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920 lines
29 KiB
C++
920 lines
29 KiB
C++
// Created on: 1996-12-20
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// Created by: Robert COUBLANC
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// Copyright (c) 1996-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <AIS_Shape.hxx>
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#include <AIS_GraphicTool.hxx>
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#include <AIS_InteractiveContext.hxx>
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#include <Aspect_TypeOfLine.hxx>
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#include <BRep_Builder.hxx>
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#include <BRepBndLib.hxx>
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#include <BRepTools.hxx>
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#include <BRepTools_ShapeSet.hxx>
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#include <gp_Pnt.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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#include <Graphic3d_AspectLine3d.hxx>
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#include <Graphic3d_AspectMarker3d.hxx>
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#include <Graphic3d_AspectText3d.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Graphic3d_MaterialAspect.hxx>
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#include <Graphic3d_SequenceOfGroup.hxx>
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#include <Graphic3d_Structure.hxx>
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#include <Message.hxx>
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#include <Message_Messenger.hxx>
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#include <HLRBRep.hxx>
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#include <OSD_Timer.hxx>
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#include <Precision.hxx>
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#include <Prs3d.hxx>
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#include <Prs3d_Drawer.hxx>
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#include <Prs3d_IsoAspect.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <Prs3d_ShadingAspect.hxx>
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#include <Prs3d_BndBox.hxx>
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#include <StdPrs_ToolTriangulatedShape.hxx>
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#include <Quantity_Color.hxx>
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#include <Select3D_SensitiveBox.hxx>
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#include <Select3D_SensitiveEntity.hxx>
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#include <Standard_ErrorHandler.hxx>
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#include <Standard_Failure.hxx>
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#include <Standard_Type.hxx>
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#include <StdPrs_HLRPolyShape.hxx>
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#include <StdPrs_HLRShape.hxx>
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#include <StdPrs_ShadedShape.hxx>
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#include <StdPrs_WFShape.hxx>
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#include <StdSelect.hxx>
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#include <StdSelect_BRepOwner.hxx>
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#include <StdSelect_BRepSelectionTool.hxx>
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#include <TColStd_ListIteratorOfListOfInteger.hxx>
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#include <TopExp.hxx>
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IMPLEMENT_STANDARD_RTTIEXT(AIS_Shape,AIS_InteractiveObject)
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// Auxiliary macros
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#define replaceAspectWithDef(theMap, theAspect) \
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if (myDrawer->Link()->theAspect()->Aspect() != myDrawer->theAspect()->Aspect()) \
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{ \
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theMap.Bind (myDrawer->theAspect()->Aspect(), myDrawer->Link()->theAspect()->Aspect()); \
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}
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// Auxiliary macros for replaceWithNewOwnAspects()
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#define replaceAspectWithOwn(theMap, theAspect) \
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if (myDrawer->Link()->theAspect()->Aspect() != myDrawer->theAspect()->Aspect()) \
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{ \
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theMap.Bind (myDrawer->Link()->theAspect()->Aspect(), myDrawer->theAspect()->Aspect()); \
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}
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//=======================================================================
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//function : replaceWithNewOwnAspects
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//purpose :
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//=======================================================================
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void AIS_Shape::replaceWithNewOwnAspects()
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{
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Graphic3d_MapOfAspectsToAspects aReplaceMap;
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replaceAspectWithOwn (aReplaceMap, ShadingAspect);
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replaceAspectWithOwn (aReplaceMap, LineAspect);
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replaceAspectWithOwn (aReplaceMap, WireAspect);
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replaceAspectWithOwn (aReplaceMap, FreeBoundaryAspect);
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replaceAspectWithOwn (aReplaceMap, UnFreeBoundaryAspect);
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replaceAspectWithOwn (aReplaceMap, SeenLineAspect);
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replaceAspectWithOwn (aReplaceMap, FaceBoundaryAspect);
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replaceAspectWithOwn (aReplaceMap, PointAspect);
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replaceAspects (aReplaceMap);
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}
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//==================================================
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// Function: AIS_Shape
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// Purpose :
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//==================================================
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AIS_Shape::AIS_Shape(const TopoDS_Shape& theShape)
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: AIS_InteractiveObject (PrsMgr_TOP_ProjectorDependant),
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myshape (theShape),
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myUVOrigin(0.0, 0.0),
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myUVRepeat(1.0, 1.0),
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myUVScale (1.0, 1.0),
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myInitAng (0.0),
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myCompBB (Standard_True)
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{
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//
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}
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//=======================================================================
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//function : Compute
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//purpose :
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//=======================================================================
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void AIS_Shape::Compute (const Handle(PrsMgr_PresentationManager)& ,
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const Handle(Prs3d_Presentation)& thePrs,
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const Standard_Integer theMode)
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{
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if (myshape.IsNull())
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{
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return;
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}
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// wire,edge,vertex -> pas de HLR + priorite display superieure
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const Standard_Integer aShapeType = (Standard_Integer )myshape.ShapeType();
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if (aShapeType > 4 && aShapeType < 8)
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{
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thePrs->SetVisual (Graphic3d_TOS_ALL);
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thePrs->SetDisplayPriority (aShapeType + 2);
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}
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// Shape vide -> Assemblage vide.
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if (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0)
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{
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return;
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}
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if (IsInfinite())
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{
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thePrs->SetInfiniteState (Standard_True); //not taken in account during FITALL
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}
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switch (theMode)
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{
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case AIS_WireFrame:
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{
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StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange (myshape, myDrawer, Standard_True);
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try
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{
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OCC_CATCH_SIGNALS
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StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
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}
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catch (Standard_Failure const& anException)
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{
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Message::SendFail (TCollection_AsciiString("Error: AIS_Shape::Compute() wireframe presentation builder has failed (")
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+ anException.GetMessageString() + ")");
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}
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break;
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}
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case AIS_Shaded:
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{
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StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange (myshape, myDrawer, Standard_True);
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if ((Standard_Integer) myshape.ShapeType() > 4)
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{
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StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
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}
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else
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{
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if (IsInfinite())
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{
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StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
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}
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else
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{
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try
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{
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OCC_CATCH_SIGNALS
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StdPrs_ShadedShape::Add (thePrs, myshape, myDrawer,
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myDrawer->ShadingAspect()->Aspect()->ToMapTexture()
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&& !myDrawer->ShadingAspect()->Aspect()->TextureMap().IsNull(),
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myUVOrigin, myUVRepeat, myUVScale);
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}
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catch (Standard_Failure const& anException)
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{
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Message::SendFail (TCollection_AsciiString("Error: AIS_Shape::Compute() shaded presentation builder has failed (")
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+ anException.GetMessageString() + ")");
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StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
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}
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}
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}
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Standard_Real aTransparency = Transparency() ;
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if (aTransparency > 0.0)
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{
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SetTransparency (aTransparency);
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}
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break;
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}
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// Bounding box.
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case 2:
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{
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if (IsInfinite())
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{
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StdPrs_WFShape::Add (thePrs, myshape, myDrawer);
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}
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else
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{
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Prs3d_BndBox::Add (thePrs, BoundingBox(), myDrawer);
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}
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}
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}
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// Recompute hidden line presentation (if necessary).
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thePrs->ReCompute();
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}
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//=======================================================================
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//function : computeHlrPresentation
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//purpose :
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//=======================================================================
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void AIS_Shape::computeHlrPresentation (const Handle(Graphic3d_Camera)& theProjector,
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const Handle(Prs3d_Presentation)& thePrs,
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const TopoDS_Shape& theShape,
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const Handle(Prs3d_Drawer)& theDrawer)
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{
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if (theShape.IsNull())
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{
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return;
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}
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switch (theShape.ShapeType())
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{
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case TopAbs_VERTEX:
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case TopAbs_EDGE:
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case TopAbs_WIRE:
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{
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thePrs->SetDisplayPriority (4);
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StdPrs_WFShape::Add (thePrs, theShape, theDrawer);
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return;
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}
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case TopAbs_COMPOUND:
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{
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if (theShape.NbChildren() == 0)
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{
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return;
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}
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break;
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}
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default:
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{
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break;
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}
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}
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const Handle(Prs3d_Drawer)& aDefDrawer = theDrawer->Link();
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if (aDefDrawer->DrawHiddenLine())
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{
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theDrawer->EnableDrawHiddenLine();
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}
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else
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{
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theDrawer->DisableDrawHiddenLine();
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}
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const Aspect_TypeOfDeflection aPrevDef = aDefDrawer->TypeOfDeflection();
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aDefDrawer->SetTypeOfDeflection (Aspect_TOD_RELATIVE);
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if (theDrawer->IsAutoTriangulation())
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{
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StdPrs_ToolTriangulatedShape::ClearOnOwnDeflectionChange (theShape, theDrawer, Standard_True);
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}
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{
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try
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{
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OCC_CATCH_SIGNALS
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switch (theDrawer->TypeOfHLR())
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{
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case Prs3d_TOH_Algo:
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{
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StdPrs_HLRShape aBuilder;
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aBuilder.ComputeHLR (thePrs, theShape, theDrawer, theProjector);
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break;
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}
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case Prs3d_TOH_PolyAlgo:
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case Prs3d_TOH_NotSet:
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{
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StdPrs_HLRPolyShape aBuilder;
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aBuilder.ComputeHLR (thePrs, theShape, theDrawer, theProjector);
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break;
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}
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}
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}
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catch (Standard_Failure const& anException)
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{
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Message::SendFail (TCollection_AsciiString("Error: AIS_Shape::Compute() HLR Algorithm has failed (")
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+ anException.GetMessageString() + ")");
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StdPrs_WFShape::Add (thePrs, theShape, theDrawer);
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}
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}
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aDefDrawer->SetTypeOfDeflection (aPrevDef);
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}
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//=======================================================================
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//function : ComputeSelection
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//purpose :
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//=======================================================================
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void AIS_Shape::ComputeSelection(const Handle(SelectMgr_Selection)& aSelection,
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const Standard_Integer aMode)
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{
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if(myshape.IsNull()) return;
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if (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0)
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{
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// empty Shape -> empty Assembly.
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return;
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}
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TopAbs_ShapeEnum TypOfSel = AIS_Shape::SelectionType(aMode);
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TopoDS_Shape shape = myshape;
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// POP protection against crash in low layers
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Standard_Real aDeflection = StdPrs_ToolTriangulatedShape::GetDeflection(shape, myDrawer);
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try
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{
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OCC_CATCH_SIGNALS
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StdSelect_BRepSelectionTool::Load(aSelection,
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this,
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shape,
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TypOfSel,
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aDeflection,
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myDrawer->DeviationAngle(),
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myDrawer->IsAutoTriangulation());
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}
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catch (Standard_Failure const& anException)
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{
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Message::SendFail (TCollection_AsciiString("Error: AIS_Shape::ComputeSelection(") + aMode + ") has failed ("
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+ anException.GetMessageString() + ")");
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if (aMode == 0)
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{
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aSelection->Clear();
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Bnd_Box B = BoundingBox();
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Handle(StdSelect_BRepOwner) aOwner = new StdSelect_BRepOwner(shape,this);
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Handle(Select3D_SensitiveBox) aSensitiveBox = new Select3D_SensitiveBox(aOwner,B);
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aSelection->Add(aSensitiveBox);
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}
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}
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// insert the drawer in the BrepOwners for hilight...
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StdSelect::SetDrawerForBRepOwner(aSelection,myDrawer);
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}
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void AIS_Shape::Color( Quantity_Color& aColor ) const {
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aColor = myDrawer->ShadingAspect()->Color(myCurrentFacingModel);
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}
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Graphic3d_NameOfMaterial AIS_Shape::Material() const {
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return (myDrawer->ShadingAspect()->Material(myCurrentFacingModel)).Name();
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}
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Standard_Real AIS_Shape::Transparency() const {
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return myDrawer->ShadingAspect()->Transparency(myCurrentFacingModel);
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}
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//=======================================================================
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//function : setColor
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//purpose :
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//=======================================================================
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bool AIS_Shape::setColor (const Handle(Prs3d_Drawer)& theDrawer,
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const Quantity_Color& theColor) const
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{
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bool toRecompute = false;
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toRecompute = theDrawer->SetupOwnShadingAspect() || toRecompute;
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toRecompute = theDrawer->SetOwnLineAspects() || toRecompute;
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toRecompute = theDrawer->SetupOwnPointAspect() || toRecompute;
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// override color
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theDrawer->ShadingAspect()->SetColor (theColor, myCurrentFacingModel);
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theDrawer->LineAspect()->SetColor (theColor);
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theDrawer->WireAspect()->SetColor (theColor);
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theDrawer->PointAspect()->SetColor (theColor);
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theDrawer->FreeBoundaryAspect()->SetColor (theColor);
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theDrawer->UnFreeBoundaryAspect()->SetColor (theColor);
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theDrawer->SeenLineAspect()->SetColor (theColor);
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theDrawer->FaceBoundaryAspect()->SetColor (theColor);
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return toRecompute;
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}
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//=======================================================================
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//function : SetColor
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//purpose :
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//=======================================================================
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void AIS_Shape::SetColor (const Quantity_Color& theColor)
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{
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const bool toRecompute = setColor (myDrawer, theColor);
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myDrawer->SetColor (theColor);
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hasOwnColor = Standard_True;
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if (!toRecompute
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|| !myDrawer->HasLink())
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{
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SynchronizeAspects();
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}
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else
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{
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replaceWithNewOwnAspects();
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}
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recomputeComputed();
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}
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//=======================================================================
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//function : UnsetColor
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//purpose :
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//=======================================================================
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void AIS_Shape::UnsetColor()
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{
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if (!HasColor())
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{
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return;
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}
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hasOwnColor = Standard_False;
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myDrawer->SetColor (myDrawer->HasLink() ? myDrawer->Link()->Color() : Quantity_Color (Quantity_NOC_WHITE));
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Graphic3d_MapOfAspectsToAspects aReplaceMap;
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if (!HasWidth())
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{
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replaceAspectWithDef (aReplaceMap, LineAspect);
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replaceAspectWithDef (aReplaceMap, WireAspect);
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replaceAspectWithDef (aReplaceMap, FreeBoundaryAspect);
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replaceAspectWithDef (aReplaceMap, UnFreeBoundaryAspect);
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replaceAspectWithDef (aReplaceMap, SeenLineAspect);
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replaceAspectWithDef (aReplaceMap, FaceBoundaryAspect);
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myDrawer->SetLineAspect (Handle(Prs3d_LineAspect)());
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myDrawer->SetWireAspect (Handle(Prs3d_LineAspect)());
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myDrawer->SetFreeBoundaryAspect (Handle(Prs3d_LineAspect)());
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myDrawer->SetUnFreeBoundaryAspect(Handle(Prs3d_LineAspect)());
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myDrawer->SetSeenLineAspect (Handle(Prs3d_LineAspect)());
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myDrawer->SetFaceBoundaryAspect (Handle(Prs3d_LineAspect)());
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}
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else
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{
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Quantity_Color aColor = Quantity_NOC_YELLOW;
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if (myDrawer->HasLink())
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{
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AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_Line, aColor);
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}
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myDrawer->LineAspect()->SetColor (aColor);
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aColor = Quantity_NOC_RED;
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if (myDrawer->HasLink())
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{
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AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_Wire, aColor);
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}
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myDrawer->WireAspect()->SetColor (aColor);
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aColor = Quantity_NOC_GREEN;
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if (myDrawer->HasLink())
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{
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AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_Free, aColor);
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}
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myDrawer->FreeBoundaryAspect()->SetColor (aColor);
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aColor = Quantity_NOC_YELLOW;
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if (myDrawer->HasLink())
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{
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AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_UnFree, aColor);
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}
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myDrawer->UnFreeBoundaryAspect()->SetColor (aColor);
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if (myDrawer->HasLink())
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{
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AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_Seen, aColor);
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}
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myDrawer->SeenLineAspect()->SetColor (aColor);
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aColor = Quantity_NOC_BLACK;
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if (myDrawer->HasLink())
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{
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AIS_GraphicTool::GetLineColor (myDrawer->Link(), AIS_TOA_FaceBoundary, aColor);
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}
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myDrawer->FaceBoundaryAspect()->SetColor (aColor);
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}
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if (!myDrawer->HasOwnShadingAspect())
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{
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//
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}
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else if (HasMaterial()
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|| IsTransparent()
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|| myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
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{
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const Graphic3d_MaterialAspect aDefaultMat (Graphic3d_NameOfMaterial_Brass);
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Graphic3d_MaterialAspect mat = aDefaultMat;
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|
Quantity_Color anInteriorColors[2] = {Quantity_NOC_CYAN1, Quantity_NOC_CYAN1};
|
|
if (myDrawer->HasLink())
|
|
{
|
|
anInteriorColors[0] = myDrawer->Link()->ShadingAspect()->Aspect()->InteriorColor();
|
|
anInteriorColors[1] = myDrawer->Link()->ShadingAspect()->Aspect()->BackInteriorColor();
|
|
}
|
|
if (HasMaterial() || myDrawer->HasLink())
|
|
{
|
|
const Handle(Graphic3d_AspectFillArea3d)& aSrcAspect = (HasMaterial() ? myDrawer : myDrawer->Link())->ShadingAspect()->Aspect();
|
|
mat = myCurrentFacingModel != Aspect_TOFM_BACK_SIDE
|
|
? aSrcAspect->FrontMaterial()
|
|
: aSrcAspect->BackMaterial();
|
|
}
|
|
if (HasMaterial())
|
|
{
|
|
const Quantity_Color aColor = myDrawer->HasLink()
|
|
? myDrawer->Link()->ShadingAspect()->Color (myCurrentFacingModel)
|
|
: aDefaultMat.AmbientColor();
|
|
mat.SetColor (aColor);
|
|
}
|
|
if (IsTransparent())
|
|
{
|
|
Standard_Real aTransp = myDrawer->ShadingAspect()->Transparency (myCurrentFacingModel);
|
|
mat.SetTransparency (Standard_ShortReal(aTransp));
|
|
}
|
|
myDrawer->ShadingAspect()->SetMaterial (mat, myCurrentFacingModel);
|
|
myDrawer->ShadingAspect()->Aspect()->SetInteriorColor (anInteriorColors[0]);
|
|
myDrawer->ShadingAspect()->Aspect()->SetBackInteriorColor(anInteriorColors[1]);
|
|
}
|
|
else
|
|
{
|
|
replaceAspectWithDef (aReplaceMap, ShadingAspect);
|
|
myDrawer->SetShadingAspect (Handle(Prs3d_ShadingAspect)());
|
|
}
|
|
if (myDrawer->HasOwnPointAspect())
|
|
{
|
|
replaceAspectWithDef (aReplaceMap, PointAspect);
|
|
myDrawer->SetPointAspect (Handle(Prs3d_PointAspect)());
|
|
}
|
|
replaceAspects (aReplaceMap);
|
|
SynchronizeAspects();
|
|
recomputeComputed();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : setWidth
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
bool AIS_Shape::setWidth (const Handle(Prs3d_Drawer)& theDrawer,
|
|
const Standard_Real theLineWidth) const
|
|
{
|
|
bool toRecompute = theDrawer->SetOwnLineAspects();
|
|
|
|
// override width
|
|
theDrawer->LineAspect()->SetWidth (theLineWidth);
|
|
theDrawer->WireAspect()->SetWidth (theLineWidth);
|
|
theDrawer->FreeBoundaryAspect()->SetWidth (theLineWidth);
|
|
theDrawer->UnFreeBoundaryAspect()->SetWidth (theLineWidth);
|
|
theDrawer->SeenLineAspect()->SetWidth (theLineWidth);
|
|
theDrawer->FaceBoundaryAspect()->SetWidth (theLineWidth);
|
|
return toRecompute;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SetWidth
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void AIS_Shape::SetWidth (const Standard_Real theLineWidth)
|
|
{
|
|
myOwnWidth = (Standard_ShortReal )theLineWidth;
|
|
|
|
if (!setWidth (myDrawer, theLineWidth)
|
|
|| !myDrawer->HasLink())
|
|
{
|
|
SynchronizeAspects();
|
|
}
|
|
else
|
|
{
|
|
replaceWithNewOwnAspects();
|
|
}
|
|
recomputeComputed();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : UnsetWidth
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void AIS_Shape::UnsetWidth()
|
|
{
|
|
if (myOwnWidth == 0.0f)
|
|
{
|
|
return;
|
|
}
|
|
|
|
myOwnWidth = 0.0f;
|
|
if (!HasColor())
|
|
{
|
|
Graphic3d_MapOfAspectsToAspects aReplaceMap;
|
|
replaceAspectWithDef (aReplaceMap, LineAspect);
|
|
replaceAspectWithDef (aReplaceMap, WireAspect);
|
|
replaceAspectWithDef (aReplaceMap, FreeBoundaryAspect);
|
|
replaceAspectWithDef (aReplaceMap, UnFreeBoundaryAspect);
|
|
replaceAspectWithDef (aReplaceMap, SeenLineAspect);
|
|
replaceAspectWithDef (aReplaceMap, FaceBoundaryAspect);
|
|
myDrawer->SetLineAspect (Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetWireAspect (Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetFreeBoundaryAspect (Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetUnFreeBoundaryAspect(Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetSeenLineAspect (Handle(Prs3d_LineAspect)());
|
|
myDrawer->SetFaceBoundaryAspect (Handle(Prs3d_LineAspect)());
|
|
replaceAspects (aReplaceMap);
|
|
}
|
|
else
|
|
{
|
|
myDrawer->LineAspect() ->SetWidth (myDrawer->HasLink() ?
|
|
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_Line) : 1.);
|
|
myDrawer->WireAspect() ->SetWidth (myDrawer->HasLink() ?
|
|
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_Wire) : 1.);
|
|
myDrawer->FreeBoundaryAspect() ->SetWidth (myDrawer->HasLink() ?
|
|
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_Free) : 1.);
|
|
myDrawer->UnFreeBoundaryAspect()->SetWidth (myDrawer->HasLink() ?
|
|
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_UnFree) : 1.);
|
|
myDrawer->SeenLineAspect() ->SetWidth (myDrawer->HasLink() ?
|
|
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_Seen) : 1.);
|
|
myDrawer->FaceBoundaryAspect() ->SetWidth (myDrawer->HasLink() ?
|
|
AIS_GraphicTool::GetLineWidth (myDrawer->Link(), AIS_TOA_FaceBoundary) : 1.);
|
|
SynchronizeAspects();
|
|
}
|
|
recomputeComputed();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : setMaterial
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void AIS_Shape::setMaterial (const Handle(Prs3d_Drawer)& theDrawer,
|
|
const Graphic3d_MaterialAspect& theMaterial,
|
|
const Standard_Boolean theToKeepColor,
|
|
const Standard_Boolean theToKeepTransp) const
|
|
{
|
|
const Quantity_Color aColor = theDrawer->ShadingAspect()->Color (myCurrentFacingModel);
|
|
const Standard_Real aTransp = theDrawer->ShadingAspect()->Transparency (myCurrentFacingModel);
|
|
theDrawer->SetupOwnShadingAspect();
|
|
theDrawer->ShadingAspect()->SetMaterial (theMaterial, myCurrentFacingModel);
|
|
|
|
if (theToKeepColor)
|
|
{
|
|
theDrawer->ShadingAspect()->SetColor (aColor, myCurrentFacingModel);
|
|
}
|
|
if (theToKeepTransp)
|
|
{
|
|
theDrawer->ShadingAspect()->SetTransparency (aTransp, myCurrentFacingModel);
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SetMaterial
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void AIS_Shape::SetMaterial (const Graphic3d_MaterialAspect& theMat)
|
|
{
|
|
const bool toRecompute = !myDrawer->HasOwnShadingAspect();
|
|
setMaterial (myDrawer, theMat, HasColor(), IsTransparent());
|
|
hasOwnMaterial = Standard_True;
|
|
|
|
if (!toRecompute
|
|
|| !myDrawer->HasLink())
|
|
{
|
|
SynchronizeAspects();
|
|
}
|
|
else
|
|
{
|
|
replaceWithNewOwnAspects();
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : UnsetMaterial
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void AIS_Shape::UnsetMaterial()
|
|
{
|
|
if (!HasMaterial())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (!myDrawer->HasOwnShadingAspect())
|
|
{
|
|
//
|
|
}
|
|
else if (HasColor()
|
|
|| IsTransparent()
|
|
|| myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
|
|
{
|
|
if(myDrawer->HasLink())
|
|
{
|
|
myDrawer->ShadingAspect()->SetMaterial (myDrawer->Link()->ShadingAspect()->Material (myCurrentFacingModel),
|
|
myCurrentFacingModel);
|
|
}
|
|
if (HasColor())
|
|
{
|
|
myDrawer->ShadingAspect()->SetColor (myDrawer->Color(), myCurrentFacingModel);
|
|
myDrawer->ShadingAspect()->SetTransparency (myDrawer->Transparency(), myCurrentFacingModel);
|
|
}
|
|
SynchronizeAspects();
|
|
}
|
|
else
|
|
{
|
|
Graphic3d_MapOfAspectsToAspects aReplaceMap;
|
|
replaceAspectWithDef (aReplaceMap, ShadingAspect);
|
|
myDrawer->SetShadingAspect (Handle(Prs3d_ShadingAspect)());
|
|
replaceAspects (aReplaceMap);
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : setTransparency
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void AIS_Shape::setTransparency (const Handle(Prs3d_Drawer)& theDrawer,
|
|
const Standard_Real theValue) const
|
|
{
|
|
theDrawer->SetupOwnShadingAspect();
|
|
// override transparency
|
|
theDrawer->ShadingAspect()->SetTransparency (theValue, myCurrentFacingModel);
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SetTransparency
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void AIS_Shape::SetTransparency (const Standard_Real theValue)
|
|
{
|
|
const bool toRecompute = !myDrawer->HasOwnShadingAspect();
|
|
setTransparency (myDrawer, theValue);
|
|
myDrawer->SetTransparency ((Standard_ShortReal )theValue);
|
|
|
|
if (!toRecompute
|
|
|| !myDrawer->HasLink())
|
|
{
|
|
SynchronizeAspects();
|
|
}
|
|
else
|
|
{
|
|
replaceWithNewOwnAspects();
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : UnsetTransparency
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void AIS_Shape::UnsetTransparency()
|
|
{
|
|
myDrawer->SetTransparency (0.0f);
|
|
if (!myDrawer->HasOwnShadingAspect())
|
|
{
|
|
return;
|
|
}
|
|
else if (HasColor()
|
|
|| HasMaterial()
|
|
|| myDrawer->ShadingAspect()->Aspect()->ToMapTexture())
|
|
{
|
|
myDrawer->ShadingAspect()->SetTransparency (0.0, myCurrentFacingModel);
|
|
SynchronizeAspects();
|
|
}
|
|
else
|
|
{
|
|
Graphic3d_MapOfAspectsToAspects aReplaceMap;
|
|
replaceAspectWithDef (aReplaceMap, ShadingAspect);
|
|
myDrawer->SetShadingAspect (Handle(Prs3d_ShadingAspect)());
|
|
replaceAspects (aReplaceMap);
|
|
}
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : BoundingBox
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
const Bnd_Box& AIS_Shape::BoundingBox()
|
|
{
|
|
if (myshape.ShapeType() == TopAbs_COMPOUND && myshape.NbChildren() == 0)
|
|
{
|
|
// empty Shape -> empty Assembly.
|
|
myBB.SetVoid ();
|
|
return myBB;
|
|
}
|
|
|
|
if(myCompBB) {
|
|
BRepBndLib::Add (myshape, myBB, false);
|
|
myCompBB = Standard_False;
|
|
}
|
|
return myBB;
|
|
}
|
|
|
|
//*****
|
|
//***** Reset
|
|
//=======================================================================
|
|
//function : SetOwnDeviationCoefficient
|
|
//purpose : resets myhasOwnDeviationCoefficient to Standard_False and
|
|
// returns Standard_True if it change
|
|
//=======================================================================
|
|
|
|
Standard_Boolean AIS_Shape::SetOwnDeviationCoefficient ()
|
|
{
|
|
Standard_Boolean itSet = myDrawer->HasOwnDeviationCoefficient();
|
|
if(itSet) myDrawer->SetDeviationCoefficient();
|
|
return itSet;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SetOwnDeviationAngle
|
|
//purpose : resets myhasOwnDeviationAngle to Standard_False and
|
|
// returns Standard_True if it change
|
|
//=======================================================================
|
|
|
|
Standard_Boolean AIS_Shape::SetOwnDeviationAngle ()
|
|
{
|
|
Standard_Boolean itSet = myDrawer->HasOwnDeviationAngle();
|
|
if(itSet) myDrawer->SetDeviationAngle();
|
|
return itSet;
|
|
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SetOwnDeviationCoefficient
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void AIS_Shape::SetOwnDeviationCoefficient ( const Standard_Real aCoefficient )
|
|
{
|
|
myDrawer->SetDeviationCoefficient( aCoefficient );
|
|
SetToUpdate();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : SetOwnDeviationAngle
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void AIS_Shape::SetOwnDeviationAngle (const Standard_Real theAngle)
|
|
{
|
|
myDrawer->SetDeviationAngle (theAngle);
|
|
SetToUpdate (AIS_WireFrame);
|
|
}
|
|
//=======================================================================
|
|
//function : SetOwnDeviationAngle
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
void AIS_Shape::SetAngleAndDeviation ( const Standard_Real anAngle )
|
|
{
|
|
Standard_Real OutAngl,OutDefl;
|
|
HLRBRep::PolyHLRAngleAndDeflection(anAngle,OutAngl,OutDefl);
|
|
SetOwnDeviationAngle(anAngle) ;
|
|
SetOwnDeviationCoefficient(OutDefl) ;
|
|
myInitAng = anAngle;
|
|
SetToUpdate();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : UserAngle
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
Standard_Real AIS_Shape::UserAngle() const
|
|
{
|
|
return myInitAng ==0. ? GetContext()->DeviationAngle(): myInitAng;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : OwnDeviationCoefficient
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
Standard_Boolean AIS_Shape::OwnDeviationCoefficient ( Standard_Real & aCoefficient,
|
|
Standard_Real & aPreviousCoefficient ) const
|
|
{
|
|
aCoefficient = myDrawer->DeviationCoefficient();
|
|
aPreviousCoefficient = myDrawer->PreviousDeviationCoefficient ();
|
|
return myDrawer->HasOwnDeviationCoefficient() ;
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : OwnDeviationAngle
|
|
//purpose :
|
|
//=======================================================================
|
|
|
|
Standard_Boolean AIS_Shape::OwnDeviationAngle ( Standard_Real & anAngle,
|
|
Standard_Real & aPreviousAngle ) const
|
|
{
|
|
anAngle = myDrawer->DeviationAngle();
|
|
aPreviousAngle = myDrawer->PreviousDeviationAngle ();
|
|
return myDrawer->HasOwnDeviationAngle();
|
|
}
|
|
|
|
//=======================================================================
|
|
//function : DumpJson
|
|
//purpose :
|
|
//=======================================================================
|
|
void AIS_Shape::DumpJson (Standard_OStream& theOStream, Standard_Integer theDepth) const
|
|
{
|
|
OCCT_DUMP_TRANSIENT_CLASS_BEGIN (theOStream)
|
|
OCCT_DUMP_BASE_CLASS (theOStream, theDepth, AIS_InteractiveObject)
|
|
|
|
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myshape)
|
|
OCCT_DUMP_FIELD_VALUES_DUMPED (theOStream, theDepth, &myBB)
|
|
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myInitAng)
|
|
OCCT_DUMP_FIELD_VALUE_NUMERICAL (theOStream, myCompBB)
|
|
}
|