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Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl": - WOK-generated header files from inc and sources from drv are moved to src - CDL files removed - All packages are converted to nocdlpack
146 lines
4.4 KiB
C++
146 lines
4.4 KiB
C++
// Created on: 2006-03-10
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// Created by: data exchange team
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// Copyright (c) 2006-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OSD_Thread_HeaderFile
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#define _OSD_Thread_HeaderFile
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#include <Standard.hxx>
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#include <Standard_DefineAlloc.hxx>
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#include <Standard_Handle.hxx>
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#include <OSD_ThreadFunction.hxx>
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#include <OSD_PThread.hxx>
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#include <Standard_ThreadId.hxx>
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#include <Standard_Integer.hxx>
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#include <Standard_Boolean.hxx>
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#include <Standard_Address.hxx>
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//! A simple platform-intependent interface to execute
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//! and control threads.
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class OSD_Thread
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{
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public:
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DEFINE_STANDARD_ALLOC
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//! Empty constructor
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Standard_EXPORT OSD_Thread();
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//! Initialize the tool by the thread function
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//!
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//! Note: On Windows, you might have to take an address of the thread
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//! function explicitly to pass it to this constructor without compiler error
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Standard_EXPORT OSD_Thread(const OSD_ThreadFunction& func);
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//! Copy constructor
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Standard_EXPORT OSD_Thread(const OSD_Thread& other);
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//! Copy thread handle from other OSD_Thread object.
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Standard_EXPORT void Assign (const OSD_Thread& other);
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void operator = (const OSD_Thread& other)
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{
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Assign(other);
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}
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//! Destructor. On Windows, closes handle to the thread.
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//! On UNIX/Linux, does nothing.
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Standard_EXPORT void Destroy();
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~OSD_Thread()
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{
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Destroy();
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}
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Standard_EXPORT void SetPriority (const Standard_Integer thePriority);
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//! Initialize the tool by the thread function.
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//! If the current thread handle is not null, nullifies it.
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//!
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//! Note: On Windows, you might have to take an address of the thread
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//! function explicitly to pass it to this method without compiler error
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Standard_EXPORT void SetFunction (const OSD_ThreadFunction& func);
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//! Starts a thread with thread function given in constructor,
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//! passing the specified input data (as void *) to it.
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//! The parameter \a WNTStackSize (on Windows only)
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//! specifies size of the stack to be allocated for the thread
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//! (by default - the same as for the current executable).
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//! Returns True if thread started successfully
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Standard_EXPORT Standard_Boolean Run (const Standard_Address data = 0, const Standard_Integer WNTStackSize = 0);
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//! Detaches the execution thread from this Thread object,
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//! so that it cannot be waited.
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//! Note that mechanics of this operation is different on
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//! UNIX/Linux (the thread is put to detached state) and Windows
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//! (the handle is closed).
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//! However, the purpose is the same: to instruct the system to
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//! release all thread data upon its completion.
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Standard_EXPORT void Detach();
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Standard_EXPORT Standard_Boolean Wait() const;
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//! Wait till the thread finishes execution.
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//! Returns True if wait was successful, False in case of error.
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//!
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//! If successful and \a result argument is provided, saves the pointer
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//! (void*) returned by the thread function in \a result.
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//!
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//! Note however that it is advisable not to rely upon returned result
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//! value, as it is not always the value actually returned by the thread
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//! function. In addition, on Windows it is converted via DWORD.
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Standard_EXPORT Standard_Boolean Wait (Standard_Address& result) const;
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//! Waits for some time and if the thread is finished,
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//! it returns the result.
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//! The function returns false if the thread is not finished yet.
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Standard_EXPORT Standard_Boolean Wait (const Standard_Integer time, Standard_Address& result) const;
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//! Returns ID of the currently controlled thread ID,
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//! or 0 if no thread is run
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Standard_EXPORT Standard_ThreadId GetId() const;
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//! Auxiliary: returns ID of the current thread
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Standard_EXPORT static Standard_ThreadId Current();
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protected:
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private:
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OSD_ThreadFunction myFunc;
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OSD_PThread myThread;
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Standard_ThreadId myThreadId;
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Standard_Integer myPriority;
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};
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#endif // _OSD_Thread_HeaderFile
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