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occt/src/OpenGl/OpenGl_BackgroundArray.cxx

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// Created on: 2015-01-16
// Created by: Anastasia BORISOVA
// Copyright (c) 2015 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <OpenGl_BackgroundArray.hxx>
#include <Aspect_FillMethod.hxx>
#include <NCollection_AlignedAllocator.hxx>
#include <OpenGl_Texture.hxx>
#include <OpenGl_View.hxx>
#include <Graphic3d_TextureParams.hxx>
IMPLEMENT_STANDARD_RTTIEXT(OpenGl_BackgroundArray, OpenGl_PrimitiveArray)
// =======================================================================
// method : Constructor
// purpose :
// =======================================================================
OpenGl_BackgroundArray::OpenGl_BackgroundArray (const Graphic3d_TypeOfBackground theType)
: OpenGl_PrimitiveArray (NULL, Graphic3d_TOPA_TRIANGLESTRIPS, NULL, NULL, NULL),
myTrsfPers (Graphic3d_TMF_2d, theType == Graphic3d_TOB_TEXTURE ? Aspect_TOTP_CENTER : Aspect_TOTP_LEFT_LOWER),
myType (theType),
myFillMethod (Aspect_FM_NONE),
myViewWidth (0),
myViewHeight (0),
myToUpdate (Standard_False)
{
Handle(NCollection_AlignedAllocator) anAlloc = new NCollection_AlignedAllocator (16);
myAttribs = new Graphic3d_Buffer (anAlloc);
myDrawMode = GL_TRIANGLE_STRIP;
myGradientParams.color1 = OpenGl_Vec4 (0.0f, 0.0f, 0.0f, 1.0f);
myGradientParams.color2 = OpenGl_Vec4 (0.0f, 0.0f, 0.0f, 1.0f);
myGradientParams.type = Aspect_GFM_NONE;
}
// =======================================================================
// method : SetTextureParameters
// purpose :
// =======================================================================
void OpenGl_BackgroundArray::SetTextureParameters (const Aspect_FillMethod theFillMethod)
{
if (myType != Graphic3d_TOB_TEXTURE)
{
return;
}
myFillMethod = theFillMethod;
invalidateData();
}
// =======================================================================
// method : SetTextureFillMethod
// purpose :
// =======================================================================
void OpenGl_BackgroundArray::SetTextureFillMethod (const Aspect_FillMethod theFillMethod)
{
myFillMethod = theFillMethod;
invalidateData();
}
// =======================================================================
// method : SetGradientParameters
// purpose :
// =======================================================================
void OpenGl_BackgroundArray::SetGradientParameters (const Quantity_Color& theColor1,
const Quantity_Color& theColor2,
const Aspect_GradientFillMethod theType)
{
if (myType != Graphic3d_TOB_GRADIENT)
{
return;
}
Standard_Real anR, aG, aB;
theColor1.Values (anR, aG, aB, Quantity_TOC_RGB);
myGradientParams.color1 = OpenGl_Vec4 ((float)anR, (float)aG, (float)aB, 0.0f);
theColor2.Values (anR, aG, aB, Quantity_TOC_RGB);
myGradientParams.color2 = OpenGl_Vec4 ((float)anR, (float)aG, (float)aB, 0.0f);
myGradientParams.type = theType;
invalidateData();
}
// =======================================================================
// method : SetGradientFillMethod
// purpose :
// =======================================================================
void OpenGl_BackgroundArray::SetGradientFillMethod (const Aspect_GradientFillMethod theType)
{
if (myType != Graphic3d_TOB_GRADIENT)
{
return;
}
myGradientParams.type = theType;
invalidateData();
}
// =======================================================================
// method : IsDefined
// purpose :
// =======================================================================
bool OpenGl_BackgroundArray::IsDefined() const
{
switch (myType)
{
case Graphic3d_TOB_GRADIENT: return myGradientParams.type != Aspect_GFM_NONE;
case Graphic3d_TOB_TEXTURE: return myFillMethod != Aspect_FM_NONE;
case Graphic3d_TOB_NONE: return Standard_False;
}
return Standard_False;
}
// =======================================================================
// method : invalidateData
// purpose :
// =======================================================================
void OpenGl_BackgroundArray::invalidateData()
{
myToUpdate = Standard_True;
}
// =======================================================================
// method : init
// purpose :
// =======================================================================
Standard_Boolean OpenGl_BackgroundArray::init (const Handle(OpenGl_Workspace)& theWorkspace) const
{
switch (myType)
{
case Graphic3d_TOB_GRADIENT:
{
if (!createGradientArray())
{
return Standard_False;
}
break;
}
case Graphic3d_TOB_TEXTURE:
{
if (!createTextureArray (theWorkspace))
{
return Standard_False;
}
break;
}
case Graphic3d_TOB_NONE:
default:
{
return Standard_False;
}
}
// Init VBO
const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
if (myIsVboInit)
{
clearMemoryGL (aCtx);
}
buildVBO (aCtx, Standard_True);
myIsVboInit = Standard_True;
// Data is up-to-date
myToUpdate = Standard_False;
return Standard_True;
}
// =======================================================================
// method : createGradientArray
// purpose :
// =======================================================================
Standard_Boolean OpenGl_BackgroundArray::createGradientArray() const
{
// Initialize data for primitive array
Graphic3d_Attribute aGragientAttribInfo[] =
{
{ Graphic3d_TOA_POS, Graphic3d_TOD_VEC2 },
{ Graphic3d_TOA_COLOR, Graphic3d_TOD_VEC3 }
};
if (!myAttribs->Init (4, aGragientAttribInfo, 2))
{
return Standard_False;
}
OpenGl_Vec2 aVertices[4] =
{
OpenGl_Vec2(float(myViewWidth), 0.0f),
OpenGl_Vec2(float(myViewWidth), float(myViewHeight)),
OpenGl_Vec2(0.0f, 0.0f),
OpenGl_Vec2(0.0f, float(myViewHeight))
};
float* aCorners[4] = {};
float aDiagCorner1[3] = {};
float aDiagCorner2[3] = {};
switch (myGradientParams.type)
{
case Aspect_GFM_HOR:
{
aCorners[0] = myGradientParams.color2.ChangeData();
aCorners[1] = myGradientParams.color2.ChangeData();
aCorners[2] = myGradientParams.color1.ChangeData();
aCorners[3] = myGradientParams.color1.ChangeData();
break;
}
case Aspect_GFM_VER:
{
aCorners[0] = myGradientParams.color2.ChangeData();
aCorners[1] = myGradientParams.color1.ChangeData();
aCorners[2] = myGradientParams.color2.ChangeData();
aCorners[3] = myGradientParams.color1.ChangeData();
break;
}
case Aspect_GFM_DIAG1:
{
aCorners[0] = myGradientParams.color2.ChangeData();
aCorners[3] = myGradientParams.color1.ChangeData();
aDiagCorner1[0] = aDiagCorner2[0] = 0.5f * (aCorners[0][0] + aCorners[3][0]);
aDiagCorner1[1] = aDiagCorner2[1] = 0.5f * (aCorners[0][1] + aCorners[3][1]);
aDiagCorner1[2] = aDiagCorner2[2] = 0.5f * (aCorners[0][2] + aCorners[3][2]);
aCorners[1] = aDiagCorner1;
aCorners[2] = aDiagCorner2;
break;
}
case Aspect_GFM_DIAG2:
{
aCorners[1] = myGradientParams.color1.ChangeData();
aCorners[2] = myGradientParams.color2.ChangeData();
aDiagCorner1[0] = aDiagCorner2[0] = 0.5f * (aCorners[1][0] + aCorners[2][0]);
aDiagCorner1[1] = aDiagCorner2[1] = 0.5f * (aCorners[1][1] + aCorners[2][1]);
aDiagCorner1[2] = aDiagCorner2[2] = 0.5f * (aCorners[1][2] + aCorners[2][2]);
aCorners[0] = aDiagCorner1;
aCorners[3] = aDiagCorner2;
break;
}
case Aspect_GFM_CORNER1:
{
aVertices[0] = OpenGl_Vec2(float(myViewWidth), float(myViewHeight));
aVertices[1] = OpenGl_Vec2(0.0f, float(myViewHeight));
aVertices[2] = OpenGl_Vec2(float(myViewWidth), 0.0f);
aVertices[3] = OpenGl_Vec2(0.0f, 0.0f);
aCorners[0] = myGradientParams.color2.ChangeData();
aCorners[1] = myGradientParams.color1.ChangeData();
aCorners[2] = myGradientParams.color2.ChangeData();
aCorners[3] = myGradientParams.color2.ChangeData();
break;
}
case Aspect_GFM_CORNER2:
{
aCorners[0] = myGradientParams.color2.ChangeData();
aCorners[1] = myGradientParams.color1.ChangeData();
aCorners[2] = myGradientParams.color2.ChangeData();
aCorners[3] = myGradientParams.color2.ChangeData();
break;
}
case Aspect_GFM_CORNER3:
{
aVertices[0] = OpenGl_Vec2(float(myViewWidth), float(myViewHeight));
aVertices[1] = OpenGl_Vec2(0.0f, float(myViewHeight));
aVertices[2] = OpenGl_Vec2(float(myViewWidth), 0.0f);
aVertices[3] = OpenGl_Vec2(0.0f, 0.0f);
aCorners[0] = myGradientParams.color2.ChangeData();
aCorners[1] = myGradientParams.color2.ChangeData();
aCorners[2] = myGradientParams.color1.ChangeData();
aCorners[3] = myGradientParams.color2.ChangeData();
break;
}
case Aspect_GFM_CORNER4:
{
aCorners[0] = myGradientParams.color2.ChangeData();
aCorners[1] = myGradientParams.color2.ChangeData();
aCorners[2] = myGradientParams.color1.ChangeData();
aCorners[3] = myGradientParams.color2.ChangeData();
break;
}
case Aspect_GFM_NONE:
{
break;
}
}
for (Standard_Integer anIt = 0; anIt < 4; ++anIt)
{
OpenGl_Vec2* aVertData = reinterpret_cast<OpenGl_Vec2* >(myAttribs->changeValue (anIt));
*aVertData = aVertices[anIt];
OpenGl_Vec3* aColorData = reinterpret_cast<OpenGl_Vec3* >(myAttribs->changeValue (anIt) + myAttribs->AttributeOffset (1));
*aColorData = OpenGl_Vec3(aCorners[anIt][0], aCorners[anIt][1], aCorners[anIt][2]);
}
return Standard_True;
}
// =======================================================================
// method : createTextureArray
// purpose :
// =======================================================================
Standard_Boolean OpenGl_BackgroundArray::createTextureArray (const Handle(OpenGl_Workspace)& theWorkspace) const
{
Graphic3d_Attribute aTextureAttribInfo[] =
{
{ Graphic3d_TOA_POS, Graphic3d_TOD_VEC2 },
{ Graphic3d_TOA_UV, Graphic3d_TOD_VEC2 }
};
if (!myAttribs->Init (4, aTextureAttribInfo, 2))
{
return Standard_False;
}
GLfloat aTexRangeX = 1.0f; // texture <s> coordinate
GLfloat aTexRangeY = 1.0f; // texture <t> coordinate
// Set up for stretching or tiling
GLfloat anOffsetX = 0.5f * (float )myViewWidth;
GLfloat anOffsetY = 0.5f * (float )myViewHeight;
// Setting this coefficient to -1.0f allows to tile textures relatively to the top-left corner of the view
// (value 1.0f corresponds to the initial behavior - tiling from the bottom-left corner)
GLfloat aCoef = -1.0f;
// Get texture parameters
const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
const Handle(OpenGl_AspectFace)& anAspectFace = theWorkspace->AspectFace();
GLfloat aTextureWidth = (GLfloat )anAspectFace->TextureSet (aCtx)->First()->SizeX();
GLfloat aTextureHeight = (GLfloat )anAspectFace->TextureSet (aCtx)->First()->SizeY();
if (myFillMethod == Aspect_FM_CENTERED)
{
anOffsetX = 0.5f * aTextureWidth;
anOffsetY = 0.5f * aTextureHeight;
}
else if (myFillMethod == Aspect_FM_TILED)
{
aTexRangeX = (GLfloat )myViewWidth / aTextureWidth;
aTexRangeY = (GLfloat )myViewHeight / aTextureHeight;
}
// NOTE: texture is mapped using GL_REPEAT wrapping mode so integer part
// is simply ignored, and negative multiplier is here for convenience only
// and does not result e.g. in texture mirroring
OpenGl_Vec2* aData = reinterpret_cast<OpenGl_Vec2* >(myAttribs->changeValue (0));
aData[0] = OpenGl_Vec2 (anOffsetX, -aCoef * anOffsetY);
aData[1] = OpenGl_Vec2 (aTexRangeX, 0.0f);
aData = reinterpret_cast<OpenGl_Vec2* >(myAttribs->changeValue (1));
aData[0] = OpenGl_Vec2 (anOffsetX, aCoef * anOffsetY);
aData[1] = OpenGl_Vec2 (aTexRangeX, aCoef * aTexRangeY);
aData = reinterpret_cast<OpenGl_Vec2* >(myAttribs->changeValue (2));
aData[0] = OpenGl_Vec2 (-anOffsetX, -aCoef * anOffsetY);
aData[1] = OpenGl_Vec2 (0.0f, 0.0f);
aData = reinterpret_cast<OpenGl_Vec2* >(myAttribs->changeValue (3));
aData[0] = OpenGl_Vec2 (-anOffsetX, aCoef * anOffsetY);
aData[1] = OpenGl_Vec2 (0.0f, aCoef * aTexRangeY);
return Standard_True;
}
// =======================================================================
// method : createTextureArray
// purpose :
// =======================================================================
void OpenGl_BackgroundArray::Render (const Handle(OpenGl_Workspace)& theWorkspace) const
{
const Handle(OpenGl_Context)& aCtx = theWorkspace->GetGlContext();
Standard_Integer aViewSizeX = aCtx->Viewport()[2];
Standard_Integer aViewSizeY = aCtx->Viewport()[3];
if (theWorkspace->View()->Camera()->Tile().IsValid())
{
aViewSizeX = theWorkspace->View()->Camera()->Tile().TotalSize.x();
aViewSizeY = theWorkspace->View()->Camera()->Tile().TotalSize.y();
}
if (myToUpdate
|| myViewWidth != aViewSizeX
|| myViewHeight != aViewSizeY)
{
myViewWidth = aViewSizeX;
myViewHeight = aViewSizeY;
init (theWorkspace);
}
OpenGl_Mat4 aProjection = aCtx->ProjectionState.Current();
OpenGl_Mat4 aWorldView = aCtx->WorldViewState.Current();
myTrsfPers.Apply (theWorkspace->View()->Camera(), aProjection, aWorldView,
aCtx->Viewport()[2], aCtx->Viewport()[3]);
aCtx->ProjectionState.Push();
aCtx->WorldViewState.Push();
aCtx->ProjectionState.SetCurrent (aProjection);
aCtx->WorldViewState.SetCurrent (aWorldView);
aCtx->ApplyProjectionMatrix();
aCtx->ApplyModelViewMatrix();
OpenGl_PrimitiveArray::Render (theWorkspace);
aCtx->ProjectionState.Pop();
aCtx->WorldViewState.Pop();
aCtx->ApplyProjectionMatrix();
}