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occt/src/VrmlData/VrmlData_ArrayVec3d.hxx
abv d5f74e42d6 0024624: Lost word in license statement in source files
License statement text corrected; compiler warnings caused by Bison 2.41 disabled for MSVC; a few other compiler warnings on 54-bit Windows eliminated by appropriate type cast
Wrong license statements corrected in several files.
Copyright and license statements added in XSD and GLSL files.
Copyright year updated in some files.
Obsolete documentation files removed from DrawResources.
2014-02-20 16:15:17 +04:00

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// Created on: 2006-05-26
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef VrmlData_ArrayVec3d_HeaderFile
#define VrmlData_ArrayVec3d_HeaderFile
#include <VrmlData_Node.hxx>
class gp_XYZ;
/**
* Implementatioon of basic node for Coordinate, Normal and Color
* (array of triplets).
*/
class VrmlData_ArrayVec3d : public VrmlData_Node
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor
*/
inline VrmlData_ArrayVec3d ()
: myArray (0L), myLength (0)
{}
/**
* Constructor
*/
inline VrmlData_ArrayVec3d (const VrmlData_Scene& theScene,
const char * theName,
const Standard_Size nVec,
const gp_XYZ * arrVec)
: VrmlData_Node (theScene, theName),
myArray (arrVec),
myLength (nVec)
{}
/**
* Query the number of vectors
*/
inline Standard_Size Length () const { return myLength; }
/**
* Query the array
*/
inline const gp_XYZ * Values () const { return myArray; }
/**
* Create a data array and assign the field myArray.
* @return
* True if allocation was successful.
*/
Standard_EXPORT Standard_Boolean
AllocateValues (const Standard_Size theLength);
/**
* Set the array data
*/
inline void SetValues (const Standard_Size nValues,
const gp_XYZ * arrValues)
{ myLength = nValues; myArray = arrValues; }
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.
*/
// Standard_EXPORT virtual Handle(VrmlData_Node)
// Clone (const Handle(VrmlData_Node)& theOther)const;
/**
* Read the Node from input stream.
*/
Standard_EXPORT VrmlData_ErrorStatus
ReadArray (VrmlData_InBuffer& theBuffer,
const char * theName,
const Standard_Boolean isScale);
/**
* Write the Node to the output stream currently opened in Scene.
*/
Standard_EXPORT VrmlData_ErrorStatus
WriteArray(const char * theName,
const Standard_Boolean isScale) const;
/**
* Returns True if the node is default, so that it should not be written.
*/
Standard_EXPORT virtual Standard_Boolean
IsDefault () const;
protected:
// ---------- PROTECTED METHODS ----------
/**
* Query one vector
* @param i
* index in the array of vectors [0 .. N-1]
* @return
* the vector for the index. If index irrelevant, returns (0., 0., 0.)
*/
Standard_EXPORT const gp_XYZ& Value (const Standard_Size i) const;
protected:
// ---------- PROTECTED FIELDS ----------
const gp_XYZ * myArray;
Standard_Size myLength;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_ArrayVec3d)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_ArrayVec3d, VrmlData_Node)
#endif