IsValid() ? myMainSceneFbosOit[0].operator->() : NULL,
|
|
myMainSceneFbosOit[1]->IsValid() ? myMainSceneFbosOit[1].operator->() :
|
|
myMainSceneFbosOit[0]->IsValid() ? myMainSceneFbosOit[0].operator->() : NULL
|
|
};
|
|
|
|
OpenGl_FrameBuffer* anImmFbos[2] =
|
|
{
|
|
myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL,
|
|
myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL
|
|
};
|
|
OpenGl_FrameBuffer* anImmFbosOit[2] =
|
|
{
|
|
myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL,
|
|
myImmediateSceneFbosOit[1]->IsValid() ? myImmediateSceneFbosOit[1].operator->() :
|
|
myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL
|
|
};
|
|
|
|
if (IsActiveXR())
|
|
{
|
|
// use single frame for both views - caching main scene content makes no sense
|
|
// when head position is expected to be updated each frame redraw with high accuracy
|
|
aMainFbos[1] = aMainFbos[0];
|
|
aMainFbosOit[1] = aMainFbosOit[0];
|
|
anImmFbos[0] = aMainFbos[0];
|
|
anImmFbos[1] = aMainFbos[1];
|
|
anImmFbosOit[0] = aMainFbosOit[0];
|
|
anImmFbosOit[1] = aMainFbosOit[1];
|
|
}
|
|
else if (!myTransientDrawToFront)
|
|
{
|
|
anImmFbos [0] = aMainFbos [0];
|
|
anImmFbos [1] = aMainFbos [1];
|
|
anImmFbosOit[0] = aMainFbosOit[0];
|
|
anImmFbosOit[1] = aMainFbosOit[1];
|
|
}
|
|
else if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip
|
|
|| aStereoMode == Graphic3d_StereoMode_QuadBuffer)
|
|
{
|
|
anImmFbos [0] = NULL;
|
|
anImmFbos [1] = NULL;
|
|
anImmFbosOit[0] = NULL;
|
|
anImmFbosOit[1] = NULL;
|
|
}
|
|
|
|
aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK);
|
|
aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
|
|
aMainFbos[0] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
|
|
|
|
redraw (Graphic3d_Camera::Projection_MonoLeftEye, aMainFbos[0], aMainFbosOit[0]);
|
|
myBackBufferRestored = Standard_True;
|
|
myIsImmediateDrawn = Standard_False;
|
|
aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK);
|
|
aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
|
|
anImmFbos[0] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
|
|
if (!redrawImmediate (Graphic3d_Camera::Projection_MonoLeftEye, aMainFbos[0], anImmFbos[0], anImmFbosOit[0]))
|
|
{
|
|
toSwap = false;
|
|
}
|
|
else if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip
|
|
&& toSwap
|
|
&& myParentView == nullptr)
|
|
{
|
|
aCtx->SwapBuffers();
|
|
}
|
|
|
|
if (IsActiveXR())
|
|
{
|
|
// push Left frame to HMD display composer
|
|
OpenGl_FrameBuffer* anXRFbo = myXrSceneFbo->IsValid() ? myXrSceneFbo.get() : aMainFbos[0];
|
|
if (anXRFbo != aMainFbos[0])
|
|
{
|
|
blitBuffers (aMainFbos[0], anXRFbo); // resize or resolve MSAA samples
|
|
}
|
|
const Aspect_GraphicsLibrary aGraphicsLib = aCtx->GraphicsLibrary();
|
|
myXRSession->SubmitEye ((void* )(size_t )anXRFbo->ColorTexture()->TextureId(),
|
|
aGraphicsLib, Aspect_ColorSpace_sRGB, Aspect_Eye_Left);
|
|
}
|
|
|
|
if (aCtx->GraphicsLibrary() != Aspect_GraphicsLibrary_OpenGLES)
|
|
{
|
|
aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_RIGHT : GL_BACK);
|
|
}
|
|
aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
|
|
aMainFbos[1] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
|
|
|
|
redraw (Graphic3d_Camera::Projection_MonoRightEye, aMainFbos[1], aMainFbosOit[1]);
|
|
myBackBufferRestored = Standard_True;
|
|
myIsImmediateDrawn = Standard_False;
|
|
aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
|
|
anImmFbos[1] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
|
|
if (!redrawImmediate (Graphic3d_Camera::Projection_MonoRightEye, aMainFbos[1], anImmFbos[1], anImmFbosOit[1]))
|
|
{
|
|
toSwap = false;
|
|
}
|
|
|
|
if (IsActiveXR())
|
|
{
|
|
// push Right frame to HMD display composer
|
|
OpenGl_FrameBuffer* anXRFbo = myXrSceneFbo->IsValid() ? myXrSceneFbo.get() : aMainFbos[1];
|
|
if (anXRFbo != aMainFbos[1])
|
|
{
|
|
blitBuffers (aMainFbos[1], anXRFbo); // resize or resolve MSAA samples
|
|
}
|
|
|
|
const Aspect_GraphicsLibrary aGraphicsLib = aCtx->GraphicsLibrary();
|
|
myXRSession->SubmitEye ((void* )(size_t )anXRFbo->ColorTexture()->TextureId(),
|
|
aGraphicsLib, Aspect_ColorSpace_sRGB, Aspect_Eye_Right);
|
|
aCtx->core11fwd->glFinish();
|
|
|
|
if (myRenderParams.ToMirrorComposer)
|
|
{
|
|
blitBuffers (anXRFbo, aFrameBuffer, myToFlipOutput);
|
|
}
|
|
}
|
|
else if (anImmFbos[0] != NULL)
|
|
{
|
|
aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(), 1.0f);
|
|
drawStereoPair (aFrameBuffer);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OpenGl_FrameBuffer* aMainFbo = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : aFrameBuffer;
|
|
OpenGl_FrameBuffer* aMainFboOit = myMainSceneFbosOit[0]->IsValid() ? myMainSceneFbosOit[0].operator->() : NULL;
|
|
OpenGl_FrameBuffer* anImmFbo = aFrameBuffer;
|
|
OpenGl_FrameBuffer* anImmFboOit = NULL;
|
|
if (!myTransientDrawToFront)
|
|
{
|
|
anImmFbo = aMainFbo;
|
|
anImmFboOit = aMainFboOit;
|
|
}
|
|
else if (myImmediateSceneFbos[0]->IsValid())
|
|
{
|
|
anImmFbo = myImmediateSceneFbos[0].operator->();
|
|
anImmFboOit = myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL;
|
|
}
|
|
|
|
if (aMainFbo == NULL)
|
|
{
|
|
aCtx->SetReadDrawBuffer (GL_BACK);
|
|
}
|
|
aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
|
|
aMainFbo != aFrameBuffer ? myRenderParams.RenderResolutionScale : 1.0f);
|
|
|
|
redraw (aProjectType, aMainFbo, aMainFboOit);
|
|
myBackBufferRestored = Standard_True;
|
|
myIsImmediateDrawn = Standard_False;
|
|
aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
|
|
anImmFbo != aFrameBuffer ? myRenderParams.RenderResolutionScale : 1.0f);
|
|
if (!redrawImmediate (aProjectType, aMainFbo, anImmFbo, anImmFboOit))
|
|
{
|
|
toSwap = false;
|
|
}
|
|
|
|
if (anImmFbo != NULL
|
|
&& anImmFbo != aFrameBuffer)
|
|
{
|
|
blitBuffers (anImmFbo, aFrameBuffer, myToFlipOutput);
|
|
}
|
|
}
|
|
|
|
if (myRenderParams.Method == Graphic3d_RM_RAYTRACING
|
|
&& myRenderParams.IsGlobalIlluminationEnabled)
|
|
{
|
|
myAccumFrames++;
|
|
}
|
|
|
|
// bind default FBO
|
|
bindDefaultFbo();
|
|
|
|
if (wasDisabledMSAA != myToDisableMSAA
|
|
|| hadFboBlit != myHasFboBlit)
|
|
{
|
|
// retry on error
|
|
Redraw();
|
|
}
|
|
|
|
// reset state for safety
|
|
aCtx->BindProgram (Handle(OpenGl_ShaderProgram)());
|
|
if (aCtx->caps->ffpEnable)
|
|
{
|
|
aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
|
|
}
|
|
|
|
// Swap the buffers
|
|
if (toSwap
|
|
&& myParentView == nullptr)
|
|
{
|
|
aCtx->SwapBuffers();
|
|
if (!myMainSceneFbos[0]->IsValid())
|
|
{
|
|
myBackBufferRestored = Standard_False;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
aCtx->core11fwd->glFlush();
|
|
}
|
|
|
|
// reset render mode state
|
|
aCtx->FetchState();
|
|
aCtx->FrameStats()->FrameEnd (myWorkspace->View(), false);
|
|
|
|
myWasRedrawnGL = Standard_True;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : RedrawImmediate
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::RedrawImmediate()
|
|
{
|
|
if (!myWorkspace->Activate())
|
|
return;
|
|
|
|
// no special handling of HMD display, since it will force full Redraw() due to no frame caching (myBackBufferRestored)
|
|
Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
|
|
if (!myTransientDrawToFront
|
|
|| !myBackBufferRestored
|
|
|| (aCtx->caps->buffersNoSwap && !myMainSceneFbos[0]->IsValid()))
|
|
{
|
|
Redraw();
|
|
return;
|
|
}
|
|
|
|
const Graphic3d_StereoMode aStereoMode = myRenderParams.StereoMode;
|
|
Graphic3d_Camera::Projection aProjectType = myCamera->ProjectionType();
|
|
OpenGl_FrameBuffer* aFrameBuffer = myFBO.get();
|
|
aCtx->FrameStats()->FrameStart (myWorkspace->View(), true);
|
|
|
|
if ( aFrameBuffer == NULL
|
|
&& !aCtx->DefaultFrameBuffer().IsNull()
|
|
&& aCtx->DefaultFrameBuffer()->IsValid())
|
|
{
|
|
aFrameBuffer = aCtx->DefaultFrameBuffer().operator->();
|
|
}
|
|
|
|
if (aProjectType == Graphic3d_Camera::Projection_Stereo)
|
|
{
|
|
if (myMainSceneFbos[0]->IsValid()
|
|
&& !myMainSceneFbos[1]->IsValid())
|
|
{
|
|
aProjectType = Graphic3d_Camera::Projection_Perspective;
|
|
}
|
|
}
|
|
|
|
bool toSwap = false;
|
|
if (aProjectType == Graphic3d_Camera::Projection_Stereo)
|
|
{
|
|
OpenGl_FrameBuffer* aMainFbos[2] =
|
|
{
|
|
myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL,
|
|
myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL
|
|
};
|
|
OpenGl_FrameBuffer* anImmFbos[2] =
|
|
{
|
|
myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL,
|
|
myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL
|
|
};
|
|
OpenGl_FrameBuffer* anImmFbosOit[2] =
|
|
{
|
|
myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL,
|
|
myImmediateSceneFbosOit[1]->IsValid() ? myImmediateSceneFbosOit[1].operator->() :
|
|
myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL
|
|
};
|
|
if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip
|
|
|| aStereoMode == Graphic3d_StereoMode_QuadBuffer)
|
|
{
|
|
anImmFbos[0] = NULL;
|
|
anImmFbos[1] = NULL;
|
|
anImmFbosOit[0] = NULL;
|
|
anImmFbosOit[1] = NULL;
|
|
}
|
|
|
|
if (aCtx->arbFBO != NULL)
|
|
{
|
|
aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
|
|
}
|
|
if (anImmFbos[0] == NULL)
|
|
{
|
|
aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_LEFT : GL_BACK);
|
|
}
|
|
|
|
aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
|
|
anImmFbos[0] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
|
|
toSwap = redrawImmediate (Graphic3d_Camera::Projection_MonoLeftEye,
|
|
aMainFbos[0],
|
|
anImmFbos[0],
|
|
anImmFbosOit[0],
|
|
Standard_True) || toSwap;
|
|
if (aStereoMode == Graphic3d_StereoMode_SoftPageFlip
|
|
&& toSwap
|
|
&& myFBO.get() == nullptr
|
|
&& !aCtx->caps->buffersNoSwap
|
|
&& myParentView == nullptr)
|
|
{
|
|
aCtx->SwapBuffers();
|
|
}
|
|
|
|
if (aCtx->arbFBO != NULL)
|
|
{
|
|
aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
|
|
}
|
|
if (anImmFbos[1] == NULL)
|
|
{
|
|
aCtx->SetReadDrawBuffer (aStereoMode == Graphic3d_StereoMode_QuadBuffer ? GL_BACK_RIGHT : GL_BACK);
|
|
}
|
|
aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
|
|
anImmFbos[1] != NULL ? myRenderParams.RenderResolutionScale : 1.0f);
|
|
toSwap = redrawImmediate (Graphic3d_Camera::Projection_MonoRightEye,
|
|
aMainFbos[1],
|
|
anImmFbos[1],
|
|
anImmFbosOit[1],
|
|
Standard_True) || toSwap;
|
|
if (anImmFbos[0] != NULL)
|
|
{
|
|
drawStereoPair (aFrameBuffer);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
OpenGl_FrameBuffer* aMainFbo = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL;
|
|
OpenGl_FrameBuffer* anImmFbo = aFrameBuffer;
|
|
OpenGl_FrameBuffer* anImmFboOit = NULL;
|
|
if (myImmediateSceneFbos[0]->IsValid())
|
|
{
|
|
anImmFbo = myImmediateSceneFbos[0].operator->();
|
|
anImmFboOit = myImmediateSceneFbosOit[0]->IsValid() ? myImmediateSceneFbosOit[0].operator->() : NULL;
|
|
}
|
|
if (aMainFbo == NULL)
|
|
{
|
|
aCtx->SetReadDrawBuffer (GL_BACK);
|
|
}
|
|
aCtx->SetResolution (myRenderParams.Resolution, myRenderParams.ResolutionRatio(),
|
|
anImmFbo != aFrameBuffer ? myRenderParams.RenderResolutionScale : 1.0f);
|
|
toSwap = redrawImmediate (aProjectType,
|
|
aMainFbo,
|
|
anImmFbo,
|
|
anImmFboOit,
|
|
Standard_True) || toSwap;
|
|
if (anImmFbo != NULL
|
|
&& anImmFbo != aFrameBuffer)
|
|
{
|
|
blitBuffers (anImmFbo, aFrameBuffer, myToFlipOutput);
|
|
}
|
|
}
|
|
|
|
// bind default FBO
|
|
bindDefaultFbo();
|
|
|
|
// reset state for safety
|
|
aCtx->BindProgram (Handle(OpenGl_ShaderProgram)());
|
|
if (aCtx->caps->ffpEnable)
|
|
{
|
|
aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
|
|
}
|
|
|
|
if (toSwap
|
|
&& myFBO.get() == NULL
|
|
&& !aCtx->caps->buffersNoSwap
|
|
&& myParentView == nullptr)
|
|
{
|
|
aCtx->SwapBuffers();
|
|
}
|
|
else
|
|
{
|
|
aCtx->core11fwd->glFlush();
|
|
}
|
|
aCtx->FrameStats()->FrameEnd (myWorkspace->View(), true);
|
|
|
|
myWasRedrawnGL = Standard_True;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : redraw
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::redraw (const Graphic3d_Camera::Projection theProjection,
|
|
OpenGl_FrameBuffer* theReadDrawFbo,
|
|
OpenGl_FrameBuffer* theOitAccumFbo)
|
|
{
|
|
Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
|
|
if (theReadDrawFbo != NULL)
|
|
{
|
|
theReadDrawFbo->BindBuffer (aCtx);
|
|
theReadDrawFbo->SetupViewport (aCtx);
|
|
}
|
|
else
|
|
{
|
|
const Standard_Integer aViewport[4] = { 0, 0, myWindow->Width(), myWindow->Height() };
|
|
aCtx->ResizeViewport (aViewport);
|
|
}
|
|
|
|
// request reset of material
|
|
aCtx->ShaderManager()->UpdateMaterialState();
|
|
|
|
myWorkspace->UseZBuffer() = Standard_True;
|
|
myWorkspace->UseDepthWrite() = Standard_True;
|
|
GLbitfield toClear = GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT;
|
|
aCtx->core11fwd->glDepthFunc (GL_LEQUAL);
|
|
aCtx->core11fwd->glDepthMask (GL_TRUE);
|
|
aCtx->core11fwd->glEnable (GL_DEPTH_TEST);
|
|
|
|
aCtx->core11fwd->glClearDepth (1.0);
|
|
|
|
const OpenGl_Vec4 aBgColor = aCtx->Vec4FromQuantityColor (myBgColor);
|
|
aCtx->SetColorMaskRGBA (NCollection_Vec4<bool> (true)); // force writes into all components, including alpha
|
|
aCtx->core11fwd->glClearColor (aBgColor.r(), aBgColor.g(), aBgColor.b(), aCtx->caps->buffersOpaqueAlpha ? 1.0f : 0.0f);
|
|
aCtx->core11fwd->glClear (toClear);
|
|
aCtx->SetColorMask (true); // restore default alpha component write state
|
|
|
|
render (theProjection, theReadDrawFbo, theOitAccumFbo, Standard_False);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : redrawImmediate
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_View::redrawImmediate (const Graphic3d_Camera::Projection theProjection,
|
|
OpenGl_FrameBuffer* theReadFbo,
|
|
OpenGl_FrameBuffer* theDrawFbo,
|
|
OpenGl_FrameBuffer* theOitAccumFbo,
|
|
const Standard_Boolean theIsPartialUpdate)
|
|
{
|
|
const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
|
|
GLboolean toCopyBackToFront = GL_FALSE;
|
|
if (theDrawFbo == theReadFbo
|
|
&& theDrawFbo != NULL
|
|
&& theDrawFbo->IsValid())
|
|
{
|
|
myBackBufferRestored = Standard_False;
|
|
theDrawFbo->BindBuffer (aCtx);
|
|
}
|
|
else if (theReadFbo != NULL
|
|
&& theReadFbo->IsValid()
|
|
&& aCtx->IsRender())
|
|
{
|
|
if (!blitBuffers (theReadFbo, theDrawFbo))
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
else if (theDrawFbo == NULL)
|
|
{
|
|
if (aCtx->GraphicsLibrary() != Aspect_GraphicsLibrary_OpenGLES)
|
|
{
|
|
aCtx->core11fwd->glGetBooleanv (GL_DOUBLEBUFFER, &toCopyBackToFront);
|
|
}
|
|
if (toCopyBackToFront
|
|
&& myTransientDrawToFront)
|
|
{
|
|
if (!HasImmediateStructures()
|
|
&& !theIsPartialUpdate)
|
|
{
|
|
// prefer Swap Buffers within Redraw in compatibility mode (without FBO)
|
|
return true;
|
|
}
|
|
if (!copyBackToFront())
|
|
{
|
|
toCopyBackToFront = GL_FALSE;
|
|
myBackBufferRestored = Standard_False;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
toCopyBackToFront = GL_FALSE;
|
|
myBackBufferRestored = Standard_False;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
myBackBufferRestored = Standard_False;
|
|
}
|
|
myIsImmediateDrawn = Standard_True;
|
|
|
|
myWorkspace->UseZBuffer() = Standard_True;
|
|
myWorkspace->UseDepthWrite() = Standard_True;
|
|
aCtx->core11fwd->glDepthFunc (GL_LEQUAL);
|
|
aCtx->core11fwd->glDepthMask (GL_TRUE);
|
|
aCtx->core11fwd->glEnable (GL_DEPTH_TEST);
|
|
aCtx->core11fwd->glClearDepth (1.0);
|
|
|
|
render (theProjection, theDrawFbo, theOitAccumFbo, Standard_True);
|
|
|
|
blitSubviews (theProjection, theDrawFbo);
|
|
|
|
return !toCopyBackToFront;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : blitSubviews
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_View::blitSubviews (const Graphic3d_Camera::Projection ,
|
|
OpenGl_FrameBuffer* theDrawFbo)
|
|
{
|
|
const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
|
|
if (aCtx->arbFBOBlit == nullptr)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
bool isChanged = false;
|
|
for (const Handle(Graphic3d_CView)& aChildIter : mySubviews)
|
|
{
|
|
OpenGl_View* aSubView = dynamic_cast<OpenGl_View*> (aChildIter.get());
|
|
if (!aSubView->IsActive())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const Handle(OpenGl_FrameBuffer)& aChildFbo = !aSubView->myImmediateSceneFbos[0].IsNull()
|
|
? aSubView->myImmediateSceneFbos[0]
|
|
: aSubView->myMainSceneFbos[0];
|
|
if (aChildFbo.IsNull() || !aChildFbo->IsValid())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
aChildFbo->BindReadBuffer (aCtx);
|
|
if (theDrawFbo != NULL
|
|
&& theDrawFbo->IsValid())
|
|
{
|
|
theDrawFbo->BindDrawBuffer (aCtx);
|
|
}
|
|
else
|
|
{
|
|
aCtx->arbFBO->glBindFramebuffer (GL_DRAW_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
|
|
aCtx->SetFrameBufferSRGB (false);
|
|
}
|
|
|
|
Graphic3d_Vec2i aWinSize (aCtx->Viewport()[2], aCtx->Viewport()[3]); //aSubView->GlWindow()->PlatformWindow()->Dimensions();
|
|
Graphic3d_Vec2i aSubViewSize = aChildFbo->GetVPSize();
|
|
Graphic3d_Vec2i aSubViewPos = aSubView->SubviewTopLeft();
|
|
Graphic3d_Vec2i aDestSize = aSubViewSize;
|
|
if (aSubView->RenderingParams().RenderResolutionScale != 1.0f)
|
|
{
|
|
aDestSize = Graphic3d_Vec2i (Graphic3d_Vec2d(aDestSize) / Graphic3d_Vec2d(aSubView->RenderingParams().RenderResolutionScale));
|
|
}
|
|
aSubViewPos.y() = aWinSize.y() - aDestSize.y() - aSubViewPos.y();
|
|
|
|
const GLint aFilterGl = aDestSize == aSubViewSize ? GL_NEAREST : GL_LINEAR;
|
|
aCtx->arbFBOBlit->glBlitFramebuffer (0, 0, aSubViewSize.x(), aSubViewSize.y(),
|
|
aSubViewPos.x(), aSubViewPos.y(), aSubViewPos.x() + aDestSize.x(), aSubViewPos.y() + aDestSize.y(),
|
|
GL_COLOR_BUFFER_BIT, aFilterGl);
|
|
const int anErr = aCtx->core11fwd->glGetError();
|
|
if (anErr != GL_NO_ERROR)
|
|
{
|
|
TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "FBO blitting has failed [Error " + OpenGl_Context::FormatGlError (anErr) + "]\n"
|
|
+ " Please check your graphics driver settings or try updating driver.";
|
|
if (aChildFbo->NbSamples() != 0)
|
|
{
|
|
myToDisableMSAA = true;
|
|
aMsg += "\n MSAA settings should not be overridden by driver!";
|
|
}
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
|
|
}
|
|
|
|
if (theDrawFbo != NULL
|
|
&& theDrawFbo->IsValid())
|
|
{
|
|
theDrawFbo->BindBuffer (aCtx);
|
|
}
|
|
else
|
|
{
|
|
aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
|
|
aCtx->SetFrameBufferSRGB (false);
|
|
}
|
|
isChanged = true;
|
|
}
|
|
|
|
return isChanged;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : renderShadowMap
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::renderShadowMap (const Handle(OpenGl_ShadowMap)& theShadowMap)
|
|
{
|
|
const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
|
|
if (!theShadowMap->UpdateCamera (*this))
|
|
{
|
|
return;
|
|
}
|
|
|
|
myBVHSelector.SetViewVolume (theShadowMap->Camera());
|
|
myBVHSelector.SetViewportSize (myWindow->Width(), myWindow->Height(), myRenderParams.ResolutionRatio());
|
|
myBVHSelector.CacheClipPtsProjections();
|
|
|
|
myLocalOrigin.SetCoord (0.0, 0.0, 0.0);
|
|
aCtx->SetCamera (theShadowMap->Camera());
|
|
aCtx->ProjectionState.SetCurrent (theShadowMap->Camera()->ProjectionMatrixF());
|
|
aCtx->ApplyProjectionMatrix();
|
|
|
|
aCtx->ShaderManager()->UpdateMaterialState();
|
|
aCtx->ShaderManager()->UpdateModelWorldStateTo (OpenGl_Mat4());
|
|
aCtx->ShaderManager()->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
|
|
|
|
const Handle(OpenGl_FrameBuffer)& aShadowBuffer = theShadowMap->FrameBuffer();
|
|
aShadowBuffer->BindBuffer (aCtx);
|
|
aShadowBuffer->SetupViewport (aCtx);
|
|
|
|
aCtx->SetColorMask (false);
|
|
aCtx->SetAllowSampleAlphaToCoverage (false);
|
|
aCtx->SetSampleAlphaToCoverage (false);
|
|
|
|
myWorkspace->UseZBuffer() = true;
|
|
myWorkspace->UseDepthWrite() = true;
|
|
aCtx->core11fwd->glDepthFunc (GL_LEQUAL);
|
|
aCtx->core11fwd->glDepthMask (GL_TRUE);
|
|
aCtx->core11fwd->glEnable (GL_DEPTH_TEST);
|
|
aCtx->core11fwd->glClearDepth (1.0);
|
|
aCtx->core11fwd->glClear (GL_DEPTH_BUFFER_BIT);
|
|
|
|
Graphic3d_Camera::Projection aProjection = theShadowMap->LightSource()->Type() == Graphic3d_TypeOfLightSource_Directional
|
|
? Graphic3d_Camera::Projection_Orthographic
|
|
: Graphic3d_Camera::Projection_Perspective;
|
|
myWorkspace->SetRenderFilter (myWorkspace->RenderFilter() | OpenGl_RenderFilter_SkipTrsfPersistence);
|
|
renderScene (aProjection, aShadowBuffer.get(), NULL, false);
|
|
myWorkspace->SetRenderFilter (myWorkspace->RenderFilter() & ~(Standard_Integer)OpenGl_RenderFilter_SkipTrsfPersistence);
|
|
|
|
aCtx->SetColorMask (true);
|
|
myWorkspace->ResetAppliedAspect();
|
|
aCtx->BindProgram (Handle(OpenGl_ShaderProgram)());
|
|
|
|
//Image_AlienPixMap anImage; anImage.InitZero (Image_Format_Gray, aShadowBuffer->GetVPSizeX(), aShadowBuffer->GetVPSizeY());
|
|
//OpenGl_FrameBuffer::BufferDump (aCtx, aShadowBuffer, anImage, Graphic3d_BT_Depth);
|
|
//anImage.Save (TCollection_AsciiString ("shadow") + theShadowMap->Texture()->Sampler()->Parameters()->TextureUnit() + ".png");
|
|
|
|
bindDefaultFbo();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : Render
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::render (Graphic3d_Camera::Projection theProjection,
|
|
OpenGl_FrameBuffer* theOutputFBO,
|
|
OpenGl_FrameBuffer* theOitAccumFbo,
|
|
const Standard_Boolean theToDrawImmediate)
|
|
{
|
|
// ==================================
|
|
// Step 1: Prepare for render
|
|
// ==================================
|
|
|
|
const Handle(OpenGl_Context)& aContext = myWorkspace->GetGlContext();
|
|
aContext->SetAllowSampleAlphaToCoverage (myRenderParams.ToEnableAlphaToCoverage
|
|
&& theOutputFBO != NULL
|
|
&& theOutputFBO->NbSamples() != 0);
|
|
|
|
// Disable current clipping planes
|
|
if (aContext->core11ffp != NULL)
|
|
{
|
|
const Standard_Integer aMaxPlanes = aContext->MaxClipPlanes();
|
|
for (Standard_Integer aClipPlaneId = GL_CLIP_PLANE0; aClipPlaneId < GL_CLIP_PLANE0 + aMaxPlanes; ++aClipPlaneId)
|
|
{
|
|
aContext->core11fwd->glDisable (aClipPlaneId);
|
|
}
|
|
}
|
|
|
|
// update states of OpenGl_BVHTreeSelector (frustum culling algorithm);
|
|
// note that we pass here window dimensions ignoring Graphic3d_RenderingParams::RenderResolutionScale
|
|
myBVHSelector.SetViewVolume (myCamera);
|
|
myBVHSelector.SetViewportSize (myWindow->Width(), myWindow->Height(), myRenderParams.ResolutionRatio());
|
|
myBVHSelector.CacheClipPtsProjections();
|
|
|
|
const Handle(OpenGl_ShaderManager)& aManager = aContext->ShaderManager();
|
|
const Handle(Graphic3d_LightSet)& aLights = myRenderParams.ShadingModel == Graphic3d_TypeOfShadingModel_Unlit ? myNoShadingLight : myLights;
|
|
Standard_Size aLightsRevision = 0;
|
|
if (!aLights.IsNull())
|
|
{
|
|
aLightsRevision = aLights->UpdateRevision();
|
|
}
|
|
if (StateInfo (myCurrLightSourceState, aManager->LightSourceState().Index()) != myLastLightSourceState
|
|
|| aLightsRevision != myLightsRevision)
|
|
{
|
|
myLightsRevision = aLightsRevision;
|
|
aManager->UpdateLightSourceStateTo (aLights, SpecIBLMapLevels(), myShadowMaps->IsValid() ? myShadowMaps : Handle(OpenGl_ShadowMapArray)());
|
|
myLastLightSourceState = StateInfo (myCurrLightSourceState, aManager->LightSourceState().Index());
|
|
}
|
|
|
|
// Update matrices if camera has changed.
|
|
Graphic3d_WorldViewProjState aWVPState = myCamera->WorldViewProjState();
|
|
if (myWorldViewProjState != aWVPState)
|
|
{
|
|
myAccumFrames = 0;
|
|
myWorldViewProjState = aWVPState;
|
|
}
|
|
|
|
myLocalOrigin.SetCoord (0.0, 0.0, 0.0);
|
|
aContext->SetCamera (myCamera);
|
|
if (aManager->ModelWorldState().Index() == 0)
|
|
{
|
|
aContext->ShaderManager()->UpdateModelWorldStateTo (OpenGl_Mat4());
|
|
}
|
|
|
|
// ====================================
|
|
// Step 2: Redraw background
|
|
// ====================================
|
|
|
|
// Render background
|
|
if (!theToDrawImmediate)
|
|
{
|
|
drawBackground (myWorkspace, theProjection);
|
|
}
|
|
|
|
// Switch off lighting by default
|
|
if (aContext->core11ffp != NULL
|
|
&& aContext->caps->ffpEnable)
|
|
{
|
|
aContext->core11fwd->glDisable (GL_LIGHTING);
|
|
}
|
|
|
|
// =================================
|
|
// Step 3: Redraw main plane
|
|
// =================================
|
|
|
|
// if the view is scaled normal vectors are scaled to unit
|
|
// length for correct displaying of shaded objects
|
|
const gp_Pnt anAxialScale = aContext->Camera()->AxialScale();
|
|
if (anAxialScale.X() != 1.F ||
|
|
anAxialScale.Y() != 1.F ||
|
|
anAxialScale.Z() != 1.F)
|
|
{
|
|
aContext->SetGlNormalizeEnabled (Standard_True);
|
|
}
|
|
else
|
|
{
|
|
aContext->SetGlNormalizeEnabled (Standard_False);
|
|
}
|
|
|
|
aManager->SetShadingModel (OpenGl_ShaderManager::PBRShadingModelFallback (myRenderParams.ShadingModel, checkPBRAvailability()));
|
|
|
|
// Redraw 3d scene
|
|
if (theProjection == Graphic3d_Camera::Projection_MonoLeftEye)
|
|
{
|
|
aContext->ProjectionState.SetCurrent (aContext->Camera()->ProjectionStereoLeftF());
|
|
aContext->ApplyProjectionMatrix();
|
|
}
|
|
else if (theProjection == Graphic3d_Camera::Projection_MonoRightEye)
|
|
{
|
|
aContext->ProjectionState.SetCurrent (aContext->Camera()->ProjectionStereoRightF());
|
|
aContext->ApplyProjectionMatrix();
|
|
}
|
|
|
|
myWorkspace->SetEnvironmentTexture (myTextureEnv);
|
|
|
|
const bool hasShadowMap = aContext->ShaderManager()->LightSourceState().HasShadowMaps();
|
|
if (hasShadowMap)
|
|
{
|
|
for (Standard_Integer aShadowIter = myShadowMaps->Lower(); aShadowIter <= myShadowMaps->Upper(); ++aShadowIter)
|
|
{
|
|
const Handle(OpenGl_ShadowMap)& aShadow = myShadowMaps->Value (aShadowIter);
|
|
aShadow->Texture()->Bind (aContext);
|
|
}
|
|
}
|
|
|
|
renderScene (theProjection, theOutputFBO, theOitAccumFbo, theToDrawImmediate);
|
|
|
|
if (hasShadowMap)
|
|
{
|
|
for (Standard_Integer aShadowIter = myShadowMaps->Lower(); aShadowIter <= myShadowMaps->Upper(); ++aShadowIter)
|
|
{
|
|
const Handle(OpenGl_ShadowMap)& aShadow = myShadowMaps->Value (aShadowIter);
|
|
aShadow->Texture()->Unbind (aContext);
|
|
}
|
|
if (aContext->core15fwd != NULL)
|
|
{
|
|
aContext->core15fwd->glActiveTexture (GL_TEXTURE0);
|
|
}
|
|
}
|
|
|
|
myWorkspace->SetEnvironmentTexture (Handle(OpenGl_TextureSet)());
|
|
|
|
// ===============================
|
|
// Step 4: Trihedron
|
|
// ===============================
|
|
|
|
// Resetting GL parameters according to the default aspects
|
|
// in order to synchronize GL state with the graphic driver state
|
|
// before drawing auxiliary stuff (trihedrons, overlayer)
|
|
myWorkspace->ResetAppliedAspect();
|
|
|
|
// Render trihedron
|
|
if (!theToDrawImmediate)
|
|
{
|
|
renderTrihedron (myWorkspace);
|
|
}
|
|
else
|
|
{
|
|
renderFrameStats();
|
|
}
|
|
|
|
myWorkspace->ResetAppliedAspect();
|
|
aContext->SetAllowSampleAlphaToCoverage (false);
|
|
aContext->SetSampleAlphaToCoverage (false);
|
|
|
|
// reset FFP state for safety
|
|
aContext->BindProgram (Handle(OpenGl_ShaderProgram)());
|
|
if (aContext->caps->ffpEnable)
|
|
{
|
|
aContext->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : InvalidateBVHData
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::InvalidateBVHData (const Graphic3d_ZLayerId theLayerId)
|
|
{
|
|
myZLayers.InvalidateBVHData (theLayerId);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : renderStructs
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::renderStructs (Graphic3d_Camera::Projection theProjection,
|
|
OpenGl_FrameBuffer* theReadDrawFbo,
|
|
OpenGl_FrameBuffer* theOitAccumFbo,
|
|
const Standard_Boolean theToDrawImmediate)
|
|
{
|
|
if (myIsSubviewComposer)
|
|
{
|
|
return;
|
|
}
|
|
|
|
myZLayers.UpdateCulling (myWorkspace, theToDrawImmediate);
|
|
if (myZLayers.NbStructures() <= 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
|
|
Standard_Boolean toRenderGL = theToDrawImmediate ||
|
|
myRenderParams.Method != Graphic3d_RM_RAYTRACING ||
|
|
myRaytraceInitStatus == OpenGl_RT_FAIL ||
|
|
aCtx->IsFeedback();
|
|
|
|
if (!toRenderGL)
|
|
{
|
|
const Graphic3d_Vec2i aSizeXY = theReadDrawFbo != NULL
|
|
? theReadDrawFbo->GetVPSize()
|
|
: Graphic3d_Vec2i (myWindow->Width(), myWindow->Height());
|
|
|
|
toRenderGL = !initRaytraceResources (aSizeXY.x(), aSizeXY.y(), aCtx)
|
|
|| !updateRaytraceGeometry (OpenGl_GUM_CHECK, myId, aCtx);
|
|
|
|
toRenderGL |= !myIsRaytraceDataValid; // if no ray-trace data use OpenGL
|
|
|
|
if (!toRenderGL)
|
|
{
|
|
myOpenGlFBO ->InitLazy (aCtx, aSizeXY, myFboColorFormat, myFboDepthFormat, 0);
|
|
if (theReadDrawFbo != NULL)
|
|
{
|
|
theReadDrawFbo->UnbindBuffer (aCtx);
|
|
}
|
|
|
|
// Prepare preliminary OpenGL output
|
|
if (aCtx->arbFBOBlit != NULL)
|
|
{
|
|
// Render bottom OSD layer
|
|
myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Bottom, theReadDrawFbo, theOitAccumFbo);
|
|
|
|
const Standard_Integer aPrevFilter = myWorkspace->RenderFilter() & ~(Standard_Integer )(OpenGl_RenderFilter_NonRaytraceableOnly);
|
|
myWorkspace->SetRenderFilter (aPrevFilter | OpenGl_RenderFilter_NonRaytraceableOnly);
|
|
{
|
|
if (theReadDrawFbo != NULL)
|
|
{
|
|
theReadDrawFbo->BindDrawBuffer (aCtx);
|
|
}
|
|
else
|
|
{
|
|
aCtx->arbFBO->glBindFramebuffer (GL_DRAW_FRAMEBUFFER, 0);
|
|
aCtx->SetFrameBufferSRGB (false);
|
|
}
|
|
|
|
// Render non-polygonal elements in default layer
|
|
myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_RayTracable, theReadDrawFbo, theOitAccumFbo);
|
|
}
|
|
myWorkspace->SetRenderFilter (aPrevFilter);
|
|
}
|
|
|
|
if (theReadDrawFbo != NULL)
|
|
{
|
|
theReadDrawFbo->BindBuffer (aCtx);
|
|
}
|
|
else
|
|
{
|
|
aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, 0);
|
|
aCtx->SetFrameBufferSRGB (false);
|
|
}
|
|
|
|
// Reset OpenGl aspects state to default to avoid enabling of
|
|
// backface culling which is not supported in ray-tracing.
|
|
myWorkspace->ResetAppliedAspect();
|
|
|
|
// Ray-tracing polygonal primitive arrays
|
|
raytrace (aSizeXY.x(), aSizeXY.y(), theProjection, theReadDrawFbo, aCtx);
|
|
|
|
// Render upper (top and topmost) OpenGL layers
|
|
myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_Upper, theReadDrawFbo, theOitAccumFbo);
|
|
}
|
|
}
|
|
|
|
// Redraw 3D scene using OpenGL in standard
|
|
// mode or in case of ray-tracing failure
|
|
if (toRenderGL)
|
|
{
|
|
myZLayers.Render (myWorkspace, theToDrawImmediate, OpenGl_LF_All, theReadDrawFbo, theOitAccumFbo);
|
|
|
|
// Set flag that scene was redrawn by standard pipeline
|
|
myWasRedrawnGL = Standard_True;
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : renderTrihedron
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::renderTrihedron (const Handle(OpenGl_Workspace) &theWorkspace)
|
|
{
|
|
if (myToShowGradTrihedron)
|
|
{
|
|
myGraduatedTrihedron.Render (theWorkspace);
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : renderFrameStats
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::renderFrameStats()
|
|
{
|
|
if (myRenderParams.ToShowStats
|
|
&& myRenderParams.CollectedStats != Graphic3d_RenderingParams::PerfCounters_NONE)
|
|
{
|
|
myFrameStatsPrs.Update (myWorkspace);
|
|
myFrameStatsPrs.Render (myWorkspace);
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : Invalidate
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::Invalidate()
|
|
{
|
|
myBackBufferRestored = Standard_False;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : renderScene
|
|
//purpose :
|
|
//=======================================================================
|
|
void OpenGl_View::renderScene (Graphic3d_Camera::Projection theProjection,
|
|
OpenGl_FrameBuffer* theReadDrawFbo,
|
|
OpenGl_FrameBuffer* theOitAccumFbo,
|
|
const Standard_Boolean theToDrawImmediate)
|
|
{
|
|
const Handle(OpenGl_Context)& aContext = myWorkspace->GetGlContext();
|
|
|
|
// Specify clipping planes in view transformation space
|
|
aContext->ChangeClipping().Reset (myClipPlanes);
|
|
if (!myClipPlanes.IsNull()
|
|
&& !myClipPlanes->IsEmpty())
|
|
{
|
|
aContext->ShaderManager()->UpdateClippingState();
|
|
}
|
|
|
|
renderStructs (theProjection, theReadDrawFbo, theOitAccumFbo, theToDrawImmediate);
|
|
aContext->BindTextures (Handle(OpenGl_TextureSet)(), Handle(OpenGl_ShaderProgram)());
|
|
|
|
// Apply restored view matrix.
|
|
aContext->ApplyWorldViewMatrix();
|
|
|
|
aContext->ChangeClipping().Reset (Handle(Graphic3d_SequenceOfHClipPlane)());
|
|
if (!myClipPlanes.IsNull()
|
|
&& !myClipPlanes->IsEmpty())
|
|
{
|
|
aContext->ShaderManager()->RevertClippingState();
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : bindDefaultFbo
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::bindDefaultFbo (OpenGl_FrameBuffer* theCustomFbo)
|
|
{
|
|
Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
|
|
OpenGl_FrameBuffer* anFbo = (theCustomFbo != NULL && theCustomFbo->IsValid())
|
|
? theCustomFbo
|
|
: (!aCtx->DefaultFrameBuffer().IsNull()
|
|
&& aCtx->DefaultFrameBuffer()->IsValid()
|
|
? aCtx->DefaultFrameBuffer().operator->()
|
|
: NULL);
|
|
if (anFbo != NULL)
|
|
{
|
|
anFbo->BindBuffer (aCtx);
|
|
anFbo->SetupViewport (aCtx);
|
|
}
|
|
else
|
|
{
|
|
if (aCtx->GraphicsLibrary() != Aspect_GraphicsLibrary_OpenGLES)
|
|
{
|
|
aCtx->SetReadDrawBuffer (GL_BACK);
|
|
}
|
|
else if (aCtx->arbFBO != NULL)
|
|
{
|
|
aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
|
|
}
|
|
|
|
const Standard_Integer aViewport[4] = { 0, 0, myWindow->Width(), myWindow->Height() };
|
|
aCtx->ResizeViewport (aViewport);
|
|
}
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : initBlitQuad
|
|
// purpose :
|
|
// =======================================================================
|
|
OpenGl_VertexBuffer* OpenGl_View::initBlitQuad (const Standard_Boolean theToFlip)
|
|
{
|
|
OpenGl_VertexBuffer* aVerts = NULL;
|
|
if (!theToFlip)
|
|
{
|
|
aVerts = &myFullScreenQuad;
|
|
if (!aVerts->IsValid())
|
|
{
|
|
OpenGl_Vec4 aQuad[4] =
|
|
{
|
|
OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 0.0f),
|
|
OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 1.0f),
|
|
OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 0.0f),
|
|
OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 1.0f)
|
|
};
|
|
aVerts->Init (myWorkspace->GetGlContext(), 4, 4, aQuad[0].GetData());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
aVerts = &myFullScreenQuadFlip;
|
|
if (!aVerts->IsValid())
|
|
{
|
|
OpenGl_Vec4 aQuad[4] =
|
|
{
|
|
OpenGl_Vec4( 1.0f, -1.0f, 1.0f, 1.0f),
|
|
OpenGl_Vec4( 1.0f, 1.0f, 1.0f, 0.0f),
|
|
OpenGl_Vec4(-1.0f, -1.0f, 0.0f, 1.0f),
|
|
OpenGl_Vec4(-1.0f, 1.0f, 0.0f, 0.0f)
|
|
};
|
|
aVerts->Init (myWorkspace->GetGlContext(), 4, 4, aQuad[0].GetData());
|
|
}
|
|
}
|
|
return aVerts;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : blitBuffers
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_View::blitBuffers (OpenGl_FrameBuffer* theReadFbo,
|
|
OpenGl_FrameBuffer* theDrawFbo,
|
|
const Standard_Boolean theToFlip)
|
|
{
|
|
Handle(OpenGl_Context) aCtx = myWorkspace->GetGlContext();
|
|
const Standard_Integer aReadSizeX = theReadFbo != NULL ? theReadFbo->GetVPSizeX() : myWindow->Width();
|
|
const Standard_Integer aReadSizeY = theReadFbo != NULL ? theReadFbo->GetVPSizeY() : myWindow->Height();
|
|
const Standard_Integer aDrawSizeX = theDrawFbo != NULL ? theDrawFbo->GetVPSizeX() : myWindow->Width();
|
|
const Standard_Integer aDrawSizeY = theDrawFbo != NULL ? theDrawFbo->GetVPSizeY() : myWindow->Height();
|
|
if (theReadFbo == NULL || aCtx->IsFeedback())
|
|
{
|
|
return false;
|
|
}
|
|
else if (theReadFbo == theDrawFbo)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// clear destination before blitting
|
|
if (theDrawFbo != NULL
|
|
&& theDrawFbo->IsValid())
|
|
{
|
|
theDrawFbo->BindBuffer (aCtx);
|
|
}
|
|
else
|
|
{
|
|
aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
|
|
aCtx->SetFrameBufferSRGB (false);
|
|
}
|
|
const Standard_Integer aViewport[4] = { 0, 0, aDrawSizeX, aDrawSizeY };
|
|
aCtx->ResizeViewport (aViewport);
|
|
|
|
aCtx->SetColorMaskRGBA (NCollection_Vec4<bool> (true)); // force writes into all components, including alpha
|
|
aCtx->core20fwd->glClearDepth (1.0);
|
|
aCtx->core20fwd->glClearColor (0.0f, 0.0f, 0.0f, aCtx->caps->buffersOpaqueAlpha ? 1.0f : 0.0f);
|
|
aCtx->core20fwd->glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
aCtx->SetColorMask (true); // restore default alpha component write state
|
|
|
|
const bool toApplyGamma = aCtx->ToRenderSRGB() != aCtx->IsFrameBufferSRGB();
|
|
bool toDrawTexture = true;
|
|
if (aCtx->arbFBOBlit != NULL)
|
|
{
|
|
if (!toApplyGamma
|
|
&& theReadFbo->NbSamples() != 0)
|
|
{
|
|
toDrawTexture = false;
|
|
}
|
|
if (theReadFbo->IsColorRenderBuffer())
|
|
{
|
|
// render buffers could be resolved only via glBlitFramebuffer()
|
|
toDrawTexture = false;
|
|
}
|
|
}
|
|
|
|
if (!toDrawTexture)
|
|
{
|
|
GLbitfield aCopyMask = 0;
|
|
theReadFbo->BindReadBuffer (aCtx);
|
|
if (theDrawFbo != NULL
|
|
&& theDrawFbo->IsValid())
|
|
{
|
|
theDrawFbo->BindDrawBuffer (aCtx);
|
|
if (theDrawFbo->HasColor()
|
|
&& theReadFbo->HasColor())
|
|
{
|
|
aCopyMask |= GL_COLOR_BUFFER_BIT;
|
|
}
|
|
if (theDrawFbo->HasDepth()
|
|
&& theReadFbo->HasDepth())
|
|
{
|
|
aCopyMask |= GL_DEPTH_BUFFER_BIT;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (theReadFbo->HasColor())
|
|
{
|
|
aCopyMask |= GL_COLOR_BUFFER_BIT;
|
|
}
|
|
if (theReadFbo->HasDepth())
|
|
{
|
|
aCopyMask |= GL_DEPTH_BUFFER_BIT;
|
|
}
|
|
aCtx->arbFBO->glBindFramebuffer (GL_DRAW_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
|
|
aCtx->SetFrameBufferSRGB (false);
|
|
}
|
|
|
|
// we don't copy stencil buffer here... does it matter for performance?
|
|
aCtx->arbFBOBlit->glBlitFramebuffer (0, 0, aReadSizeX, aReadSizeY,
|
|
0, 0, aDrawSizeX, aDrawSizeY,
|
|
aCopyMask, GL_NEAREST);
|
|
const int anErr = aCtx->core11fwd->glGetError();
|
|
if (anErr != GL_NO_ERROR)
|
|
{
|
|
// glBlitFramebuffer() might fail in several cases:
|
|
// - Both FBOs have MSAA and they are samples number does not match.
|
|
// OCCT checks that this does not happen,
|
|
// however some graphics drivers provide an option for overriding MSAA.
|
|
// In this case window MSAA might be non-zero (and application can not check it)
|
|
// and might not match MSAA of our offscreen FBOs.
|
|
// - Pixel formats of FBOs do not match.
|
|
// This also might happen with window has pixel format,
|
|
// e.g. Mesa fails blitting RGBA8 -> RGB8 while other drivers support this conversion.
|
|
TCollection_ExtendedString aMsg = TCollection_ExtendedString() + "FBO blitting has failed [Error " + OpenGl_Context::FormatGlError (anErr) + "]\n"
|
|
+ " Please check your graphics driver settings or try updating driver.";
|
|
if (theReadFbo->NbSamples() != 0)
|
|
{
|
|
myToDisableMSAA = true;
|
|
aMsg += "\n MSAA settings should not be overridden by driver!";
|
|
}
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, aMsg);
|
|
}
|
|
|
|
if (theDrawFbo != NULL
|
|
&& theDrawFbo->IsValid())
|
|
{
|
|
theDrawFbo->BindBuffer (aCtx);
|
|
}
|
|
else
|
|
{
|
|
aCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, OpenGl_FrameBuffer::NO_FRAMEBUFFER);
|
|
aCtx->SetFrameBufferSRGB (false);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
aCtx->core20fwd->glDepthFunc (GL_ALWAYS);
|
|
aCtx->core20fwd->glDepthMask (GL_TRUE);
|
|
aCtx->core20fwd->glEnable (GL_DEPTH_TEST);
|
|
if (aCtx->GraphicsLibrary() == Aspect_GraphicsLibrary_OpenGLES
|
|
&& !aCtx->IsGlGreaterEqual (3, 0)
|
|
&& !aCtx->extFragDepth)
|
|
{
|
|
aCtx->core20fwd->glDisable (GL_DEPTH_TEST);
|
|
}
|
|
|
|
aCtx->BindTextures (Handle(OpenGl_TextureSet)(), Handle(OpenGl_ShaderProgram)());
|
|
|
|
const Graphic3d_TypeOfTextureFilter aFilter = (aDrawSizeX == aReadSizeX && aDrawSizeY == aReadSizeY) ? Graphic3d_TOTF_NEAREST : Graphic3d_TOTF_BILINEAR;
|
|
const GLint aFilterGl = aFilter == Graphic3d_TOTF_NEAREST ? GL_NEAREST : GL_LINEAR;
|
|
|
|
OpenGl_VertexBuffer* aVerts = initBlitQuad (theToFlip);
|
|
const Handle(OpenGl_ShaderManager)& aManager = aCtx->ShaderManager();
|
|
if (aVerts->IsValid()
|
|
&& aManager->BindFboBlitProgram (theReadFbo != NULL ? theReadFbo->NbSamples() : 0, toApplyGamma))
|
|
{
|
|
aCtx->SetSampleAlphaToCoverage (false);
|
|
theReadFbo->ColorTexture()->Bind (aCtx, Graphic3d_TextureUnit_0);
|
|
if (theReadFbo->ColorTexture()->Sampler()->Parameters()->Filter() != aFilter)
|
|
{
|
|
theReadFbo->ColorTexture()->Sampler()->Parameters()->SetFilter (aFilter);
|
|
aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, aFilterGl);
|
|
aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, aFilterGl);
|
|
}
|
|
|
|
theReadFbo->DepthStencilTexture()->Bind (aCtx, Graphic3d_TextureUnit_1);
|
|
if (theReadFbo->DepthStencilTexture()->Sampler()->Parameters()->Filter() != aFilter)
|
|
{
|
|
theReadFbo->DepthStencilTexture()->Sampler()->Parameters()->SetFilter (aFilter);
|
|
aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, aFilterGl);
|
|
aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, aFilterGl);
|
|
}
|
|
|
|
aVerts->BindVertexAttrib (aCtx, Graphic3d_TOA_POS);
|
|
|
|
aCtx->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
aVerts->UnbindVertexAttrib (aCtx, Graphic3d_TOA_POS);
|
|
theReadFbo->DepthStencilTexture()->Unbind (aCtx, Graphic3d_TextureUnit_1);
|
|
theReadFbo->ColorTexture() ->Unbind (aCtx, Graphic3d_TextureUnit_0);
|
|
aCtx->BindProgram (NULL);
|
|
}
|
|
else
|
|
{
|
|
TCollection_ExtendedString aMsg = TCollection_ExtendedString()
|
|
+ "Error! FBO blitting has failed";
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
|
|
GL_DEBUG_TYPE_ERROR,
|
|
0,
|
|
GL_DEBUG_SEVERITY_HIGH,
|
|
aMsg);
|
|
myHasFboBlit = Standard_False;
|
|
theReadFbo->Release (aCtx.operator->());
|
|
return true;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : drawStereoPair
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::drawStereoPair (OpenGl_FrameBuffer* theDrawFbo)
|
|
{
|
|
const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
|
|
bindDefaultFbo (theDrawFbo);
|
|
OpenGl_FrameBuffer* aPair[2] =
|
|
{
|
|
myImmediateSceneFbos[0]->IsValid() ? myImmediateSceneFbos[0].operator->() : NULL,
|
|
myImmediateSceneFbos[1]->IsValid() ? myImmediateSceneFbos[1].operator->() : NULL
|
|
};
|
|
if (aPair[0] == NULL
|
|
|| aPair[1] == NULL
|
|
|| !myTransientDrawToFront)
|
|
{
|
|
aPair[0] = myMainSceneFbos[0]->IsValid() ? myMainSceneFbos[0].operator->() : NULL;
|
|
aPair[1] = myMainSceneFbos[1]->IsValid() ? myMainSceneFbos[1].operator->() : NULL;
|
|
}
|
|
|
|
if (aPair[0] == NULL
|
|
|| aPair[1] == NULL)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (aPair[0]->NbSamples() != 0)
|
|
{
|
|
// resolve MSAA buffers before drawing
|
|
if (!myOpenGlFBO ->InitLazy (aCtx, aPair[0]->GetVPSize(), myFboColorFormat, myFboDepthFormat, 0)
|
|
|| !myOpenGlFBO2->InitLazy (aCtx, aPair[0]->GetVPSize(), myFboColorFormat, 0, 0))
|
|
{
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH,
|
|
"Error! Unable to allocate FBO for blitting stereo pair");
|
|
bindDefaultFbo (theDrawFbo);
|
|
return;
|
|
}
|
|
|
|
if (!blitBuffers (aPair[0], myOpenGlFBO .operator->(), Standard_False)
|
|
|| !blitBuffers (aPair[1], myOpenGlFBO2.operator->(), Standard_False))
|
|
{
|
|
bindDefaultFbo (theDrawFbo);
|
|
return;
|
|
}
|
|
|
|
aPair[0] = myOpenGlFBO .operator->();
|
|
aPair[1] = myOpenGlFBO2.operator->();
|
|
bindDefaultFbo (theDrawFbo);
|
|
}
|
|
|
|
struct
|
|
{
|
|
Standard_Integer left;
|
|
Standard_Integer top;
|
|
Standard_Integer right;
|
|
Standard_Integer bottom;
|
|
Standard_Integer dx() { return right - left; }
|
|
Standard_Integer dy() { return bottom - top; }
|
|
} aGeom;
|
|
|
|
myWindow->PlatformWindow()->Position (aGeom.left, aGeom.top, aGeom.right, aGeom.bottom);
|
|
|
|
Standard_Boolean toReverse = myRenderParams.ToReverseStereo;
|
|
const Standard_Boolean isOddY = (aGeom.top + aGeom.dy()) % 2 == 1;
|
|
const Standard_Boolean isOddX = aGeom.left % 2 == 1;
|
|
if (isOddY
|
|
&& (myRenderParams.StereoMode == Graphic3d_StereoMode_RowInterlaced
|
|
|| myRenderParams.StereoMode == Graphic3d_StereoMode_ChessBoard))
|
|
{
|
|
toReverse = !toReverse;
|
|
}
|
|
if (isOddX
|
|
&& (myRenderParams.StereoMode == Graphic3d_StereoMode_ColumnInterlaced
|
|
|| myRenderParams.StereoMode == Graphic3d_StereoMode_ChessBoard))
|
|
{
|
|
toReverse = !toReverse;
|
|
}
|
|
|
|
if (toReverse)
|
|
{
|
|
std::swap (aPair[0], aPair[1]);
|
|
}
|
|
|
|
aCtx->core20fwd->glDepthFunc (GL_ALWAYS);
|
|
aCtx->core20fwd->glDepthMask (GL_TRUE);
|
|
aCtx->core20fwd->glEnable (GL_DEPTH_TEST);
|
|
|
|
aCtx->BindTextures (Handle(OpenGl_TextureSet)(), Handle(OpenGl_ShaderProgram)());
|
|
OpenGl_VertexBuffer* aVerts = initBlitQuad (myToFlipOutput);
|
|
|
|
const Handle(OpenGl_ShaderManager)& aManager = aCtx->ShaderManager();
|
|
if (!aVerts->IsValid()
|
|
|| !aManager->BindStereoProgram (myRenderParams.StereoMode))
|
|
{
|
|
aCtx->PushMessage (GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_ERROR, 0, GL_DEBUG_SEVERITY_HIGH, "Error! Anaglyph has failed");
|
|
return;
|
|
}
|
|
|
|
switch (myRenderParams.StereoMode)
|
|
{
|
|
case Graphic3d_StereoMode_Anaglyph:
|
|
{
|
|
OpenGl_Mat4 aFilterL, aFilterR;
|
|
aFilterL.SetDiagonal (Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
|
|
aFilterR.SetDiagonal (Graphic3d_Vec4 (0.0f, 0.0f, 0.0f, 0.0f));
|
|
switch (myRenderParams.AnaglyphFilter)
|
|
{
|
|
case Graphic3d_RenderingParams::Anaglyph_RedCyan_Simple:
|
|
{
|
|
aFilterL.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
|
|
aFilterR.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
|
|
aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
|
|
break;
|
|
}
|
|
case Graphic3d_RenderingParams::Anaglyph_RedCyan_Optimized:
|
|
{
|
|
aFilterL.SetRow (0, Graphic3d_Vec4 ( 0.4154f, 0.4710f, 0.16666667f, 0.0f));
|
|
aFilterL.SetRow (1, Graphic3d_Vec4 (-0.0458f, -0.0484f, -0.0257f, 0.0f));
|
|
aFilterL.SetRow (2, Graphic3d_Vec4 (-0.0547f, -0.0615f, 0.0128f, 0.0f));
|
|
aFilterL.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f));
|
|
aFilterR.SetRow (0, Graphic3d_Vec4 (-0.01090909f, -0.03636364f, -0.00606061f, 0.0f));
|
|
aFilterR.SetRow (1, Graphic3d_Vec4 ( 0.37560000f, 0.73333333f, 0.01111111f, 0.0f));
|
|
aFilterR.SetRow (2, Graphic3d_Vec4 (-0.06510000f, -0.12870000f, 1.29710000f, 0.0f));
|
|
aFilterR.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f));
|
|
break;
|
|
}
|
|
case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Simple:
|
|
{
|
|
aFilterL.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
|
|
aFilterL.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
|
|
aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
|
|
break;
|
|
}
|
|
case Graphic3d_RenderingParams::Anaglyph_YellowBlue_Optimized:
|
|
{
|
|
aFilterL.SetRow (0, Graphic3d_Vec4 ( 1.062f, -0.205f, 0.299f, 0.0f));
|
|
aFilterL.SetRow (1, Graphic3d_Vec4 (-0.026f, 0.908f, 0.068f, 0.0f));
|
|
aFilterL.SetRow (2, Graphic3d_Vec4 (-0.038f, -0.173f, 0.022f, 0.0f));
|
|
aFilterL.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f));
|
|
aFilterR.SetRow (0, Graphic3d_Vec4 (-0.016f, -0.123f, -0.017f, 0.0f));
|
|
aFilterR.SetRow (1, Graphic3d_Vec4 ( 0.006f, 0.062f, -0.017f, 0.0f));
|
|
aFilterR.SetRow (2, Graphic3d_Vec4 ( 0.094f, 0.185f, 0.911f, 0.0f));
|
|
aFilterR.SetRow (3, Graphic3d_Vec4 ( 0.0f, 0.0f, 0.0f, 0.0f));
|
|
break;
|
|
}
|
|
case Graphic3d_RenderingParams::Anaglyph_GreenMagenta_Simple:
|
|
{
|
|
aFilterR.SetRow (0, Graphic3d_Vec4 (1.0f, 0.0f, 0.0f, 0.0f));
|
|
aFilterL.SetRow (1, Graphic3d_Vec4 (0.0f, 1.0f, 0.0f, 0.0f));
|
|
aFilterR.SetRow (2, Graphic3d_Vec4 (0.0f, 0.0f, 1.0f, 0.0f));
|
|
break;
|
|
}
|
|
case Graphic3d_RenderingParams::Anaglyph_UserDefined:
|
|
{
|
|
aFilterL = myRenderParams.AnaglyphLeft;
|
|
aFilterR = myRenderParams.AnaglyphRight;
|
|
break;
|
|
}
|
|
}
|
|
aCtx->ActiveProgram()->SetUniform (aCtx, "uMultL", aFilterL);
|
|
aCtx->ActiveProgram()->SetUniform (aCtx, "uMultR", aFilterR);
|
|
break;
|
|
}
|
|
case Graphic3d_StereoMode_RowInterlaced:
|
|
{
|
|
Graphic3d_Vec2 aTexOffset = myRenderParams.ToSmoothInterlacing
|
|
? Graphic3d_Vec2 (0.0f, -0.5f / float(aPair[0]->GetSizeY()))
|
|
: Graphic3d_Vec2();
|
|
aCtx->ActiveProgram()->SetUniform (aCtx, "uTexOffset", aTexOffset);
|
|
break;
|
|
}
|
|
case Graphic3d_StereoMode_ColumnInterlaced:
|
|
{
|
|
Graphic3d_Vec2 aTexOffset = myRenderParams.ToSmoothInterlacing
|
|
? Graphic3d_Vec2 (0.5f / float(aPair[0]->GetSizeX()), 0.0f)
|
|
: Graphic3d_Vec2();
|
|
aCtx->ActiveProgram()->SetUniform (aCtx, "uTexOffset", aTexOffset);
|
|
break;
|
|
}
|
|
case Graphic3d_StereoMode_ChessBoard:
|
|
{
|
|
Graphic3d_Vec2 aTexOffset = myRenderParams.ToSmoothInterlacing
|
|
? Graphic3d_Vec2 (0.5f / float(aPair[0]->GetSizeX()),
|
|
-0.5f / float(aPair[0]->GetSizeY()))
|
|
: Graphic3d_Vec2();
|
|
aCtx->ActiveProgram()->SetUniform (aCtx, "uTexOffset", aTexOffset);
|
|
break;
|
|
}
|
|
default: break;
|
|
}
|
|
|
|
for (int anEyeIter = 0; anEyeIter < 2; ++anEyeIter)
|
|
{
|
|
OpenGl_FrameBuffer* anEyeFbo = aPair[anEyeIter];
|
|
anEyeFbo->ColorTexture()->Bind (aCtx, (Graphic3d_TextureUnit )(Graphic3d_TextureUnit_0 + anEyeIter));
|
|
if (anEyeFbo->ColorTexture()->Sampler()->Parameters()->Filter() != Graphic3d_TOTF_BILINEAR)
|
|
{
|
|
// force filtering
|
|
anEyeFbo->ColorTexture()->Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_BILINEAR);
|
|
aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
aCtx->core20fwd->glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
}
|
|
}
|
|
aVerts->BindVertexAttrib (aCtx, 0);
|
|
|
|
aCtx->core20fwd->glDrawArrays (GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
aVerts->UnbindVertexAttrib (aCtx, 0);
|
|
aPair[1]->ColorTexture()->Unbind (aCtx, Graphic3d_TextureUnit_1);
|
|
aPair[0]->ColorTexture()->Unbind (aCtx, Graphic3d_TextureUnit_0);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : copyBackToFront
|
|
// purpose :
|
|
// =======================================================================
|
|
bool OpenGl_View::copyBackToFront()
|
|
{
|
|
myIsImmediateDrawn = Standard_False;
|
|
const Handle(OpenGl_Context)& aCtx = myWorkspace->GetGlContext();
|
|
if (aCtx->core11ffp == NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
OpenGl_Mat4 aProjectMat;
|
|
Graphic3d_TransformUtils::Ortho2D (aProjectMat,
|
|
0.0f, static_cast<GLfloat> (myWindow->Width()),
|
|
0.0f, static_cast<GLfloat> (myWindow->Height()));
|
|
|
|
aCtx->WorldViewState.Push();
|
|
aCtx->ProjectionState.Push();
|
|
|
|
aCtx->WorldViewState.SetIdentity();
|
|
aCtx->ProjectionState.SetCurrent (aProjectMat);
|
|
|
|
aCtx->ApplyProjectionMatrix();
|
|
aCtx->ApplyWorldViewMatrix();
|
|
|
|
// synchronize FFP state before copying pixels
|
|
aCtx->BindProgram (Handle(OpenGl_ShaderProgram)());
|
|
aCtx->ShaderManager()->PushState (Handle(OpenGl_ShaderProgram)());
|
|
aCtx->DisableFeatures();
|
|
|
|
switch (aCtx->DrawBuffer())
|
|
{
|
|
case GL_BACK_LEFT:
|
|
{
|
|
aCtx->SetReadBuffer (GL_BACK_LEFT);
|
|
aCtx->SetDrawBuffer (GL_FRONT_LEFT);
|
|
break;
|
|
}
|
|
case GL_BACK_RIGHT:
|
|
{
|
|
aCtx->SetReadBuffer (GL_BACK_RIGHT);
|
|
aCtx->SetDrawBuffer (GL_FRONT_RIGHT);
|
|
break;
|
|
}
|
|
default:
|
|
{
|
|
aCtx->SetReadBuffer (GL_BACK);
|
|
aCtx->SetDrawBuffer (GL_FRONT);
|
|
break;
|
|
}
|
|
}
|
|
|
|
aCtx->core11ffp->glRasterPos2i (0, 0);
|
|
aCtx->core11ffp->glCopyPixels (0, 0, myWindow->Width() + 1, myWindow->Height() + 1, GL_COLOR);
|
|
//aCtx->core11ffp->glCopyPixels (0, 0, myWidth + 1, myHeight + 1, GL_DEPTH);
|
|
|
|
aCtx->EnableFeatures();
|
|
|
|
aCtx->WorldViewState.Pop();
|
|
aCtx->ProjectionState.Pop();
|
|
aCtx->ApplyProjectionMatrix();
|
|
|
|
// read/write from front buffer now
|
|
aCtx->SetReadBuffer (aCtx->DrawBuffer());
|
|
return true;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : checkOitCompatibility
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_View::checkOitCompatibility (const Handle(OpenGl_Context)& theGlContext,
|
|
const Standard_Boolean theMSAA)
|
|
{
|
|
// determine if OIT is supported by current OpenGl context
|
|
Standard_Boolean& aToDisableOIT = theMSAA ? myToDisableMSAA : myToDisableOIT;
|
|
if (aToDisableOIT)
|
|
{
|
|
return Standard_False;
|
|
}
|
|
|
|
TCollection_ExtendedString aCompatibilityMsg;
|
|
if (theGlContext->hasFloatBuffer == OpenGl_FeatureNotAvailable
|
|
&& theGlContext->hasHalfFloatBuffer == OpenGl_FeatureNotAvailable)
|
|
{
|
|
aCompatibilityMsg += "OpenGL context does not support floating-point RGBA color buffer format.\n";
|
|
}
|
|
if (theMSAA && theGlContext->hasSampleVariables == OpenGl_FeatureNotAvailable)
|
|
{
|
|
aCompatibilityMsg += "Current version of GLSL does not support built-in sample variables.\n";
|
|
}
|
|
if (theGlContext->hasDrawBuffers == OpenGl_FeatureNotAvailable)
|
|
{
|
|
aCompatibilityMsg += "OpenGL context does not support multiple draw buffers.\n";
|
|
}
|
|
if (aCompatibilityMsg.IsEmpty())
|
|
{
|
|
return Standard_True;
|
|
}
|
|
|
|
aCompatibilityMsg += " Blended order-independent transparency will not be available.\n";
|
|
theGlContext->PushMessage (GL_DEBUG_SOURCE_APPLICATION,
|
|
GL_DEBUG_TYPE_ERROR,
|
|
0,
|
|
GL_DEBUG_SEVERITY_HIGH,
|
|
aCompatibilityMsg);
|
|
|
|
aToDisableOIT = Standard_True;
|
|
return Standard_False;
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : updateSkydomeBg
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::updateSkydomeBg (const Handle(OpenGl_Context)& theCtx)
|
|
{
|
|
if (!myToUpdateSkydome)
|
|
{
|
|
return;
|
|
}
|
|
|
|
myToUpdateSkydome = false;
|
|
|
|
// Set custom shader
|
|
Handle(OpenGl_ShaderProgram) aProg;
|
|
Handle(Graphic3d_ShaderProgram) aProxy = theCtx->ShaderManager()->GetBgSkydomeProgram();
|
|
TCollection_AsciiString anUnused;
|
|
theCtx->ShaderManager()->Create (aProxy, anUnused, aProg);
|
|
Handle(OpenGl_ShaderProgram) aPrevProgram = theCtx->ActiveProgram();
|
|
theCtx->BindProgram (aProg);
|
|
|
|
// Setup uniforms
|
|
aProg->SetUniform (theCtx, "uSunDir", OpenGl_Vec3((float )mySkydomeAspect.SunDirection().X(),
|
|
(float )mySkydomeAspect.SunDirection().Y(),
|
|
(float )mySkydomeAspect.SunDirection().Z()));
|
|
aProg->SetUniform (theCtx, "uCloudy", mySkydomeAspect.Cloudiness());
|
|
aProg->SetUniform (theCtx, "uTime", mySkydomeAspect.TimeParameter());
|
|
aProg->SetUniform (theCtx, "uFog", mySkydomeAspect.Fogginess());
|
|
|
|
// Create and prepare framebuffer
|
|
GLint aPrevFBO = 0;
|
|
theCtx->core11fwd->glGetIntegerv (GL_FRAMEBUFFER_BINDING, &aPrevFBO);
|
|
GLuint anFBO = 0;
|
|
theCtx->arbFBO->glGenFramebuffers (1, &anFBO);
|
|
theCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, anFBO);
|
|
|
|
const Standard_Integer anOldViewport[4] = {theCtx->Viewport()[0], theCtx->Viewport()[1], theCtx->Viewport()[2], theCtx->Viewport()[3]};
|
|
const Standard_Integer aViewport[4] = {0, 0, mySkydomeAspect.Size(), mySkydomeAspect.Size()};
|
|
theCtx->ResizeViewport (aViewport);
|
|
|
|
// Fullscreen triangle
|
|
Handle(OpenGl_VertexBuffer) aVBO = new OpenGl_VertexBuffer();
|
|
const float aTriangle[] = {-1.0, -1.0, 3.0, -1.0, -1.0, 3.0};
|
|
aVBO->Init (theCtx, 2, 3, aTriangle);
|
|
aVBO->BindAttribute (theCtx, Graphic3d_TypeOfAttribute::Graphic3d_TOA_POS);
|
|
aVBO->Bind (theCtx);
|
|
|
|
if (mySkydomeTexture.IsNull())
|
|
{
|
|
mySkydomeTexture = new OpenGl_Texture();
|
|
mySkydomeTexture->Sampler()->Parameters()->SetFilter (Graphic3d_TOTF_BILINEAR);
|
|
}
|
|
if (mySkydomeTexture->SizeX() != mySkydomeAspect.Size())
|
|
{
|
|
mySkydomeTexture->Release (theCtx.get());
|
|
mySkydomeTexture->InitCubeMap (theCtx, NULL, mySkydomeAspect.Size(),
|
|
Image_Format_RGB, false, false);
|
|
}
|
|
|
|
// init aspects if needed
|
|
if (myCubeMapParams->TextureSet (theCtx).IsNull())
|
|
{
|
|
myCubeMapParams->Aspect()->SetInteriorStyle (Aspect_IS_SOLID);
|
|
myCubeMapParams->Aspect()->SetFaceCulling (Graphic3d_TypeOfBackfacingModel_DoubleSided);
|
|
myCubeMapParams->Aspect()->SetShadingModel (Graphic3d_TypeOfShadingModel_Unlit);
|
|
myCubeMapParams->Aspect()->SetShaderProgram (theCtx->ShaderManager()->GetBgCubeMapProgram());
|
|
Handle(Graphic3d_TextureSet) aTextureSet = new Graphic3d_TextureSet (1);
|
|
myCubeMapParams->Aspect()->SetTextureSet (aTextureSet);
|
|
myCubeMapParams->Aspect()->SetTextureMapOn (true);
|
|
myCubeMapParams->SynchronizeAspects();
|
|
}
|
|
|
|
myCubeMapParams->Aspect()->ShaderProgram()->PushVariableInt ("uZCoeff", 1);
|
|
myCubeMapParams->Aspect()->ShaderProgram()->PushVariableInt ("uYCoeff", 1);
|
|
|
|
for (Standard_Integer aSideIter = 0; aSideIter < 6; aSideIter++)
|
|
{
|
|
aProg->SetUniform (theCtx, "uSide", aSideIter);
|
|
theCtx->arbFBO->glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + aSideIter,
|
|
mySkydomeTexture->TextureId(), 0);
|
|
theCtx->core15->glDrawArrays (GL_TRIANGLES, 0, 3);
|
|
}
|
|
theCtx->arbFBO->glDeleteFramebuffers (1, &anFBO);
|
|
aVBO->Release (theCtx.get());
|
|
|
|
myCubeMapParams->TextureSet (theCtx)->ChangeFirst() = mySkydomeTexture;
|
|
theCtx->BindProgram (aPrevProgram);
|
|
theCtx->ResizeViewport (anOldViewport);
|
|
theCtx->arbFBO->glBindFramebuffer (GL_FRAMEBUFFER, aPrevFBO);
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : checkPBRAvailability
|
|
// purpose :
|
|
// =======================================================================
|
|
Standard_Boolean OpenGl_View::checkPBRAvailability() const
|
|
{
|
|
return myWorkspace->GetGlContext()->HasPBR()
|
|
&& !myPBREnvironment.IsNull();
|
|
}
|
|
|
|
// =======================================================================
|
|
// function : updatePBREnvironment
|
|
// purpose :
|
|
// =======================================================================
|
|
void OpenGl_View::updatePBREnvironment (const Handle(OpenGl_Context)& theCtx)
|
|
{
|
|
if (myBackgroundType == Graphic3d_TOB_CUBEMAP
|
|
&& myToUpdateSkydome)
|
|
{
|
|
updateSkydomeBg (theCtx);
|
|
}
|
|
|
|
if (myPBREnvState != OpenGl_PBREnvState_CREATED
|
|
|| !myPBREnvRequest)
|
|
{
|
|
myPBREnvRequest = false;
|
|
return;
|
|
}
|
|
|
|
myPBREnvRequest = false;
|
|
|
|
Handle(OpenGl_TextureSet) aGlTextureSet;
|
|
OpenGl_Aspects* aTmpGlAspects = NULL;
|
|
if (!myCubeMapIBL.IsNull()
|
|
&& myCubeMapIBL == myCubeMapBackground)
|
|
{
|
|
aGlTextureSet = myCubeMapParams->TextureSet (theCtx);
|
|
}
|
|
else if (!myCubeMapIBL.IsNull())
|
|
{
|
|
myCubeMapIBL->SetMipmapsGeneration (Standard_True);
|
|
|
|
Handle(Graphic3d_AspectFillArea3d) anAspect = new Graphic3d_AspectFillArea3d();
|
|
{
|
|
Handle(Graphic3d_TextureSet) aTextureSet = new Graphic3d_TextureSet (myCubeMapIBL);
|
|
anAspect->SetInteriorStyle (Aspect_IS_SOLID);
|
|
anAspect->SetTextureSet (aTextureSet);
|
|
anAspect->SetTextureMapOn (true);
|
|
}
|
|
|
|
aTmpGlAspects = new OpenGl_Aspects();
|
|
aTmpGlAspects->SetAspect (anAspect);
|
|
aGlTextureSet = aTmpGlAspects->TextureSet (theCtx);
|
|
}
|
|
|
|
if (!aGlTextureSet.IsNull()
|
|
&& !aGlTextureSet->IsEmpty())
|
|
{
|
|
myPBREnvironment->Bake (theCtx,
|
|
aGlTextureSet->First(),
|
|
myCubeMapIBL->ZIsInverted(),
|
|
myCubeMapIBL->IsTopDown(),
|
|
myRenderParams.PbrEnvBakingDiffNbSamples,
|
|
myRenderParams.PbrEnvBakingSpecNbSamples,
|
|
myRenderParams.PbrEnvBakingProbability);
|
|
}
|
|
else
|
|
{
|
|
myPBREnvironment->Clear (theCtx);
|
|
}
|
|
aGlTextureSet.Nullify();
|
|
OpenGl_Element::Destroy (theCtx.get(), aTmpGlAspects);
|
|
}
|