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Reorganized resources to keep source part in src and real-time scripts in resource folder. For the installation result no changes, still installed to src for windows.
97 lines
2.6 KiB
Tcl
97 lines
2.6 KiB
Tcl
# Copyright (c) 1999-2014 OPEN CASCADE SAS
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#
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# This file is part of Open CASCADE Technology software library.
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#
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# This library is free software; you can redistribute it and/or modify it under
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# the terms of the GNU Lesser General Public License version 2.1 as published
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# by the Free Software Foundation, with special exception defined in the file
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# OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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# distribution for complete text of the license and disclaimer of any warranty.
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#
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# Alternatively, this file may be used under the terms of Open CASCADE
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# commercial license or contractual agreement.
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proc cmp {} {
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dtyp .
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set name [lastrep id x y b]
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global $name
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lastrep id x1 y1 z1 b
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cfindp $name id x y pole
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if {[dval pole] == 0} return
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dset x0 x1 y0 y1 z0 z1 b 0
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draw id 6 $name
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while {[dval b] == 0} {
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pick id x2 y2 z2 b nowait
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dset dx x2-x1 dy y2-y1 dz z2-z1 x1 x2 y1 y2 z1 z2
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draw id 6 $name
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cmovep $name pole dx dy dz
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draw id 6 $name
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}
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draw id 6 $name
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if {[dval b] == 1} return;
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dset dx x0-x2 dy y0-y2 dz z0-z2
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cmovep $name pole dx dy dz
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}
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proc smp {} {
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dtyp .
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set name [lastrep id x y b]
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global $name
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lastrep id x1 y1 z1 b
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sfindp $name id x y upole vpole
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if {[dval upole] == 0} return
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dset x0 x1 y0 y1 z0 z1 b 0
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draw id 6 $name
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while { [dval b] == 0} {
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pick id x2 y2 z2 b nowait
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dset dx x2-x1 dy y2-y1 dz z2-z1 x1 x2 y1 y2 z1 z2
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draw id 6 $name
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movep $name upole vpole dx dy dz
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draw id 6 $name
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}
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draw id 6 $name
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if {[dval b] == 1} return
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dset dx x0-x2 dy y0-y2 dz z0-z2
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movep $name upole vpole dx dy dz
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}
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#################################################
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# smooth
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#################################################
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help smooth {smooth cname tol [filename] } "DRAW Variables management"
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proc smooth {name tol {file ""}} {
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if {$file == ""} {
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uplevel #0 "bsmooth $name $tol"
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} else {
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global Draw_DataDir
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uplevel #0 "bsmooth $name $tol $Draw_DataDir/$file"
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}
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return $name
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}
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#################################################
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# beziersmooth
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#################################################
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help beziersmooth { beziersmooth cname tol deg [-GR -VA -PR] [filename] } "DRAW Variables management"
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proc beziersmooth {name tol deg option {file ""}} {
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if {$file == ""} {
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uplevel #0 "bzsmooth $name $tol $deg $option"
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} else {
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global Draw_DataDir
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uplevel #0 "bzsmooth $name $tol $deg $option $Draw_DataDir/$file"
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}
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return $name
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}
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help pickf {name : extract picked with mouse face as a new variable\
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} {DRAW Variables management}
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proc pickf {name} {
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global $name
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eval renamevar "[pickface]" $name
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}
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