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occt/src/BRepMesh/BRepMesh_EdgeDiscret.cxx
kgv c22b52d60e 0028966: Coding Rules - remove Adaptor2d_HCurve2d, Adaptor3d_HCurve and Adaptor3d_HSurface classes
Adaptor2d_Curve2d, Adaptor3d_Curve and Adaptor3d_Surface now inherit Standard_Transient.
Interfaces Adaptor2d_HCurve2d, Adaptor3d_HCurve, Adaptor3d_HSurface and their subclasses
are now aliases to Adaptor2d_Curve2d, Adaptor3d_Curve and Adaptor3d_Surface.
Removed numerous unsafe reinterpret casts.

Generic classes Adaptor3d_GenHCurve, Adaptor3d_GenHSurface, Adaptor2d_GenHCurve2d have been removed.
Several redundant .lxx files have been merged into .hxx.

Removed obsolete adaptor classes with H suffix.
2020-12-11 19:12:48 +03:00

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11 KiB
C++

// Created on: 2016-04-19
// Copyright (c) 2016 OPEN CASCADE SAS
// Created by: Oleg AGASHIN
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepMesh_EdgeDiscret.hxx>
#include <BRepMesh_Deflection.hxx>
#include <IMeshData_Model.hxx>
#include <IMeshData_Edge.hxx>
#include <IMeshData_Face.hxx>
#include <IMeshData_PCurve.hxx>
#include <TopExp.hxx>
#include <BRepMesh_ShapeTool.hxx>
#include <BRepMesh_EdgeTessellationExtractor.hxx>
#include <IMeshData_ParametersListArrayAdaptor.hxx>
#include <BRepMesh_CurveTessellator.hxx>
#include <OSD_Parallel.hxx>
IMPLEMENT_STANDARD_RTTIEXT(BRepMesh_EdgeDiscret, IMeshTools_ModelAlgo)
//=======================================================================
// Function: Constructor
// Purpose :
//=======================================================================
BRepMesh_EdgeDiscret::BRepMesh_EdgeDiscret ()
{
}
//=======================================================================
// Function: Destructor
// Purpose :
//=======================================================================
BRepMesh_EdgeDiscret::~BRepMesh_EdgeDiscret ()
{
}
//=======================================================================
// Function: CreateFreeEdgeTessellator
// Purpose :
//=======================================================================
Handle(IMeshTools_CurveTessellator) BRepMesh_EdgeDiscret::CreateEdgeTessellator(
const IMeshData::IEdgeHandle& theDEdge,
const IMeshTools_Parameters& theParameters)
{
return new BRepMesh_CurveTessellator(theDEdge, theParameters);
}
//=======================================================================
// Function: CreateEdgeTessellator
// Purpose :
//=======================================================================
Handle(IMeshTools_CurveTessellator) BRepMesh_EdgeDiscret::CreateEdgeTessellator(
const IMeshData::IEdgeHandle& theDEdge,
const TopAbs_Orientation theOrientation,
const IMeshData::IFaceHandle& theDFace,
const IMeshTools_Parameters& theParameters)
{
return theDEdge->GetSameParam() ?
new BRepMesh_CurveTessellator(theDEdge, theParameters) :
new BRepMesh_CurveTessellator(theDEdge, theOrientation, theDFace, theParameters);
}
//=======================================================================
// Function: CreateEdgeTessellationExtractor
// Purpose :
//=======================================================================
Handle(IMeshTools_CurveTessellator) BRepMesh_EdgeDiscret::CreateEdgeTessellationExtractor(
const IMeshData::IEdgeHandle& theDEdge,
const IMeshData::IFaceHandle& theDFace)
{
return new BRepMesh_EdgeTessellationExtractor(theDEdge, theDFace);
}
//=======================================================================
// Function: Perform
// Purpose :
//=======================================================================
Standard_Boolean BRepMesh_EdgeDiscret::performInternal (
const Handle (IMeshData_Model)& theModel,
const IMeshTools_Parameters& theParameters,
const Message_ProgressRange& theRange)
{
(void )theRange;
myModel = theModel;
myParameters = theParameters;
if (myModel.IsNull())
{
return Standard_False;
}
OSD_Parallel::For (0, myModel->EdgesNb (), *this, !myParameters.InParallel);
myModel.Nullify(); // Do not hold link to model.
return Standard_True;
}
//=======================================================================
// Function: process
// Purpose :
//=======================================================================
void BRepMesh_EdgeDiscret::process (const Standard_Integer theEdgeIndex) const
{
const IMeshData::IEdgeHandle& aDEdge = myModel->GetEdge (theEdgeIndex);
try
{
OCC_CATCH_SIGNALS
BRepMesh_Deflection::ComputeDeflection (aDEdge, myModel->GetMaxSize (), myParameters);
Handle (IMeshTools_CurveTessellator) aEdgeTessellator;
if (!aDEdge->IsFree ())
{
// Iterate over pcurves and check deflection on corresponding face.
Standard_Real aMinDeflection = RealLast ();
Standard_Integer aMinPCurveIndex = -1;
for (Standard_Integer aPCurveIt = 0; aPCurveIt < aDEdge->PCurvesNb (); ++aPCurveIt)
{
const IMeshData::IPCurveHandle& aPCurve = aDEdge->GetPCurve (aPCurveIt);
const Standard_Real aTmpDeflection = checkExistingPolygonAndUpdateStatus(aDEdge, aPCurve);
if (aTmpDeflection < aMinDeflection)
{
// Identify pcurve with the smallest deflection in order to
// retrieve polygon that represents the most smooth discretization.
aMinDeflection = aTmpDeflection;
aMinPCurveIndex = aPCurveIt;
}
BRepMesh_ShapeTool::CheckAndUpdateFlags (aDEdge, aPCurve);
}
if (aMinPCurveIndex != -1)
{
aDEdge->SetDeflection (aMinDeflection);
const IMeshData::IFaceHandle aDFace = aDEdge->GetPCurve(aMinPCurveIndex)->GetFace();
aEdgeTessellator = CreateEdgeTessellationExtractor(aDEdge, aDFace);
}
else
{
const IMeshData::IPCurveHandle& aPCurve = aDEdge->GetPCurve(0);
const IMeshData::IFaceHandle aDFace = aPCurve->GetFace();
aEdgeTessellator = BRepMesh_EdgeDiscret::CreateEdgeTessellator(
aDEdge, aPCurve->GetOrientation(), aDFace, myParameters);
}
}
else
{
TopLoc_Location aLoc;
const Handle (Poly_Polygon3D)& aPoly3D = BRep_Tool::Polygon3D (aDEdge->GetEdge (), aLoc);
if (!aPoly3D.IsNull ())
{
if (aPoly3D->HasParameters() &&
BRepMesh_Deflection::IsConsistent (aPoly3D->Deflection(),
aDEdge->GetDeflection(),
myParameters.AllowQualityDecrease))
{
// Edge already has suitable 3d polygon.
aDEdge->SetStatus(IMeshData_Reused);
return;
}
else
{
aDEdge->SetStatus(IMeshData_Outdated);
}
}
aEdgeTessellator = CreateEdgeTessellator(aDEdge, myParameters);
}
Tessellate3d (aDEdge, aEdgeTessellator, Standard_True);
if (!aDEdge->IsFree())
{
Tessellate2d(aDEdge, Standard_True);
}
}
catch (Standard_Failure const&)
{
aDEdge->SetStatus (IMeshData_Failure);
}
}
//=======================================================================
// Function: checkExistingPolygonAndUpdateStatus
// Purpose :
//=======================================================================
Standard_Real BRepMesh_EdgeDiscret::checkExistingPolygonAndUpdateStatus(
const IMeshData::IEdgeHandle& theDEdge,
const IMeshData::IPCurveHandle& thePCurve) const
{
const TopoDS_Edge& aEdge = theDEdge->GetEdge ();
const TopoDS_Face& aFace = thePCurve->GetFace ()->GetFace ();
TopLoc_Location aLoc;
const Handle (Poly_Triangulation)& aFaceTriangulation =
BRep_Tool::Triangulation (aFace, aLoc);
Standard_Real aDeflection = RealLast ();
if (aFaceTriangulation.IsNull())
{
return aDeflection;
}
const Handle (Poly_PolygonOnTriangulation)& aPolygon =
BRep_Tool::PolygonOnTriangulation (aEdge, aFaceTriangulation, aLoc);
if (!aPolygon.IsNull ())
{
Standard_Boolean isConsistent = aPolygon->HasParameters() &&
BRepMesh_Deflection::IsConsistent (aPolygon->Deflection(),
theDEdge->GetDeflection(),
myParameters.AllowQualityDecrease);
if (!isConsistent)
{
// Nullify edge data and mark discrete pcurve to
// notify necessity to mesh the entire face.
theDEdge->SetStatus(IMeshData_Outdated);
}
else
{
aDeflection = aPolygon->Deflection();
}
}
return aDeflection;
}
//=======================================================================
// Function: Tessellate3d
// Purpose :
//=======================================================================
void BRepMesh_EdgeDiscret::Tessellate3d(
const IMeshData::IEdgeHandle& theDEdge,
const Handle (IMeshTools_CurveTessellator)& theTessellator,
const Standard_Boolean theUpdateEnds)
{
// Create 3d polygon.
const IMeshData::ICurveHandle& aCurve = theDEdge->GetCurve();
const TopoDS_Edge& aEdge = theDEdge->GetEdge();
TopoDS_Vertex aFirstVertex, aLastVertex;
TopExp::Vertices(aEdge, aFirstVertex, aLastVertex);
if(aFirstVertex.IsNull() || aLastVertex.IsNull())
return;
if (theUpdateEnds)
{
gp_Pnt aPoint;
Standard_Real aParam;
theTessellator->Value(1, aPoint, aParam);
aCurve->AddPoint(BRep_Tool::Pnt(aFirstVertex), aParam);
}
if (!theDEdge->GetDegenerated())
{
for (Standard_Integer i = 2; i < theTessellator->PointsNb(); ++i)
{
gp_Pnt aPoint;
Standard_Real aParam;
if (!theTessellator->Value(i, aPoint, aParam))
continue;
if (theUpdateEnds)
{
aCurve->AddPoint(aPoint, aParam);
}
else
{
aCurve->InsertPoint(aCurve->ParametersNb() - 1, aPoint, aParam);
}
}
}
if (theUpdateEnds)
{
gp_Pnt aPoint;
Standard_Real aParam;
theTessellator->Value(theTessellator->PointsNb(), aPoint, aParam);
aCurve->AddPoint(BRep_Tool::Pnt(aLastVertex), aParam);
}
}
//=======================================================================
// Function: Tessellate2d
// Purpose :
//=======================================================================
void BRepMesh_EdgeDiscret::Tessellate2d(
const IMeshData::IEdgeHandle& theDEdge,
const Standard_Boolean theUpdateEnds)
{
const IMeshData::ICurveHandle& aCurve = theDEdge->GetCurve();
for (Standard_Integer aPCurveIt = 0; aPCurveIt < theDEdge->PCurvesNb(); ++aPCurveIt)
{
const IMeshData::IPCurveHandle& aPCurve = theDEdge->GetPCurve(aPCurveIt);
const IMeshData::IFaceHandle aDFace = aPCurve->GetFace();
IMeshData::ICurveArrayAdaptorHandle aCurveArray(new IMeshData::ICurveArrayAdaptor(aCurve));
BRepMesh_EdgeParameterProvider<IMeshData::ICurveArrayAdaptorHandle> aProvider(
theDEdge, aPCurve->GetOrientation(), aDFace, aCurveArray);
const Handle(Adaptor2d_Curve2d)& aGeomPCurve = aProvider.GetPCurve();
Standard_Integer aParamIdx, aParamNb;
if (theUpdateEnds)
{
aParamIdx = 0;
aParamNb = aCurve->ParametersNb();
}
else
{
aParamIdx = 1;
aParamNb = aCurve->ParametersNb() - 1;
}
for (; aParamIdx < aParamNb; ++aParamIdx)
{
const Standard_Real aParam = aProvider.Parameter(aParamIdx, aCurve->GetPoint(aParamIdx));
gp_Pnt2d aPoint2d;
aGeomPCurve->D0(aParam, aPoint2d);
if (theUpdateEnds)
{
aPCurve->AddPoint(aPoint2d, aParam);
}
else
{
aPCurve->InsertPoint(aPCurve->ParametersNb() - 1, aPoint2d, aParam);
}
}
}
}