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occt/src/OSD/OSD_Thread.hxx
abv 42cf5bc1ca 0024002: Overall code and build procedure refactoring -- automatic
Automatic upgrade of OCCT code by command "occt_upgrade . -nocdl":
- WOK-generated header files from inc and sources from drv are moved to src
- CDL files removed
- All packages are converted to nocdlpack
2015-07-12 07:42:38 +03:00

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4.4 KiB
C++

// Created on: 2006-03-10
// Created by: data exchange team
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OSD_Thread_HeaderFile
#define _OSD_Thread_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <OSD_ThreadFunction.hxx>
#include <OSD_PThread.hxx>
#include <Standard_ThreadId.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Address.hxx>
//! A simple platform-intependent interface to execute
//! and control threads.
class OSD_Thread
{
public:
DEFINE_STANDARD_ALLOC
//! Empty constructor
Standard_EXPORT OSD_Thread();
//! Initialize the tool by the thread function
//!
//! Note: On Windows, you might have to take an address of the thread
//! function explicitly to pass it to this constructor without compiler error
Standard_EXPORT OSD_Thread(const OSD_ThreadFunction& func);
//! Copy constructor
Standard_EXPORT OSD_Thread(const OSD_Thread& other);
//! Copy thread handle from other OSD_Thread object.
Standard_EXPORT void Assign (const OSD_Thread& other);
void operator = (const OSD_Thread& other)
{
Assign(other);
}
//! Destructor. On Windows, closes handle to the thread.
//! On UNIX/Linux, does nothing.
Standard_EXPORT void Destroy();
~OSD_Thread()
{
Destroy();
}
Standard_EXPORT void SetPriority (const Standard_Integer thePriority);
//! Initialize the tool by the thread function.
//! If the current thread handle is not null, nullifies it.
//!
//! Note: On Windows, you might have to take an address of the thread
//! function explicitly to pass it to this method without compiler error
Standard_EXPORT void SetFunction (const OSD_ThreadFunction& func);
//! Starts a thread with thread function given in constructor,
//! passing the specified input data (as void *) to it.
//! The parameter \a WNTStackSize (on Windows only)
//! specifies size of the stack to be allocated for the thread
//! (by default - the same as for the current executable).
//! Returns True if thread started successfully
Standard_EXPORT Standard_Boolean Run (const Standard_Address data = 0, const Standard_Integer WNTStackSize = 0);
//! Detaches the execution thread from this Thread object,
//! so that it cannot be waited.
//! Note that mechanics of this operation is different on
//! UNIX/Linux (the thread is put to detached state) and Windows
//! (the handle is closed).
//! However, the purpose is the same: to instruct the system to
//! release all thread data upon its completion.
Standard_EXPORT void Detach();
Standard_EXPORT Standard_Boolean Wait() const;
//! Wait till the thread finishes execution.
//! Returns True if wait was successful, False in case of error.
//!
//! If successful and \a result argument is provided, saves the pointer
//! (void*) returned by the thread function in \a result.
//!
//! Note however that it is advisable not to rely upon returned result
//! value, as it is not always the value actually returned by the thread
//! function. In addition, on Windows it is converted via DWORD.
Standard_EXPORT Standard_Boolean Wait (Standard_Address& result) const;
//! Waits for some time and if the thread is finished,
//! it returns the result.
//! The function returns false if the thread is not finished yet.
Standard_EXPORT Standard_Boolean Wait (const Standard_Integer time, Standard_Address& result) const;
//! Returns ID of the currently controlled thread ID,
//! or 0 if no thread is run
Standard_EXPORT Standard_ThreadId GetId() const;
//! Auxiliary: returns ID of the current thread
Standard_EXPORT static Standard_ThreadId Current();
protected:
private:
OSD_ThreadFunction myFunc;
OSD_PThread myThread;
Standard_ThreadId myThreadId;
Standard_Integer myPriority;
};
#endif // _OSD_Thread_HeaderFile