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OpenGl_Context::BindTextures() now iterates over pair of texture sets considering inconsistent texture unit ranges.
105 lines
3.3 KiB
C++
105 lines
3.3 KiB
C++
// Copyright (c) 2020 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#ifndef _OpenGl_TextureSetPairIterator_Header
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#define _OpenGl_TextureSetPairIterator_Header
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#include <OpenGl_TextureSet.hxx>
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//! Class for iterating pair of texture sets through each defined texture slot.
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//! Note that iterator considers texture slots being in ascending order within OpenGl_TextureSet.
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class OpenGl_TextureSetPairIterator
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{
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public:
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//! Constructor.
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OpenGl_TextureSetPairIterator (const Handle(OpenGl_TextureSet)& theSet1,
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const Handle(OpenGl_TextureSet)& theSet2)
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: myIter1 (theSet1),
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myIter2 (theSet2),
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myTexture1 (NULL),
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myTexture2 (NULL),
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myUnitLower (IntegerLast()),
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myUnitUpper (IntegerFirst()),
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myUnitCurrent (0)
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{
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if (!theSet1.IsNull()
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&& !theSet1->IsEmpty())
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{
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myUnitLower = Min (myUnitLower, theSet1->FirstUnit());
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myUnitUpper = Max (myUnitUpper, theSet1->LastUnit());
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}
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if (!theSet2.IsNull()
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&& !theSet2->IsEmpty())
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{
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myUnitLower = Min (myUnitLower, theSet2->FirstUnit());
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myUnitUpper = Max (myUnitUpper, theSet2->LastUnit());
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}
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myUnitCurrent = myUnitLower;
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myTexture1 = (myIter1.More() && myIter1.Unit() == myUnitCurrent)
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? myIter1.ChangeValue().get()
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: NULL;
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myTexture2 = (myIter2.More() && myIter2.Unit() == myUnitCurrent)
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? myIter2.ChangeValue().get()
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: NULL;
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}
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//! Return TRUE if there are more texture units to pass through.
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bool More() const { return myUnitCurrent <= myUnitUpper; }
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//! Return current texture unit.
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Graphic3d_TextureUnit Unit() const { return (Graphic3d_TextureUnit )myUnitCurrent; }
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//! Access texture from first texture set.
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const OpenGl_Texture* Texture1() const { return myTexture1; }
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//! Access texture from second texture set.
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const OpenGl_Texture* Texture2() const { return myTexture2; }
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//! Move iterator position to the next pair.
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void Next()
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{
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++myUnitCurrent;
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myTexture1 = myTexture2 = NULL;
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for (; myIter1.More(); myIter1.Next())
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{
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if (myIter1.Unit() >= myUnitCurrent)
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{
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myTexture1 = myIter1.Unit() == myUnitCurrent ? myIter1.ChangeValue().get() : NULL;
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break;
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}
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}
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for (; myIter2.More(); myIter2.Next())
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{
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if (myIter2.Unit() >= myUnitCurrent)
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{
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myTexture2 = myIter2.Unit() == myUnitCurrent ? myIter2.ChangeValue().get() : NULL;
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break;
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}
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}
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}
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private:
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OpenGl_TextureSet::Iterator myIter1;
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OpenGl_TextureSet::Iterator myIter2;
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OpenGl_Texture* myTexture1;
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OpenGl_Texture* myTexture2;
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Standard_Integer myUnitLower;
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Standard_Integer myUnitUpper;
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Standard_Integer myUnitCurrent;
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};
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#endif //_OpenGl_TextureSetPairIterator_Header
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