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occt/src/OpenGl/OpenGl_TextureSetPairIterator.hxx
kgv d850414af1 0031315: Visualization - marker texture is lost after multi-textured object
OpenGl_Context::BindTextures() now iterates over pair of texture sets
considering inconsistent texture unit ranges.
2020-02-19 19:31:58 +03:00

105 lines
3.3 KiB
C++

// Copyright (c) 2020 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_TextureSetPairIterator_Header
#define _OpenGl_TextureSetPairIterator_Header
#include <OpenGl_TextureSet.hxx>
//! Class for iterating pair of texture sets through each defined texture slot.
//! Note that iterator considers texture slots being in ascending order within OpenGl_TextureSet.
class OpenGl_TextureSetPairIterator
{
public:
//! Constructor.
OpenGl_TextureSetPairIterator (const Handle(OpenGl_TextureSet)& theSet1,
const Handle(OpenGl_TextureSet)& theSet2)
: myIter1 (theSet1),
myIter2 (theSet2),
myTexture1 (NULL),
myTexture2 (NULL),
myUnitLower (IntegerLast()),
myUnitUpper (IntegerFirst()),
myUnitCurrent (0)
{
if (!theSet1.IsNull()
&& !theSet1->IsEmpty())
{
myUnitLower = Min (myUnitLower, theSet1->FirstUnit());
myUnitUpper = Max (myUnitUpper, theSet1->LastUnit());
}
if (!theSet2.IsNull()
&& !theSet2->IsEmpty())
{
myUnitLower = Min (myUnitLower, theSet2->FirstUnit());
myUnitUpper = Max (myUnitUpper, theSet2->LastUnit());
}
myUnitCurrent = myUnitLower;
myTexture1 = (myIter1.More() && myIter1.Unit() == myUnitCurrent)
? myIter1.ChangeValue().get()
: NULL;
myTexture2 = (myIter2.More() && myIter2.Unit() == myUnitCurrent)
? myIter2.ChangeValue().get()
: NULL;
}
//! Return TRUE if there are more texture units to pass through.
bool More() const { return myUnitCurrent <= myUnitUpper; }
//! Return current texture unit.
Graphic3d_TextureUnit Unit() const { return (Graphic3d_TextureUnit )myUnitCurrent; }
//! Access texture from first texture set.
const OpenGl_Texture* Texture1() const { return myTexture1; }
//! Access texture from second texture set.
const OpenGl_Texture* Texture2() const { return myTexture2; }
//! Move iterator position to the next pair.
void Next()
{
++myUnitCurrent;
myTexture1 = myTexture2 = NULL;
for (; myIter1.More(); myIter1.Next())
{
if (myIter1.Unit() >= myUnitCurrent)
{
myTexture1 = myIter1.Unit() == myUnitCurrent ? myIter1.ChangeValue().get() : NULL;
break;
}
}
for (; myIter2.More(); myIter2.Next())
{
if (myIter2.Unit() >= myUnitCurrent)
{
myTexture2 = myIter2.Unit() == myUnitCurrent ? myIter2.ChangeValue().get() : NULL;
break;
}
}
}
private:
OpenGl_TextureSet::Iterator myIter1;
OpenGl_TextureSet::Iterator myIter2;
OpenGl_Texture* myTexture1;
OpenGl_Texture* myTexture2;
Standard_Integer myUnitLower;
Standard_Integer myUnitUpper;
Standard_Integer myUnitCurrent;
};
#endif //_OpenGl_TextureSetPairIterator_Header