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https://git.dev.opencascade.org/repos/occt.git
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Fix compilation errors on Linux platform Squeeze compilation warnings on Linux Fix regressions Back RemoveFaceAttribute for further reasons Fix retrieving of polygon by index Fix applying of location Test case for issue CR23106 Fix memory leak regression 'test bugs vis bug79' occurred due to incorrect memory cleaning of inherited objects by MMgtRaw::Free through BRepMesh_IEdgeTool; Replace BRepMesh_PDiscretRoot by pure pointer to BRepMesh_DiscretRoot; Fix IVtkOCC_ShapeMesher.
204 lines
6.0 KiB
C++
204 lines
6.0 KiB
C++
// Created on: 2008-04-10
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// Created by: Peter KURNEV
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// Copyright (c) 2008-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <BRepMesh_DiscretFactory.hxx>
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#include <OSD_SharedLibrary.hxx>
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#include <OSD_Function.hxx>
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#include <BRepMesh_IncrementalMesh.hxx>
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#include <BRepMesh_DiscretRoot.hxx>
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namespace
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{
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//! Embedded triangulation tool(s)
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static TCollection_AsciiString THE_FAST_DISCRET_MESH ("FastDiscret");
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//! Generate system-dependent name for dynamic library
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//! (add standard prefixes and postfixes)
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static void MakeLibName (const TCollection_AsciiString& theDefaultName,
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TCollection_AsciiString& theLibName)
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{
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theLibName = "";
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#ifndef WNT
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theLibName += "lib";
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#endif
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theLibName += theDefaultName;
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#ifdef WNT
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theLibName += ".dll";
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#elif __APPLE__
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theLibName += ".dylib";
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#elif defined (HPUX) || defined(_hpux)
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theLibName += ".sl";
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#else
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theLibName += ".so";
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#endif
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}
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};
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//=======================================================================
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//function : BRepMesh_DiscretFactory
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//purpose :
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//=======================================================================
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BRepMesh_DiscretFactory::BRepMesh_DiscretFactory()
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: myPluginEntry (NULL),
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myErrorStatus (BRepMesh_FE_NOERROR),
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myDefaultName (THE_FAST_DISCRET_MESH),
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myFunctionName ("DISCRETALGO")
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{
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// register built-in meshing algorithms
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myNames.Add(THE_FAST_DISCRET_MESH);
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}
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//=======================================================================
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//function : ~
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//purpose :
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//=======================================================================
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BRepMesh_DiscretFactory::~BRepMesh_DiscretFactory()
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{
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clear();
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}
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//=======================================================================
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//function : clear
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//purpose :
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//=======================================================================
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void BRepMesh_DiscretFactory::clear()
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{
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// what should we do here? Unload dynamic libraries and reset plugins list?
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}
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//=======================================================================
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//function : Get
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//purpose :
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//=======================================================================
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BRepMesh_DiscretFactory& BRepMesh_DiscretFactory::Get()
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{
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//! global factory instance
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static BRepMesh_DiscretFactory THE_GLOBAL_FACTORY;
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return THE_GLOBAL_FACTORY;
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}
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//=======================================================================
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//function : SetDefault
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//purpose :
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//=======================================================================
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Standard_Boolean BRepMesh_DiscretFactory::SetDefault(
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const TCollection_AsciiString& theName,
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const TCollection_AsciiString& theFuncName)
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{
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myErrorStatus = BRepMesh_FE_NOERROR;
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if (theName == THE_FAST_DISCRET_MESH)
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{
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// built-in, nothing to do
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myPluginEntry = NULL;
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myDefaultName = theName;
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myFunctionName = theFuncName;
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return Standard_True;
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}
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else if (theName == myDefaultName && theFuncName == myFunctionName)
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{
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// already active
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return myPluginEntry != NULL;
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}
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TCollection_AsciiString aMeshAlgoId = theName + "_" + theFuncName;
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BRepMesh_PluginEntryType aFunc = NULL;
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if (myFactoryMethods.IsBound (aMeshAlgoId))
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{
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// retrieve from cache
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aFunc = (BRepMesh_PluginEntryType )myFactoryMethods (aMeshAlgoId);
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}
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else
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{
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TCollection_AsciiString aLibName;
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MakeLibName (theName, aLibName);
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OSD_SharedLibrary aSL (aLibName.ToCString());
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if (!aSL.DlOpen (OSD_RTLD_LAZY))
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{
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// library is not found
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myErrorStatus = BRepMesh_FE_LIBRARYNOTFOUND;
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return Standard_False;
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}
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// retrieve the function from plugin
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aFunc = (BRepMesh_PluginEntryType )aSL.DlSymb (theFuncName.ToCString());
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myFactoryMethods.Bind (aMeshAlgoId, (OSD_Function )aFunc);
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}
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if (aFunc == NULL)
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{
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// function is not found - invalid plugin?
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myErrorStatus = BRepMesh_FE_FUNCTIONNOTFOUND;
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return Standard_False;
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}
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// try to create dummy tool
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BRepMesh_DiscretRoot* anInstancePtr = NULL;
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Standard_Integer anErr = aFunc (TopoDS_Shape(), 0.001, 0.1, anInstancePtr);
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if (anErr != 0 || anInstancePtr == NULL)
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{
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// can not create the algo specified
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myErrorStatus = BRepMesh_FE_CANNOTCREATEALGO;
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delete anInstancePtr;
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return Standard_False;
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}
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delete anInstancePtr;
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// if all checks done - switch to this tool
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myPluginEntry = aFunc;
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myDefaultName = theName;
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myFunctionName = theFuncName;
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myNames.Add (theName);
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return Standard_True;
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}
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//=======================================================================
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//function : Discret
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//purpose :
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//=======================================================================
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Handle(BRepMesh_DiscretRoot) BRepMesh_DiscretFactory::Discret(
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const TopoDS_Shape& theShape,
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const Standard_Real theDeflection,
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const Standard_Real theAngle)
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{
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Handle(BRepMesh_DiscretRoot) aDiscretRoot;
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BRepMesh_DiscretRoot* anInstancePtr = NULL;
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if (myPluginEntry != NULL)
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{
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// use plugin
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Standard_Integer anErr = myPluginEntry (theShape,
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theDeflection, theAngle, anInstancePtr);
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if (anErr != 0 || anInstancePtr == NULL)
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{
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// can not create the algo specified - should never happens here
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myErrorStatus = BRepMesh_FE_CANNOTCREATEALGO;
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return aDiscretRoot;
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}
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}
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else //if (myDefaultName == THE_FAST_DISCRET_MESH)
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{
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// use built-in
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BRepMesh_IncrementalMesh::Discret (theShape,
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theDeflection, theAngle, anInstancePtr);
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}
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// cover with handle
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aDiscretRoot = anInstancePtr;
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// return the handle
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return aDiscretRoot;
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}
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