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dbp e2da917a1c 0025703: Visualization - Decrease number of samplers used in ray-tracing mode
This patch eliminates 3 samplers used in ray-tracing mode:

//! Texture buffer of data records of bottom-level BVH nodes.
Handle(OpenGl_TextureBufferArb) myObjectNodeInfoTexture;
//! Texture buffer of minimum points of bottom-level BVH nodes.
Handle(OpenGl_TextureBufferArb) myObjectMinPointTexture;
//! Texture buffer of maximum points of bottom-level BVH nodes.
Handle(OpenGl_TextureBufferArb) myObjectMaxPointTexture;

Serialized data contained in corresponding texture buffers were added to global scene buffers:

//! Texture buffer of data records of high-level BVH nodes.
Handle(OpenGl_TextureBufferArb) mySceneNodeInfoTexture;
 //! Texture buffer of minimum points of high-level BVH nodes.
Handle(OpenGl_TextureBufferArb) mySceneMinPointTexture;
//! Texture buffer of maximum points of high-level BVH nodes.
Handle(OpenGl_TextureBufferArb) mySceneMaxPointTexture;

This modifications leads also to small performance improvement (~2%) due to higher texture cache efficiency. Some modifications in traversal function (GLSL code) also improve performance (~3%).
2015-01-22 16:47:52 +03:00
..
2013-11-14 21:19:34 +04:00