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License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast Wrong license statements corrected in several files. Copyright and license statements added in XSD and GLSL files. Copyright year updated in some files. Obsolete documentation files removed from DrawResources.
213 lines
7.4 KiB
C++
213 lines
7.4 KiB
C++
// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Interface_EntityList.ixx>
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#include <Interface_EntityCluster.hxx>
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#include <Interface_InterfaceError.hxx>
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#include <Standard_OutOfRange.hxx>
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#include <Standard_NullObject.hxx>
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// Une EntityList, c est au fond un "Handle" bien entoure :
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// S il est nul, la liste est vide
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// Si c est une Entite, la liste comprend cette entite et rien d autre
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// Si c est un EntityCluster, il definit (avec ses Next eventuels) le contenu
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// de la liste
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Interface_EntityList::Interface_EntityList () { }
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void Interface_EntityList::Clear ()
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{ theval.Nullify(); }
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// .... EDITIONS (ajout-suppression) ....
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void Interface_EntityList::Append
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(const Handle(Standard_Transient)& ent)
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{
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if (ent.IsNull()) Standard_NullObject::Raise("Interface_EntityList Append");
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if (theval.IsNull()) { theval = ent; return; }
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Handle(Interface_EntityCluster) ec =
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Handle(Interface_EntityCluster)::DownCast(theval);
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if (!ec.IsNull()) ec->Append(ent); // EntityCluster
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else { // reste InterfaceEntity ...
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Handle(Interface_EntityCluster) ec = new Interface_EntityCluster(theval);
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ec->Append(ent);
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theval = ec;
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}
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}
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// Difference avec Append : on optimise, en evitant la recursivite
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// En effet, quand un EntityCluster est plein, Append transmet au Next
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// Ici, EntityList garde le controle, le temps de traitement reste le meme
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// Moyennant quoi, l ordre n est pas garanti
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void Interface_EntityList::Add
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(const Handle(Standard_Transient)& ent)
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{
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if (ent.IsNull()) Standard_NullObject::Raise("Interface_EntityList Add");
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if (theval.IsNull()) { theval = ent; return; }
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Handle(Interface_EntityCluster) ec =
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Handle(Interface_EntityCluster)::DownCast(theval);
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if (!ec.IsNull()) { // EntityCluster
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if (ec->IsLocalFull()) theval = new Interface_EntityCluster(ent,ec);
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else ec->Append (ent);
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} else { // reste InterfaceEntity ...
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Handle(Interface_EntityCluster) ec = new Interface_EntityCluster(theval);
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ec->Append(ent);
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theval = ec;
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}
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}
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// Remove : Par Identification d Item a supprimer, ou par Rang
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// Identification : Item supprime ou qu il soit
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// N.B.: La liste peut devenir vide ... cf retour Remove de Cluster
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void Interface_EntityList::Remove (const Handle(Standard_Transient)& ent)
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{
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if (ent.IsNull()) Standard_NullObject::Raise("Interface_EntityList Remove");
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if (theval.IsNull()) return;
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if (theval == ent) {
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theval.Nullify();
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return;
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}
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Handle(Interface_EntityCluster) ec =
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Handle(Interface_EntityCluster)::DownCast(theval);
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if (ec.IsNull()) return; // Une seule Entite et pas la bonne
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Standard_Boolean res = ec->Remove(ent);
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if (res) theval.Nullify();
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}
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// Remove par rang : tester OutOfRange
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void Interface_EntityList::Remove (const Standard_Integer num)
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{
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if (theval.IsNull()) Standard_OutOfRange::Raise("EntityList : Remove");
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Handle(Interface_EntityCluster) ec =
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Handle(Interface_EntityCluster)::DownCast(theval);
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if (ec.IsNull()) {
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if (num != 1) Standard_OutOfRange::Raise("EntityList : Remove");
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theval.Nullify();
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return;
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}
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Standard_Boolean res = ec->Remove(num);
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if (res) theval.Nullify();
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}
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// .... ACCES Unitaire AUX DONNEES ....
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Standard_Boolean Interface_EntityList::IsEmpty () const
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{ return (theval.IsNull()); }
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Standard_Integer Interface_EntityList::NbEntities () const
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{
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if (theval.IsNull()) return 0;
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Handle(Interface_EntityCluster) ec =
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Handle(Interface_EntityCluster)::DownCast(theval);
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if (ec.IsNull()) return 1; // Une seuke Entite
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return ec->NbEntities();
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}
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const Handle(Standard_Transient)& Interface_EntityList::Value
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(const Standard_Integer num) const
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{
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if (theval.IsNull()) Standard_OutOfRange::Raise("Interface EntityList : Value");
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Handle(Interface_EntityCluster) ec =
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Handle(Interface_EntityCluster)::DownCast(theval);
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if (!ec.IsNull()) return ec->Value(num); // EntityCluster
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else if (num != 1) Standard_OutOfRange::Raise("Interface EntityList : Value");
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return theval;
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}
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void Interface_EntityList::SetValue
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(const Standard_Integer num, const Handle(Standard_Transient)& ent)
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{
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if (ent.IsNull()) Standard_NullObject::Raise("Interface_EntityList SetValue");
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if (theval.IsNull()) Standard_OutOfRange::Raise("Interface EntityList : SetValue");
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Handle(Interface_EntityCluster) ec =
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Handle(Interface_EntityCluster)::DownCast(theval);
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if (!ec.IsNull()) ec->SetValue(num,ent); // EntityCluster
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else if (num != 1) Standard_OutOfRange::Raise("Interface EntityList : SetValue");
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else theval = ent;
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}
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// .... Interrogations Generales ....
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void Interface_EntityList::FillIterator
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(Interface_EntityIterator& iter) const
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{
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if (theval.IsNull()) return;
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Handle(Interface_EntityCluster) ec =
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Handle(Interface_EntityCluster)::DownCast(theval);
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if (!ec.IsNull()) ec->FillIterator(iter); // EntityCluster;
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else iter.GetOneItem(theval);
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}
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Standard_Integer Interface_EntityList::NbTypedEntities
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(const Handle(Standard_Type)& atype) const
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{
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Standard_Integer res = 0;
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if (theval.IsNull()) return 0;
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Handle(Interface_EntityCluster) ec =
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Handle(Interface_EntityCluster)::DownCast(theval);
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if (!ec.IsNull()) { // EntityCluster
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while (!ec.IsNull()) {
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for (Standard_Integer i = ec->NbLocal(); i > 0; i --) {
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if (ec->Value(i)->IsKind(atype)) res ++;
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}
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if (!ec->HasNext()) break;
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ec = ec->Next();
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}
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} else { // Une seule Entite
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if (theval->IsKind(atype)) res = 1;
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}
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return res;
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}
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Handle(Standard_Transient) Interface_EntityList::TypedEntity
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(const Handle(Standard_Type)& atype, const Standard_Integer num) const
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{
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Standard_Integer res = 0;
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Handle(Standard_Transient) entres;
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if (theval.IsNull()) Interface_InterfaceError::Raise
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("Interface EntityList : TypedEntity , none found");
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Handle(Interface_EntityCluster) ec =
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Handle(Interface_EntityCluster)::DownCast(theval);
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if (!ec.IsNull()) { // EntityCluster
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while (!ec.IsNull()) {
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for (Standard_Integer i = ec->NbLocal(); i > 0; i --) {
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if (ec->Value(i)->IsKind(atype)) {
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res ++;
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if (num == 0 && res > 1) Interface_InterfaceError::Raise
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("Interface EntityList : TypedEntity , several found");
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entres = ec->Value(i);
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if (res == num) return entres;
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}
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}
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if (!ec->HasNext()) break;
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ec = ec->Next();
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}
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} else if (num > 1) {
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Interface_InterfaceError::Raise
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("Interface EntityList : TypedEntity ,out of range");
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} else { // InterfaceEntity
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if (!theval->IsKind(atype)) Interface_InterfaceError::Raise
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("Interface EntityList : TypedEntity , none found");
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entres = theval;
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}
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return entres;
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}
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