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Redesign of selection mechanism: - implemented 3-level BVH tree for selection; - selection now calculates in 3D space; - intersection tests were moved to SelectMgr_BaseFrustum descendants; - removed .cdl files in Select3D and .cdl related to selection in MeshVS; - SelectMgr_ViewerSelectors are now shared between local and global contexts; - transformations of sensitive entities are now stored in SelectMgr_SelectableObject only. Sensitive entities are independent from transformations, it is applied to SelectMgr_SelectingVolumeManager instance only; - connected and multiple connected interactive objects are now represented by their child objects only for SelectMgr_SelectionManager; - if interactive object has child objects, they will be stored as separate objects in SelectMgr_SelectionManager now. - test cases bugs/vis/bug24623_1, bug24623_2, bug24623_3, bug24623_4 to test performance and memory issues.
43 lines
1.6 KiB
Plaintext
43 lines
1.6 KiB
Plaintext
// Created on: 1998-04-16
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// Created by: Robert COUBLANC
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// Copyright (c) 1998-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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//=======================================================================
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//function : SetMatchType
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//purpose :
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//=======================================================================
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inline void Select3D_SensitiveGroup::SetMatchType (const Standard_Boolean theIsMustMatchAll)
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{
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myMustMatchAll = theIsMustMatchAll;
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}
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//=======================================================================
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//function : MustMatchAll
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//purpose :
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//=======================================================================
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inline Standard_Boolean Select3D_SensitiveGroup::MustMatchAll() const
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{
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return myMustMatchAll;
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}
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//=======================================================================
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//function : GetEntities
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//purpose :
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//=======================================================================
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inline const Select3D_EntitySequence& Select3D_SensitiveGroup::GetEntities() const
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{
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return myEntities;
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}
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