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184 lines
7.2 KiB
C++
184 lines
7.2 KiB
C++
// Copyright (c) 1995-1999 Matra Datavision
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// Copyright (c) 1999-2014 OPEN CASCADE SAS
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//
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// This file is part of Open CASCADE Technology software library.
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//
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// This library is free software; you can redistribute it and/or modify it under
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// the terms of the GNU Lesser General Public License version 2.1 as published
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// by the Free Software Foundation, with special exception defined in the file
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// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
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// distribution for complete text of the license and disclaimer of any warranty.
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//
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// Alternatively, this file may be used under the terms of Open CASCADE
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// commercial license or contractual agreement.
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#include <Prs3d_Arrow.hxx>
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#include <gp_Ax3.hxx>
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#include <gp_Dir.hxx>
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#include <gp_Pnt.hxx>
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#include <gp_Trsf.hxx>
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#include <Graphic3d_ArrayOfPolylines.hxx>
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#include <Graphic3d_ArrayOfSegments.hxx>
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#include <Graphic3d_Group.hxx>
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#include <Prs3d_Presentation.hxx>
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#include <Prs3d_ToolCylinder.hxx>
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#include <Prs3d_ToolDisk.hxx>
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#include <Prs3d_ToolSphere.hxx>
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//=======================================================================
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//function : Draw
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//purpose :
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//=======================================================================
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void Prs3d_Arrow::Draw(const Handle(Graphic3d_Group)& theGroup,
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const gp_Pnt& theLocation,
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const gp_Dir& theDirection,
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const Standard_Real theAngle,
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const Standard_Real theLength)
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{
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Handle(Graphic3d_ArrayOfSegments) aPrimitives = Prs3d_Arrow::DrawSegments(theLocation,
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theDirection, theAngle, theLength, 15);
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theGroup->AddPrimitiveArray (aPrimitives);
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}
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//=======================================================================
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//function : DrawSegments
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//purpose :
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//=======================================================================
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Handle(Graphic3d_ArrayOfSegments) Prs3d_Arrow::DrawSegments (const gp_Pnt& theLocation,
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const gp_Dir& theDir,
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const Standard_Real theAngle,
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const Standard_Real theLength,
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const Standard_Integer theNbSegments)
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{
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Handle(Graphic3d_ArrayOfSegments) aSegments = new Graphic3d_ArrayOfSegments (theNbSegments + 1, 2 * (2 * theNbSegments));
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// center of the base circle of the arrow
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const gp_XYZ aC = theLocation.XYZ() + theDir.XYZ() * (-theLength);
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// construction of i,j mark for the circle
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gp_Dir aN;
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if (Abs(theDir.X()) <= Abs(theDir.Y())
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&& Abs(theDir.X()) <= Abs(theDir.Z()))
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{
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aN = gp::DX();
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}
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else if (Abs(theDir.Y()) <= Abs(theDir.Z())
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&& Abs(theDir.Y()) <= Abs(theDir.X()))
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{
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aN = gp::DY();
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}
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else
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{
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aN = gp::DZ();
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}
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const gp_Dir anXYZi = theDir.Crossed (aN.XYZ());
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const gp_XYZ anXYZj = theDir.XYZ().Crossed (anXYZi.XYZ());
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aSegments->AddVertex (theLocation);
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const Standard_Real Tg = Tan (theAngle);
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for (Standard_Integer aVertIter = 1; aVertIter <= theNbSegments; ++aVertIter)
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{
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const Standard_Real aCos = Cos (2.0 * M_PI / theNbSegments * (aVertIter - 1));
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const Standard_Real aSin = Sin (2.0 * M_PI / theNbSegments * (aVertIter - 1));
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const gp_Pnt pp(aC.X() + (aCos * anXYZi.X() + aSin * anXYZj.X()) * theLength * Tg,
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aC.Y() + (aCos * anXYZi.Y() + aSin * anXYZj.Y()) * theLength * Tg,
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aC.Z() + (aCos * anXYZi.Z() + aSin * anXYZj.Z()) * theLength * Tg);
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aSegments->AddVertex (pp);
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}
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Standard_Integer aNbVertices = theNbSegments + 1;
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Standard_Integer aFirstContourVertex = 2;
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Standard_Integer anEdgeCount = 0;
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for (Standard_Integer aVertIter = aFirstContourVertex; aVertIter <= aNbVertices; ++aVertIter)
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{
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aSegments->AddEdge (1);
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aSegments->AddEdge (aVertIter);
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++anEdgeCount;
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}
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aSegments->AddEdge (aNbVertices);
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aSegments->AddEdge (aFirstContourVertex);
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++anEdgeCount;
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for (Standard_Integer aVertIter = aFirstContourVertex; aVertIter <= aNbVertices - 1; ++aVertIter)
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{
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aSegments->AddEdge (aVertIter);
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aSegments->AddEdge (aVertIter + 1);
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++anEdgeCount;
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}
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return aSegments;
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}
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// ============================================================================
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// function : DrawShaded
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// purpose :
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// ============================================================================
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Handle(Graphic3d_ArrayOfTriangles) Prs3d_Arrow::DrawShaded (const gp_Ax1& theAxis,
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const Standard_Real theTubeRadius,
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const Standard_Real theAxisLength,
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const Standard_Real theConeRadius,
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const Standard_Real theConeLength,
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const Standard_Integer theNbFacettes)
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{
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const Standard_Real aTubeLength = Max (0.0, theAxisLength - theConeLength);
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const Standard_Integer aNbTrisTube = (theTubeRadius > 0.0 && aTubeLength > 0.0)
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? Prs3d_ToolCylinder::TrianglesNb (theNbFacettes, 1)
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: 0;
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const Standard_Integer aNbTrisCone = (theConeRadius > 0.0 && theConeLength > 0.0)
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? (Prs3d_ToolDisk ::TrianglesNb (theNbFacettes, 1)
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+ Prs3d_ToolCylinder::TrianglesNb (theNbFacettes, 1))
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: 0;
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const Standard_Integer aNbTris = aNbTrisTube + aNbTrisCone;
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if (aNbTris == 0)
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{
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return Handle(Graphic3d_ArrayOfTriangles)();
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}
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Standard_Integer aMaxVertexs = 0;
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if (aNbTrisTube > 0)
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{
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aMaxVertexs += Prs3d_ToolCylinder::VerticesNb (theNbFacettes, 1);
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}
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if (aNbTrisCone > 0)
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{
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// longer syntax to workaround msvc10 32-bit optimizer bug (#0031876)
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aMaxVertexs += Prs3d_ToolDisk::VerticesNb (theNbFacettes, 1);
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aMaxVertexs += Prs3d_ToolCylinder::VerticesNb (theNbFacettes, 1);
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}
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Handle(Graphic3d_ArrayOfTriangles) anArray = new Graphic3d_ArrayOfTriangles (aMaxVertexs, aNbTris * 3, Graphic3d_ArrayFlags_VertexNormal);
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if (aNbTrisTube != 0)
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{
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gp_Ax3 aSystem (theAxis.Location(), theAxis.Direction());
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gp_Trsf aTrsf;
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aTrsf.SetTransformation (aSystem, gp_Ax3());
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Prs3d_ToolCylinder aTool (theTubeRadius, theTubeRadius, aTubeLength, theNbFacettes, 1);
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aTool.FillArray (anArray, aTrsf);
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}
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if (aNbTrisCone != 0)
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{
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gp_Pnt aConeOrigin = theAxis.Location().Translated (gp_Vec (theAxis.Direction().X() * aTubeLength,
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theAxis.Direction().Y() * aTubeLength,
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theAxis.Direction().Z() * aTubeLength));
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gp_Ax3 aSystem (aConeOrigin, theAxis.Direction());
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gp_Trsf aTrsf;
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aTrsf.SetTransformation (aSystem, gp_Ax3());
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{
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Prs3d_ToolDisk aTool (0.0, theConeRadius, theNbFacettes, 1);
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aTool.FillArray (anArray, aTrsf);
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}
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{
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Prs3d_ToolCylinder aTool (theConeRadius, 0.0, theConeLength, theNbFacettes, 1);
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aTool.FillArray (anArray, aTrsf);
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}
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}
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return anArray;
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}
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