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71 lines
2.5 KiB
C++
71 lines
2.5 KiB
C++
// Copyright (c) 2013 OPEN CASCADE SAS
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//
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// The content of this file is subject to the Open CASCADE Technology Public
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// License Version 6.5 (the "License"). You may not use the content of this file
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// except in compliance with the License. Please obtain a copy of the License
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// at http://www.opencascade.org and read it completely before using this file.
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//
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// The Initial Developer of the Original Code is Open CASCADE S.A.S., having its
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// main offices at: 1, place des Freres Montgolfier, 78280 Guyancourt, France.
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//
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// The Original Code and all software distributed under the License is
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// distributed on an "AS IS" basis, without warranty of any kind, and the
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// Initial Developer hereby disclaims all such warranties, including without
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// limitation, any warranties of merchantability, fitness for a particular
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// purpose or non-infringement. Please see the License for the specific terms
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// and conditions governing the rights and limitations under the License.
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#ifndef _Prs3d_Point_H__
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#define _Prs3d_Point_H__
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#include <Graphic3d_Vertex.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Prs3d_Drawer.hxx>
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#include <Prs3d_PointAspect.hxx>
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#include <Prs3d_Root.hxx>
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#include <Quantity_Length.hxx>
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template <class AnyPoint, class PointTool>
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class Prs3d_Point : Prs3d_Root
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{
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public:
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DEFINE_STANDARD_ALLOC
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private:
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Standard_EXPORT static void DrawPoint
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(const AnyPoint& thePoint,
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const Handle(Graphic3d_Group) theGroup)
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{
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Quantity_Length aX,aY,aZ;
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PointTool::Coord(thePoint,aX,aY,aZ);
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Graphic3d_Vertex aVertex(aX,aY,aZ);
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theGroup->Marker(aVertex);
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}
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public:
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Standard_EXPORT static void Add
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(const Handle (Prs3d_Presentation)& thePresentation,
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const AnyPoint& thePoint,
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const Handle (Prs3d_Drawer)& theDrawer)
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{
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Handle(Graphic3d_Group) aGroup = Prs3d_Root::CurrentGroup(thePresentation);
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aGroup->SetPrimitivesAspect(theDrawer->PointAspect()->Aspect());
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DrawPoint(thePoint, aGroup);
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}
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Standard_EXPORT static Standard_Boolean Match
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(const AnyPoint& thePoint,
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const Quantity_Length theX,
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const Quantity_Length theY,
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const Quantity_Length theZ,
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const Quantity_Length theDistance)
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{
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Quantity_Length aX,aY,aZ;
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PointTool::Coord(thePoint, aX, aY, aZ);
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return Sqrt((theX - aX)*(theX - aX) + (theY - aY)*(theY - aY)
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+ (theZ - aZ)*(theZ - aZ)) <= theDistance;
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}
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};
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#endif
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