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The table of named colors has been compressed and moved out from Quantity_Color.cxx into Quantity_ColorTable.pxx. Quantity_NameOfColor - grayscale enumeration values have been re-ordered to fix discontinuity. Duplicating colors has been merged within enumeration: CHARTREUSE=CHARTREUSE1, GOLD=GOLD1, GREEN=GREEN1, ORANGE=ORANGE1, ORANGERED=ORANGERED1, RED=RED1, TOMATO=TOMATO1, YELLOW=YELLOW1. Added aliases to several other common colors: BLUE=BLUE1, CYAN=CYAN1, LIGHTCYAN=LIGHTCYAN1, MAGENTA=MAGENTA1. Quantity_Color class definition has been cleaned to follow OCCT coding style. Quantity_Color now stores NCollection_Vec3<float> as class field instead of separate components. Removed unused class Quantity_ColorDefinitionError. New methods Quantity_Color::Convert_LinearRGB_To_sRGB() and Quantity_Color::Convert_sRGB_To_LinearRGB() converting RGB components from linear to non-linear sRGB colorspace and vice versa. Image_PixMap::PixelColor() and Image_PixMap::SetPixelColor() methods have been extended with an optional argument for performing linearization/delinearization of 8-bit sRGB pixel formats. Draw Harness command AISColor has been corrected to take color name instead of enumeration index.
56 lines
1.3 KiB
Plaintext
56 lines
1.3 KiB
Plaintext
puts "========"
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puts "OCC24130 Implementing ray tracing visualization core"
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puts "========"
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# custom shapes
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set aShape1 [locate_data_file occ/Top.brep]
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set aShape2 [locate_data_file occ/Bottom.brep]
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# setup 3D viewer content
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vinit name=View1 w=512 h=512
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vglinfo
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vvbo 0
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vsetdispmode 1
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vbackground -gradient B4C8FF B4B4B4 -gradientMode VERTICAL
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restore $aShape1 s1
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restore $aShape2 s2
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vdisplay s1 s2
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vsetmaterial s1 Silver
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vsetmaterial s2 Pewter
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vsetlocation s1 0.0 0.1 0.0
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vlight -change 0 -dir 0.577 -0.577 -0.577
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vfit
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# activate ray-tracing
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vrenderparams -raytrace
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set aModeNum 0
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foreach aFSAAMode {off on} {
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foreach aReflMode {off on} {
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foreach aShadMode {off on} {
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vrenderparams -shadows $aShadMode -reflections $aReflMode -fsaa $aFSAAMode
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vdump $imagedir/${casename}_${aModeNum}.png
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incr aModeNum
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}
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}
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}
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vtextureenv on 5
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foreach aFSAAMode {off on} {
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foreach aShadMode {off on} {
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vrenderparams -shadows $aShadMode -reflections -fsaa $aFSAAMode
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vdump $imagedir/${casename}_${aModeNum}.png
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incr aModeNum
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}
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}
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vsettransparency s2 0.5
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for { set aDepth 2 } { $aDepth <= 5 } { incr aDepth } {
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foreach aFSAAMode {off on} {
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vrenderparams -raydepth $aDepth -shadows off -fsaa $aFSAAMode
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vdump $imagedir/${casename}_${aModeNum}.png
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incr aModeNum
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}
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}
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