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1. Using of the "Closed" flag was unified: a) this flag is applicable for TopoDS_Wire and TopoDS_Shell only, because these entities may hedge an area in 2D space or a volume in 3D space correspondingly; b) other types of TopoDS shapes are passing over this flag; c) changing of this flag should be controlled by high-level algorithms (not BRep_Builder). 2. Implemented verification of the closedness of edges. An edge is closed if and only if its first and last vertices are the same. 3. Test cases were changed according to new behavior.
308 lines
9.1 KiB
C++
308 lines
9.1 KiB
C++
// Created on: 1991-07-25
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// Created by: Christophe MARION
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// Copyright (c) 1991-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepPrim_Builder.ixx>
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#include <Precision.hxx>
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#include <TopoDS.hxx>
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#include <Geom_Plane.hxx>
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#include <Geom_Line.hxx>
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#include <Geom_Circle.hxx>
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#include <Geom2d_Line.hxx>
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#include <Geom2d_Circle.hxx>
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#include <BRepTools.hxx>
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//=======================================================================
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//function : BRepPrim_Builder
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//purpose : constructor
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//=======================================================================
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BRepPrim_Builder::BRepPrim_Builder ()
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{
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}
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//=======================================================================
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//function : BRepPrim_Builder
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//purpose : constructor
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//=======================================================================
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BRepPrim_Builder::BRepPrim_Builder (const BRep_Builder& B) :
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myBuilder(B)
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{
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}
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//=======================================================================
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//function : MakeShell
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//purpose : Make a Shell
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//=======================================================================
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void BRepPrim_Builder::MakeShell (TopoDS_Shell& S) const
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{
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myBuilder.MakeShell(S);
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S.Closed(Standard_True);
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}
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//=======================================================================
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//function : MakeFace
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//purpose : Make a Planar Face
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//=======================================================================
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void BRepPrim_Builder::MakeFace (TopoDS_Face& F, const gp_Pln& P) const
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{
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myBuilder.MakeFace(F,new Geom_Plane(P),Precision::Confusion());
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}
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//=======================================================================
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//function : MakeWire
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//purpose : Make an empty Wire
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//=======================================================================
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void BRepPrim_Builder::MakeWire (TopoDS_Wire& W) const
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{
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myBuilder.MakeWire(W);
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}
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//=======================================================================
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//function : MakeDegeneratedEdge
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//purpose :
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//=======================================================================
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void BRepPrim_Builder::MakeDegeneratedEdge (TopoDS_Edge& E) const
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{
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myBuilder.MakeEdge(E);
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myBuilder.Degenerated(E,Standard_True);
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}
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//=======================================================================
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//function : MakeEdge
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//purpose : Make a linear Edge
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//=======================================================================
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void BRepPrim_Builder::MakeEdge (TopoDS_Edge& E, const gp_Lin& L) const
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{
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myBuilder.MakeEdge(E,new Geom_Line(L),Precision::Confusion());
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}
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//=======================================================================
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//function : MakeEdge
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//purpose : Make a Circular Edge
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//=======================================================================
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void BRepPrim_Builder::MakeEdge (TopoDS_Edge& E, const gp_Circ& C) const
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{
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myBuilder.MakeEdge(E,new Geom_Circle(C),Precision::Confusion());
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}
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//=======================================================================
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//function : SetPCurve
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//purpose :
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//=======================================================================
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void BRepPrim_Builder::SetPCurve(TopoDS_Edge& E,
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const TopoDS_Face& F,
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const gp_Lin2d& L) const
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{
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myBuilder.UpdateEdge(E,new Geom2d_Line(L),F,Precision::Confusion());
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}
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//=======================================================================
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//function : SetPCurve
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//purpose :
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//=======================================================================
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void BRepPrim_Builder::SetPCurve(TopoDS_Edge& E,
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const TopoDS_Face& F,
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const gp_Lin2d& L1,
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const gp_Lin2d& L2) const
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{
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TopoDS_Shape aLocalShape = E.Oriented(TopAbs_FORWARD);
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myBuilder.UpdateEdge(TopoDS::Edge(aLocalShape),
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new Geom2d_Line(L1),
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new Geom2d_Line(L2),
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F,Precision::Confusion());
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// myBuilder.UpdateEdge(TopoDS::Edge(E.Oriented(TopAbs_FORWARD)),
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// new Geom2d_Line(L1),
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// new Geom2d_Line(L2),
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// F,Precision::Confusion());
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myBuilder.Continuity(E,F,F,GeomAbs_CN);
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}
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//=======================================================================
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//function : SetPCurve
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//purpose :
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//=======================================================================
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void BRepPrim_Builder::SetPCurve(TopoDS_Edge& E,
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const TopoDS_Face& F,
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const gp_Circ2d& C) const
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{
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myBuilder.UpdateEdge(E,new Geom2d_Circle(C),F,Precision::Confusion());
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}
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//=======================================================================
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//function : MakeVertex
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//purpose : Make a Vertex
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//=======================================================================
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void BRepPrim_Builder::MakeVertex (TopoDS_Vertex& V, const gp_Pnt& P) const
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{
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myBuilder.MakeVertex(V,P,Precision::Confusion());
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}
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//=======================================================================
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//function : ReverseFace
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//purpose : Reverse a Face
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//=======================================================================
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void BRepPrim_Builder::ReverseFace (TopoDS_Face& F) const
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{
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F.Reverse();
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}
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//=======================================================================
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//function : AddEdgeVertex
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//purpose : Add a Vertex to an Edge
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//=======================================================================
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void BRepPrim_Builder::AddEdgeVertex (TopoDS_Edge& E,
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const TopoDS_Vertex& V,
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const Standard_Real P,
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const Standard_Boolean direct) const
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{
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TopoDS_Vertex VV = V;
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if (!direct)
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VV.Reverse();
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myBuilder.Add(E,VV);
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myBuilder.UpdateVertex(VV,P,E,Precision::Confusion());
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}
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//=======================================================================
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//function : AddEdgeVertex
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//purpose : Add a Vertex to an Edge
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//=======================================================================
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void BRepPrim_Builder::AddEdgeVertex (TopoDS_Edge& E,
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const TopoDS_Vertex& V,
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const Standard_Real P1,
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const Standard_Real P2) const
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{
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TopoDS_Vertex VV = V;
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VV.Orientation(TopAbs_FORWARD);
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myBuilder.Add(E,VV);
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VV.Orientation(TopAbs_REVERSED);
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myBuilder.Add(E,VV);
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myBuilder.Range(E,P1,P2);
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}
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//=======================================================================
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//function : SetParameters
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//purpose :
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//=======================================================================
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void BRepPrim_Builder::SetParameters (TopoDS_Edge& E,
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const TopoDS_Vertex& ,
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const Standard_Real P1,
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const Standard_Real P2) const
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{
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myBuilder.Range(E,P1,P2);
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}
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//=======================================================================
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//function : AddWireEdge
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//purpose : Add an Edge to a Wire
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//=======================================================================
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void BRepPrim_Builder::AddWireEdge (TopoDS_Wire& W,
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const TopoDS_Edge& E,
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const Standard_Boolean direct) const
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{
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TopoDS_Edge EE = E;
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if (!direct)
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EE.Reverse();
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myBuilder.Add(W,EE);
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}
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//=======================================================================
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//function : AddFaceWire
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//purpose : Add a Wire to a Face
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//=======================================================================
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void BRepPrim_Builder::AddFaceWire (TopoDS_Face& F,
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const TopoDS_Wire& W) const
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{
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myBuilder.Add(F,W);
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}
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//=======================================================================
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//function : AddShellFace
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//purpose : Add a Face to a Shell
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//=======================================================================
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void BRepPrim_Builder::AddShellFace(TopoDS_Shell& S,
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const TopoDS_Face& F) const
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{
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myBuilder.Add(S,F);
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}
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//=======================================================================
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//function : Complete
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//purpose :
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//=======================================================================
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void BRepPrim_Builder::CompleteEdge(TopoDS_Edge& E)const
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{
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BRepTools::Update(E);
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}
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//=======================================================================
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//function : Complete
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//purpose :
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//=======================================================================
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void BRepPrim_Builder::CompleteWire(TopoDS_Wire& W)const
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{
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W.Closed(BRep_Tool::IsClosed(W));
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BRepTools::Update(W);
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}
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//=======================================================================
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//function : Complete
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//purpose :
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//=======================================================================
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void BRepPrim_Builder::CompleteFace(TopoDS_Face& F)const
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{
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BRepTools::Update(F);
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}
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//=======================================================================
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//function : Complete
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//purpose :
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//=======================================================================
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void BRepPrim_Builder::CompleteShell(TopoDS_Shell& S)const
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{
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S.Closed(BRep_Tool::IsClosed(S));
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BRepTools::Update(S);
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}
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