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mirror of https://git.dev.opencascade.org/repos/occt.git synced 2025-04-05 18:16:23 +03:00
kgv 89a929ea26 0027750: Visualization, V3d_View - remove unused functionality ZClipping and ZCueing
Methods V3d_View::SetZClippingType(), ::SetZClippingDepth(), ::SetZClippingWidth(),
::SetZCueingDepth(), ::SetZCueingWidth(), ::SetZCueingOn(), ::SetZCueingOff()
have been removed.
2016-08-11 12:46:34 +03:00

175 lines
5.8 KiB
C++
Executable File

// Viewer3dView.h : interface of the CViewer3dView class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_VIEWERVIEW_H__4EF39FBC_4EBB_11D1_8D67_0800369C8A03__INCLUDED_)
#define AFX_VIEWERVIEW_H__4EF39FBC_4EBB_11D1_8D67_0800369C8A03__INCLUDED_
#include <Viewer3dDoc.h>
#include <V3d_DirectionalLight.hxx>
#include <V3d_PositionalLight.hxx>
#include <V3d_AmbientLight.hxx>
#include <V3d_SpotLight.hxx>
#include <Graphic3d_GraphicDriver.hxx>
#include <Graphic3d_ClipPlane.hxx>
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
enum View3D_CurrentAction {
CurAction3d_Nothing,
CurAction3d_DynamicZooming,
CurAction3d_WindowZooming,
CurAction3d_DynamicPanning,
CurAction3d_GlobalPanning,
CurAction3d_DynamicRotation,
CurAction3d_BeginSpotLight,
CurAction3d_TargetSpotLight,
CurAction3d_EndSpotLight,
CurAction3d_BeginPositionalLight,
CurAction3d_BeginDirectionalLight,
CurAction3d_EndDirectionalLight
};
class CViewer3dView : public CView
{
protected: // create from serialization only
CViewer3dView();
DECLARE_DYNCREATE(CViewer3dView)
public:
CViewer3dDoc* GetDocument();
void Redraw() { myView->Redraw(); };
void InitButtons();
void Reset();
void GetViewAt (V3d_Coordinate& theX, V3d_Coordinate& theY, V3d_Coordinate& theZ) const;
void SetViewAt (const V3d_Coordinate theX, const V3d_Coordinate theY, const V3d_Coordinate theZ);
void GetViewEye (V3d_Coordinate& X, V3d_Coordinate& Y, V3d_Coordinate& Z);
void SetViewEye (const V3d_Coordinate X,const V3d_Coordinate Y,const V3d_Coordinate Z);
Quantity_Factor GetViewScale();
void SetViewScale (const Quantity_Factor Coef);
void FitAll() { myView->FitAll(); myView->ZFitAll(); };
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CViewer3dView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
virtual void OnInitialUpdate();
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CViewer3dView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
int scaleX;
int scaleY;
int scaleZ;
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CViewer3dView)
afx_msg void OnBUTTONAxo();
afx_msg void OnBUTTONBack();
afx_msg void OnBUTTONBottom();
afx_msg void OnBUTTONFront();
afx_msg void OnBUTTONHlrOff();
afx_msg void OnBUTTONHlrOn();
afx_msg void OnBUTTONLeft();
afx_msg void OnBUTTONPan();
afx_msg void OnBUTTONPanGlo();
afx_msg void OnBUTTONReset();
afx_msg void OnBUTTONRight();
afx_msg void OnBUTTONRot();
afx_msg void OnBUTTONTop();
afx_msg void OnBUTTONZoomAll();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg void OnBUTTONZoomProg();
afx_msg void OnBUTTONZoomWin();
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMButtonDown(UINT nFlags, CPoint point);
afx_msg void OnMButtonUp(UINT nFlags, CPoint point);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnUpdateBUTTONHlrOff(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONHlrOn(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONPanGlo(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONPan(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONZoomProg(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONZoomWin(CCmdUI* pCmdUI);
afx_msg void OnUpdateBUTTONRot(CCmdUI* pCmdUI);
afx_msg void OnModifyChangeBackground();
afx_msg void OnDirectionalLight();
afx_msg void OnSpotLight();
afx_msg void OnPositionalLight();
afx_msg void OnAmbientLight();
afx_msg void OnScale();
afx_msg void OnShadingmodel();
afx_msg void OnAntialiasingonoff();
afx_msg void OnClearLights();
afx_msg void OnModelclipping();
afx_msg void OnOptionsTrihedronStaticTrihedron();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
enum VisMode { VIS_WIREFRAME, VIS_SHADE, VIS_HLR };
VisMode myVisMode;
Handle(V3d_View) myView;
Handle(Graphic3d_GraphicDriver) myGraphicDriver;
View3D_CurrentAction myCurrentMode;
Standard_Integer myXmin;
Standard_Integer myYmin;
Standard_Integer myXmax;
Standard_Integer myYmax;
Standard_Integer NbActiveLights;
Standard_Boolean myHlrModeIsOn;
Quantity_Factor myCurZoom;
Handle(V3d_AmbientLight) myCurrent_AmbientLight;
Handle(V3d_SpotLight) myCurrent_SpotLight;
Handle(V3d_PositionalLight) myCurrent_PositionalLight;
Handle(V3d_DirectionalLight) myCurrent_DirectionalLight;
Handle(Graphic3d_ClipPlane) myClippingPlane;
Handle(AIS_Shape) myShape;
private:
enum LineStyle { Solid, Dot, ShortDash, LongDash, Default };
CPen* m_Pen;
virtual void DrawRectangle (const Standard_Integer MinX ,
const Standard_Integer MinY ,
const Standard_Integer MaxX ,
const Standard_Integer MaxY ,
const Standard_Boolean Draw ,
const LineStyle aLineStyle = Default );
UINT myAxisKey;
UINT myScaleDirection;
void RedrawVisMode();
};
#ifndef _DEBUG // debug version in Viewer3dView.cpp
inline CViewer3dDoc* CViewer3dView::GetDocument()
{ return (CViewer3dDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VIEWERVIEW_H__4EF39FBC_4EBB_11D1_8D67_0800369C8A03__INCLUDED_)