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occt/src/Prs3d/Prs3d.cxx
kgv 7f24b768c3 0031458: Visualization - refine classes across Prs3d and StdPrs packages
Prs3d::GetDeflection() has been moved to StdPrs_ToolTriangulatedShape::GetDeflection().
Prs3d_ShapeTool has been moved to StdPrs_ShapeTool.
Code collecting free edges on Poly_Triangulation
has been moved out from StdPrs_WFShape to Prs3d::AddFreeEdges().
StdPrs_BndBox has been moved to Prs3d_BndBox.
Geom_Transformation has been replaced by TopLoc_Datum3D within visualization classes.

Select3D_SensitiveCircle constructor now takes gp_Circ instead of Geom_Circle.
StdSelect_ViewerSelector3d has been moved to SelectMgr_ViewerSelector3d.
Methods ::GetPoint3d() and ::ArrayBounds() has been moved
from subclass Select3D_SensitiveCircle to the base class Select3D_SensitiveCurve.
StdSelect_ViewerSelector3d::computeSensitivePrs() has been moved to SelectMgr::ComputeSensitivePrs().

Removed unused declarations StdSelect_Prs, StdSelect_DisplayMode,
StdSelect_SensitivityMode, StdSelect_TypeOfResult, SelectMgr_SOPtr, TColQuantity.

Package Graphic3d has been moved from TKV3d to TKService.
2020-03-27 17:58:02 +03:00

178 lines
5.8 KiB
C++

// Created on: 1993-08-27
// Created by: Jean-Louis FRENKEL
// Copyright (c) 1993-1999 Matra Datavision
// Copyright (c) 1999-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#include <Prs3d.hxx>
#include <gp_Pnt.hxx>
#include <Graphic3d_ArrayOfSegments.hxx>
#include <Graphic3d_Group.hxx>
#include <Poly_Connect.hxx>
#include <Poly_Triangulation.hxx>
#include <Prs3d_LineAspect.hxx>
// =========================================================================
// function : AddFreeEdges
// purpose :
// =========================================================================
void Prs3d::AddFreeEdges (TColgp_SequenceOfPnt& theSegments,
const Handle(Poly_Triangulation)& thePolyTri,
const gp_Trsf& theLocation)
{
if (thePolyTri.IsNull())
{
return;
}
const TColgp_Array1OfPnt& aNodes = thePolyTri->Nodes();
// Build the connect tool.
Poly_Connect aPolyConnect (thePolyTri);
Standard_Integer aNbTriangles = thePolyTri->NbTriangles();
Standard_Integer aT[3];
Standard_Integer aN[3];
// Count the free edges.
Standard_Integer aNbFree = 0;
for (Standard_Integer anI = 1; anI <= aNbTriangles; ++anI)
{
aPolyConnect.Triangles (anI, aT[0], aT[1], aT[2]);
for (Standard_Integer aJ = 0; aJ < 3; ++aJ)
{
if (aT[aJ] == 0)
{
++aNbFree;
}
}
}
if (aNbFree == 0)
{
return;
}
TColStd_Array1OfInteger aFree (1, 2 * aNbFree);
Standard_Integer aFreeIndex = 1;
const Poly_Array1OfTriangle& aTriangles = thePolyTri->Triangles();
for (Standard_Integer anI = 1; anI <= aNbTriangles; ++anI)
{
aPolyConnect.Triangles (anI, aT[0], aT[1], aT[2]);
aTriangles (anI).Get (aN[0], aN[1], aN[2]);
for (Standard_Integer aJ = 0; aJ < 3; aJ++)
{
Standard_Integer k = (aJ + 1) % 3;
if (aT[aJ] == 0)
{
aFree (aFreeIndex) = aN[aJ];
aFree (aFreeIndex + 1) = aN[k];
aFreeIndex += 2;
}
}
}
// free edges
Standard_Integer aFreeHalfNb = aFree.Length() / 2;
for (Standard_Integer anI = 1; anI <= aFreeHalfNb; ++anI)
{
const gp_Pnt aPoint1 = aNodes (aFree (2 * anI - 1)).Transformed (theLocation);
const gp_Pnt aPoint2 = aNodes (aFree (2 * anI )).Transformed (theLocation);
theSegments.Append (aPoint1);
theSegments.Append (aPoint2);
}
}
//=======================================================================
//function : MatchSegment
//purpose :
//=======================================================================
Standard_Boolean Prs3d::MatchSegment
(const Standard_Real X,
const Standard_Real Y,
const Standard_Real Z,
const Standard_Real aDistance,
const gp_Pnt& P1,
const gp_Pnt& P2,
Standard_Real& dist)
{
Standard_Real X1,Y1,Z1,X2,Y2,Z2;
P1.Coord(X1,Y1,Z1); P2.Coord(X2,Y2,Z2);
Standard_Real DX = X2-X1;
Standard_Real DY = Y2-Y1;
Standard_Real DZ = Z2-Z1;
Standard_Real Dist = DX*DX + DY*DY + DZ*DZ;
if (Dist == 0.) return Standard_False;
Standard_Real Lambda = ((X-X1)*DX + (Y-Y1)*DY + (Z-Z1)*DZ)/Dist;
if ( Lambda < 0. || Lambda > 1. ) return Standard_False;
dist = Abs(X-X1-Lambda*DX) +
Abs(Y-Y1-Lambda*DY) +
Abs(Z-Z1-Lambda*DZ);
return (dist < aDistance);
}
//==================================================================
// function: PrimitivesFromPolylines
// purpose:
//==================================================================
Handle(Graphic3d_ArrayOfPrimitives) Prs3d::PrimitivesFromPolylines (const Prs3d_NListOfSequenceOfPnt& thePoints)
{
if (thePoints.IsEmpty())
{
return Handle(Graphic3d_ArrayOfPrimitives)();
}
Standard_Integer aNbVertices = 0;
for (Prs3d_NListOfSequenceOfPnt::Iterator anIt (thePoints); anIt.More(); anIt.Next())
{
aNbVertices += anIt.Value()->Length();
}
const Standard_Integer aSegmentEdgeNb = (aNbVertices - thePoints.Size()) * 2;
Handle(Graphic3d_ArrayOfSegments) aSegments = new Graphic3d_ArrayOfSegments (aNbVertices, aSegmentEdgeNb);
for (Prs3d_NListOfSequenceOfPnt::Iterator anIt (thePoints); anIt.More(); anIt.Next())
{
const Handle(TColgp_HSequenceOfPnt)& aPoints = anIt.Value();
Standard_Integer aSegmentEdge = aSegments->VertexNumber() + 1;
aSegments->AddVertex (aPoints->First());
for (Standard_Integer aPntIter = aPoints->Lower() + 1; aPntIter <= aPoints->Upper(); ++aPntIter)
{
aSegments->AddVertex (aPoints->Value (aPntIter));
aSegments->AddEdge ( aSegmentEdge);
aSegments->AddEdge (++aSegmentEdge);
}
}
return aSegments;
}
//==================================================================
// function: AddPrimitivesGroup
// purpose:
//==================================================================
void Prs3d::AddPrimitivesGroup (const Handle(Prs3d_Presentation)& thePrs,
const Handle(Prs3d_LineAspect)& theAspect,
Prs3d_NListOfSequenceOfPnt& thePolylines)
{
Handle(Graphic3d_ArrayOfPrimitives) aPrims = Prs3d::PrimitivesFromPolylines (thePolylines);
thePolylines.Clear();
if (!aPrims.IsNull())
{
Handle(Graphic3d_Group) aGroup = thePrs->NewGroup();
aGroup->SetPrimitivesAspect (theAspect->Aspect());
aGroup->AddPrimitiveArray (aPrims);
}
}