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occt/tests/v3d/raytrace/bug25201
kgv aaf8d6a98d 0030969: Coding Rules - refactor Quantity_Color.cxx color table definition
The table of named colors has been compressed and moved out
from Quantity_Color.cxx into Quantity_ColorTable.pxx.

Quantity_NameOfColor - grayscale enumeration values have been re-ordered to fix discontinuity.
Duplicating colors has been merged within enumeration:
  CHARTREUSE=CHARTREUSE1, GOLD=GOLD1, GREEN=GREEN1, ORANGE=ORANGE1,
  ORANGERED=ORANGERED1, RED=RED1, TOMATO=TOMATO1, YELLOW=YELLOW1.
Added aliases to several other common colors:
  BLUE=BLUE1, CYAN=CYAN1, LIGHTCYAN=LIGHTCYAN1, MAGENTA=MAGENTA1.

Quantity_Color class definition has been cleaned to follow OCCT coding style.
Quantity_Color now stores NCollection_Vec3<float> as class field instead of separate components.
Removed unused class Quantity_ColorDefinitionError.

New methods Quantity_Color::Convert_LinearRGB_To_sRGB() and Quantity_Color::Convert_sRGB_To_LinearRGB()
converting RGB components from linear to non-linear sRGB colorspace and vice versa.
Image_PixMap::PixelColor() and Image_PixMap::SetPixelColor() methods have been extended
with an optional argument for performing linearization/delinearization of 8-bit sRGB pixel formats.

Draw Harness command AISColor has been corrected to take color name instead of enumeration index.
2019-10-22 15:15:51 +03:00

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puts "========"
puts "OCC25201: Visualization - Implementing soft shadows and ambient occlusion in OCCT ray-tracing core"
puts "========"
# custom shapes
set aShape1 [locate_data_file occ/Top.brep]
set aShape2 [locate_data_file occ/Bottom.brep]
# setup 3D viewer content
vinit name=View1 w=512 h=512
vglinfo
vvbo 0
vsetdispmode 1
vbackground -gradient B4C8FF B4B4B4 -gradientMode VERTICAL
vtextureenv on 4
restore $aShape1 s1
restore $aShape2 s2
vdisplay s1 s2
vsetmaterial s1 Gold
vsetmaterial s2 Silver
vsetlocation s1 0.0 0.1 0.0
vlight -change 0 -dir 0.667 -0.667 -0.333
vturnview 3.0 -1.2 -0.1
vfit
# activate path tracing
vrenderparams -raytrace
vrenderparams -gi
vrenderparams -rayDepth 12
set aModeNum 0
vlight change 0 sm 0.1
vlight change 0 int 100
vbsdf s1 roughness 6400
vfps 200
vdump $imagedir/${casename}_${aModeNum}.png
incr aModeNum
vsetmaterial s1 glass
vbsdf s1 absorpcoeff 1.0
vfps 200
vdump $imagedir/${casename}_${aModeNum}.png
incr aModeNum
vsetmaterial s2 plaster
vfps 200
vdump $imagedir/${casename}_${aModeNum}.png
incr aModeNum