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Inherit NCollection_Buffer from Standard_Transient, do not use incomplete NCollection_Handle. OpenGl_Context, add methods ActiveProgram(),BindProgram() to manage currently active GLSL program. Add method ::ToUseVbo(). OpenGl_ShaderProgram, setup locations of pre-defined vertex attributes occVertex, occNormal, occTexCoord, occColor before linkage. Remove methods OpenGl_ShaderProgram::Bind(), ::BindWithVariables() and ::Unbind() - OpenGl_Context::BindProgram() should be used instead. Introduce class OpenGl_VertexBufferCompat, which emulates VBO behavior on systems without VBO (compatibility with broken OpenGL drivers on Windows). OpenGl_PrimitiveArray - use OpenGl_VertexBufferCompat when VBO is unavailable, remove duplicated code. Use OpenGl_VertexBuffer::HasNormalAttribute() method to activate lighting. OpenGl_Text - use OpenGl_VertexBufferCompat, eliminate duplicated code. Changes in OpenGl_VertexBuffer, drop methods BindFixed()/UnbindFixed(). Superseded by new methods BindAllAttributes()/UnbindAllAttributes() which handle active GLSL program, when it is set.
95 lines
3.9 KiB
C++
95 lines
3.9 KiB
C++
// Created by: Kirill GAVRILOV
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// Copyright (c) 2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_VertexBufferCompat_HeaderFile
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#define _OpenGl_VertexBufferCompat_HeaderFile
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#include <OpenGl_VertexBuffer.hxx>
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//! Compatibility layer for old OpenGL without VBO.
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//! Make sure to pass pointer from GetDataOffset() instead of NULL.
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//! Method GetDataOffset() returns pointer to real data in this class
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//! (while base class OpenGl_VertexBuffer always return NULL).
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//!
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//! Methods Bind()/Unbind() do nothing (do not affect OpenGL state)
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//! and ::GetTarget() is never used.
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//! For this reason there is no analog for OpenGl_IndexBuffer.
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//! Just pass GetDataOffset() to glDrawElements() directly as last argument.
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//!
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//! Class overrides methods init() and subData() to copy data into own memory buffer.
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//! Extra method initLink() might be used to pass existing buffer through handle without copying the data.
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//!
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//! Method Create() creates dummy identifier for this object which should NOT be passed to OpenGL functions.
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class OpenGl_VertexBufferCompat : public OpenGl_VertexBuffer
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{
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public:
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//! Create uninitialized VBO.
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Standard_EXPORT OpenGl_VertexBufferCompat();
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//! Destroy object.
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Standard_EXPORT virtual ~OpenGl_VertexBufferCompat();
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//! Creates VBO name (id) if not yet generated.
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//! Data should be initialized by another method.
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Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theGlCtx);
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//! Destroy object - will release memory if any.
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Standard_EXPORT virtual void Release (OpenGl_Context* theGlCtx) Standard_OVERRIDE;
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//! Bind this VBO.
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Standard_EXPORT virtual void Bind (const Handle(OpenGl_Context)& theGlCtx) const Standard_OVERRIDE;
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//! Unbind this VBO.
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Standard_EXPORT virtual void Unbind (const Handle(OpenGl_Context)& theGlCtx) const Standard_OVERRIDE;
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public: //! @name advanced methods
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//! Initialize buffer with existing data.
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//! Data will NOT be copied by this method!
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Standard_EXPORT bool initLink (const Handle(NCollection_Buffer)& theData,
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const GLuint theComponentsNb,
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const GLsizei theElemsNb,
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const GLenum theDataType);
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//! Initialize buffer with new data (data will be copied).
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Standard_EXPORT virtual bool init (const Handle(OpenGl_Context)& theGlCtx,
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const GLuint theComponentsNb,
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const GLsizei theElemsNb,
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const void* theData,
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const GLenum theDataType,
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const GLsizei theStride) Standard_OVERRIDE;
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//! Update part of the buffer with new data.
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Standard_EXPORT virtual bool subData (const Handle(OpenGl_Context)& theGlCtx,
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const GLsizei theElemFrom,
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const GLsizei theElemsNb,
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const void* theData,
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const GLenum theDataType) Standard_OVERRIDE;
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protected:
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Handle(NCollection_Buffer) myData; //!< buffer data
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public:
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DEFINE_STANDARD_RTTI(OpenGl_VertexBufferCompat) // Type definition
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};
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DEFINE_STANDARD_HANDLE(OpenGl_VertexBufferCompat, OpenGl_VertexBuffer)
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#endif // _OpenGl_VertexBufferCompat_HeaderFile
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