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occt/src/BRepPrim/BRepPrim_Sphere.cxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

110 lines
3.2 KiB
C++

// Created on: 1992-11-06
// Created by: Remi LEQUETTE
// Copyright (c) 1992-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <BRepPrim_Sphere.hxx>
#include <Geom2d_Circle.hxx>
#include <Geom_Circle.hxx>
#include <Geom_SphericalSurface.hxx>
#include <gp.hxx>
#include <gp_Ax2.hxx>
#include <gp_Ax2d.hxx>
#include <gp_Pnt.hxx>
#include <Precision.hxx>
#include <Standard_DomainError.hxx>
#include <TopoDS_Face.hxx>
// parameters on the meridian
#define PMIN (-0.5*M_PI)
#define PMAX (0.5*M_PI)
//=======================================================================
//function : BRepPrim_Sphere
//purpose :
//=======================================================================
BRepPrim_Sphere::BRepPrim_Sphere(const Standard_Real Radius) :
BRepPrim_Revolution(gp::XOY(),PMIN,PMAX),
myRadius(Radius)
{
SetMeridian();
}
//=======================================================================
//function : BRepPrim_Sphere
//purpose :
//=======================================================================
BRepPrim_Sphere::BRepPrim_Sphere(const gp_Pnt& Center,
const Standard_Real Radius) :
BRepPrim_Revolution(gp_Ax2(Center,gp_Dir(0,0,1),gp_Dir(1,0,0)),
PMIN,PMAX),
myRadius(Radius)
{
SetMeridian();
}
//=======================================================================
//function : BRepPrim_Sphere
//purpose :
//=======================================================================
BRepPrim_Sphere::BRepPrim_Sphere(const gp_Ax2& Axes,
const Standard_Real Radius) :
BRepPrim_Revolution(Axes,PMIN,PMAX),
myRadius(Radius)
{
SetMeridian();
}
//=======================================================================
//function : MakeEmptyLateralFace
//purpose :
//=======================================================================
TopoDS_Face BRepPrim_Sphere::MakeEmptyLateralFace()const
{
Handle(Geom_SphericalSurface) S =
new Geom_SphericalSurface(Axes(),myRadius);
TopoDS_Face F;
myBuilder.Builder().MakeFace(F,S,Precision::Confusion());
return F;
}
//=======================================================================
//function : SetMeridian
//purpose :
//=======================================================================
void BRepPrim_Sphere::SetMeridian()
{
// Offset the parameters on the meridian
// to trim the edge in 3pi/2, 5pi/2
SetMeridianOffset(2*M_PI);
gp_Dir D = Axes().YDirection();
D.Reverse();
gp_Ax2 A(Axes().Location(),D,Axes().XDirection());
Handle(Geom_Circle) C = new Geom_Circle(A,myRadius);
Handle(Geom2d_Circle) C2d =
new Geom2d_Circle(gp_Ax2d(gp_Pnt2d(0,0),gp_Dir2d(1,0)),
myRadius);
Meridian(C,C2d);
}