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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-10 18:51:21 +03:00
occt/src/OpenGl/OpenGl_AspectLine.cxx
kgv b647266461 0027670: Visualization - avoid duplication of structures defining primitive array presentation aspects
Quantity_ColorRGBA has been introduced as convenient structure holding Vec4 for OpenGL.
Graphic3d_PolygonOffset has been added as replacement for TEL_POFFSET_PARAM.

Duplicating definition of Hatch Styles TEL_HS_*** has been removed;
Aspect_HatchStyle enum now follows values of TEL_HS_*** for compatibility.
TelCullMode enum has been removed.

Aspect_AspectLine has been merged into Graphic3d_AspectLine3d.
Aspect_AspectMarker has been merged into Graphic3d_AspectMarker3d.
Aspect_AspectFillArea has been merged into Graphic3d_AspectFillArea3d.
Graphic3d_CAspectFillArea have been removed.

OpenGl_AspectLine now stores Graphic3d_AspectLine3d as class field.
OpenGl_AspectMarker now stores Graphic3d_AspectMarker3d as class field.
OpenGl_AspectText now stores Graphic3d_AspectText3d as class field.
OpenGl_AspectFace now stores Graphic3d_AspectFillArea3d as class field.

Graphic3d_AspectFillArea3d - back face culling is now enabled by default.
TKOpenGl now relies on Graphic3d_Group::IsClosed() flag to disable face culling.
StdPrs_ShadedShape now does not modify aspect for different culling modes.

Headers InterfaceGraphic_Graphic3d.hxx, InterfaceGraphic_telem.hxx, InterfaceGraphic_tgl_all.hxx
defining obsolete structures CALL_DEF_COLOR, CALL_DEF_POINT,
CALL_DEF_MATERIAL, CALL_DEF_TRANSFORM_PERSISTENCE, TEL_POINT, TEL_COLOUR
have been removed.

Useless and broken test case bugs/vis/buc60821 has been removed.

OpenGl_Workspace::myAspectFaceApplied and myAspectMarkerApplied have been replaced
from OpenGl_AspectFace*/OpenGl_AspectMarker*
to Handle(Graphic3d_AspectFillArea3d)/Handle(Graphic3d_AspectMarker3d).
This eliminates reading from freed memory
(e.g. when OpenGl_AspectFace is allocated on stack like in OpenGl_Trihedron).

OpenGl_PrimitiveArray::drawEdges() - fix drawing non-indexed array from VBO (access violation due to NULL handle).

AIS_Dimension::DrawArrow() - added missing initialization of 3D arrow aspect.
AIS_Manipulator::Compute() now creates dedicated Face Aspect for each axis.
V3d_CircularGrid, V3d_RectangularGrid now create dedicated line aspects with different color.
AIS_InteractiveObject::SetMaterial() - do not modify global ShadingAspect.
2016-07-14 13:24:40 +03:00

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3.7 KiB
C++

// Created on: 2011-07-13
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Graphic3d_ShaderProgram.hxx>
#include <OpenGl_AspectLine.hxx>
#include <OpenGl_Context.hxx>
#include <OpenGl_ShaderManager.hxx>
#include <OpenGl_ShaderProgram.hxx>
#include <OpenGl_Workspace.hxx>
namespace
{
static const TCollection_AsciiString THE_EMPTY_KEY;
}
// =======================================================================
// function : OpenGl_AspectLine
// purpose :
// =======================================================================
OpenGl_AspectLine::OpenGl_AspectLine()
: myAspect (new Graphic3d_AspectLine3d (Quantity_NOC_WHITE, Aspect_TOL_SOLID, 1.0))
{
//
}
// =======================================================================
// function : OpenGl_AspectLine
// purpose :
// =======================================================================
OpenGl_AspectLine::OpenGl_AspectLine (const Handle(Graphic3d_AspectLine3d)& theAspect)
{
SetAspect (theAspect);
}
// =======================================================================
// function : SetAspect
// purpose :
// =======================================================================
void OpenGl_AspectLine::SetAspect (const Handle(Graphic3d_AspectLine3d)& theAspect)
{
myAspect = theAspect;
const TCollection_AsciiString& aShaderKey = myAspect->ShaderProgram().IsNull() ? THE_EMPTY_KEY : myAspect->ShaderProgram()->GetId();
if (aShaderKey.IsEmpty() || myResources.ShaderProgramId != aShaderKey)
{
myResources.ResetShaderReadiness();
}
}
// =======================================================================
// function : Render
// purpose :
// =======================================================================
void OpenGl_AspectLine::Render (const Handle(OpenGl_Workspace) &theWorkspace) const
{
theWorkspace->SetAspectLine (this);
}
// =======================================================================
// function : Release
// purpose :
// =======================================================================
void OpenGl_AspectLine::Release (OpenGl_Context* theContext)
{
if (!myResources.ShaderProgram.IsNull()
&& theContext)
{
theContext->ShaderManager()->Unregister (myResources.ShaderProgramId,
myResources.ShaderProgram);
}
myResources.ShaderProgramId.Clear();
myResources.ResetShaderReadiness();
}
// =======================================================================
// function : BuildShader
// purpose :
// =======================================================================
void OpenGl_AspectLine::Resources::BuildShader (const Handle(OpenGl_Context)& theCtx,
const Handle(Graphic3d_ShaderProgram)& theShader)
{
if (theCtx->core20fwd == NULL)
{
return;
}
// release old shader program resources
if (!ShaderProgram.IsNull())
{
theCtx->ShaderManager()->Unregister (ShaderProgramId, ShaderProgram);
ShaderProgramId.Clear();
ShaderProgram.Nullify();
}
if (theShader.IsNull())
{
return;
}
theCtx->ShaderManager()->Create (theShader, ShaderProgramId, ShaderProgram);
}