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1. Bug fix in reading old persistent data using FSD_File storage driver 2. Persistence compatible with legacy format was restored for shapes a. Implemented a storage read / write wrapper for legacy persistence b. Added DRAW commands to read / write files in legacy format c. Added test cases for reading / writing operations with checking number of sub-shapes and physical properties d. Updated related sections of the development guide
101 lines
3.4 KiB
C++
101 lines
3.4 KiB
C++
// Copyright (c) 2015 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _StdLPersistent_NamedData_HeaderFile
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#define _StdLPersistent_NamedData_HeaderFile
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#include <StdObjMgt_Attribute.hxx>
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#include <StdLPersistent_HArray1.hxx>
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#include <StdLPersistent_HArray2.hxx>
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#include <TDataStd_NamedData.hxx>
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#include <TCollection_HExtendedString.hxx>
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class StdLPersistent_NamedData : public StdObjMgt_Attribute<TDataStd_NamedData>
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{
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template <class HValuesArray>
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class pMapData
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{
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public:
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typedef typename HValuesArray::ValueType ValueType;
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inline void Read (StdObjMgt_ReadData& theReadData)
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{ theReadData >> myKeys >> myValues; }
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inline void Write (StdObjMgt_WriteData& theWriteData) const
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{ theWriteData << myKeys << myValues; }
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inline operator bool() const
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{ return !myKeys.IsNull(); }
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const TCollection_ExtendedString& Key (Standard_Integer theIndex) const
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{ return myKeys->Array()->Value(theIndex)->ExtString()->String(); }
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ValueType Value (Standard_Integer theIndex) const
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{ return myValues ? myValues->Array()->Value(theIndex) : 0; }
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private:
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Handle(StdLPersistent_HArray1::Persistent) myKeys;
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Handle(HValuesArray) myValues;
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};
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public:
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//! Read persistent data from a file.
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inline void Read (StdObjMgt_ReadData& theReadData)
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{
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theReadData >> myDimensions;
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myInts .Read (theReadData);
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myReals .Read (theReadData);
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myStrings .Read (theReadData);
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myBytes .Read (theReadData);
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myIntArrays .Read (theReadData);
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myRealArrays.Read (theReadData);
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}
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//! Write persistent data to a file.
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inline void Write (StdObjMgt_WriteData& theWriteData) const
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{
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theWriteData << myDimensions;
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myInts.Write(theWriteData);
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myReals.Write(theWriteData);
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myStrings.Write(theWriteData);
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myBytes.Write(theWriteData);
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myIntArrays.Write(theWriteData);
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myRealArrays.Write(theWriteData);
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}
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//! Gets persistent child objects
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void PChildren(StdObjMgt_Persistent::SequenceOfPersistent&) const {}
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//! Returns persistent type name
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Standard_CString PName() const { return "PDataStd_NamedData"; }
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//! Import transient attribuite from the persistent data.
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void Import (const Handle(TDataStd_NamedData)& theAttribute) const;
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private:
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inline Standard_Integer lower (Standard_Integer theIndex) const;
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inline Standard_Integer upper (Standard_Integer theIndex) const;
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private:
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Handle(StdLPersistent_HArray2::Integer) myDimensions;
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pMapData<StdLPersistent_HArray1::Integer> myInts;
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pMapData<StdLPersistent_HArray1::Real> myReals;
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pMapData<StdLPersistent_HArray1::Persistent> myStrings;
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pMapData<StdLPersistent_HArray1::Byte> myBytes;
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pMapData<StdLPersistent_HArray1::Persistent> myIntArrays;
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pMapData<StdLPersistent_HArray1::Persistent> myRealArrays;
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};
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#endif
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